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-rw-r--r--OpenSim/Region/Framework/Interfaces/ITerrainModule.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs6
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs29
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs6
6 files changed, 40 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
index 2dcba0c..7caac55 100644
--- a/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/ITerrainModule.cs
@@ -51,7 +51,7 @@ namespace OpenSim.Region.Framework.Interfaces
51 /// </param> 51 /// </param>
52 /// <param name="stream"></param> 52 /// <param name="stream"></param>
53 void LoadFromStream(string filename, Stream stream); 53 void LoadFromStream(string filename, Stream stream);
54 54 void LoadFromStream(string filename, System.Uri pathToTerrainHeightmap);
55 /// <summary> 55 /// <summary>
56 /// Save a terrain to a stream. 56 /// Save a terrain to a stream.
57 /// </summary> 57 /// </summary>
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index 269fbcc..7ca779a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2397,6 +2397,12 @@ namespace OpenSim.Region.Framework.Scenes
2397 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId); 2397 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2398 item = InventoryService.GetItem(item); 2398 item = InventoryService.GetItem(item);
2399 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/); 2399 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2400
2401 if (m_AvatarFactory != null)
2402 {
2403 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2404 }
2405
2400 } 2406 }
2401 } 2407 }
2402 2408
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f5a1e74..a8bab5a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3046,6 +3046,7 @@ namespace OpenSim.Region.Framework.Scenes
3046 // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around. 3046 // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around.
3047 // TODO: The HomeRegion property can be removed then, too 3047 // TODO: The HomeRegion property can be removed then, too
3048 UserProfile.HomeRegion = RegionInfo.RegionHandle; 3048 UserProfile.HomeRegion = RegionInfo.RegionHandle;
3049
3049 UserProfile.HomeLocation = position; 3050 UserProfile.HomeLocation = position;
3050 UserProfile.HomeLookAt = lookAt; 3051 UserProfile.HomeLookAt = lookAt;
3051 CommsManager.UserService.UpdateUserProfile(UserProfile); 3052 CommsManager.UserService.UpdateUserProfile(UserProfile);
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 42481ff..ecda80c 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -2776,8 +2776,13 @@ namespace OpenSim.Region.Framework.Scenes
2776 { 2776 {
2777 if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0) 2777 if (part.Scale.X > 10.0 || part.Scale.Y > 10.0 || part.Scale.Z > 10.0)
2778 { 2778 {
2779 UsePhysics = false; // Reset physics 2779 if (part.Scale.X > m_scene.RegionInfo.PhysPrimMax ||
2780 break; 2780 part.Scale.Y > m_scene.RegionInfo.PhysPrimMax ||
2781 part.Scale.Z > m_scene.RegionInfo.PhysPrimMax)
2782 {
2783 UsePhysics = false; // Reset physics
2784 break;
2785 }
2781 } 2786 }
2782 } 2787 }
2783 2788
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
index eca8588..4780ff2 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
@@ -269,8 +269,9 @@ namespace OpenSim.Region.Framework.Scenes
269 { 269 {
270 m_log.ErrorFormat( 270 m_log.ErrorFormat(
271 "[PRIM INVENTORY]: " + 271 "[PRIM INVENTORY]: " +
272 "Couldn't start script {0}, {1} since asset ID {2} could not be found", 272 "Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
273 item.Name, item.ItemID, item.AssetID); 273 item.Name, item.ItemID, m_part.AbsolutePosition,
274 m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
274 } 275 }
275 else 276 else
276 { 277 {
@@ -317,9 +318,19 @@ namespace OpenSim.Region.Framework.Scenes
317 m_items.LockItemsForRead(true); 318 m_items.LockItemsForRead(true);
318 if (m_items.ContainsKey(itemId)) 319 if (m_items.ContainsKey(itemId))
319 { 320 {
320 TaskInventoryItem item = m_items[itemId]; 321 if (m_items.ContainsKey(itemId))
322 {
323 CreateScriptInstance(m_items[itemId], startParam, postOnRez, engine, stateSource);
324 }
325 else
326 {
327 m_log.ErrorFormat(
328 "[PRIM INVENTORY]: " +
329 "Couldn't start script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
330 itemId, m_part.Name, m_part.UUID,
331 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
332 }
321 m_items.LockItemsForRead(false); 333 m_items.LockItemsForRead(false);
322 CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
323 } 334 }
324 else 335 else
325 { 336 {
@@ -347,8 +358,9 @@ namespace OpenSim.Region.Framework.Scenes
347 { 358 {
348 m_log.ErrorFormat( 359 m_log.ErrorFormat(
349 "[PRIM INVENTORY]: " + 360 "[PRIM INVENTORY]: " +
350 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2}", 361 "Couldn't stop script with ID {0} since it couldn't be found for prim {1}, {2} at {3} in {4}",
351 itemId, m_part.Name, m_part.UUID); 362 itemId, m_part.Name, m_part.UUID,
363 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
352 } 364 }
353 } 365 }
354 366
@@ -542,8 +554,9 @@ namespace OpenSim.Region.Framework.Scenes
542 { 554 {
543 m_log.ErrorFormat( 555 m_log.ErrorFormat(
544 "[PRIM INVENTORY]: " + 556 "[PRIM INVENTORY]: " +
545 "Tried to retrieve item ID {0} from prim {1}, {2} but the item does not exist in this inventory", 557 "Tried to retrieve item ID {0} from prim {1}, {2} at {3} in {4} but the item does not exist in this inventory",
546 item.ItemID, m_part.Name, m_part.UUID); 558 item.ItemID, m_part.Name, m_part.UUID,
559 m_part.AbsolutePosition, m_part.ParentGroup.Scene.RegionInfo.RegionName);
547 } 560 }
548 m_items.LockItemsForWrite(false); 561 m_items.LockItemsForWrite(false);
549 562
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index e55acfe..cd28434 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -3060,7 +3060,9 @@ namespace OpenSim.Region.Framework.Scenes
3060 3060
3061 // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents( 3061 // The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
3062 // as of this comment the interval is set in AddToPhysicalScene 3062 // as of this comment the interval is set in AddToPhysicalScene
3063 3063 if (Animator!=null)
3064 Animator.UpdateMovementAnimations();
3065
3064 CollisionEventUpdate collisionData = (CollisionEventUpdate)e; 3066 CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
3065 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; 3067 Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList;
3066 3068
@@ -3072,7 +3074,7 @@ namespace OpenSim.Region.Framework.Scenes
3072 m_lastColCount = coldata.Count; 3074 m_lastColCount = coldata.Count;
3073 } 3075 }
3074 3076
3075 if (coldata.Count != 0) 3077 if (coldata.Count != 0 && Animator != null)
3076 { 3078 {
3077 switch (Animator.CurrentMovementAnimation) 3079 switch (Animator.CurrentMovementAnimation)
3078 { 3080 {