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-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs21
1 files changed, 18 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 9c4e4c0..2450cdb 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -655,7 +655,22 @@ namespace OpenSim.Region.Framework.Scenes
655 /// <summary> 655 /// <summary>
656 /// Is gathering complete? 656 /// Is gathering complete?
657 /// </summary> 657 /// </summary>
658 public bool GatheringComplete { get { return m_assetUuidsToInspect.Count <= 0; } } 658 public bool Complete { get { return m_assetUuidsToInspect.Count <= 0; } }
659
660 /// <summary>
661 /// Gets the next UUID to inspect.
662 /// </summary>
663 /// <value>If there is no next UUID then returns null</value>
664 public UUID? NextUuidToInspect
665 {
666 get
667 {
668 if (Complete)
669 return null;
670 else
671 return m_assetUuidsToInspect.Peek();
672 }
673 }
659 674
660 protected IAssetService m_assetService; 675 protected IAssetService m_assetService;
661 676
@@ -693,7 +708,7 @@ namespace OpenSim.Region.Framework.Scenes
693 /// <returns>false if gathering is already complete, true otherwise</returns> 708 /// <returns>false if gathering is already complete, true otherwise</returns>
694 public bool GatherNext() 709 public bool GatherNext()
695 { 710 {
696 if (GatheringComplete) 711 if (Complete)
697 return false; 712 return false;
698 713
699 GetAssetUuids(m_assetUuidsToInspect.Dequeue()); 714 GetAssetUuids(m_assetUuidsToInspect.Dequeue());
@@ -707,7 +722,7 @@ namespace OpenSim.Region.Framework.Scenes
707 /// <returns>false if gathering is already complete, true otherwise</returns> 722 /// <returns>false if gathering is already complete, true otherwise</returns>
708 public bool GatherAll() 723 public bool GatherAll()
709 { 724 {
710 if (GatheringComplete) 725 if (Complete)
711 return false; 726 return false;
712 727
713 while (GatherNext()); 728 while (GatherNext());