diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs | 8 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | 1 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 55 |
3 files changed, 43 insertions, 21 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs index 522c82d..30d404e 100644 --- a/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs +++ b/OpenSim/Region/Framework/Interfaces/ICapabilitiesModule.cs | |||
@@ -40,19 +40,19 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | /// </summary> | 40 | /// </summary> |
41 | /// <param name="agentId"></param> | 41 | /// <param name="agentId"></param> |
42 | /// <param name="capsObjectPath"></param> | 42 | /// <param name="capsObjectPath"></param> |
43 | void CreateCaps(UUID agentId); | 43 | void CreateCaps(UUID agentId, uint circuitCode); |
44 | 44 | ||
45 | /// <summary> | 45 | /// <summary> |
46 | /// Remove the caps handler for a given agent. | 46 | /// Remove the caps handler for a given agent. |
47 | /// </summary> | 47 | /// </summary> |
48 | /// <param name="agentId"></param> | 48 | /// <param name="agentId"></param> |
49 | void RemoveCaps(UUID agentId); | 49 | void RemoveCaps(UUID agentId, uint circuitCode); |
50 | 50 | ||
51 | /// <summary> | 51 | /// <summary> |
52 | /// Will return null if the agent doesn't have a caps handler registered | 52 | /// Will return null if the agent doesn't have a caps handler registered |
53 | /// </summary> | 53 | /// </summary> |
54 | /// <param name="agentId"></param> | 54 | /// <param name="agentId"></param> |
55 | Caps GetCapsForUser(UUID agentId); | 55 | Caps GetCapsForUser(uint circuitCode); |
56 | 56 | ||
57 | void SetAgentCapsSeeds(AgentCircuitData agent); | 57 | void SetAgentCapsSeeds(AgentCircuitData agent); |
58 | 58 | ||
@@ -65,5 +65,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
65 | void DropChildSeed(UUID agentID, ulong handle); | 65 | void DropChildSeed(UUID agentID, ulong handle); |
66 | 66 | ||
67 | string GetCapsPath(UUID agentId); | 67 | string GetCapsPath(UUID agentId); |
68 | |||
69 | void ActivateCaps(uint circuitCode); | ||
68 | } | 70 | } |
69 | } | 71 | } |
diff --git a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs index 6dc6504..b102e48 100644 --- a/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs +++ b/OpenSim/Region/Framework/Scenes/KeyframeMotion.cs | |||
@@ -276,6 +276,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
276 | } | 276 | } |
277 | 277 | ||
278 | newMotion.m_timerStopped = false; | 278 | newMotion.m_timerStopped = false; |
279 | newMotion.m_running = true; | ||
279 | newMotion.m_isCrossing = false; | 280 | newMotion.m_isCrossing = false; |
280 | newMotion.m_waitingCrossing = false; | 281 | newMotion.m_waitingCrossing = false; |
281 | } | 282 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a229a9a..b03fee0 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2758,8 +2758,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
2758 | 2758 | ||
2759 | if (newPosition != Vector3.Zero) | 2759 | if (newPosition != Vector3.Zero) |
2760 | newObject.RootPart.GroupPosition = newPosition; | 2760 | newObject.RootPart.GroupPosition = newPosition; |
2761 | if (newObject.RootPart.KeyframeMotion != null) | ||
2762 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2763 | 2761 | ||
2764 | if (!AddSceneObject(newObject)) | 2762 | if (!AddSceneObject(newObject)) |
2765 | { | 2763 | { |
@@ -2787,6 +2785,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
2787 | // before we restart the scripts, or else some functions won't work. | 2785 | // before we restart the scripts, or else some functions won't work. |
2788 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2786 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); |
2789 | newObject.ResumeScripts(); | 2787 | newObject.ResumeScripts(); |
2788 | |||
2789 | if (newObject.RootPart.KeyframeMotion != null) | ||
2790 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2790 | } | 2791 | } |
2791 | 2792 | ||
2792 | // Do this as late as possible so that listeners have full access to the incoming object | 2793 | // Do this as late as possible so that listeners have full access to the incoming object |
@@ -3611,7 +3612,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3611 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3612 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop |
3612 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3613 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI |
3613 | if (closeChildAgents && CapsModule != null) | 3614 | if (closeChildAgents && CapsModule != null) |
3614 | CapsModule.RemoveCaps(agentID); | 3615 | CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode); |
3615 | 3616 | ||
3616 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever | 3617 | // // REFACTORING PROBLEM -- well not really a problem, but just to point out that whatever |
3617 | // // this method is doing is HORRIBLE!!! | 3618 | // // this method is doing is HORRIBLE!!! |
@@ -3842,20 +3843,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
3842 | return false; | 3843 | return false; |
3843 | } | 3844 | } |
3844 | 3845 | ||
3845 | |||
3846 | ScenePresence sp = GetScenePresence(agent.AgentID); | 3846 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3847 | 3847 | ||
3848 | if (sp != null && !sp.IsChildAgent) | 3848 | // If we have noo presence here or if that presence is a zombie root |
3849 | // presence that will be kicled, we need a new CAPS object. | ||
3850 | if (sp == null || (sp != null && !sp.IsChildAgent)) | ||
3849 | { | 3851 | { |
3850 | // We have a zombie from a crashed session. | 3852 | if (CapsModule != null) |
3851 | // Or the same user is trying to be root twice here, won't work. | 3853 | { |
3852 | // Kill it. | 3854 | lock (agent) |
3853 | m_log.WarnFormat( | 3855 | { |
3854 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | 3856 | CapsModule.SetAgentCapsSeeds(agent); |
3855 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3857 | CapsModule.CreateCaps(agent.AgentID, agent.circuitcode); |
3858 | } | ||
3859 | } | ||
3860 | } | ||
3856 | 3861 | ||
3857 | sp.ControllingClient.Close(true, true); | 3862 | if (sp != null) |
3858 | sp = null; | 3863 | { |
3864 | if (!sp.IsChildAgent) | ||
3865 | { | ||
3866 | // We have a zombie from a crashed session. | ||
3867 | // Or the same user is trying to be root twice here, won't work. | ||
3868 | // Kill it. | ||
3869 | m_log.WarnFormat( | ||
3870 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3871 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3872 | |||
3873 | sp.ControllingClient.Close(true, true); | ||
3874 | sp = null; | ||
3875 | } | ||
3859 | } | 3876 | } |
3860 | 3877 | ||
3861 | lock (agent) | 3878 | lock (agent) |
@@ -3896,7 +3913,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3896 | if (vialogin || (!m_seeIntoBannedRegion)) | 3913 | if (vialogin || (!m_seeIntoBannedRegion)) |
3897 | { | 3914 | { |
3898 | if (!AuthorizeUser(agent, out reason)) | 3915 | if (!AuthorizeUser(agent, out reason)) |
3916 | { | ||
3899 | return false; | 3917 | return false; |
3918 | } | ||
3900 | } | 3919 | } |
3901 | } | 3920 | } |
3902 | catch (Exception e) | 3921 | catch (Exception e) |
@@ -3911,11 +3930,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3911 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3930 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3912 | agent.AgentID, agent.circuitcode); | 3931 | agent.AgentID, agent.circuitcode); |
3913 | 3932 | ||
3914 | if (CapsModule != null) | ||
3915 | { | ||
3916 | CapsModule.SetAgentCapsSeeds(agent); | ||
3917 | CapsModule.CreateCaps(agent.AgentID); | ||
3918 | } | ||
3919 | } | 3933 | } |
3920 | else | 3934 | else |
3921 | { | 3935 | { |
@@ -3941,6 +3955,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3941 | agent.teleportFlags = teleportFlags; | 3955 | agent.teleportFlags = teleportFlags; |
3942 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 3956 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
3943 | 3957 | ||
3958 | if (CapsModule != null) | ||
3959 | { | ||
3960 | CapsModule.ActivateCaps(agent.circuitcode); | ||
3961 | } | ||
3962 | |||
3944 | if (vialogin) | 3963 | if (vialogin) |
3945 | { | 3964 | { |
3946 | // CleanDroppedAttachments(); | 3965 | // CleanDroppedAttachments(); |