diff options
Diffstat (limited to 'OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs')
-rw-r--r-- | OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs new file mode 100644 index 0000000..395bbf1 --- /dev/null +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs | |||
@@ -0,0 +1,213 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Linq; | ||
31 | using System.Reflection; | ||
32 | using log4net; | ||
33 | using Mono.Addins; | ||
34 | using Nini.Config; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Framework; | ||
37 | using OpenSim.Region.Framework.Interfaces; | ||
38 | using OpenSim.Region.Framework.Scenes; | ||
39 | |||
40 | namespace OpenSim.Region.OptionalModules | ||
41 | { | ||
42 | /// <summary> | ||
43 | /// Enables Prim limits for parcel. | ||
44 | /// </summary> | ||
45 | /// <remarks> | ||
46 | /// This module selectivly enables parcel prim limits. | ||
47 | /// </remarks> | ||
48 | [Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "PrimLimitsModule")] | ||
49 | public class PrimLimitsModule : INonSharedRegionModule | ||
50 | { | ||
51 | protected IDialogModule m_dialogModule; | ||
52 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
53 | private bool m_enabled; | ||
54 | |||
55 | public string Name { get { return "PrimLimitsModule"; } } | ||
56 | |||
57 | public Type ReplaceableInterface { get { return null; } } | ||
58 | |||
59 | public void Initialise(IConfigSource config) | ||
60 | { | ||
61 | string permissionModules = Util.GetConfigVarFromSections<string>(config, "permissionmodules", | ||
62 | new string[] { "Startup", "Permissions" }, "DefaultPermissionsModule"); | ||
63 | |||
64 | List<string> modules = new List<string>(permissionModules.Split(',').Select(m => m.Trim())); | ||
65 | |||
66 | if(!modules.Contains("PrimLimitsModule")) | ||
67 | return; | ||
68 | |||
69 | m_log.DebugFormat("[PRIM LIMITS]: Initialized module"); | ||
70 | m_enabled = true; | ||
71 | } | ||
72 | |||
73 | public void Close() | ||
74 | { | ||
75 | } | ||
76 | |||
77 | public void AddRegion(Scene scene) | ||
78 | { | ||
79 | if (!m_enabled) | ||
80 | { | ||
81 | return; | ||
82 | } | ||
83 | scene.Permissions.OnRezObject += CanRezObject; | ||
84 | scene.Permissions.OnObjectEntry += CanObjectEnter; | ||
85 | scene.Permissions.OnDuplicateObject += CanDuplicateObject; | ||
86 | |||
87 | m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName); | ||
88 | } | ||
89 | |||
90 | public void RemoveRegion(Scene scene) | ||
91 | { | ||
92 | if (m_enabled) | ||
93 | { | ||
94 | return; | ||
95 | } | ||
96 | |||
97 | scene.Permissions.OnRezObject -= CanRezObject; | ||
98 | scene.Permissions.OnObjectEntry -= CanObjectEnter; | ||
99 | scene.Permissions.OnDuplicateObject -= CanDuplicateObject; | ||
100 | } | ||
101 | |||
102 | public void RegionLoaded(Scene scene) | ||
103 | { | ||
104 | m_dialogModule = scene.RequestModuleInterface<IDialogModule>(); | ||
105 | } | ||
106 | |||
107 | private bool CanRezObject(int objectCount, UUID ownerID, Vector3 objectPosition, Scene scene) | ||
108 | { | ||
109 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | ||
110 | |||
111 | string response = DoCommonChecks(objectCount, ownerID, lo, scene); | ||
112 | |||
113 | if (response != null) | ||
114 | { | ||
115 | m_dialogModule.SendAlertToUser(ownerID, response); | ||
116 | return false; | ||
117 | } | ||
118 | return true; | ||
119 | } | ||
120 | |||
121 | //OnDuplicateObject | ||
122 | private bool CanDuplicateObject(int objectCount, UUID objectID, UUID ownerID, Scene scene, Vector3 objectPosition) | ||
123 | { | ||
124 | ILandObject lo = scene.LandChannel.GetLandObject(objectPosition.X, objectPosition.Y); | ||
125 | |||
126 | string response = DoCommonChecks(objectCount, ownerID, lo, scene); | ||
127 | |||
128 | if (response != null) | ||
129 | { | ||
130 | m_dialogModule.SendAlertToUser(ownerID, response); | ||
131 | return false; | ||
132 | } | ||
133 | return true; | ||
134 | } | ||
135 | |||
136 | private bool CanObjectEnter(UUID objectID, bool enteringRegion, Vector3 newPoint, Scene scene) | ||
137 | { | ||
138 | SceneObjectPart obj = scene.GetSceneObjectPart(objectID); | ||
139 | Vector3 oldPoint = obj.GroupPosition; | ||
140 | int objectCount = obj.ParentGroup.PrimCount; | ||
141 | ILandObject oldParcel = scene.LandChannel.GetLandObject(oldPoint.X, oldPoint.Y); | ||
142 | ILandObject newParcel = scene.LandChannel.GetLandObject(newPoint.X, newPoint.Y); | ||
143 | |||
144 | // newParcel will be null only if it outside of our current region. If this is the case, then the | ||
145 | // receiving permissions will perform the check. | ||
146 | if (newParcel == null) | ||
147 | return true; | ||
148 | |||
149 | // The prim hasn't crossed a region boundary so we don't need to worry | ||
150 | // about prim counts here | ||
151 | if(oldParcel.Equals(newParcel)) | ||
152 | { | ||
153 | return true; | ||
154 | } | ||
155 | |||
156 | // Prim counts are determined by the location of the root prim. if we're | ||
157 | // moving a child prim, just let it pass | ||
158 | if(!obj.IsRoot) | ||
159 | { | ||
160 | return true; | ||
161 | } | ||
162 | |||
163 | // TODO: Add Special Case here for temporary prims | ||
164 | |||
165 | string response = DoCommonChecks(objectCount, obj.OwnerID, newParcel, scene); | ||
166 | |||
167 | if (response != null) | ||
168 | { | ||
169 | m_dialogModule.SendAlertToUser(obj.OwnerID, response); | ||
170 | return false; | ||
171 | } | ||
172 | return true; | ||
173 | } | ||
174 | |||
175 | private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo, Scene scene) | ||
176 | { | ||
177 | string response = null; | ||
178 | |||
179 | int simulatorCapacity = lo.GetSimulatorMaxPrimCount(); | ||
180 | if ((objectCount + lo.PrimCounts.Total) > simulatorCapacity) | ||
181 | { | ||
182 | response = "Unable to rez object because the parcel is too full"; | ||
183 | } | ||
184 | else | ||
185 | { | ||
186 | int maxPrimsPerUser = scene.RegionInfo.MaxPrimsPerUser; | ||
187 | if (maxPrimsPerUser >= 0) | ||
188 | { | ||
189 | // per-user prim limit is set | ||
190 | if (ownerID != lo.LandData.OwnerID || lo.LandData.IsGroupOwned) | ||
191 | { | ||
192 | // caller is not the sole Parcel owner | ||
193 | EstateSettings estateSettings = scene.RegionInfo.EstateSettings; | ||
194 | if (ownerID != estateSettings.EstateOwner) | ||
195 | { | ||
196 | // caller is NOT the Estate owner | ||
197 | List<UUID> mgrs = new List<UUID>(estateSettings.EstateManagers); | ||
198 | if (!mgrs.Contains(ownerID)) | ||
199 | { | ||
200 | // caller is not an Estate Manager | ||
201 | if ((lo.PrimCounts.Users[ownerID] + objectCount) > maxPrimsPerUser) | ||
202 | { | ||
203 | response = "Unable to rez object because you have reached your limit"; | ||
204 | } | ||
205 | } | ||
206 | } | ||
207 | } | ||
208 | } | ||
209 | } | ||
210 | return response; | ||
211 | } | ||
212 | } | ||
213 | } | ||