diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
5 files changed, 82 insertions, 13 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs index 65ae445..66edfed 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs | |||
@@ -87,13 +87,24 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
87 | return false; | 87 | return false; |
88 | } | 88 | } |
89 | 89 | ||
90 | public bool Remove(UUID animID) | 90 | /// <summary> |
91 | /// Remove the specified animation | ||
92 | /// </summary> | ||
93 | /// <param name='animID'></param> | ||
94 | /// <param name='allowNoDefault'> | ||
95 | /// If true, then the default animation can be entirely removed. | ||
96 | /// If false, then removing the default animation will reset it to the simulator default (currently STAND). | ||
97 | /// </param> | ||
98 | public bool Remove(UUID animID, bool allowNoDefault) | ||
91 | { | 99 | { |
92 | lock (m_animations) | 100 | lock (m_animations) |
93 | { | 101 | { |
94 | if (m_defaultAnimation.AnimID == animID) | 102 | if (m_defaultAnimation.AnimID == animID) |
95 | { | 103 | { |
96 | m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); | 104 | if (allowNoDefault) |
105 | m_defaultAnimation = new OpenSim.Framework.Animation(UUID.Zero, 1, UUID.Zero); | ||
106 | else | ||
107 | ResetDefaultAnimation(); | ||
97 | } | 108 | } |
98 | else if (HasAnimation(animID)) | 109 | else if (HasAnimation(animID)) |
99 | { | 110 | { |
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs index 5b16b67..e92a087 100644 --- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs +++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs | |||
@@ -86,7 +86,10 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
86 | if (m_scenePresence.IsChildAgent) | 86 | if (m_scenePresence.IsChildAgent) |
87 | return; | 87 | return; |
88 | 88 | ||
89 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Adding animation {0} for {1}", animID, m_scenePresence.Name); | 89 | if (m_scenePresence.Scene.DebugAnimations) |
90 | m_log.DebugFormat( | ||
91 | "[SCENE PRESENCE ANIMATOR]: Adding animation {0} {1} for {2}", | ||
92 | GetAnimName(animID), animID, m_scenePresence.Name); | ||
90 | 93 | ||
91 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) | 94 | if (m_animations.Add(animID, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, objectID)) |
92 | SendAnimPack(); | 95 | SendAnimPack(); |
@@ -109,14 +112,25 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
109 | AddAnimation(animID, objectID); | 112 | AddAnimation(animID, objectID); |
110 | } | 113 | } |
111 | 114 | ||
112 | public void RemoveAnimation(UUID animID) | 115 | /// <summary> |
116 | /// Remove the specified animation | ||
117 | /// </summary> | ||
118 | /// <param name='animID'></param> | ||
119 | /// <param name='allowNoDefault'> | ||
120 | /// If true, then the default animation can be entirely removed. | ||
121 | /// If false, then removing the default animation will reset it to the simulator default (currently STAND). | ||
122 | /// </param> | ||
123 | public void RemoveAnimation(UUID animID, bool allowNoDefault) | ||
113 | { | 124 | { |
114 | if (m_scenePresence.IsChildAgent) | 125 | if (m_scenePresence.IsChildAgent) |
115 | return; | 126 | return; |
116 | 127 | ||
117 | // m_log.DebugFormat("[SCENE PRESENCE ANIMATOR]: Removing animation {0} for {1}", animID, m_scenePresence.Name); | 128 | if (m_scenePresence.Scene.DebugAnimations) |
129 | m_log.DebugFormat( | ||
130 | "[SCENE PRESENCE ANIMATOR]: Removing animation {0} {1} for {2}", | ||
131 | GetAnimName(animID), animID, m_scenePresence.Name); | ||
118 | 132 | ||
119 | if (m_animations.Remove(animID)) | 133 | if (m_animations.Remove(animID, allowNoDefault)) |
120 | SendAnimPack(); | 134 | SendAnimPack(); |
121 | } | 135 | } |
122 | 136 | ||
@@ -132,14 +146,15 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
132 | if (animID == UUID.Zero) | 146 | if (animID == UUID.Zero) |
133 | return; | 147 | return; |
134 | 148 | ||
135 | RemoveAnimation(animID); | 149 | RemoveAnimation(animID, true); |
136 | } | 150 | } |
137 | 151 | ||
138 | public void ResetAnimations() | 152 | public void ResetAnimations() |
139 | { | 153 | { |
140 | // m_log.DebugFormat( | 154 | if (m_scenePresence.Scene.DebugAnimations) |
141 | // "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", | 155 | m_log.DebugFormat( |
142 | // m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); | 156 | "[SCENE PRESENCE ANIMATOR]: Resetting animations for {0} in {1}", |
157 | m_scenePresence.Name, m_scenePresence.Scene.RegionInfo.RegionName); | ||
143 | 158 | ||
144 | m_animations.Clear(); | 159 | m_animations.Clear(); |
145 | } | 160 | } |
@@ -550,5 +565,21 @@ namespace OpenSim.Region.Framework.Scenes.Animation | |||
550 | 565 | ||
551 | SendAnimPack(animIDs, sequenceNums, objectIDs); | 566 | SendAnimPack(animIDs, sequenceNums, objectIDs); |
552 | } | 567 | } |
568 | |||
569 | public string GetAnimName(UUID animId) | ||
570 | { | ||
571 | string animName; | ||
572 | |||
573 | if (!DefaultAvatarAnimations.AnimsNames.TryGetValue(animId, out animName)) | ||
574 | { | ||
575 | AssetMetadata amd = m_scenePresence.Scene.AssetService.GetMetadata(animId.ToString()); | ||
576 | if (amd != null) | ||
577 | animName = amd.Name; | ||
578 | else | ||
579 | animName = "Unknown"; | ||
580 | } | ||
581 | |||
582 | return animName; | ||
583 | } | ||
553 | } | 584 | } |
554 | } | 585 | } |
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4859dff..f2cb117 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -68,6 +68,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | public bool EmergencyMonitoring = false; | 68 | public bool EmergencyMonitoring = false; |
69 | 69 | ||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Show debug information about animations. | ||
72 | /// </summary> | ||
73 | public bool DebugAnimations { get; set; } | ||
74 | |||
75 | /// <summary> | ||
71 | /// Show debug information about teleports. | 76 | /// Show debug information about teleports. |
72 | /// </summary> | 77 | /// </summary> |
73 | public bool DebugTeleporting { get; set; } | 78 | public bool DebugTeleporting { get; set; } |
@@ -1978,6 +1983,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1978 | EventManager.TriggerPrimsLoaded(this); | 1983 | EventManager.TriggerPrimsLoaded(this); |
1979 | } | 1984 | } |
1980 | 1985 | ||
1986 | public bool SupportsRayCastFiltered() | ||
1987 | { | ||
1988 | if (PhysicsScene == null) | ||
1989 | return false; | ||
1990 | return PhysicsScene.SupportsRaycastWorldFiltered(); | ||
1991 | } | ||
1992 | |||
1993 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1994 | { | ||
1995 | if (PhysicsScene == null) | ||
1996 | return null; | ||
1997 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1998 | } | ||
1981 | 1999 | ||
1982 | /// <summary> | 2000 | /// <summary> |
1983 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 2001 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index 44e8fdf..e0ea344 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -1952,6 +1952,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | PhysicsActor pa = PhysActor; | 1952 | PhysicsActor pa = PhysActor; |
1953 | 1953 | ||
1954 | if (pa != null) | 1954 | if (pa != null) |
1955 | return new Vector3(pa.GeometricCenter.X, pa.GeometricCenter.Y, pa.GeometricCenter.Z); | ||
1956 | else | ||
1957 | return new Vector3(0, 0, 0); | ||
1958 | } | ||
1959 | |||
1960 | public Vector3 GetCenterOfMass() | ||
1961 | { | ||
1962 | PhysicsActor pa = PhysActor; | ||
1963 | |||
1964 | if (pa != null) | ||
1955 | return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); | 1965 | return new Vector3(pa.CenterOfMass.X, pa.CenterOfMass.Y, pa.CenterOfMass.Z); |
1956 | else | 1966 | else |
1957 | return new Vector3(0, 0, 0); | 1967 | return new Vector3(0, 0, 0); |
diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 6979c33..a90872e 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs | |||
@@ -1954,8 +1954,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1954 | { | 1954 | { |
1955 | if (ParentID != 0) | 1955 | if (ParentID != 0) |
1956 | { | 1956 | { |
1957 | var targetPart = m_scene.GetSceneObjectPart(targetID); | 1957 | if (ParentPart.UUID == targetID) |
1958 | if (targetPart != null && targetPart.LocalId == ParentID) | ||
1959 | return; // already sitting here, ignore | 1958 | return; // already sitting here, ignore |
1960 | 1959 | ||
1961 | StandUp(); | 1960 | StandUp(); |
@@ -2260,7 +2259,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2260 | 2259 | ||
2261 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) | 2260 | public void HandleStopAnim(IClientAPI remoteClient, UUID animID) |
2262 | { | 2261 | { |
2263 | Animator.RemoveAnimation(animID); | 2262 | Animator.RemoveAnimation(animID, false); |
2264 | } | 2263 | } |
2265 | 2264 | ||
2266 | /// <summary> | 2265 | /// <summary> |