diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/UuidGatherer.cs | 21 |
1 files changed, 18 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index 9c4e4c0..2450cdb 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs | |||
@@ -655,7 +655,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | /// <summary> | 655 | /// <summary> |
656 | /// Is gathering complete? | 656 | /// Is gathering complete? |
657 | /// </summary> | 657 | /// </summary> |
658 | public bool GatheringComplete { get { return m_assetUuidsToInspect.Count <= 0; } } | 658 | public bool Complete { get { return m_assetUuidsToInspect.Count <= 0; } } |
659 | |||
660 | /// <summary> | ||
661 | /// Gets the next UUID to inspect. | ||
662 | /// </summary> | ||
663 | /// <value>If there is no next UUID then returns null</value> | ||
664 | public UUID? NextUuidToInspect | ||
665 | { | ||
666 | get | ||
667 | { | ||
668 | if (Complete) | ||
669 | return null; | ||
670 | else | ||
671 | return m_assetUuidsToInspect.Peek(); | ||
672 | } | ||
673 | } | ||
659 | 674 | ||
660 | protected IAssetService m_assetService; | 675 | protected IAssetService m_assetService; |
661 | 676 | ||
@@ -693,7 +708,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | /// <returns>false if gathering is already complete, true otherwise</returns> | 708 | /// <returns>false if gathering is already complete, true otherwise</returns> |
694 | public bool GatherNext() | 709 | public bool GatherNext() |
695 | { | 710 | { |
696 | if (GatheringComplete) | 711 | if (Complete) |
697 | return false; | 712 | return false; |
698 | 713 | ||
699 | GetAssetUuids(m_assetUuidsToInspect.Dequeue()); | 714 | GetAssetUuids(m_assetUuidsToInspect.Dequeue()); |
@@ -707,7 +722,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | /// <returns>false if gathering is already complete, true otherwise</returns> | 722 | /// <returns>false if gathering is already complete, true otherwise</returns> |
708 | public bool GatherAll() | 723 | public bool GatherAll() |
709 | { | 724 | { |
710 | if (GatheringComplete) | 725 | if (Complete) |
711 | return false; | 726 | return false; |
712 | 727 | ||
713 | while (GatherNext()); | 728 | while (GatherNext()); |