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-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs36
-rw-r--r--OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs3
2 files changed, 22 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
index 4d350dd..43c9288 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs
@@ -182,13 +182,14 @@ namespace OpenSim.Region.Framework.Scenes.Animation
182 { 182 {
183 lock (m_animations) 183 lock (m_animations)
184 { 184 {
185 int defaultSize = 0; 185 int j = 0;
186 if (m_defaultAnimation.AnimID != UUID.Zero) 186 if (m_defaultAnimation.AnimID != UUID.Zero)
187 defaultSize++; 187 ++j;
188 188
189 animIDs = new UUID[m_animations.Count + defaultSize]; 189 int defaultSize = m_animations.Count + j;
190 sequenceNums = new int[m_animations.Count + defaultSize]; 190 animIDs = new UUID[defaultSize];
191 objectIDs = new UUID[m_animations.Count + defaultSize]; 191 sequenceNums = new int[defaultSize];
192 objectIDs = new UUID[defaultSize];
192 193
193 if (m_defaultAnimation.AnimID != UUID.Zero) 194 if (m_defaultAnimation.AnimID != UUID.Zero)
194 { 195 {
@@ -197,35 +198,40 @@ namespace OpenSim.Region.Framework.Scenes.Animation
197 objectIDs[0] = m_defaultAnimation.ObjectID; 198 objectIDs[0] = m_defaultAnimation.ObjectID;
198 } 199 }
199 200
200 for (int i = 0; i < m_animations.Count; ++i) 201 for (int i = 0; i < m_animations.Count; ++i,++j)
201 { 202 {
202 animIDs[i + defaultSize] = m_animations[i].AnimID; 203 animIDs[j] = m_animations[i].AnimID;
203 sequenceNums[i + defaultSize] = m_animations[i].SequenceNum; 204 sequenceNums[j] = m_animations[i].SequenceNum;
204 objectIDs[i + defaultSize] = m_animations[i].ObjectID; 205 objectIDs[j] = m_animations[i].ObjectID;
205 } 206 }
206 } 207 }
207 } 208 }
208 209
209 public OpenSim.Framework.Animation[] ToArray() 210 public OpenSim.Framework.Animation[] ToArray()
210 { 211 {
211 OpenSim.Framework.Animation[] theArray = new OpenSim.Framework.Animation[m_animations.Count]; 212 OpenSim.Framework.Animation[] theArray = null;
212 uint i = 0;
213 try 213 try
214 { 214 {
215 foreach (OpenSim.Framework.Animation anim in m_animations) 215 theArray = m_animations.ToArray();
216 theArray[i++] = anim;
217 } 216 }
218 catch 217 catch
219 { 218 {
220 /* S%^t happens. Ignore. */ 219 return new OpenSim.Framework.Animation[0];
221 } 220 }
221
222 return theArray; 222 return theArray;
223 } 223 }
224 224
225 public void FromArray(OpenSim.Framework.Animation[] theArray) 225 public int FromArray(OpenSim.Framework.Animation[] theArray)
226 { 226 {
227 int ret = 0;
227 foreach (OpenSim.Framework.Animation anim in theArray) 228 foreach (OpenSim.Framework.Animation anim in theArray)
229 {
228 m_animations.Add(anim); 230 m_animations.Add(anim);
231 if(anim.SequenceNum > ret)
232 ret = anim.SequenceNum;
233 }
234 return ret;
229 } 235 }
230 236
231 // Create representation of this AnimationSet as an OSDArray. 237 // Create representation of this AnimationSet as an OSDArray.
diff --git a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
index 5c33f12..f564b2a 100644
--- a/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
+++ b/OpenSim/Region/Framework/Scenes/Animation/ScenePresenceAnimator.cs
@@ -237,8 +237,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
237 if (anim == "SIT" || anim == "SITGROUND") 237 if (anim == "SIT" || anim == "SITGROUND")
238 anim = m_scenePresence.sitAnimation; 238 anim = m_scenePresence.sitAnimation;
239 239
240 if (m_animations.TrySetDefaultAnimation( 240 if (m_animations.TrySetDefaultAnimation(anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
241 anim, m_scenePresence.ControllingClient.NextAnimationSequenceNumber, m_scenePresence.UUID))
242 { 241 {
243// m_log.DebugFormat( 242// m_log.DebugFormat(
244// "[SCENE PRESENCE ANIMATOR]: Updating movement animation to {0} for {1}", 243// "[SCENE PRESENCE ANIMATOR]: Updating movement animation to {0} for {1}",