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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/UuidGatherer.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/UuidGatherer.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
index 46ce2ce..8ee7dbc 100644
--- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
+++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs
@@ -149,7 +149,7 @@ namespace OpenSim.Region.Framework.Scenes
149 public void AddForInspection(SceneObjectGroup sceneObject) 149 public void AddForInspection(SceneObjectGroup sceneObject)
150 { 150 {
151 // m_log.DebugFormat( 151 // m_log.DebugFormat(
152 // "[ASSET GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID); 152 // "[UUID GATHERER]: Getting assets for object {0}, {1}", sceneObject.Name, sceneObject.UUID);
153 if(sceneObject.IsDeleted) 153 if(sceneObject.IsDeleted)
154 return; 154 return;
155 155
@@ -159,7 +159,7 @@ namespace OpenSim.Region.Framework.Scenes
159 SceneObjectPart part = parts[i]; 159 SceneObjectPart part = parts[i];
160 160
161 // m_log.DebugFormat( 161 // m_log.DebugFormat(
162 // "[ARCHIVER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID); 162 // "[UUID GATHERER]: Getting part {0}, {1} for object {2}", part.Name, part.UUID, sceneObject.UUID);
163 163
164 try 164 try
165 { 165 {