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-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs3
1 files changed, 0 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 882f4d4..c5a241a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -955,10 +955,8 @@ namespace OpenSim.Region.Framework.Scenes
955 public void SendPrimUpdates() 955 public void SendPrimUpdates()
956 { 956 {
957 m_sceneViewer.SendPrimUpdates(); 957 m_sceneViewer.SendPrimUpdates();
958 m_perfMonMS = Util.EnvironmentTickCount();
959 958
960 SceneViewer.SendPrimUpdates(); 959 SceneViewer.SendPrimUpdates();
961
962 } 960 }
963 961
964 #region Status Methods 962 #region Status Methods
@@ -2865,7 +2863,6 @@ namespace OpenSim.Region.Framework.Scenes
2865 2863
2866 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs) 2864 public void SendCoarseLocationsDefault(UUID sceneId, ScenePresence p, List<Vector3> coarseLocations, List<UUID> avatarUUIDs)
2867 { 2865 {
2868 m_perfMonMS = Util.EnvironmentTickCount();
2869 ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations); 2866 ControllingClient.SendCoarseLocationUpdate(avatarUUIDs, coarseLocations);
2870 } 2867 }
2871 2868