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path: root/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index fe6cb84..a7015e1 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -192,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
192 if (ps.Texture != UUID.Zero) 192 if (ps.Texture != UUID.Zero)
193 assetUuids[ps.Texture] = (sbyte)AssetType.Texture; 193 assetUuids[ps.Texture] = (sbyte)AssetType.Texture;
194 } 194 }
195 catch (Exception e) 195 catch (Exception)
196 { 196 {
197 m_log.WarnFormat( 197 m_log.WarnFormat(
198 "[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.", 198 "[UUID GATHERER]: Could not check particle system for part {0} {1} in object {2} {3} since it is corrupt. Continuing.",