diff options
Diffstat (limited to 'OpenSim/Region/Framework')
16 files changed, 472 insertions, 236 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs b/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs index aa4a757..136ca92 100644 --- a/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs +++ b/OpenSim/Region/Framework/Interfaces/IRegionReadyModule.cs | |||
@@ -25,14 +25,23 @@ | |||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
26 | */ | 26 | */ |
27 | 27 | ||
28 | |||
29 | using System; | 28 | using System; |
29 | using OpenSim.Framework; | ||
30 | 30 | ||
31 | namespace OpenSim.Region.Framework.Interfaces | 31 | namespace OpenSim.Region.Framework.Interfaces |
32 | { | 32 | { |
33 | public interface IRegionReadyModule | 33 | public interface IRegionReadyModule |
34 | { | 34 | { |
35 | void OarLoadingAlert(string msg); | 35 | void OarLoadingAlert(string msg); |
36 | |||
37 | /// <summary> | ||
38 | /// Trigger region ready status manually. | ||
39 | /// </summary> | ||
40 | /// <remarks> | ||
41 | /// This should be called by the scene if the IRegionReadyModule has set Scene.LoginLock == true | ||
42 | /// </remarks> | ||
43 | /// <param name='scene'></param> | ||
44 | void TriggerRegionReady(IScene scene); | ||
36 | } | 45 | } |
37 | } | 46 | } |
38 | 47 | ||
diff --git a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs index 3f68ee0..0fe681f 100644 --- a/OpenSim/Region/Framework/Interfaces/IScenePresence.cs +++ b/OpenSim/Region/Framework/Interfaces/IScenePresence.cs | |||
@@ -40,8 +40,6 @@ namespace OpenSim.Region.Framework.Interfaces | |||
40 | /// </remarks> | 40 | /// </remarks> |
41 | public interface IScenePresence : ISceneAgent | 41 | public interface IScenePresence : ISceneAgent |
42 | { | 42 | { |
43 | PresenceType PresenceType { get; } | ||
44 | |||
45 | /// <summary> | 43 | /// <summary> |
46 | /// Copy of the script states while the agent is in transit. This state may | 44 | /// Copy of the script states while the agent is in transit. This state may |
47 | /// need to be placed back in case of transfer fail. | 45 | /// need to be placed back in case of transfer fail. |
diff --git a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs index bfe1e8d..ed71a95 100644 --- a/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs +++ b/OpenSim/Region/Framework/Interfaces/IScriptModuleComms.cs | |||
@@ -67,6 +67,10 @@ namespace OpenSim.Region.Framework.Interfaces | |||
67 | /// <param name="key"></param> | 67 | /// <param name="key"></param> |
68 | void DispatchReply(UUID scriptId, int code, string text, string key); | 68 | void DispatchReply(UUID scriptId, int code, string text, string key); |
69 | 69 | ||
70 | /// For constants | ||
71 | void RegisterConstant(string cname, object value); | ||
72 | object LookupModConstant(string cname); | ||
73 | |||
70 | // For use ONLY by the script API | 74 | // For use ONLY by the script API |
71 | void RaiseEvent(UUID script, string id, string module, string command, string key); | 75 | void RaiseEvent(UUID script, string id, string module, string command, string key); |
72 | } | 76 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 9ddac19..50a176b 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -551,11 +551,5 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
551 | 551 | ||
552 | SendAnimPack(animIDs, sequenceNums, objectIDs); | 552 | SendAnimPack(animIDs, sequenceNums, objectIDs); |
553 | } | 553 | } |
554 | |||
555 | public void Close() | ||
556 | { | ||
557 | m_animations = null; | ||
558 | m_scenePresence = null; | ||
559 | } | ||
560 | } | 554 | } |
561 | } | 555 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs index d783e57..7cb3811 100644 --- a/OpenSim/Region/Framework/Scenes/EventManager.cs +++ b/OpenSim/Region/Framework/Scenes/EventManager.cs | |||
@@ -500,15 +500,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
500 | public delegate void RegionHeartbeatEnd(Scene scene); | 500 | public delegate void RegionHeartbeatEnd(Scene scene); |
501 | public event RegionHeartbeatEnd OnRegionHeartbeatEnd; | 501 | public event RegionHeartbeatEnd OnRegionHeartbeatEnd; |
502 | 502 | ||
503 | public delegate void LoginsEnabled(string regionName); | 503 | /// <summary> |
504 | /// Fired when logins to a region are enabled or disabled. | ||
505 | /// </summary> | ||
506 | /// <remarks> | ||
507 | /// | ||
508 | /// </remarks> | ||
509 | /// Fired | ||
510 | public event RegionLoginsStatusChange OnRegionLoginsStatusChange; | ||
511 | public delegate void RegionLoginsStatusChange(IScene scene); | ||
504 | 512 | ||
505 | /// <summary> | 513 | /// <summary> |
506 | /// This should only fire in all circumstances if the RegionReady module is active. | 514 | /// Fired when a region is considered ready for use. |
507 | /// </summary> | 515 | /// </summary> |
508 | /// <remarks> | 516 | /// <remarks> |
509 | /// TODO: Fire this even when the RegionReady module is not active. | 517 | /// A region is considered ready when startup operations such as loading of scripts already on the region |
518 | /// have been completed. | ||
510 | /// </remarks> | 519 | /// </remarks> |
511 | public event LoginsEnabled OnLoginsEnabled; | 520 | public event Action<IScene> OnRegionReadyStatusChange; |
512 | 521 | ||
513 | public delegate void PrimsLoaded(Scene s); | 522 | public delegate void PrimsLoaded(Scene s); |
514 | public event PrimsLoaded OnPrimsLoaded; | 523 | public event PrimsLoaded OnPrimsLoaded; |
@@ -2502,21 +2511,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
2502 | } | 2511 | } |
2503 | } | 2512 | } |
2504 | 2513 | ||
2505 | public void TriggerLoginsEnabled (string regionName) | 2514 | public void TriggerRegionLoginsStatusChange(IScene scene) |
2506 | { | 2515 | { |
2507 | LoginsEnabled handler = OnLoginsEnabled; | 2516 | RegionLoginsStatusChange handler = OnRegionLoginsStatusChange; |
2508 | 2517 | ||
2509 | if ( handler != null) | 2518 | if (handler != null) |
2510 | { | 2519 | { |
2511 | foreach (LoginsEnabled d in handler.GetInvocationList()) | 2520 | foreach (RegionLoginsStatusChange d in handler.GetInvocationList()) |
2512 | { | 2521 | { |
2513 | try | 2522 | try |
2514 | { | 2523 | { |
2515 | d(regionName); | 2524 | d(scene); |
2525 | } | ||
2526 | catch (Exception e) | ||
2527 | { | ||
2528 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionLoginsStatusChange failed - continuing {0} - {1}", | ||
2529 | e.Message, e.StackTrace); | ||
2530 | } | ||
2531 | } | ||
2532 | } | ||
2533 | } | ||
2534 | |||
2535 | public void TriggerRegionReadyStatusChange(IScene scene) | ||
2536 | { | ||
2537 | Action<IScene> handler = OnRegionReadyStatusChange; | ||
2538 | |||
2539 | if (handler != null) | ||
2540 | { | ||
2541 | foreach (Action<IScene> d in handler.GetInvocationList()) | ||
2542 | { | ||
2543 | try | ||
2544 | { | ||
2545 | d(scene); | ||
2516 | } | 2546 | } |
2517 | catch (Exception e) | 2547 | catch (Exception e) |
2518 | { | 2548 | { |
2519 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for LoginsEnabled failed - continuing {0} - {1}", | 2549 | m_log.ErrorFormat("[EVENT MANAGER]: Delegate for OnRegionReadyStatusChange failed - continuing {0} - {1}", |
2520 | e.Message, e.StackTrace); | 2550 | e.Message, e.StackTrace); |
2521 | } | 2551 | } |
2522 | } | 2552 | } |
diff --git a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs index 1365831..c11174d 100644 --- a/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs +++ b/OpenSim/Region/Framework/Scenes/RegionStatsHandler.cs | |||
@@ -39,7 +39,7 @@ using OpenSim.Framework.Communications; | |||
39 | using OpenSim.Framework.Console; | 39 | using OpenSim.Framework.Console; |
40 | using OpenSim.Framework.Servers; | 40 | using OpenSim.Framework.Servers; |
41 | using OpenSim.Framework.Servers.HttpServer; | 41 | using OpenSim.Framework.Servers.HttpServer; |
42 | using OpenSim.Framework.Statistics; | 42 | using OpenSim.Framework.Monitoring; |
43 | using OpenSim.Region.Framework; | 43 | using OpenSim.Region.Framework; |
44 | using OpenSim.Region.Framework.Interfaces; | 44 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Region.Framework.Scenes; | 45 | using OpenSim.Region.Framework.Scenes; |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 98b8fcc..672d95a 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -811,16 +811,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
811 | && oldAgentID == LibraryService.LibraryRootFolder.Owner)) | 811 | && oldAgentID == LibraryService.LibraryRootFolder.Owner)) |
812 | { | 812 | { |
813 | CreateNewInventoryItem( | 813 | CreateNewInventoryItem( |
814 | remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, asset, (sbyte)item.InvType, | 814 | remoteClient, item.CreatorId, item.CreatorData, newFolderID, |
815 | item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); | 815 | newName, item.Description, item.Flags, callbackID, asset, (sbyte)item.InvType, |
816 | item.BasePermissions, item.CurrentPermissions, item.EveryOnePermissions, | ||
817 | item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); | ||
816 | } | 818 | } |
817 | else | 819 | else |
818 | { | 820 | { |
819 | // If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item. | 821 | // If item is transfer or permissions are off or calling agent is allowed to copy item owner's inventory item. |
820 | if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) && (m_permissions.BypassPermissions() || m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID))) | 822 | if (((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) |
823 | && (m_permissions.BypassPermissions() | ||
824 | || m_permissions.CanCopyUserInventory(remoteClient.AgentId, oldItemID))) | ||
821 | { | 825 | { |
822 | CreateNewInventoryItem( | 826 | CreateNewInventoryItem( |
823 | remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Flags, callbackID, | 827 | remoteClient, item.CreatorId, item.CreatorData, newFolderID, newName, item.Description, item.Flags, callbackID, |
824 | asset, (sbyte) item.InvType, | 828 | asset, (sbyte) item.InvType, |
825 | item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, | 829 | item.NextPermissions, item.NextPermissions, item.EveryOnePermissions & item.NextPermissions, |
826 | item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); | 830 | item.NextPermissions, item.GroupPermissions, Util.UnixTimeSinceEpoch()); |
@@ -885,32 +889,50 @@ namespace OpenSim.Region.Framework.Scenes | |||
885 | /// <summary> | 889 | /// <summary> |
886 | /// Create a new inventory item. | 890 | /// Create a new inventory item. |
887 | /// </summary> | 891 | /// </summary> |
888 | /// <param name="remoteClient"></param> | 892 | /// <param name="remoteClient">Client creating this inventory item.</param> |
889 | /// <param name="folderID"></param> | 893 | /// <param name="creatorID"></param> |
890 | /// <param name="callbackID"></param> | 894 | /// <param name="creatorData"></param> |
891 | /// <param name="asset"></param> | 895 | /// <param name="folderID">UUID of folder in which this item should be placed.</param> |
892 | /// <param name="invType"></param> | 896 | /// <param name="name">Item name.</para> |
893 | /// <param name="nextOwnerMask"></param> | 897 | /// <param name="description">Item description.</param> |
894 | public void CreateNewInventoryItem(IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, | 898 | /// <param name="flags">Item flags</param> |
895 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) | 899 | /// <param name="callbackID">Generated by the client.</para> |
900 | /// <param name="asset">Asset to which this item refers.</param> | ||
901 | /// <param name="invType">Type of inventory item.</param> | ||
902 | /// <param name="nextOwnerMask">Next owner pemrissions mask.</param> | ||
903 | /// <param name="creationDate">Unix timestamp at which this item was created.</param> | ||
904 | public void CreateNewInventoryItem( | ||
905 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, | ||
906 | string name, string description, uint flags, uint callbackID, | ||
907 | AssetBase asset, sbyte invType, uint nextOwnerMask, int creationDate) | ||
896 | { | 908 | { |
897 | CreateNewInventoryItem( | 909 | CreateNewInventoryItem( |
898 | remoteClient, creatorID, creatorData, folderID, name, flags, callbackID, asset, invType, | 910 | remoteClient, creatorID, creatorData, folderID, name, description, flags, callbackID, asset, invType, |
899 | (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); | 911 | (uint)PermissionMask.All, (uint)PermissionMask.All, 0, nextOwnerMask, 0, creationDate); |
900 | } | 912 | } |
901 | 913 | ||
902 | /// <summary> | 914 | /// <summary> |
903 | /// Create a new Inventory Item | 915 | /// Create a new Inventory Item |
904 | /// </summary> | 916 | /// </summary> |
905 | /// <param name="remoteClient"></param> | 917 | /// <param name="remoteClient">Client creating this inventory item.</param> |
906 | /// <param name="folderID"></param> | 918 | /// <param name="creatorID"></param> |
907 | /// <param name="callbackID"></param> | 919 | /// <param name="creatorData"></param> |
908 | /// <param name="asset"></param> | 920 | /// <param name="folderID">UUID of folder in which this item should be placed.</param> |
909 | /// <param name="invType"></param> | 921 | /// <param name="name">Item name.</para> |
910 | /// <param name="nextOwnerMask"></param> | 922 | /// <param name="description">Item description.</param> |
911 | /// <param name="creationDate"></param> | 923 | /// <param name="flags">Item flags</param> |
924 | /// <param name="callbackID">Generated by the client.</para> | ||
925 | /// <param name="asset">Asset to which this item refers.</param> | ||
926 | /// <param name="invType">Type of inventory item.</param> | ||
927 | /// <param name="baseMask">Base permissions mask.</param> | ||
928 | /// <param name="currentMask">Current permissions mask.</param> | ||
929 | /// <param name="everyoneMask">Everyone permissions mask.</param> | ||
930 | /// <param name="nextOwnerMask">Next owner pemrissions mask.</param> | ||
931 | /// <param name="groupMask">Group permissions mask.</param> | ||
932 | /// <param name="creationDate">Unix timestamp at which this item was created.</param> | ||
912 | private void CreateNewInventoryItem( | 933 | private void CreateNewInventoryItem( |
913 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, string name, uint flags, uint callbackID, AssetBase asset, sbyte invType, | 934 | IClientAPI remoteClient, string creatorID, string creatorData, UUID folderID, |
935 | string name, string description, uint flags, uint callbackID, AssetBase asset, sbyte invType, | ||
914 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) | 936 | uint baseMask, uint currentMask, uint everyoneMask, uint nextOwnerMask, uint groupMask, int creationDate) |
915 | { | 937 | { |
916 | InventoryItemBase item = new InventoryItemBase(); | 938 | InventoryItemBase item = new InventoryItemBase(); |
@@ -919,8 +941,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
919 | item.CreatorData = creatorData; | 941 | item.CreatorData = creatorData; |
920 | item.ID = UUID.Random(); | 942 | item.ID = UUID.Random(); |
921 | item.AssetID = asset.FullID; | 943 | item.AssetID = asset.FullID; |
922 | item.Description = asset.Description; | ||
923 | item.Name = name; | 944 | item.Name = name; |
945 | item.Description = description; | ||
924 | item.Flags = flags; | 946 | item.Flags = flags; |
925 | item.AssetType = asset.Type; | 947 | item.AssetType = asset.Type; |
926 | item.InvType = invType; | 948 | item.InvType = invType; |
@@ -1002,7 +1024,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1002 | asset.Description = description; | 1024 | asset.Description = description; |
1003 | 1025 | ||
1004 | CreateNewInventoryItem( | 1026 | CreateNewInventoryItem( |
1005 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, name, 0, callbackID, asset, invType, | 1027 | remoteClient, remoteClient.AgentId.ToString(), string.Empty, folderID, |
1028 | name, description, 0, callbackID, asset, invType, | ||
1006 | (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, | 1029 | (uint)PermissionMask.All, (uint)PermissionMask.All, (uint)PermissionMask.All, |
1007 | (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); | 1030 | (uint)PermissionMask.All, (uint)PermissionMask.All, Util.UnixTimeSinceEpoch()); |
1008 | } | 1031 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ad9e91d..3a28d42 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -40,6 +40,7 @@ using OpenMetaverse; | |||
40 | using OpenMetaverse.Packets; | 40 | using OpenMetaverse.Packets; |
41 | using OpenMetaverse.Imaging; | 41 | using OpenMetaverse.Imaging; |
42 | using OpenSim.Framework; | 42 | using OpenSim.Framework; |
43 | using OpenSim.Framework.Monitoring; | ||
43 | using OpenSim.Services.Interfaces; | 44 | using OpenSim.Services.Interfaces; |
44 | using OpenSim.Framework.Communications; | 45 | using OpenSim.Framework.Communications; |
45 | using OpenSim.Framework.Console; | 46 | using OpenSim.Framework.Console; |
@@ -129,9 +130,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
129 | public bool m_strictAccessControl = true; | 130 | public bool m_strictAccessControl = true; |
130 | public bool m_seeIntoBannedRegion = false; | 131 | public bool m_seeIntoBannedRegion = false; |
131 | public int MaxUndoCount = 5; | 132 | public int MaxUndoCount = 5; |
133 | |||
132 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 134 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
133 | public bool LoginLock = false; | 135 | public bool LoginLock = false; |
134 | public bool LoginsDisabled = true; | 136 | |
135 | public bool StartDisabled = false; | 137 | public bool StartDisabled = false; |
136 | public bool LoadingPrims; | 138 | public bool LoadingPrims; |
137 | public IXfer XferManager; | 139 | public IXfer XferManager; |
@@ -727,6 +729,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | { | 729 | { |
728 | IConfig startupConfig = m_config.Configs["Startup"]; | 730 | IConfig startupConfig = m_config.Configs["Startup"]; |
729 | 731 | ||
732 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | ||
733 | |||
730 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 734 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
731 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | 735 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
732 | if (!m_useBackup) | 736 | if (!m_useBackup) |
@@ -1229,15 +1233,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | avatar.ControllingClient.SendShutdownConnectionNotice(); | 1233 | avatar.ControllingClient.SendShutdownConnectionNotice(); |
1230 | }); | 1234 | }); |
1231 | 1235 | ||
1236 | // Stop updating the scene objects and agents. | ||
1237 | m_shuttingDown = true; | ||
1238 | |||
1232 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. | 1239 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. |
1240 | // We also need to wait to avoid a race condition with the scene update loop which might not yet | ||
1241 | // have checked ShuttingDown. | ||
1233 | Thread.Sleep(500); | 1242 | Thread.Sleep(500); |
1234 | 1243 | ||
1235 | // Stop all client threads. | 1244 | // Stop all client threads. |
1236 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); | 1245 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); |
1237 | 1246 | ||
1238 | // Stop updating the scene objects and agents. | ||
1239 | m_shuttingDown = true; | ||
1240 | |||
1241 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1247 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1242 | EventManager.TriggerSceneShuttingDown(this); | 1248 | EventManager.TriggerSceneShuttingDown(this); |
1243 | 1249 | ||
@@ -1252,6 +1258,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1252 | 1258 | ||
1253 | m_sceneGraph.Close(); | 1259 | m_sceneGraph.Close(); |
1254 | 1260 | ||
1261 | if (PhysicsScene != null) | ||
1262 | { | ||
1263 | PhysicsScene phys = PhysicsScene; | ||
1264 | // remove the physics engine from both Scene and SceneGraph | ||
1265 | PhysicsScene = null; | ||
1266 | phys.Dispose(); | ||
1267 | phys = null; | ||
1268 | } | ||
1269 | |||
1255 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | 1270 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) |
1256 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); | 1271 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", Name); |
1257 | 1272 | ||
@@ -1530,7 +1545,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1530 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1545 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1531 | //} | 1546 | //} |
1532 | 1547 | ||
1533 | if (LoginsDisabled && Frame == 20) | 1548 | if (!LoginsEnabled && Frame == 20) |
1534 | { | 1549 | { |
1535 | // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock); | 1550 | // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock); |
1536 | 1551 | ||
@@ -1538,31 +1553,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
1538 | // this is a rare case where we know we have just went through a long cycle of heap | 1553 | // this is a rare case where we know we have just went through a long cycle of heap |
1539 | // allocations, and there is no more work to be done until someone logs in | 1554 | // allocations, and there is no more work to be done until someone logs in |
1540 | GC.Collect(); | 1555 | GC.Collect(); |
1541 | 1556 | ||
1542 | IConfig startupConfig = m_config.Configs["Startup"]; | 1557 | if (!LoginLock) |
1543 | if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false)) | ||
1544 | { | 1558 | { |
1545 | // This handles a case of a region having no scripts for the RegionReady module | 1559 | if (!StartDisabled) |
1546 | if (m_sceneGraph.GetActiveScriptsCount() == 0) | ||
1547 | { | ||
1548 | // need to be able to tell these have changed in RegionReady | ||
1549 | LoginLock = false; | ||
1550 | EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); | ||
1551 | } | ||
1552 | |||
1553 | // For RegionReady lockouts | ||
1554 | if (!LoginLock) | ||
1555 | { | 1560 | { |
1556 | m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); | 1561 | m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); |
1557 | LoginsDisabled = false; | 1562 | LoginsEnabled = true; |
1558 | } | 1563 | } |
1559 | 1564 | ||
1560 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | 1565 | m_sceneGridService.InformNeighborsThatRegionisUp( |
1566 | RequestModuleInterface<INeighbourService>(), RegionInfo); | ||
1567 | |||
1568 | // Region ready should always be set | ||
1569 | Ready = true; | ||
1561 | } | 1570 | } |
1562 | else | 1571 | else |
1563 | { | 1572 | { |
1564 | StartDisabled = true; | 1573 | // This handles a case of a region having no scripts for the RegionReady module |
1565 | LoginsDisabled = true; | 1574 | if (m_sceneGraph.GetActiveScriptsCount() == 0) |
1575 | { | ||
1576 | // In this case, we leave it to the IRegionReadyModule to enable logins | ||
1577 | |||
1578 | // LoginLock can currently only be set by a region module implementation. | ||
1579 | // If somehow this hasn't been done then the quickest way to bugfix is to see the | ||
1580 | // NullReferenceException | ||
1581 | IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>(); | ||
1582 | rrm.TriggerRegionReady(this); | ||
1583 | } | ||
1566 | } | 1584 | } |
1567 | } | 1585 | } |
1568 | } | 1586 | } |
@@ -3477,25 +3495,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
3477 | if (AgentTransactionsModule != null) | 3495 | if (AgentTransactionsModule != null) |
3478 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3496 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3479 | 3497 | ||
3480 | avatar.Close(); | ||
3481 | |||
3482 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3498 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3483 | m_log.Debug("[Scene] The avatar has left the building"); | 3499 | m_log.Debug("[Scene] The avatar has left the building"); |
3484 | } | 3500 | } |
3485 | catch (Exception e) | 3501 | catch (Exception e) |
3486 | { | 3502 | { |
3487 | m_log.Error( | 3503 | m_log.Error( |
3488 | string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e); | 3504 | string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e); |
3489 | } | 3505 | } |
3490 | finally | 3506 | finally |
3491 | { | 3507 | { |
3492 | // Always clean these structures up so that any failure above doesn't cause them to remain in the | 3508 | try |
3493 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering | 3509 | { |
3494 | // the same cleanup exception continually. | 3510 | // Always clean these structures up so that any failure above doesn't cause them to remain in the |
3495 | // TODO: This should probably extend to the whole method, but we don't want to also catch the NRE | 3511 | // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering |
3496 | // since this would hide the underlying failure and other associated problems. | 3512 | // the same cleanup exception continually. |
3497 | m_sceneGraph.RemoveScenePresence(agentID); | 3513 | m_sceneGraph.RemoveScenePresence(agentID); |
3498 | m_clientManager.Remove(agentID); | 3514 | m_clientManager.Remove(agentID); |
3515 | |||
3516 | avatar.Close(); | ||
3517 | } | ||
3518 | catch (Exception e) | ||
3519 | { | ||
3520 | m_log.Error( | ||
3521 | string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e); | ||
3522 | } | ||
3499 | } | 3523 | } |
3500 | 3524 | ||
3501 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3525 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
@@ -3609,7 +3633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3609 | agent.startpos | 3633 | agent.startpos |
3610 | ); | 3634 | ); |
3611 | 3635 | ||
3612 | if (LoginsDisabled) | 3636 | if (!LoginsEnabled) |
3613 | { | 3637 | { |
3614 | reason = "Logins Disabled"; | 3638 | reason = "Logins Disabled"; |
3615 | return false; | 3639 | return false; |
@@ -3666,8 +3690,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3666 | // We have a zombie from a crashed session. | 3690 | // We have a zombie from a crashed session. |
3667 | // Or the same user is trying to be root twice here, won't work. | 3691 | // Or the same user is trying to be root twice here, won't work. |
3668 | // Kill it. | 3692 | // Kill it. |
3669 | m_log.DebugFormat( | 3693 | m_log.WarnFormat( |
3670 | "[SCENE]: Zombie scene presence detected for {0} {1} in {2}", | 3694 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", |
3671 | sp.Name, sp.UUID, RegionInfo.RegionName); | 3695 | sp.Name, sp.UUID, RegionInfo.RegionName); |
3672 | 3696 | ||
3673 | sp.ControllingClient.Close(); | 3697 | sp.ControllingClient.Close(); |
@@ -4658,6 +4682,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
4658 | } | 4682 | } |
4659 | 4683 | ||
4660 | /// <summary> | 4684 | /// <summary> |
4685 | /// Gets all the scene presences in this scene. | ||
4686 | /// </summary> | ||
4687 | /// <remarks> | ||
4688 | /// This method will return both root and child scene presences. | ||
4689 | /// | ||
4690 | /// Consider using ForEachScenePresence() or ForEachRootScenePresence() if possible since these will not | ||
4691 | /// involving creating a new List object. | ||
4692 | /// </remarks> | ||
4693 | /// <returns> | ||
4694 | /// A list of the scene presences. Adding or removing from the list will not affect the presences in the scene. | ||
4695 | /// </returns> | ||
4696 | public List<ScenePresence> GetScenePresences() | ||
4697 | { | ||
4698 | return new List<ScenePresence>(m_sceneGraph.GetScenePresences()); | ||
4699 | } | ||
4700 | |||
4701 | /// <summary> | ||
4661 | /// Performs action on all avatars in the scene (root scene presences) | 4702 | /// Performs action on all avatars in the scene (root scene presences) |
4662 | /// Avatars may be an NPC or a 'real' client. | 4703 | /// Avatars may be an NPC or a 'real' client. |
4663 | /// </summary> | 4704 | /// </summary> |
@@ -5775,5 +5816,21 @@ Environment.Exit(1); | |||
5775 | { | 5816 | { |
5776 | GC.Collect(); | 5817 | GC.Collect(); |
5777 | } | 5818 | } |
5819 | |||
5820 | // Wrappers to get physics modules retrieve assets. Has to be done this way | ||
5821 | // because we can't assign the asset service to physics directly - at the | ||
5822 | // time physics are instantiated it's not registered but it will be by | ||
5823 | // the time the first prim exists. | ||
5824 | public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) | ||
5825 | { | ||
5826 | AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); | ||
5827 | } | ||
5828 | |||
5829 | private void PhysicsAssetReceived(string id, Object sender, AssetBase asset) | ||
5830 | { | ||
5831 | AssetReceivedDelegate callback = (AssetReceivedDelegate)sender; | ||
5832 | |||
5833 | callback(asset); | ||
5834 | } | ||
5778 | } | 5835 | } |
5779 | } | 5836 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 8db4397..7c8bd88 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -106,6 +106,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
106 | 106 | ||
107 | protected readonly ClientManager m_clientManager = new ClientManager(); | 107 | protected readonly ClientManager m_clientManager = new ClientManager(); |
108 | 108 | ||
109 | public bool LoginsEnabled | ||
110 | { | ||
111 | get | ||
112 | { | ||
113 | return m_loginsEnabled; | ||
114 | } | ||
115 | |||
116 | set | ||
117 | { | ||
118 | if (m_loginsEnabled != value) | ||
119 | { | ||
120 | m_loginsEnabled = value; | ||
121 | EventManager.TriggerRegionLoginsStatusChange(this); | ||
122 | } | ||
123 | } | ||
124 | } | ||
125 | private bool m_loginsEnabled; | ||
126 | |||
127 | public bool Ready | ||
128 | { | ||
129 | get | ||
130 | { | ||
131 | return m_ready; | ||
132 | } | ||
133 | |||
134 | set | ||
135 | { | ||
136 | if (m_ready != value) | ||
137 | { | ||
138 | m_ready = value; | ||
139 | EventManager.TriggerRegionReadyStatusChange(this); | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | private bool m_ready; | ||
144 | |||
109 | public float TimeDilation | 145 | public float TimeDilation |
110 | { | 146 | { |
111 | get { return 1.0f; } | 147 | get { return 1.0f; } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index c3d66eb..e0260e2 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -848,7 +848,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
848 | /// pass a delegate to ForEachScenePresence. | 848 | /// pass a delegate to ForEachScenePresence. |
849 | /// </summary> | 849 | /// </summary> |
850 | /// <returns></returns> | 850 | /// <returns></returns> |
851 | private List<ScenePresence> GetScenePresences() | 851 | protected internal List<ScenePresence> GetScenePresences() |
852 | { | 852 | { |
853 | return m_scenePresenceArray; | 853 | return m_scenePresenceArray; |
854 | } | 854 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneManager.cs b/OpenSim/Region/Framework/Scenes/SceneManager.cs index e3fed49..f1b09ca 100644 --- a/OpenSim/Region/Framework/Scenes/SceneManager.cs +++ b/OpenSim/Region/Framework/Scenes/SceneManager.cs | |||
@@ -47,6 +47,48 @@ namespace OpenSim.Region.Framework.Scenes | |||
47 | 47 | ||
48 | public event RestartSim OnRestartSim; | 48 | public event RestartSim OnRestartSim; |
49 | 49 | ||
50 | /// <summary> | ||
51 | /// Fired when either all regions are ready for use or at least one region has become unready for use where | ||
52 | /// previously all regions were ready. | ||
53 | /// </summary> | ||
54 | public event Action<SceneManager> OnRegionsReadyStatusChange; | ||
55 | |||
56 | /// <summary> | ||
57 | /// Are all regions ready for use? | ||
58 | /// </summary> | ||
59 | public bool AllRegionsReady | ||
60 | { | ||
61 | get | ||
62 | { | ||
63 | return m_allRegionsReady; | ||
64 | } | ||
65 | |||
66 | private set | ||
67 | { | ||
68 | if (m_allRegionsReady != value) | ||
69 | { | ||
70 | m_allRegionsReady = value; | ||
71 | Action<SceneManager> handler = OnRegionsReadyStatusChange; | ||
72 | if (handler != null) | ||
73 | { | ||
74 | foreach (Action<SceneManager> d in handler.GetInvocationList()) | ||
75 | { | ||
76 | try | ||
77 | { | ||
78 | d(this); | ||
79 | } | ||
80 | catch (Exception e) | ||
81 | { | ||
82 | m_log.ErrorFormat("[SCENE MANAGER]: Delegate for OnRegionsReadyStatusChange failed - continuing {0} - {1}", | ||
83 | e.Message, e.StackTrace); | ||
84 | } | ||
85 | } | ||
86 | } | ||
87 | } | ||
88 | } | ||
89 | } | ||
90 | private bool m_allRegionsReady; | ||
91 | |||
50 | private static SceneManager m_instance = null; | 92 | private static SceneManager m_instance = null; |
51 | public static SceneManager Instance | 93 | public static SceneManager Instance |
52 | { | 94 | { |
@@ -128,9 +170,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
128 | 170 | ||
129 | public void Add(Scene scene) | 171 | public void Add(Scene scene) |
130 | { | 172 | { |
131 | scene.OnRestart += HandleRestart; | 173 | lock (m_localScenes) |
174 | m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene); | ||
132 | 175 | ||
133 | m_localScenes.Add(scene.RegionInfo.RegionID, scene.RegionInfo.RegionName, scene); | 176 | scene.OnRestart += HandleRestart; |
177 | scene.EventManager.OnRegionReadyStatusChange += HandleRegionReadyStatusChange; | ||
134 | } | 178 | } |
135 | 179 | ||
136 | public void HandleRestart(RegionInfo rdata) | 180 | public void HandleRestart(RegionInfo rdata) |
@@ -138,12 +182,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
138 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); | 182 | m_log.Error("[SCENEMANAGER]: Got Restart message for region:" + rdata.RegionName + " Sending up to main"); |
139 | int RegionSceneElement = -1; | 183 | int RegionSceneElement = -1; |
140 | 184 | ||
141 | m_localScenes.Remove(rdata.RegionID); | 185 | lock (m_localScenes) |
186 | m_localScenes.Remove(rdata.RegionID); | ||
142 | 187 | ||
143 | // Send signal to main that we're restarting this sim. | 188 | // Send signal to main that we're restarting this sim. |
144 | OnRestartSim(rdata); | 189 | OnRestartSim(rdata); |
145 | } | 190 | } |
146 | 191 | ||
192 | private void HandleRegionReadyStatusChange(IScene scene) | ||
193 | { | ||
194 | lock (m_localScenes) | ||
195 | AllRegionsReady = m_localScenes.FindAll(s => !s.Ready).Count == 0; | ||
196 | } | ||
197 | |||
147 | public void SendSimOnlineNotification(ulong regionHandle) | 198 | public void SendSimOnlineNotification(ulong regionHandle) |
148 | { | 199 | { |
149 | RegionInfo Result = null; | 200 | RegionInfo Result = null; |
@@ -483,7 +534,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
483 | 534 | ||
484 | public void CloseScene(Scene scene) | 535 | public void CloseScene(Scene scene) |
485 | { | 536 | { |
486 | m_localScenes.Remove(scene.RegionInfo.RegionID); | 537 | lock (m_localScenes) |
538 | m_localScenes.Remove(scene.RegionInfo.RegionID); | ||
487 | 539 | ||
488 | scene.Close(); | 540 | scene.Close(); |
489 | } | 541 | } |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 6ab0027..08c7a58 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -1991,7 +1991,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | try | 1991 | try |
1992 | { | 1992 | { |
1993 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart | 1993 | if (!m_scene.ShuttingDown || // if shutting down then there will be nothing to handle the return so leave till next restart |
1994 | m_scene.LoginsDisabled || // We're starting up or doing maintenance, don't mess with things | 1994 | !m_scene.LoginsEnabled || // We're starting up or doing maintenance, don't mess with things |
1995 | m_scene.LoadingPrims) // Land may not be valid yet | 1995 | m_scene.LoadingPrims) // Land may not be valid yet |
1996 | 1996 | ||
1997 | { | 1997 | { |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index cdabd45..4d3ab51 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -110,15 +110,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | 110 | ||
111 | public UUID currentParcelUUID = UUID.Zero; | 111 | public UUID currentParcelUUID = UUID.Zero; |
112 | 112 | ||
113 | protected ScenePresenceAnimator m_animator; | ||
114 | /// <value> | 113 | /// <value> |
115 | /// The animator for this avatar | 114 | /// The animator for this avatar |
116 | /// </value> | 115 | /// </value> |
117 | public ScenePresenceAnimator Animator | 116 | public ScenePresenceAnimator Animator { get; private set; } |
118 | { | ||
119 | get { return m_animator; } | ||
120 | private set { m_animator = value; } | ||
121 | } | ||
122 | 117 | ||
123 | /// <summary> | 118 | /// <summary> |
124 | /// Attachments recorded on this avatar. | 119 | /// Attachments recorded on this avatar. |
@@ -2763,8 +2758,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2763 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); | 2758 | //m_log.DebugFormat("[SCENE PRESENCE] SendAvatarDataToAgent from {0} ({1}) to {2} ({3})", Name, UUID, avatar.Name, avatar.UUID); |
2764 | 2759 | ||
2765 | avatar.ControllingClient.SendAvatarDataImmediate(this); | 2760 | avatar.ControllingClient.SendAvatarDataImmediate(this); |
2766 | if (Animator != null) | 2761 | Animator.SendAnimPackToClient(avatar.ControllingClient); |
2767 | Animator.SendAnimPackToClient(avatar.ControllingClient); | ||
2768 | } | 2762 | } |
2769 | 2763 | ||
2770 | /// <summary> | 2764 | /// <summary> |
@@ -3440,6 +3434,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3440 | if (IsChildAgent) | 3434 | if (IsChildAgent) |
3441 | return; | 3435 | return; |
3442 | 3436 | ||
3437 | //if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f)) | ||
3438 | // The Physics Scene will send updates every 500 ms grep: PhysicsActor.SubscribeEvents( | ||
3439 | // as of this comment the interval is set in AddToPhysicalScene | ||
3440 | |||
3441 | // if (m_updateCount > 0) | ||
3442 | // { | ||
3443 | Animator.UpdateMovementAnimations(); | ||
3444 | // m_updateCount--; | ||
3445 | // } | ||
3446 | |||
3443 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; | 3447 | CollisionEventUpdate collisionData = (CollisionEventUpdate)e; |
3444 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; | 3448 | Dictionary<uint, ContactPoint> coldata = collisionData.m_objCollisionList; |
3445 | 3449 | ||
@@ -3453,7 +3457,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3453 | // m_lastColCount = coldata.Count; | 3457 | // m_lastColCount = coldata.Count; |
3454 | // } | 3458 | // } |
3455 | 3459 | ||
3456 | if (coldata.Count != 0 && Animator != null) | 3460 | if (coldata.Count != 0) |
3457 | { | 3461 | { |
3458 | switch (Animator.CurrentMovementAnimation) | 3462 | switch (Animator.CurrentMovementAnimation) |
3459 | { | 3463 | { |
@@ -3565,7 +3569,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3565 | ControllingClient.SendHealth(Health); | 3569 | ControllingClient.SendHealth(Health); |
3566 | } | 3570 | } |
3567 | 3571 | ||
3568 | public void Close() | 3572 | protected internal void Close() |
3569 | { | 3573 | { |
3570 | // Clear known regions | 3574 | // Clear known regions |
3571 | KnownRegions = new Dictionary<ulong, string>(); | 3575 | KnownRegions = new Dictionary<ulong, string>(); |
@@ -3581,9 +3585,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3581 | // m_reprioritizationTimer.Dispose(); | 3585 | // m_reprioritizationTimer.Dispose(); |
3582 | 3586 | ||
3583 | RemoveFromPhysicalScene(); | 3587 | RemoveFromPhysicalScene(); |
3584 | if(Animator != null) | ||
3585 | Animator.Close(); | ||
3586 | Animator = null; | ||
3587 | } | 3588 | } |
3588 | 3589 | ||
3589 | public void AddAttachment(SceneObjectGroup gobj) | 3590 | public void AddAttachment(SceneObjectGroup gobj) |
diff --git a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs index d6ff5a2..20919a1 100644 --- a/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs +++ b/OpenSim/Region/Framework/Scenes/SimStatsReporter.cs | |||
@@ -30,7 +30,7 @@ using System.Collections.Generic; | |||
30 | using System.Timers; | 30 | using System.Timers; |
31 | using OpenMetaverse.Packets; | 31 | using OpenMetaverse.Packets; |
32 | using OpenSim.Framework; | 32 | using OpenSim.Framework; |
33 | using OpenSim.Framework.Statistics; | 33 | using OpenSim.Framework.Monitoring; |
34 | using OpenSim.Region.Framework.Interfaces; | 34 | using OpenSim.Region.Framework.Interfaces; |
35 | 35 | ||
36 | namespace OpenSim.Region.Framework.Scenes | 36 | namespace OpenSim.Region.Framework.Scenes |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index 02c45ef..5758869 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -53,62 +53,94 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
53 | /// Scene presence tests | 53 | /// Scene presence tests |
54 | /// </summary> | 54 | /// </summary> |
55 | [TestFixture] | 55 | [TestFixture] |
56 | public class ScenePresenceAgentTests | 56 | public class ScenePresenceAgentTests : OpenSimTestCase |
57 | { | 57 | { |
58 | public Scene scene, scene2, scene3; | 58 | // public Scene scene, scene2, scene3; |
59 | public UUID agent1, agent2, agent3; | 59 | // public UUID agent1, agent2, agent3; |
60 | public static Random random; | 60 | // public static Random random; |
61 | public ulong region1,region2,region3; | 61 | // public ulong region1, region2, region3; |
62 | public AgentCircuitData acd1; | 62 | // public AgentCircuitData acd1; |
63 | public SceneObjectGroup sog1, sog2, sog3; | 63 | // public TestClient testclient; |
64 | public TestClient testclient; | 64 | |
65 | 65 | // [TestFixtureSetUp] | |
66 | [TestFixtureSetUp] | 66 | // public void Init() |
67 | public void Init() | 67 | // { |
68 | //// TestHelpers.InMethod(); | ||
69 | //// | ||
70 | //// SceneHelpers sh = new SceneHelpers(); | ||
71 | //// | ||
72 | //// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | ||
73 | //// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||
74 | //// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | ||
75 | //// | ||
76 | //// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | ||
77 | //// interregionComms.Initialise(new IniConfigSource()); | ||
78 | //// interregionComms.PostInitialise(); | ||
79 | //// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | ||
80 | //// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | ||
81 | //// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | ||
82 | // | ||
83 | //// agent1 = UUID.Random(); | ||
84 | //// agent2 = UUID.Random(); | ||
85 | //// agent3 = UUID.Random(); | ||
86 | // | ||
87 | //// region1 = scene.RegionInfo.RegionHandle; | ||
88 | //// region2 = scene2.RegionInfo.RegionHandle; | ||
89 | //// region3 = scene3.RegionInfo.RegionHandle; | ||
90 | // } | ||
91 | |||
92 | [Test] | ||
93 | public void TestCreateRootScenePresence() | ||
68 | { | 94 | { |
69 | TestHelpers.InMethod(); | 95 | TestHelpers.InMethod(); |
96 | // TestHelpers.EnableLogging(); | ||
97 | |||
98 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
70 | 99 | ||
71 | SceneHelpers sh = new SceneHelpers(); | 100 | TestScene scene = new SceneHelpers().SetupScene(); |
72 | 101 | SceneHelpers.AddScenePresence(scene, spUuid); | |
73 | scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | 102 | |
74 | scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | 103 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); |
75 | scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | 104 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
76 | 105 | ||
77 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 106 | ScenePresence sp = scene.GetScenePresence(spUuid); |
78 | interregionComms.Initialise(new IniConfigSource()); | 107 | Assert.That(sp, Is.Not.Null); |
79 | interregionComms.PostInitialise(); | 108 | Assert.That(sp.IsChildAgent, Is.False); |
80 | SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms); | 109 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); |
81 | SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms); | 110 | |
82 | SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms); | 111 | Assert.That(scene.GetScenePresences().Count, Is.EqualTo(1)); |
83 | |||
84 | agent1 = UUID.Random(); | ||
85 | agent2 = UUID.Random(); | ||
86 | agent3 = UUID.Random(); | ||
87 | random = new Random(); | ||
88 | sog1 = SceneHelpers.CreateSceneObject(1, agent1); | ||
89 | scene.AddSceneObject(sog1); | ||
90 | sog2 = SceneHelpers.CreateSceneObject(1, agent1); | ||
91 | scene.AddSceneObject(sog2); | ||
92 | sog3 = SceneHelpers.CreateSceneObject(1, agent1); | ||
93 | scene.AddSceneObject(sog3); | ||
94 | |||
95 | region1 = scene.RegionInfo.RegionHandle; | ||
96 | region2 = scene2.RegionInfo.RegionHandle; | ||
97 | region3 = scene3.RegionInfo.RegionHandle; | ||
98 | } | 112 | } |
99 | 113 | ||
100 | [Test] | 114 | [Test] |
101 | public void TestCloseAgent() | 115 | public void TestCreateDuplicateRootScenePresence() |
102 | { | 116 | { |
103 | TestHelpers.InMethod(); | 117 | TestHelpers.InMethod(); |
104 | // TestHelpers.EnableLogging(); | 118 | // TestHelpers.EnableLogging(); |
105 | 119 | ||
120 | UUID spUuid = TestHelpers.ParseTail(0x1); | ||
121 | |||
106 | TestScene scene = new SceneHelpers().SetupScene(); | 122 | TestScene scene = new SceneHelpers().SetupScene(); |
107 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 123 | SceneHelpers.AddScenePresence(scene, spUuid); |
124 | SceneHelpers.AddScenePresence(scene, spUuid); | ||
108 | 125 | ||
109 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 126 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null); |
110 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); | 127 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1)); |
111 | 128 | ||
129 | ScenePresence sp = scene.GetScenePresence(spUuid); | ||
130 | Assert.That(sp, Is.Not.Null); | ||
131 | Assert.That(sp.IsChildAgent, Is.False); | ||
132 | Assert.That(sp.UUID, Is.EqualTo(spUuid)); | ||
133 | } | ||
134 | |||
135 | [Test] | ||
136 | public void TestCloseAgent() | ||
137 | { | ||
138 | TestHelpers.InMethod(); | ||
139 | // TestHelpers.EnableLogging(); | ||
140 | |||
141 | TestScene scene = new SceneHelpers().SetupScene(); | ||
142 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
143 | |||
112 | scene.IncomingCloseAgent(sp.UUID); | 144 | scene.IncomingCloseAgent(sp.UUID); |
113 | 145 | ||
114 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 146 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
@@ -266,99 +298,99 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
266 | // but things are synchronous among them. So there should be | 298 | // but things are synchronous among them. So there should be |
267 | // 3 threads in here. | 299 | // 3 threads in here. |
268 | //[Test] | 300 | //[Test] |
269 | public void T021_TestCrossToNewRegion() | 301 | // public void T021_TestCrossToNewRegion() |
270 | { | 302 | // { |
271 | TestHelpers.InMethod(); | 303 | // TestHelpers.InMethod(); |
272 | 304 | // | |
273 | scene.RegisterRegionWithGrid(); | 305 | // scene.RegisterRegionWithGrid(); |
274 | scene2.RegisterRegionWithGrid(); | 306 | // scene2.RegisterRegionWithGrid(); |
275 | 307 | // | |
276 | // Adding child agent to region 1001 | 308 | // // Adding child agent to region 1001 |
277 | string reason; | 309 | // string reason; |
278 | scene2.NewUserConnection(acd1,0, out reason); | 310 | // scene2.NewUserConnection(acd1,0, out reason); |
279 | scene2.AddNewClient(testclient, PresenceType.User); | 311 | // scene2.AddNewClient(testclient, PresenceType.User); |
280 | 312 | // | |
281 | ScenePresence presence = scene.GetScenePresence(agent1); | 313 | // ScenePresence presence = scene.GetScenePresence(agent1); |
282 | presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); | 314 | // presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); |
283 | 315 | // | |
284 | ScenePresence presence2 = scene2.GetScenePresence(agent1); | 316 | // ScenePresence presence2 = scene2.GetScenePresence(agent1); |
285 | 317 | // | |
286 | // Adding neighbour region caps info to presence2 | 318 | // // Adding neighbour region caps info to presence2 |
287 | 319 | // | |
288 | string cap = presence.ControllingClient.RequestClientInfo().CapsPath; | 320 | // string cap = presence.ControllingClient.RequestClientInfo().CapsPath; |
289 | presence2.AddNeighbourRegion(region1, cap); | 321 | // presence2.AddNeighbourRegion(region1, cap); |
290 | 322 | // | |
291 | Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); | 323 | // Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); |
292 | Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); | 324 | // Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); |
293 | 325 | // | |
294 | // Cross to x+1 | 326 | // // Cross to x+1 |
295 | presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); | 327 | // presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); |
296 | presence.Update(); | 328 | // presence.Update(); |
297 | 329 | // | |
298 | EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); | 330 | // EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); |
299 | 331 | // | |
300 | // Mimicking communication between client and server, by waiting OK from client | 332 | // // Mimicking communication between client and server, by waiting OK from client |
301 | // sent by TestClient.CrossRegion call. Originally, this is network comm. | 333 | // // sent by TestClient.CrossRegion call. Originally, this is network comm. |
302 | if (!wh.WaitOne(5000,false)) | 334 | // if (!wh.WaitOne(5000,false)) |
303 | { | 335 | // { |
304 | presence.Update(); | 336 | // presence.Update(); |
305 | if (!wh.WaitOne(8000,false)) | 337 | // if (!wh.WaitOne(8000,false)) |
306 | throw new ArgumentException("1 - Timeout waiting for signal/variable."); | 338 | // throw new ArgumentException("1 - Timeout waiting for signal/variable."); |
307 | } | 339 | // } |
308 | 340 | // | |
309 | // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which | 341 | // // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which |
310 | // would normally be fired after receiving the reply packet from comm. done on the last line. | 342 | // // would normally be fired after receiving the reply packet from comm. done on the last line. |
311 | testclient.CompleteMovement(); | 343 | // testclient.CompleteMovement(); |
312 | 344 | // | |
313 | // Crossings are asynchronous | 345 | // // Crossings are asynchronous |
314 | int timer = 10; | 346 | // int timer = 10; |
315 | 347 | // | |
316 | // Make sure cross hasn't already finished | 348 | // // Make sure cross hasn't already finished |
317 | if (!presence.IsInTransit && !presence.IsChildAgent) | 349 | // if (!presence.IsInTransit && !presence.IsChildAgent) |
318 | { | 350 | // { |
319 | // If not and not in transit yet, give it some more time | 351 | // // If not and not in transit yet, give it some more time |
320 | Thread.Sleep(5000); | 352 | // Thread.Sleep(5000); |
321 | } | 353 | // } |
322 | 354 | // | |
323 | // Enough time, should at least be in transit by now. | 355 | // // Enough time, should at least be in transit by now. |
324 | while (presence.IsInTransit && timer > 0) | 356 | // while (presence.IsInTransit && timer > 0) |
325 | { | 357 | // { |
326 | Thread.Sleep(1000); | 358 | // Thread.Sleep(1000); |
327 | timer-=1; | 359 | // timer-=1; |
328 | } | 360 | // } |
329 | 361 | // | |
330 | Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); | 362 | // Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); |
331 | Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); | 363 | // Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); |
332 | Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); | 364 | // Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); |
333 | 365 | // | |
334 | // Cross Back | 366 | // // Cross Back |
335 | presence2.AbsolutePosition = new Vector3(-10, 3, 100); | 367 | // presence2.AbsolutePosition = new Vector3(-10, 3, 100); |
336 | presence2.Update(); | 368 | // presence2.Update(); |
337 | 369 | // | |
338 | if (!wh.WaitOne(5000,false)) | 370 | // if (!wh.WaitOne(5000,false)) |
339 | { | 371 | // { |
340 | presence2.Update(); | 372 | // presence2.Update(); |
341 | if (!wh.WaitOne(8000,false)) | 373 | // if (!wh.WaitOne(8000,false)) |
342 | throw new ArgumentException("2 - Timeout waiting for signal/variable."); | 374 | // throw new ArgumentException("2 - Timeout waiting for signal/variable."); |
343 | } | 375 | // } |
344 | testclient.CompleteMovement(); | 376 | // testclient.CompleteMovement(); |
345 | 377 | // | |
346 | if (!presence2.IsInTransit && !presence2.IsChildAgent) | 378 | // if (!presence2.IsInTransit && !presence2.IsChildAgent) |
347 | { | 379 | // { |
348 | // If not and not in transit yet, give it some more time | 380 | // // If not and not in transit yet, give it some more time |
349 | Thread.Sleep(5000); | 381 | // Thread.Sleep(5000); |
350 | } | 382 | // } |
351 | 383 | // | |
352 | // Enough time, should at least be in transit by now. | 384 | // // Enough time, should at least be in transit by now. |
353 | while (presence2.IsInTransit && timer > 0) | 385 | // while (presence2.IsInTransit && timer > 0) |
354 | { | 386 | // { |
355 | Thread.Sleep(1000); | 387 | // Thread.Sleep(1000); |
356 | timer-=1; | 388 | // timer-=1; |
357 | } | 389 | // } |
358 | 390 | // | |
359 | Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); | 391 | // Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); |
360 | Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); | 392 | // Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); |
361 | Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); | 393 | // Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); |
362 | } | 394 | // } |
363 | } | 395 | } |
364 | } \ No newline at end of file | 396 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index a407f01..37b5184 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -301,7 +301,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
301 | sp.AbsolutePosition = preTeleportPosition; | 301 | sp.AbsolutePosition = preTeleportPosition; |
302 | 302 | ||
303 | // Make sceneB refuse CreateAgent | 303 | // Make sceneB refuse CreateAgent |
304 | sceneB.LoginsDisabled = true; | 304 | sceneB.LoginsEnabled = false; |
305 | 305 | ||
306 | sceneA.RequestTeleportLocation( | 306 | sceneA.RequestTeleportLocation( |
307 | sp.ControllingClient, | 307 | sp.ControllingClient, |