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-rw-r--r--OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs9
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs7
3 files changed, 13 insertions, 7 deletions
diff --git a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
index 64567db..8feb022 100644
--- a/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
+++ b/OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs
@@ -137,7 +137,7 @@ namespace OpenSim.Region.Framework.Scenes
137 x = m_inventoryDeletes.Dequeue(); 137 x = m_inventoryDeletes.Dequeue();
138 138
139 m_log.DebugFormat( 139 m_log.DebugFormat(
140 "[ASYNC DELETER]: Sending object to user's inventory, {0} item(s) remaining.", left); 140 "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", left, x.action, x.objectGroups.Count);
141 141
142 try 142 try
143 { 143 {
@@ -177,4 +177,4 @@ namespace OpenSim.Region.Framework.Scenes
177 return false; 177 return false;
178 } 178 }
179 } 179 }
180} \ No newline at end of file 180}
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index bcc439c..76e160d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -5063,8 +5063,17 @@ namespace OpenSim.Region.Framework.Scenes
5063 { 5063 {
5064 float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; 5064 float ominX, ominY, ominZ, omaxX, omaxY, omaxZ;
5065 5065
5066 Vector3 vec = g.AbsolutePosition;
5067
5066 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); 5068 g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ);
5067 5069
5070 ominX += vec.X;
5071 omaxX += vec.X;
5072 ominY += vec.Y;
5073 omaxY += vec.Y;
5074 ominZ += vec.Z;
5075 omaxZ += vec.Z;
5076
5068 if (minX > ominX) 5077 if (minX > ominX)
5069 minX = ominX; 5078 minX = ominX;
5070 if (minY > ominY) 5079 if (minY > ominY)
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index a6d89cf..9a7d560 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -1569,8 +1569,6 @@ namespace OpenSim.Region.Framework.Scenes
1569 ILandObject parcel = m_scene.LandChannel.GetLandObject( 1569 ILandObject parcel = m_scene.LandChannel.GetLandObject(
1570 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y); 1570 m_rootPart.GroupPosition.X, m_rootPart.GroupPosition.Y);
1571 1571
1572 List<uint> returns = new List<uint>();
1573
1574 if (parcel != null && parcel.LandData != null && 1572 if (parcel != null && parcel.LandData != null &&
1575 parcel.LandData.OtherCleanTime != 0) 1573 parcel.LandData.OtherCleanTime != 0)
1576 { 1574 {
@@ -1584,15 +1582,14 @@ namespace OpenSim.Region.Framework.Scenes
1584 DetachFromBackup(); 1582 DetachFromBackup();
1585 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString()); 1583 m_log.InfoFormat("[SCENE]: Returning object {0} due to parcel auto return", RootPart.UUID.ToString());
1586 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return"); 1584 m_scene.AddReturn(OwnerID, Name, AbsolutePosition, "parcel auto return");
1587 returns.Add(RootPart.LocalId); 1585 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
1586 DeRezAction.Return, UUID.Zero);
1588 1587
1589 return; 1588 return;
1590 } 1589 }
1591 } 1590 }
1592 } 1591 }
1593 1592
1594 m_scene.DeRezObjects(null, returns, UUID.Zero,
1595 DeRezAction.Return, UUID.Zero);
1596 } 1593 }
1597 1594
1598 if (HasGroupChanged) 1595 if (HasGroupChanged)