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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs21
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs5
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Permissions.cs13
-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs4
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs4
5 files changed, 31 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index dbc7def..2f016fa 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -2085,7 +2085,7 @@ namespace OpenSim.Region.Framework.Scenes
2085 /// <param name='action'>DeRezAction</param> 2085 /// <param name='action'>DeRezAction</param>
2086 /// <param name='destinationID'>User folder ID to place derezzed object</param> 2086 /// <param name='destinationID'>User folder ID to place derezzed object</param>
2087 public virtual void DeRezObjects( 2087 public virtual void DeRezObjects(
2088 IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID) 2088 IClientAPI remoteClient, List<uint> localIDs, UUID groupID, DeRezAction action, UUID destinationID, bool AddToReturns = true)
2089 { 2089 {
2090 // First, see of we can perform the requested action and 2090 // First, see of we can perform the requested action and
2091 // build a list of eligible objects 2091 // build a list of eligible objects
@@ -2094,7 +2094,11 @@ namespace OpenSim.Region.Framework.Scenes
2094 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); 2094 List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>();
2095 List<SceneObjectGroup> takeDeleteGroups = new List<SceneObjectGroup>(); 2095 List<SceneObjectGroup> takeDeleteGroups = new List<SceneObjectGroup>();
2096 2096
2097 ScenePresence sp = remoteClient.SceneAgent as ScenePresence; 2097 ScenePresence sp = null;
2098 if(remoteClient != null)
2099 sp = remoteClient.SceneAgent as ScenePresence;
2100 else if(action != DeRezAction.Return)
2101 return; // only Return can be called without a client
2098 2102
2099 // Start with true for both, then remove the flags if objects 2103 // Start with true for both, then remove the flags if objects
2100 // that we can't derez are part of the selection 2104 // that we can't derez are part of the selection
@@ -2201,13 +2205,14 @@ namespace OpenSim.Region.Framework.Scenes
2201 { 2205 {
2202 if (Permissions.CanReturnObjects( 2206 if (Permissions.CanReturnObjects(
2203 null, 2207 null,
2204 remoteClient.AgentId, 2208 remoteClient,
2205 new List<SceneObjectGroup>() {grp})) 2209 new List<SceneObjectGroup>() {grp}))
2206 { 2210 {
2207 permissionToTake = true; 2211 permissionToTake = true;
2208 permissionToDelete = true; 2212 permissionToDelete = true;
2209 2213 if(AddToReturns)
2210 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); 2214 AddReturn(grp.OwnerID == grp.GroupID ? grp.LastOwnerID : grp.OwnerID, grp.Name, grp.AbsolutePosition,
2215 "parcel owner return");
2211 } 2216 }
2212 } 2217 }
2213 else // Auto return passes through here with null agent 2218 else // Auto return passes through here with null agent
@@ -2641,7 +2646,7 @@ namespace OpenSim.Region.Framework.Scenes
2641 } 2646 }
2642 2647
2643 public virtual bool returnObjects(SceneObjectGroup[] returnobjects, 2648 public virtual bool returnObjects(SceneObjectGroup[] returnobjects,
2644 UUID AgentId) 2649 IClientAPI client)
2645 { 2650 {
2646 List<uint> localIDs = new List<uint>(); 2651 List<uint> localIDs = new List<uint>();
2647 2652
@@ -2651,8 +2656,8 @@ namespace OpenSim.Region.Framework.Scenes
2651 "parcel owner return"); 2656 "parcel owner return");
2652 localIDs.Add(grp.RootPart.LocalId); 2657 localIDs.Add(grp.RootPart.LocalId);
2653 } 2658 }
2654 DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return, 2659 DeRezObjects(client, localIDs, UUID.Zero, DeRezAction.Return,
2655 UUID.Zero); 2660 UUID.Zero, false);
2656 2661
2657 return true; 2662 return true;
2658 } 2663 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
index 940f80c..4fef9c3 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
@@ -185,8 +185,10 @@ namespace OpenSim.Region.Framework.Scenes
185 // A prim is only tainted if it's allowed to be edited by the person clicking it. 185 // A prim is only tainted if it's allowed to be edited by the person clicking it.
186 if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent)) 186 if (Permissions.CanChangeSelectedState(part, (ScenePresence)remoteClient.SceneAgent))
187 { 187 {
188 bool oldsel = part.IsSelected;
188 part.IsSelected = true; 189 part.IsSelected = true;
189 EventManager.TriggerParcelPrimCountTainted(); 190 if(!oldsel)
191 EventManager.TriggerParcelPrimCountTainted();
190 } 192 }
191 193
192 part.SendPropertiesToClient(remoteClient); 194 part.SendPropertiesToClient(remoteClient);
@@ -228,6 +230,7 @@ namespace OpenSim.Region.Framework.Scenes
228 if (so.OwnerID == remoteClient.AgentId) 230 if (so.OwnerID == remoteClient.AgentId)
229 { 231 {
230 so.SetGroup(groupID, remoteClient); 232 so.SetGroup(groupID, remoteClient);
233 EventManager.TriggerParcelPrimCountTainted();
231 } 234 }
232 } 235 }
233 } 236 }
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
index 45d710a..6d3b82f 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs
@@ -54,7 +54,7 @@ namespace OpenSim.Region.Framework.Scenes
54 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID); 54 public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID);
55 public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); 55 public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp);
56 public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint); 56 public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint);
57 public delegate bool ReturnObjectsHandler(ILandObject land, UUID user, List<SceneObjectGroup> objects); 57 public delegate bool ReturnObjectsHandler(ILandObject land, ScenePresence sp, List<SceneObjectGroup> objects);
58 public delegate bool InstantMessageHandler(UUID user, UUID target); 58 public delegate bool InstantMessageHandler(UUID user, UUID target);
59 public delegate bool InventoryTransferHandler(UUID user, UUID target); 59 public delegate bool InventoryTransferHandler(UUID user, UUID target);
60 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user); 60 public delegate bool ViewScriptHandler(UUID script, UUID objectID, UUID user);
@@ -556,17 +556,24 @@ namespace OpenSim.Region.Framework.Scenes
556 #endregion 556 #endregion
557 557
558 #region RETURN OBJECT 558 #region RETURN OBJECT
559 public bool CanReturnObjects(ILandObject land, UUID user, List<SceneObjectGroup> objects) 559 public bool CanReturnObjects(ILandObject land, IClientAPI client, List<SceneObjectGroup> objects)
560 { 560 {
561 bool result = true; 561 bool result = true;
562 562
563 ReturnObjectsHandler handler = OnReturnObjects; 563 ReturnObjectsHandler handler = OnReturnObjects;
564 if (handler != null) 564 if (handler != null)
565 { 565 {
566 if(objects == null)
567 return false;
568
569 ScenePresence sp = null;
570 if(client != null && client.SceneAgent != null)
571 sp = client.SceneAgent as ScenePresence;
572
566 Delegate[] list = handler.GetInvocationList(); 573 Delegate[] list = handler.GetInvocationList();
567 foreach (ReturnObjectsHandler h in list) 574 foreach (ReturnObjectsHandler h in list)
568 { 575 {
569 if (h(land, user, objects) == false) 576 if (h(land, sp, objects) == false)
570 { 577 {
571 result = false; 578 result = false;
572 break; 579 break;
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4fca4ed..5f99b73 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2604,8 +2604,8 @@ namespace OpenSim.Region.Framework.Scenes
2604 { 2604 {
2605 // Otherwise, use this default creation code; 2605 // Otherwise, use this default creation code;
2606 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); 2606 sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape);
2607 AddNewSceneObject(sceneObject, true);
2608 sceneObject.SetGroup(groupID, null); 2607 sceneObject.SetGroup(groupID, null);
2608 AddNewSceneObject(sceneObject, true);
2609 2609
2610 if (AgentPreferencesService != null) // This will override the brave new full perm world! 2610 if (AgentPreferencesService != null) // This will override the brave new full perm world!
2611 { 2611 {
@@ -2784,7 +2784,7 @@ namespace OpenSim.Region.Framework.Scenes
2784 } 2784 }
2785 if (toReturn.Count > 0) 2785 if (toReturn.Count > 0)
2786 { 2786 {
2787 returnObjects(toReturn.ToArray(), UUID.Zero); 2787 returnObjects(toReturn.ToArray(), null);
2788 } 2788 }
2789 } 2789 }
2790 2790
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index dff242e..45196bb 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -645,7 +645,7 @@ namespace OpenSim.Region.Framework.Scenes
645 localIDs.Add(sog.RootPart.LocalId); 645 localIDs.Add(sog.RootPart.LocalId);
646 sogScene.AddReturn(sog.OwnerID, sog.Name, sog.AbsolutePosition, 646 sogScene.AddReturn(sog.OwnerID, sog.Name, sog.AbsolutePosition,
647 "Returned at region cross"); 647 "Returned at region cross");
648 sogScene.DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return, UUID.Zero); 648 sogScene.DeRezObjects(null, localIDs, UUID.Zero, DeRezAction.Return, UUID.Zero, false);
649 } 649 }
650 catch (Exception) 650 catch (Exception)
651 { 651 {
@@ -2254,7 +2254,7 @@ namespace OpenSim.Region.Framework.Scenes
2254 RootPart.UUID); 2254 RootPart.UUID);
2255 m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn"); 2255 m_scene.AddReturn(OwnerID == GroupID ? LastOwnerID : OwnerID, Name, AbsolutePosition, "parcel autoreturn");
2256 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero, 2256 m_scene.DeRezObjects(null, new List<uint>() { RootPart.LocalId }, UUID.Zero,
2257 DeRezAction.Return, UUID.Zero); 2257 DeRezAction.Return, UUID.Zero, false);
2258 2258
2259 return; 2259 return;
2260 } 2260 }