diff options
Diffstat (limited to 'OpenSim/Region/Framework')
4 files changed, 23 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs index 410eda0..11a13e1 100644 --- a/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs | |||
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Framework.Interfaces | |||
66 | /// <param name="sp">The presence closing</param> | 66 | /// <param name="sp">The presence closing</param> |
67 | /// <param name="saveChanged">Save changed attachments.</param> | 67 | /// <param name="saveChanged">Save changed attachments.</param> |
68 | /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> | 68 | /// <param name="saveAllScripted">Save attachments with scripts even if they haven't changed.</para> |
69 | void DeRezAttachments(IScenePresence sp, bool saveChanged, bool saveAllScripted); | 69 | void DeRezAttachments(IScenePresence sp); |
70 | 70 | ||
71 | /// <summary> | 71 | /// <summary> |
72 | /// Delete all the presence's attachments from the scene | 72 | /// Delete all the presence's attachments from the scene |
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index e6b926c..3f68ee0 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -40,6 +40,8 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | /// </remarks> | 40 | /// </remarks> |
41 | public interface IScenePresence : ISceneAgent | 41 | public interface IScenePresence : ISceneAgent |
42 | { | 42 | { |
43 | PresenceType PresenceType { get; } | ||
44 | |||
43 | /// <summary> | 45 | /// <summary> |
44 | /// Copy of the script states while the agent is in transit. This state may | 46 | /// Copy of the script states while the agent is in transit. This state may |
45 | /// need to be placed back in case of transfer fail. | 47 | /// need to be placed back in case of transfer fail. |
@@ -83,4 +85,4 @@ namespace OpenSim.Region.Framework.Interfaces | |||
83 | void RemoveAttachment(SceneObjectGroup gobj); | 85 | void RemoveAttachment(SceneObjectGroup gobj); |
84 | void ClearAttachments(); | 86 | void ClearAttachments(); |
85 | } | 87 | } |
86 | } \ No newline at end of file | 88 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f501828..ad9e91d 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3461,17 +3461,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3461 | { | 3461 | { |
3462 | if (AttachmentsModule != null) | 3462 | if (AttachmentsModule != null) |
3463 | { | 3463 | { |
3464 | // Don't save attachments for HG visitors, it | 3464 | AttachmentsModule.DeRezAttachments(avatar); |
3465 | // messes up their inventory. When a HG visitor logs | ||
3466 | // out on a foreign grid, their attachments will be | ||
3467 | // reloaded in the state they were in when they left | ||
3468 | // the home grid. This is best anyway as the visited | ||
3469 | // grid may use an incompatible script engine. | ||
3470 | bool saveChanged | ||
3471 | = avatar.PresenceType != PresenceType.Npc | ||
3472 | && (UserManagementModule == null || UserManagementModule.IsLocalGridUser(avatar.UUID)); | ||
3473 | |||
3474 | AttachmentsModule.DeRezAttachments(avatar, saveChanged, false); | ||
3475 | } | 3465 | } |
3476 | 3466 | ||
3477 | ForEachClient( | 3467 | ForEachClient( |
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs index 2372d6b..0d292e7 100644 --- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs +++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs | |||
@@ -151,6 +151,24 @@ namespace OpenSim.Region.Framework.Scenes.Serialization | |||
151 | ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); | 151 | ToOriginalXmlFormat(sceneObject, writer, doScriptStates, false); |
152 | } | 152 | } |
153 | 153 | ||
154 | public static string ToOriginalXmlFormat(SceneObjectGroup sceneObject, string scriptedState) | ||
155 | { | ||
156 | using (StringWriter sw = new StringWriter()) | ||
157 | { | ||
158 | using (XmlTextWriter writer = new XmlTextWriter(sw)) | ||
159 | { | ||
160 | writer.WriteStartElement(String.Empty, "SceneObjectGroup", String.Empty); | ||
161 | |||
162 | ToOriginalXmlFormat(sceneObject, writer, false, true); | ||
163 | |||
164 | writer.WriteRaw(scriptedState); | ||
165 | |||
166 | writer.WriteEndElement(); | ||
167 | } | ||
168 | return sw.ToString(); | ||
169 | } | ||
170 | } | ||
171 | |||
154 | /// <summary> | 172 | /// <summary> |
155 | /// Serialize a scene object to the original xml format | 173 | /// Serialize a scene object to the original xml format |
156 | /// </summary> | 174 | /// </summary> |