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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs12
2 files changed, 7 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index e611897..f2d853d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -183,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes
183 part.SendFullUpdate(remoteClient); 183 part.SendFullUpdate(remoteClient);
184 184
185 // A prim is only tainted if it's allowed to be edited by the person clicking it. 185 // A prim is only tainted if it's allowed to be edited by the person clicking it.
186 if (Permissions.CanChangeSelectedState(sog.UUID, (ScenePresence)remoteClient.SceneAgent)) 186 if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent))
187 { 187 {
188 part.IsSelected = true; 188 part.IsSelected = true;
189 EventManager.TriggerParcelPrimCountTainted(); 189 EventManager.TriggerParcelPrimCountTainted();
@@ -249,7 +249,7 @@ namespace OpenSim.Region.Framework.Scenes
249 // handled by group, but by prim. Legacy cruft. 249 // handled by group, but by prim. Legacy cruft.
250 // TODO: Make selection flagging per prim! 250 // TODO: Make selection flagging per prim!
251 // 251 //
252 if (Permissions.CanChangeSelectedState(part.ParentGroup.UUID, (ScenePresence)remoteClient.SceneAgent)) 252 if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent))
253 { 253 {
254 part.IsSelected = false; 254 part.IsSelected = false;
255 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected) 255 if (!part.ParentGroup.IsAttachment && oldgprSelect != part.ParentGroup.IsSelected)
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 8f32b03..e42d4c2 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -37,7 +37,7 @@ using OpenSim.Region.Framework.Interfaces;
37namespace OpenSim.Region.Framework.Scenes 37namespace OpenSim.Region.Framework.Scenes
38{ 38{
39 #region Delegates 39 #region Delegates
40 public delegate uint GenerateClientFlagsHandler(ScenePresence sp, uint curEffectivePerms, UUID objectID); 40 public delegate uint GenerateClientFlagsHandler(SceneObjectPart part, ScenePresence sp, uint curEffectivePerms);
41 public delegate void SetBypassPermissionsHandler(bool value); 41 public delegate void SetBypassPermissionsHandler(bool value);
42 public delegate bool BypassPermissionsHandler(); 42 public delegate bool BypassPermissionsHandler();
43 public delegate bool PropagatePermissionsHandler(); 43 public delegate bool PropagatePermissionsHandler();
@@ -167,7 +167,7 @@ namespace OpenSim.Region.Framework.Scenes
167 167
168 #region Object Permission Checks 168 #region Object Permission Checks
169 169
170 public uint GenerateClientFlags(ScenePresence sp, UUID objectID) 170 public uint GenerateClientFlags( SceneObjectPart part, ScenePresence sp)
171 { 171 {
172 // libomv will moan about PrimFlags.ObjectYouOfficer being 172 // libomv will moan about PrimFlags.ObjectYouOfficer being
173 // obsolete... 173 // obsolete...
@@ -182,8 +182,6 @@ namespace OpenSim.Region.Framework.Scenes
182 PrimFlags.ObjectOwnerModify; 182 PrimFlags.ObjectOwnerModify;
183#pragma warning restore 0612 183#pragma warning restore 0612
184 184
185 SceneObjectPart part = m_scene.GetSceneObjectPart(objectID);
186
187 if (part == null) 185 if (part == null)
188 return 0; 186 return 0;
189 187
@@ -195,7 +193,7 @@ namespace OpenSim.Region.Framework.Scenes
195 Delegate[] list = handlerGenerateClientFlags.GetInvocationList(); 193 Delegate[] list = handlerGenerateClientFlags.GetInvocationList();
196 foreach (GenerateClientFlagsHandler check in list) 194 foreach (GenerateClientFlagsHandler check in list)
197 { 195 {
198 perms &= check(sp, perms, objectID); 196 perms &= check(part, sp, perms);
199 } 197 }
200 } 198 }
201 return perms; 199 return perms;
@@ -411,9 +409,9 @@ namespace OpenSim.Region.Framework.Scenes
411 PrimFlags.ObjectOwnerModify 409 PrimFlags.ObjectOwnerModify
412 ); 410 );
413 411
414 public bool CanChangeSelectedState(UUID objectID, ScenePresence sp) 412 public bool CanChangeSelectedState(SceneObjectPart part, ScenePresence sp)
415 { 413 {
416 uint perms = GenerateClientFlags(sp , objectID); 414 uint perms = GenerateClientFlags(part, sp);
417 return (perms & CANSELECTMASK) != 0; 415 return (perms & CANSELECTMASK) != 0;
418 } 416 }
419 417