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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs7
2 files changed, 8 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index 68681c9..91b7d35 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -4732,7 +4732,7 @@ namespace OpenSim.Region.Framework.Scenes
4732 4732
4733 // Update sitting avatar chat position 4733 // Update sitting avatar chat position
4734 4734
4735 p.AbsolutePosition = GroupPosition; 4735 p.AbsolutePosition = GroupPosition + OffsetPosition + m_sitTargetPosition;
4736 } 4736 }
4737 } 4737 }
4738} 4738}
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index b6f67f7..7a7816a 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -466,6 +466,13 @@ namespace OpenSim.Region.Framework.Scenes
466 if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting! 466 if ((actor != null) && (m_parentID == 0)) // KF Do NOT update m_pos here if Av is sitting!
467 m_pos = actor.Position; 467 m_pos = actor.Position;
468 468
469 // If we're sitting, we need to update our position
470 if (m_parentID == 0)
471 {
472 SceneObjectPart part = m_scene.GetSceneObjectPart(m_parentID);
473 m_parentPosition = part.AbsolutePosition;
474 }
475
469 return m_parentPosition + m_pos; 476 return m_parentPosition + m_pos;
470 } 477 }
471 set 478 set