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-rw-r--r--OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs22
-rw-r--r--OpenSim/Region/Framework/Interfaces/IUserManagement.cs3
-rw-r--r--OpenSim/Region/Framework/Scenes/EventManager.cs24
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs1
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectPart.cs10
-rw-r--r--OpenSim/Region/Framework/Scenes/ScenePresence.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs8
7 files changed, 58 insertions, 12 deletions
diff --git a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
index 8670229..04df9c3 100644
--- a/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
+++ b/OpenSim/Region/Framework/Interfaces/IAvatarFactoryModule.cs
@@ -61,7 +61,29 @@ namespace OpenSim.Region.Framework.Interfaces
61 /// <returns>true if a valid agent was found, false otherwise</returns> 61 /// <returns>true if a valid agent was found, false otherwise</returns>
62 bool SaveBakedTextures(UUID agentId); 62 bool SaveBakedTextures(UUID agentId);
63 63
64 /// <summary>
65 /// Validate that OpenSim can find the baked textures need to display a given avatar
66 /// </summary>
67 /// <param name="client"></param>
68 /// <param name="checkonly"></param>
69 /// <returns>
70 /// true if all the baked textures referenced by the texture IDs exist or the appearance is only using default textures. false otherwise.
71 /// </returns>
64 bool ValidateBakedTextureCache(IScenePresence sp); 72 bool ValidateBakedTextureCache(IScenePresence sp);
73
74 /// <summary>
75 /// Request a rebake of textures for an avatar.
76 /// </summary>
77 /// <remarks>
78 /// This will send the request to the viewer, since it's there that the rebake is done.
79 /// </remarks>
80 /// <param name="sp">Avatar to rebake.</param>
81 /// <param name="missingTexturesOnly">
82 /// If true, only request a rebake for the textures that are missing.
83 /// If false then we request a rebake of all textures for which we already have references.
84 /// </param>
85 void RequestRebake(IScenePresence sp, bool missingTexturesOnly);
86
65 void QueueAppearanceSend(UUID agentid); 87 void QueueAppearanceSend(UUID agentid);
66 void QueueAppearanceSave(UUID agentid); 88 void QueueAppearanceSave(UUID agentid);
67 89
diff --git a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
index ea0ba593..54dfaf4 100644
--- a/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
+++ b/OpenSim/Region/Framework/Interfaces/IUserManagement.cs
@@ -14,6 +14,9 @@ namespace OpenSim.Region.Framework.Interfaces
14 string GetUserHomeURL(UUID uuid); 14 string GetUserHomeURL(UUID uuid);
15 string GetUserUUI(UUID uuid); 15 string GetUserUUI(UUID uuid);
16 string GetUserServerURL(UUID uuid, string serverType); 16 string GetUserServerURL(UUID uuid, string serverType);
17 int GetUserFlags(UUID userID);
18 int GetUserCreated(UUID userID);
19 string GetUserTitle(UUID userID);
17 20
18 /// <summary> 21 /// <summary>
19 /// Add a user. 22 /// Add a user.
diff --git a/OpenSim/Region/Framework/Scenes/EventManager.cs b/OpenSim/Region/Framework/Scenes/EventManager.cs
index 209a0a6..74d9e60 100644
--- a/OpenSim/Region/Framework/Scenes/EventManager.cs
+++ b/OpenSim/Region/Framework/Scenes/EventManager.cs
@@ -405,6 +405,9 @@ namespace OpenSim.Region.Framework.Scenes
405 public delegate void RegionUp(GridRegion region); 405 public delegate void RegionUp(GridRegion region);
406 public event RegionUp OnRegionUp; 406 public event RegionUp OnRegionUp;
407 407
408 public delegate void RegionStarted(Scene scene);
409 public event RegionStarted OnRegionStarted;
410
408 public delegate void LoginsEnabled(string regionName); 411 public delegate void LoginsEnabled(string regionName);
409 public event LoginsEnabled OnLoginsEnabled; 412 public event LoginsEnabled OnLoginsEnabled;
410 413
@@ -2267,6 +2270,27 @@ namespace OpenSim.Region.Framework.Scenes
2267 } 2270 }
2268 } 2271 }
2269 2272
2273 public void TriggerOnRegionStarted(Scene scene)
2274 {
2275 RegionStarted handler = OnRegionStarted;
2276
2277 if (handler != null)
2278 {
2279 foreach (RegionStarted d in handler.GetInvocationList())
2280 {
2281 try
2282 {
2283 d(scene);
2284 }
2285 catch (Exception e)
2286 {
2287 m_log.ErrorFormat("[EVENT MANAGER]: Delegate for RegionStarted failed - continuing {0} - {1}",
2288 e.Message, e.StackTrace);
2289 }
2290 }
2291 }
2292 }
2293
2270 public void TriggerLoginsEnabled (string regionName) 2294 public void TriggerLoginsEnabled (string regionName)
2271 { 2295 {
2272 LoginsEnabled handler = OnLoginsEnabled; 2296 LoginsEnabled handler = OnLoginsEnabled;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 26f915b..d2e0ab0 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1236,6 +1236,7 @@ namespace OpenSim.Region.Framework.Scenes
1236 1236
1237 try 1237 try
1238 { 1238 {
1239 m_eventManager.TriggerOnRegionStarted(this);
1239 while (!shuttingdown) 1240 while (!shuttingdown)
1240 Update(); 1241 Update();
1241 } 1242 }
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
index fa8b1c0..c45cfb8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
@@ -2015,13 +2015,9 @@ namespace OpenSim.Region.Framework.Scenes
2015 axPos *= parentRot; 2015 axPos *= parentRot;
2016 Vector3 translationOffsetPosition = axPos; 2016 Vector3 translationOffsetPosition = axPos;
2017 if(_parentID == 0) 2017 if(_parentID == 0)
2018 { 2018 return GroupPosition;
2019 return GroupPosition; 2019 else
2020 } 2020 return ParentGroup.AbsolutePosition + translationOffsetPosition;
2021 else
2022 {
2023 return ParentGroup.AbsolutePosition + translationOffsetPosition; //KF: Fix child prim position
2024 }
2025 } 2021 }
2026 2022
2027 /// <summary> 2023 /// <summary>
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
index 845553a..a301ccb 100644
--- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs
+++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs
@@ -2855,7 +2855,7 @@ namespace OpenSim.Region.Framework.Scenes
2855 Velocity = Vector3.Zero; 2855 Velocity = Vector3.Zero;
2856 AbsolutePosition = pos; 2856 AbsolutePosition = pos;
2857 2857
2858 m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition); 2858// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
2859 2859
2860 AddToPhysicalScene(isFlying); 2860 AddToPhysicalScene(isFlying);
2861 } 2861 }
diff --git a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
index 5f2f7d8..3f24991 100644
--- a/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
+++ b/OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
@@ -1279,7 +1279,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1279 writer.WriteElementString(name, flagsStr.Replace(",", "")); 1279 writer.WriteElementString(name, flagsStr.Replace(",", ""));
1280 } 1280 }
1281 1281
1282 static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene) 1282 public static void WriteTaskInventory(XmlTextWriter writer, TaskInventoryDictionary tinv, Dictionary<string, object> options, Scene scene)
1283 { 1283 {
1284 if (tinv.Count > 0) // otherwise skip this 1284 if (tinv.Count > 0) // otherwise skip this
1285 { 1285 {
@@ -1333,7 +1333,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1333 } 1333 }
1334 } 1334 }
1335 1335
1336 static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options) 1336 public static void WriteShape(XmlTextWriter writer, PrimitiveBaseShape shp, Dictionary<string, object> options)
1337 { 1337 {
1338 if (shp != null) 1338 if (shp != null)
1339 { 1339 {
@@ -1508,7 +1508,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1508 return obj; 1508 return obj;
1509 } 1509 }
1510 1510
1511 static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name) 1511 public static TaskInventoryDictionary ReadTaskInventory(XmlTextReader reader, string name)
1512 { 1512 {
1513 TaskInventoryDictionary tinv = new TaskInventoryDictionary(); 1513 TaskInventoryDictionary tinv = new TaskInventoryDictionary();
1514 1514
@@ -1548,7 +1548,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
1548 /// <param name="name">The name of the xml element containing the shape</param> 1548 /// <param name="name">The name of the xml element containing the shape</param>
1549 /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param> 1549 /// <param name="errors">true if any errors were encountered during parsing, false otherwise</param>
1550 /// <returns>The shape parsed</returns> 1550 /// <returns>The shape parsed</returns>
1551 static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors) 1551 public static PrimitiveBaseShape ReadShape(XmlTextReader reader, string name, out bool errors)
1552 { 1552 {
1553 errors = false; 1553 errors = false;
1554 1554