diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 16 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | 2 |
2 files changed, 16 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 253326e..a1200ee 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -287,8 +287,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | private string m_sitAnimation = "SIT"; | 287 | private string m_sitAnimation = "SIT"; |
288 | private string m_text = String.Empty; | 288 | private string m_text = String.Empty; |
289 | private string m_touchName = String.Empty; | 289 | private string m_touchName = String.Empty; |
290 | private readonly UndoStack<UndoState> m_undo = new UndoStack<UndoState>(5); | 290 | private readonly Stack<UndoState> m_undo = new Stack<UndoState>(5); |
291 | private readonly UndoStack<UndoState> m_redo = new UndoStack<UndoState>(5); | 291 | private readonly Stack<UndoState> m_redo = new Stack<UndoState>(5); |
292 | private UUID _creatorID; | 292 | private UUID _creatorID; |
293 | 293 | ||
294 | private bool m_passTouches; | 294 | private bool m_passTouches; |
@@ -3707,6 +3707,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
3707 | // } | 3707 | // } |
3708 | } | 3708 | } |
3709 | 3709 | ||
3710 | /// <summary> | ||
3711 | /// Return number of undos on the stack. Here temporarily pending a refactor. | ||
3712 | /// </summary> | ||
3713 | public int UndoCount | ||
3714 | { | ||
3715 | get | ||
3716 | { | ||
3717 | lock (m_undo) | ||
3718 | return m_undo.Count; | ||
3719 | } | ||
3720 | } | ||
3721 | |||
3710 | public void Undo() | 3722 | public void Undo() |
3711 | { | 3723 | { |
3712 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling undo request for {0} {1}", Name, LocalId); | 3724 | // m_log.DebugFormat("[SCENE OBJECT PART]: Handling undo request for {0} {1}", Name, LocalId); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index 7ec36b8..6dbac3c 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -62,6 +62,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
62 | Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); | 62 | Assert.That(g1Post.RootPart.Scale.X, Is.EqualTo(2)); |
63 | Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); | 63 | Assert.That(g1Post.RootPart.Scale.Y, Is.EqualTo(3)); |
64 | Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); | 64 | Assert.That(g1Post.RootPart.Scale.Z, Is.EqualTo(4)); |
65 | |||
66 | Assert.That(g1Post.RootPart.UndoCount, Is.EqualTo(1)); | ||
65 | } | 67 | } |
66 | 68 | ||
67 | /// <summary> | 69 | /// <summary> |