diff options
Diffstat (limited to 'OpenSim/Region/Framework')
-rw-r--r-- | OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | 11 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityBase.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EntityManager.cs | 4 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/EventManager.cs | 23 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 49 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 79 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 | ||||
-rw-r--r-- | OpenSim/Region/Framework/Scenes/ScenePresence.cs | 14 |
8 files changed, 56 insertions, 136 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs index fdede34..061799e 100644 --- a/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IFriendsModule.cs | |||
@@ -44,6 +44,17 @@ namespace OpenSim.Region.Framework.Interfaces | |||
44 | /// <param name="friendID"></param> | 44 | /// <param name="friendID"></param> |
45 | void AddFriendship(IClientAPI client, UUID friendID); | 45 | void AddFriendship(IClientAPI client, UUID friendID); |
46 | 46 | ||
47 | /// <summary> | ||
48 | /// Remove a friendship between two users. | ||
49 | /// </summary> | ||
50 | /// <remarks> | ||
51 | /// Ultimately, it would be more useful to take in a user account here rather than having to have a user | ||
52 | /// present in the scene. | ||
53 | /// </remarks> | ||
54 | /// <param name="client"></param> | ||
55 | /// <param name="exFriendID"></param> | ||
56 | void RemoveFriendship(IClientAPI client, UUID exFriendID); | ||
57 | |||
47 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); | 58 | uint GetFriendPerms(UUID PrincipalID, UUID FriendID); |
48 | bool SendFriendsOnlineIfNeeded(IClientAPI client); | 59 | bool SendFriendsOnlineIfNeeded(IClientAPI client); |
49 | } | 60 | } |
diff --git a/OpenSim/Region/Framework/Scenes/EntityBase.cs b/OpenSim/Region/Framework/Scenes/EntityBase.cs index 664be01..741f53b 100644 --- a/OpenSim/Region/Framework/Scenes/EntityBase.cs +++ b/OpenSim/Region/Framework/Scenes/EntityBase.cs | |||
@@ -103,7 +103,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
103 | public virtual uint LocalId | 103 | public virtual uint LocalId |
104 | { | 104 | { |
105 | get { return m_localId; } | 105 | get { return m_localId; } |
106 | set { m_localId = value; } | 106 | set |
107 | { | ||
108 | m_localId = value; | ||
109 | // m_log.DebugFormat("[ENTITY BASE]: Set part {0} to local id {1}", Name, m_localId); | ||
110 | } | ||
107 | } | 111 | } |
108 | 112 | ||
109 | /// <summary> | 113 | /// <summary> |
diff --git a/OpenSim/Region/Framework/Scenes/EntityManager.cs b/OpenSim/Region/Framework/Scenes/EntityManager.cs index 1812bd2..b788a3c 100644 --- a/OpenSim/Region/Framework/Scenes/EntityManager.cs +++ b/OpenSim/Region/Framework/Scenes/EntityManager.cs | |||
@@ -79,7 +79,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
79 | { | 79 | { |
80 | List<EntityBase> tmp = new List<EntityBase>(); | 80 | List<EntityBase> tmp = new List<EntityBase>(); |
81 | 81 | ||
82 | m_entities.ForEach( | 82 | ForEach( |
83 | delegate(EntityBase entity) | 83 | delegate(EntityBase entity) |
84 | { | 84 | { |
85 | if (entity is T) | 85 | if (entity is T) |
@@ -93,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | public EntityBase[] GetEntities() | 93 | public EntityBase[] GetEntities() |
94 | { | 94 | { |
95 | List<EntityBase> tmp = new List<EntityBase>(m_entities.Count); | 95 | List<EntityBase> tmp = new List<EntityBase>(m_entities.Count); |
96 | m_entities.ForEach(delegate(EntityBase entity) { tmp.Add(entity); }); | 96 | ForEach(delegate(EntityBase entity) { tmp.Add(entity); }); |
97 | return tmp.ToArray(); | 97 | return tmp.ToArray(); |
98 | } | 98 | } |
99 | 99 | ||
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index 65c6a29..0049384 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -77,8 +77,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
77 | /// </summary> | 77 | /// </summary> |
78 | public event OnNewClientDelegate OnNewClient; | 78 | public event OnNewClientDelegate OnNewClient; |
79 | 79 | ||
80 | public delegate void OnClientLoginDelegate(IClientAPI client); | 80 | /// <summary> |
81 | public event OnClientLoginDelegate OnClientLogin; | 81 | /// Fired if the client entering this sim is doing so as a new login |
82 | /// </summary> | ||
83 | public event Action<IClientAPI> OnClientLogin; | ||
82 | 84 | ||
83 | public delegate void OnNewPresenceDelegate(ScenePresence presence); | 85 | public delegate void OnNewPresenceDelegate(ScenePresence presence); |
84 | 86 | ||
@@ -214,10 +216,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); | 216 | public delegate void OnMakeChildAgentDelegate(ScenePresence presence); |
215 | public event OnMakeChildAgentDelegate OnMakeChildAgent; | 217 | public event OnMakeChildAgentDelegate OnMakeChildAgent; |
216 | 218 | ||
217 | public delegate void OnMakeRootAgentDelegate(ScenePresence presence); | ||
218 | public delegate void OnSaveNewWindlightProfileDelegate(); | 219 | public delegate void OnSaveNewWindlightProfileDelegate(); |
219 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); | 220 | public delegate void OnSendNewWindlightProfileTargetedDelegate(RegionLightShareData wl, UUID user); |
220 | public event OnMakeRootAgentDelegate OnMakeRootAgent; | 221 | |
222 | /// <summary> | ||
223 | /// This event is on the critical path for transferring an avatar from one region to another. Try and do | ||
224 | /// as little work on this event as possible, or do work asynchronously. | ||
225 | /// </summary> | ||
226 | public event Action<ScenePresence> OnMakeRootAgent; | ||
227 | |||
221 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; | 228 | public event OnSendNewWindlightProfileTargetedDelegate OnSendNewWindlightProfileTargeted; |
222 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; | 229 | public event OnSaveNewWindlightProfileDelegate OnSaveNewWindlightProfile; |
223 | 230 | ||
@@ -655,10 +662,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
655 | 662 | ||
656 | public void TriggerOnClientLogin(IClientAPI client) | 663 | public void TriggerOnClientLogin(IClientAPI client) |
657 | { | 664 | { |
658 | OnClientLoginDelegate handlerClientLogin = OnClientLogin; | 665 | Action<IClientAPI> handlerClientLogin = OnClientLogin; |
659 | if (handlerClientLogin != null) | 666 | if (handlerClientLogin != null) |
660 | { | 667 | { |
661 | foreach (OnClientLoginDelegate d in handlerClientLogin.GetInvocationList()) | 668 | foreach (Action<IClientAPI> d in handlerClientLogin.GetInvocationList()) |
662 | { | 669 | { |
663 | try | 670 | try |
664 | { | 671 | { |
@@ -1344,10 +1351,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1344 | 1351 | ||
1345 | public void TriggerOnMakeRootAgent(ScenePresence presence) | 1352 | public void TriggerOnMakeRootAgent(ScenePresence presence) |
1346 | { | 1353 | { |
1347 | OnMakeRootAgentDelegate handlerMakeRootAgent = OnMakeRootAgent; | 1354 | Action<ScenePresence> handlerMakeRootAgent = OnMakeRootAgent; |
1348 | if (handlerMakeRootAgent != null) | 1355 | if (handlerMakeRootAgent != null) |
1349 | { | 1356 | { |
1350 | foreach (OnMakeRootAgentDelegate d in handlerMakeRootAgent.GetInvocationList()) | 1357 | foreach (Action<ScenePresence> d in handlerMakeRootAgent.GetInvocationList()) |
1351 | { | 1358 | { |
1352 | try | 1359 | try |
1353 | { | 1360 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 149d2d3..0eeb22a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1147,8 +1147,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1147 | 1147 | ||
1148 | m_sceneGraph.Close(); | 1148 | m_sceneGraph.Close(); |
1149 | 1149 | ||
1150 | // De-register with region communications (events cleanup) | 1150 | if (!GridService.DeregisterRegion(m_regInfo.RegionID)) |
1151 | UnRegisterRegionWithComms(); | 1151 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); |
1152 | 1152 | ||
1153 | // call the base class Close method. | 1153 | // call the base class Close method. |
1154 | base.Close(); | 1154 | base.Close(); |
@@ -1173,7 +1173,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1173 | } | 1173 | } |
1174 | m_lastUpdate = Util.EnvironmentTickCount(); | 1174 | m_lastUpdate = Util.EnvironmentTickCount(); |
1175 | 1175 | ||
1176 | HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false); | 1176 | HeartbeatThread |
1177 | = Watchdog.StartThread( | ||
1178 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false); | ||
1177 | } | 1179 | } |
1178 | 1180 | ||
1179 | /// <summary> | 1181 | /// <summary> |
@@ -1659,8 +1661,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1659 | /// <exception cref="System.Exception">Thrown if registration of the region itself fails.</exception> | 1661 | /// <exception cref="System.Exception">Thrown if registration of the region itself fails.</exception> |
1660 | public void RegisterRegionWithGrid() | 1662 | public void RegisterRegionWithGrid() |
1661 | { | 1663 | { |
1662 | RegisterCommsEvents(); | ||
1663 | |||
1664 | m_sceneGridService.SetScene(this); | 1664 | m_sceneGridService.SetScene(this); |
1665 | 1665 | ||
1666 | GridRegion region = new GridRegion(RegionInfo); | 1666 | GridRegion region = new GridRegion(RegionInfo); |
@@ -2661,11 +2661,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2661 | // Send all scene object to the new client | 2661 | // Send all scene object to the new client |
2662 | Util.FireAndForget(delegate | 2662 | Util.FireAndForget(delegate |
2663 | { | 2663 | { |
2664 | Entities.ForEach(delegate(EntityBase e) | 2664 | EntityBase[] entities = Entities.GetEntities(); |
2665 | foreach(EntityBase e in entities) | ||
2665 | { | 2666 | { |
2666 | if (e != null && e is SceneObjectGroup) | 2667 | if (e != null && e is SceneObjectGroup) |
2667 | ((SceneObjectGroup)e).SendFullUpdateToClient(client); | 2668 | ((SceneObjectGroup)e).SendFullUpdateToClient(client); |
2668 | }); | 2669 | } |
2669 | }); | 2670 | }); |
2670 | } | 2671 | } |
2671 | 2672 | ||
@@ -3328,40 +3329,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3328 | #region RegionComms | 3329 | #region RegionComms |
3329 | 3330 | ||
3330 | /// <summary> | 3331 | /// <summary> |
3331 | /// Register the methods that should be invoked when this scene receives various incoming events | ||
3332 | /// </summary> | ||
3333 | public void RegisterCommsEvents() | ||
3334 | { | ||
3335 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | ||
3336 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | ||
3337 | //m_eventManager.OnRegionUp += OtherRegionUp; | ||
3338 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | ||
3339 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | ||
3340 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | ||
3341 | m_sceneGridService.OnGetLandData += GetLandData; | ||
3342 | } | ||
3343 | |||
3344 | /// <summary> | ||
3345 | /// Deregister this scene from receiving incoming region events | ||
3346 | /// </summary> | ||
3347 | public void UnRegisterRegionWithComms() | ||
3348 | { | ||
3349 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | ||
3350 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | ||
3351 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | ||
3352 | //m_eventManager.OnRegionUp -= OtherRegionUp; | ||
3353 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | ||
3354 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | ||
3355 | m_sceneGridService.OnGetLandData -= GetLandData; | ||
3356 | |||
3357 | // this does nothing; should be removed | ||
3358 | m_sceneGridService.Close(); | ||
3359 | |||
3360 | if (!GridService.DeregisterRegion(m_regInfo.RegionID)) | ||
3361 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); | ||
3362 | } | ||
3363 | |||
3364 | /// <summary> | ||
3365 | /// Do the work necessary to initiate a new user connection for a particular scene. | 3332 | /// Do the work necessary to initiate a new user connection for a particular scene. |
3366 | /// At the moment, this consists of setting up the caps infrastructure | 3333 | /// At the moment, this consists of setting up the caps infrastructure |
3367 | /// The return bool should allow for connections to be refused, but as not all calling paths | 3334 | /// The return bool should allow for connections to be refused, but as not all calling paths |
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index fe9fe31..12058c8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -56,88 +56,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
56 | protected RegionInfo m_regionInfo; | 56 | protected RegionInfo m_regionInfo; |
57 | protected Scene m_scene; | 57 | protected Scene m_scene; |
58 | 58 | ||
59 | protected RegionCommsListener regionCommsHost; | ||
60 | |||
61 | protected List<UUID> m_agentsInTransit; | ||
62 | |||
63 | /// <summary> | ||
64 | /// An agent is crossing into this region | ||
65 | /// </summary> | ||
66 | public event AgentCrossing OnAvatarCrossingIntoRegion; | ||
67 | |||
68 | /// <summary> | ||
69 | /// A user will arrive shortly, set up appropriate credentials so it can connect | ||
70 | /// </summary> | ||
71 | // public event ExpectUserDelegate OnExpectUser; | ||
72 | |||
73 | /// <summary> | ||
74 | /// A Prim will arrive shortly | ||
75 | /// </summary> | ||
76 | public event CloseAgentConnection OnCloseAgentConnection; | ||
77 | |||
78 | /// <summary> | ||
79 | /// A new prim has arrived | ||
80 | /// </summary> | ||
81 | // public event PrimCrossing OnPrimCrossingIntoRegion; | ||
82 | |||
83 | ///// <summary> | ||
84 | ///// A New Region is up and available | ||
85 | ///// </summary> | ||
86 | //public event RegionUp OnRegionUp; | ||
87 | |||
88 | /// <summary> | ||
89 | /// We have a child agent for this avatar and we're getting a status update about it | ||
90 | /// </summary> | ||
91 | // public event ChildAgentUpdate OnChildAgentUpdate; | ||
92 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | ||
93 | |||
94 | /// <summary> | ||
95 | /// Time to log one of our users off. Grid Service sends this mostly | ||
96 | /// </summary> | ||
97 | public event LogOffUser OnLogOffUser; | ||
98 | |||
99 | /// <summary> | ||
100 | /// A region wants land data from us! | ||
101 | /// </summary> | ||
102 | public event GetLandData OnGetLandData; | ||
103 | |||
104 | // private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | ||
105 | // private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | ||
106 | // private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | ||
107 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | ||
108 | //private RegionUp handlerRegionUp = null; // OnRegionUp; | ||
109 | // private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | ||
110 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | ||
111 | // private LogOffUser handlerLogOffUser = null; | ||
112 | // private GetLandData handlerGetLandData = null; // OnGetLandData | ||
113 | |||
114 | public SceneCommunicationService() | ||
115 | { | ||
116 | } | ||
117 | |||
118 | public void SetScene(Scene s) | 59 | public void SetScene(Scene s) |
119 | { | 60 | { |
120 | m_scene = s; | 61 | m_scene = s; |
121 | m_regionInfo = s.RegionInfo; | 62 | m_regionInfo = s.RegionInfo; |
122 | } | 63 | } |
123 | 64 | ||
124 | /// <summary> | ||
125 | /// Register a region with the grid | ||
126 | /// </summary> | ||
127 | /// <param name="regionInfos"></param> | ||
128 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> | ||
129 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) | ||
130 | { | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// This region is shutting down, de-register all events! | ||
135 | /// De-Register region from Grid! | ||
136 | /// </summary> | ||
137 | public void Close() | ||
138 | { | ||
139 | } | ||
140 | |||
141 | public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); | 65 | public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); |
142 | 66 | ||
143 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) | 67 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) |
@@ -173,7 +97,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
173 | } | 97 | } |
174 | } | 98 | } |
175 | 99 | ||
176 | |||
177 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) | 100 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) |
178 | { | 101 | { |
179 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
@@ -190,7 +113,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | } | 113 | } |
191 | 114 | ||
192 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); | 115 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); |
193 | |||
194 | 116 | ||
195 | /// <summary> | 117 | /// <summary> |
196 | /// This informs all neighboring regions about the settings of it's child agent. | 118 | /// This informs all neighboring regions about the settings of it's child agent. |
@@ -295,6 +217,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
295 | { | 217 | { |
296 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 218 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
297 | } | 219 | } |
298 | |||
299 | } | 220 | } |
300 | } | 221 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 45ca0b7..e214f57 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -533,7 +533,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | public uint LocalId | 533 | public uint LocalId |
534 | { | 534 | { |
535 | get { return m_localId; } | 535 | get { return m_localId; } |
536 | set { m_localId = value; } | 536 | set |
537 | { | ||
538 | m_localId = value; | ||
539 | // m_log.DebugFormat("[SCENE OBJECT PART]: Set part {0} to local id {1}", Name, m_localId); | ||
540 | } | ||
537 | } | 541 | } |
538 | 542 | ||
539 | public virtual string Name | 543 | public virtual string Name |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 839259f..d89c1c0 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -757,7 +757,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
757 | m_name = String.Format("{0} {1}", Firstname, Lastname); | 757 | m_name = String.Format("{0} {1}", Firstname, Lastname); |
758 | m_scene = world; | 758 | m_scene = world; |
759 | m_uuid = client.AgentId; | 759 | m_uuid = client.AgentId; |
760 | m_localId = m_scene.AllocateLocalId(); | 760 | LocalId = m_scene.AllocateLocalId(); |
761 | 761 | ||
762 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); | 762 | UserAccount account = m_scene.UserAccountService.GetUserAccount(m_scene.RegionInfo.ScopeID, m_uuid); |
763 | if (account != null) | 763 | if (account != null) |
@@ -860,9 +860,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
860 | #region Status Methods | 860 | #region Status Methods |
861 | 861 | ||
862 | /// <summary> | 862 | /// <summary> |
863 | /// This turns a child agent, into a root agent | 863 | /// Turns a child agent into a root agent. |
864 | /// This is called when an agent teleports into a region, or if an | 864 | /// </summary> |
865 | /// agent crosses into this region from a neighbor over the border | 865 | /// Child agents are logged into neighbouring sims largely to observe changes. Root agents exist when the |
866 | /// avatar is actual in the sim. They can perform all actions. | ||
867 | /// This change is made whenever an avatar enters a region, whether by crossing over from a neighbouring sim, | ||
868 | /// teleporting in or on initial login. | ||
869 | /// | ||
870 | /// This method is on the critical path for transferring an avatar from one region to another. Delay here | ||
871 | /// delays that crossing. | ||
866 | /// </summary> | 872 | /// </summary> |
867 | public void MakeRootAgent(Vector3 pos, bool isFlying) | 873 | public void MakeRootAgent(Vector3 pos, bool isFlying) |
868 | { | 874 | { |