diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 134 |
1 files changed, 67 insertions, 67 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index a427f12..73f79b3 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -139,15 +139,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | public uint TimeStampTerse; | 139 | public uint TimeStampTerse; |
140 | 140 | ||
141 | [XmlIgnore] | 141 | [XmlIgnore] |
142 | public UUID FromItemID; | 142 | public UUID FromItemID; |
143 | 143 | ||
144 | [XmlIgnore] | 144 | [XmlIgnore] |
145 | public int STATUS_ROTATE_X; | 145 | public int STATUS_ROTATE_X; |
146 | 146 | ||
147 | [XmlIgnore] | 147 | [XmlIgnore] |
148 | public int STATUS_ROTATE_Y; | 148 | public int STATUS_ROTATE_Y; |
149 | 149 | ||
150 | [XmlIgnore] | 150 | [XmlIgnore] |
151 | public int STATUS_ROTATE_Z; | 151 | public int STATUS_ROTATE_Z; |
152 | 152 | ||
153 | [XmlIgnore] | 153 | [XmlIgnore] |
@@ -1680,19 +1680,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | return false; | 1680 | return false; |
1681 | 1681 | ||
1682 | return m_parentGroup.RootPart.DIE_AT_EDGE; | 1682 | return m_parentGroup.RootPart.DIE_AT_EDGE; |
1683 | } | 1683 | } |
1684 | 1684 | ||
1685 | public int GetAxisRotation(int axis) | 1685 | public int GetAxisRotation(int axis) |
1686 | { | 1686 | { |
1687 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 1687 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
1688 | if (axis == 2)//STATUS_ROTATE_X | 1688 | if (axis == 2)//STATUS_ROTATE_X |
1689 | return STATUS_ROTATE_X; | 1689 | return STATUS_ROTATE_X; |
1690 | if (axis == 4)//STATUS_ROTATE_Y | 1690 | if (axis == 4)//STATUS_ROTATE_Y |
1691 | return STATUS_ROTATE_Y; | 1691 | return STATUS_ROTATE_Y; |
1692 | if (axis == 8)//STATUS_ROTATE_Z | 1692 | if (axis == 8)//STATUS_ROTATE_Z |
1693 | return STATUS_ROTATE_Z; | 1693 | return STATUS_ROTATE_Z; |
1694 | 1694 | ||
1695 | return 0; | 1695 | return 0; |
1696 | } | 1696 | } |
1697 | 1697 | ||
1698 | public double GetDistanceTo(Vector3 a, Vector3 b) | 1698 | public double GetDistanceTo(Vector3 a, Vector3 b) |
@@ -1934,24 +1934,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1934 | else | 1934 | else |
1935 | { | 1935 | { |
1936 | } | 1936 | } |
1937 | } | 1937 | } |
1938 | else | 1938 | else |
1939 | { | 1939 | { |
1940 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1940 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
1941 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work | 1941 | //If it is 1, it is to accept ONLY collisions from this object, so this other object will not work |
1942 | if (!found) | 1942 | if (!found) |
1943 | { | 1943 | { |
1944 | DetectedObject detobj = new DetectedObject(); | 1944 | DetectedObject detobj = new DetectedObject(); |
1945 | detobj.keyUUID = obj.UUID; | 1945 | detobj.keyUUID = obj.UUID; |
1946 | detobj.nameStr = obj.Name; | 1946 | detobj.nameStr = obj.Name; |
1947 | detobj.ownerUUID = obj._ownerID; | 1947 | detobj.ownerUUID = obj._ownerID; |
1948 | detobj.posVector = obj.AbsolutePosition; | 1948 | detobj.posVector = obj.AbsolutePosition; |
1949 | detobj.rotQuat = obj.GetWorldRotation(); | 1949 | detobj.rotQuat = obj.GetWorldRotation(); |
1950 | detobj.velVector = obj.Velocity; | 1950 | detobj.velVector = obj.Velocity; |
1951 | detobj.colliderType = 0; | 1951 | detobj.colliderType = 0; |
1952 | detobj.groupUUID = obj._groupID; | 1952 | detobj.groupUUID = obj._groupID; |
1953 | colliding.Add(detobj); | 1953 | colliding.Add(detobj); |
1954 | } | 1954 | } |
1955 | } | 1955 | } |
1956 | } | 1956 | } |
1957 | else | 1957 | else |
@@ -1963,7 +1963,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1963 | ScenePresence av = avlist[i]; | 1963 | ScenePresence av = avlist[i]; |
1964 | 1964 | ||
1965 | if (av.LocalId == localId) | 1965 | if (av.LocalId == localId) |
1966 | { | 1966 | { |
1967 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 1967 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
1968 | { | 1968 | { |
1969 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1969 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -1985,24 +1985,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1985 | else | 1985 | else |
1986 | { | 1986 | { |
1987 | } | 1987 | } |
1988 | } | 1988 | } |
1989 | else | 1989 | else |
1990 | { | 1990 | { |
1991 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 1991 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
1992 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work | 1992 | //If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work |
1993 | if (!found) | 1993 | if (!found) |
1994 | { | 1994 | { |
1995 | DetectedObject detobj = new DetectedObject(); | 1995 | DetectedObject detobj = new DetectedObject(); |
1996 | detobj.keyUUID = av.UUID; | 1996 | detobj.keyUUID = av.UUID; |
1997 | detobj.nameStr = av.ControllingClient.Name; | 1997 | detobj.nameStr = av.ControllingClient.Name; |
1998 | detobj.ownerUUID = av.UUID; | 1998 | detobj.ownerUUID = av.UUID; |
1999 | detobj.posVector = av.AbsolutePosition; | 1999 | detobj.posVector = av.AbsolutePosition; |
2000 | detobj.rotQuat = av.Rotation; | 2000 | detobj.rotQuat = av.Rotation; |
2001 | detobj.velVector = av.Velocity; | 2001 | detobj.velVector = av.Velocity; |
2002 | detobj.colliderType = 0; | 2002 | detobj.colliderType = 0; |
2003 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; | 2003 | detobj.groupUUID = av.ControllingClient.ActiveGroupId; |
2004 | colliding.Add(detobj); | 2004 | colliding.Add(detobj); |
2005 | } | 2005 | } |
2006 | } | 2006 | } |
2007 | 2007 | ||
2008 | } | 2008 | } |
@@ -2099,7 +2099,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2099 | ScenePresence av = avlist[i]; | 2099 | ScenePresence av = avlist[i]; |
2100 | 2100 | ||
2101 | if (av.LocalId == localId) | 2101 | if (av.LocalId == localId) |
2102 | { | 2102 | { |
2103 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2103 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2104 | { | 2104 | { |
2105 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2105 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -2230,7 +2230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2230 | ScenePresence av = avlist[i]; | 2230 | ScenePresence av = avlist[i]; |
2231 | 2231 | ||
2232 | if (av.LocalId == localId) | 2232 | if (av.LocalId == localId) |
2233 | { | 2233 | { |
2234 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) | 2234 | if (m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(av.Name)) |
2235 | { | 2235 | { |
2236 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); | 2236 | bool found = m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data); |
@@ -2290,7 +2290,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2290 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); | 2290 | m_parentGroup.Scene.EventManager.TriggerScriptCollidingEnd(LocalId, EndCollidingMessage); |
2291 | } | 2291 | } |
2292 | } | 2292 | } |
2293 | } | 2293 | } |
2294 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) | 2294 | if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.land_collision_start) != 0) |
2295 | { | 2295 | { |
2296 | if (startedColliders.Count > 0) | 2296 | if (startedColliders.Count > 0) |
@@ -2870,13 +2870,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2870 | if (m_parentGroup != null) | 2870 | if (m_parentGroup != null) |
2871 | { | 2871 | { |
2872 | m_parentGroup.SetAxisRotation(axis, rotate); | 2872 | m_parentGroup.SetAxisRotation(axis, rotate); |
2873 | } | 2873 | } |
2874 | //Cannot use ScriptBaseClass constants as no referance to it currently. | 2874 | //Cannot use ScriptBaseClass constants as no referance to it currently. |
2875 | if (axis == 2)//STATUS_ROTATE_X | 2875 | if (axis == 2)//STATUS_ROTATE_X |
2876 | STATUS_ROTATE_X = rotate; | 2876 | STATUS_ROTATE_X = rotate; |
2877 | if (axis == 4)//STATUS_ROTATE_Y | 2877 | if (axis == 4)//STATUS_ROTATE_Y |
2878 | STATUS_ROTATE_Y = rotate; | 2878 | STATUS_ROTATE_Y = rotate; |
2879 | if (axis == 8)//STATUS_ROTATE_Z | 2879 | if (axis == 8)//STATUS_ROTATE_Z |
2880 | STATUS_ROTATE_Z = rotate; | 2880 | STATUS_ROTATE_Z = rotate; |
2881 | } | 2881 | } |
2882 | 2882 | ||