diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests')
20 files changed, 740 insertions, 203 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs index ab6311b..4a21dc9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/BorderTests.cs | |||
@@ -27,6 +27,7 @@ | |||
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | 29 | using System.Collections.Generic; |
30 | using System.IO; | ||
30 | using System.Text; | 31 | using System.Text; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
32 | using OpenMetaverse; | 33 | using OpenMetaverse; |
@@ -68,11 +69,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
68 | Vector3 position = new Vector3(200,200,21); | 69 | Vector3 position = new Vector3(200,200,21); |
69 | 70 | ||
70 | foreach (Border b in testborders) | 71 | foreach (Border b in testborders) |
71 | { | ||
72 | Assert.That(!b.TestCross(position)); | 72 | Assert.That(!b.TestCross(position)); |
73 | 73 | ||
74 | } | ||
75 | |||
76 | position = new Vector3(200,280,21); | 74 | position = new Vector3(200,280,21); |
77 | Assert.That(NorthBorder.TestCross(position)); | 75 | Assert.That(NorthBorder.TestCross(position)); |
78 | 76 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs index a5d2b23..ea9fc93 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/EntityManagerTests.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
45 | { | 45 | { |
46 | static public Random random; | 46 | static public Random random; |
47 | SceneObjectGroup found; | 47 | SceneObjectGroup found; |
48 | Scene scene = SceneHelpers.SetupScene(); | 48 | Scene scene = new SceneHelpers().SetupScene(); |
49 | 49 | ||
50 | [Test] | 50 | [Test] |
51 | public void T010_AddObjects() | 51 | public void T010_AddObjects() |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs index 9a60e50..d23c965 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs | |||
@@ -26,7 +26,9 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.IO; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
31 | using System.Text; | ||
30 | using NUnit.Framework; | 32 | using NUnit.Framework; |
31 | using OpenMetaverse; | 33 | using OpenMetaverse; |
32 | using OpenSim.Framework; | 34 | using OpenSim.Framework; |
@@ -44,7 +46,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
44 | public void TestDuplicateObject() | 46 | public void TestDuplicateObject() |
45 | { | 47 | { |
46 | TestHelpers.InMethod(); | 48 | TestHelpers.InMethod(); |
47 | Scene scene = SceneHelpers.SetupScene(); | 49 | // TestHelpers.EnableLogging(); |
50 | |||
51 | Scene scene = new SceneHelpers().SetupScene(); | ||
48 | 52 | ||
49 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); | 53 | UUID ownerId = new UUID("00000000-0000-0000-0000-000000000010"); |
50 | string part1Name = "part1"; | 54 | string part1Name = "part1"; |
@@ -82,6 +86,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Assert.That(dupePart1.PhysActor, Is.Not.Null); | 86 | Assert.That(dupePart1.PhysActor, Is.Not.Null); |
83 | Assert.That(dupePart2.PhysActor, Is.Not.Null); | 87 | Assert.That(dupePart2.PhysActor, Is.Not.Null); |
84 | */ | 88 | */ |
89 | |||
90 | // TestHelpers.DisableLogging(); | ||
85 | } | 91 | } |
86 | } | 92 | } |
87 | } \ No newline at end of file | 93 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs index 7737d8e..3398a53 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectBasicTests.cs | |||
@@ -88,7 +88,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
88 | { | 88 | { |
89 | TestHelpers.InMethod(); | 89 | TestHelpers.InMethod(); |
90 | 90 | ||
91 | Scene scene = SceneHelpers.SetupScene(); | 91 | Scene scene = new SceneHelpers().SetupScene(); |
92 | int partsToTestCount = 3; | 92 | int partsToTestCount = 3; |
93 | 93 | ||
94 | SceneObjectGroup so | 94 | SceneObjectGroup so |
@@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
118 | { | 118 | { |
119 | TestHelpers.InMethod(); | 119 | TestHelpers.InMethod(); |
120 | 120 | ||
121 | Scene scene = SceneHelpers.SetupScene(); | 121 | Scene scene = new SceneHelpers().SetupScene(); |
122 | 122 | ||
123 | string obj1Name = "Alfred"; | 123 | string obj1Name = "Alfred"; |
124 | string obj2Name = "Betty"; | 124 | string obj2Name = "Betty"; |
@@ -152,7 +152,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
152 | { | 152 | { |
153 | TestHelpers.InMethod(); | 153 | TestHelpers.InMethod(); |
154 | 154 | ||
155 | Scene scene = SceneHelpers.SetupScene(); | 155 | Scene scene = new SceneHelpers().SetupScene(); |
156 | int partsToTestCount = 3; | 156 | int partsToTestCount = 3; |
157 | 157 | ||
158 | SceneObjectGroup so | 158 | SceneObjectGroup so |
@@ -185,11 +185,16 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
185 | { | 185 | { |
186 | TestHelpers.InMethod(); | 186 | TestHelpers.InMethod(); |
187 | 187 | ||
188 | TestScene scene = SceneHelpers.SetupScene(); | 188 | TestScene scene = new SceneHelpers().SetupScene(); |
189 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 189 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
190 | scene.DeleteSceneObject(part.ParentGroup, false); | ||
191 | 190 | ||
192 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 191 | Assert.That(so.IsDeleted, Is.False); |
192 | |||
193 | scene.DeleteSceneObject(so, false); | ||
194 | |||
195 | Assert.That(so.IsDeleted, Is.True); | ||
196 | |||
197 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); | ||
193 | Assert.That(retrievedPart, Is.Null); | 198 | Assert.That(retrievedPart, Is.Null); |
194 | } | 199 | } |
195 | 200 | ||
@@ -204,24 +209,28 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
204 | 209 | ||
205 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 210 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
206 | 211 | ||
207 | TestScene scene = SceneHelpers.SetupScene(); | 212 | TestScene scene = new SceneHelpers().SetupScene(); |
208 | 213 | ||
209 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. | 214 | // Turn off the timer on the async sog deleter - we'll crank it by hand for this test. |
210 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; | 215 | AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter; |
211 | sogd.Enabled = false; | 216 | sogd.Enabled = false; |
212 | 217 | ||
213 | SceneObjectPart part = SceneHelpers.AddSceneObject(scene); | 218 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene); |
214 | 219 | ||
215 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; | 220 | IClientAPI client = SceneHelpers.AddScenePresence(scene, agentId).ControllingClient; |
216 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { part.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); | 221 | scene.DeRezObjects(client, new System.Collections.Generic.List<uint>() { so.LocalId }, UUID.Zero, DeRezAction.Delete, UUID.Zero); |
217 | 222 | ||
218 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId); | 223 | SceneObjectPart retrievedPart = scene.GetSceneObjectPart(so.LocalId); |
219 | 224 | ||
220 | Assert.That(retrievedPart, Is.Not.Null); | 225 | Assert.That(retrievedPart, Is.Not.Null); |
221 | 226 | ||
227 | Assert.That(so.IsDeleted, Is.False); | ||
228 | |||
222 | sogd.InventoryDeQueueAndDelete(); | 229 | sogd.InventoryDeQueueAndDelete(); |
223 | 230 | ||
224 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId); | 231 | Assert.That(so.IsDeleted, Is.True); |
232 | |||
233 | SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(so.LocalId); | ||
225 | Assert.That(retrievedPart2, Is.Null); | 234 | Assert.That(retrievedPart2, Is.Null); |
226 | } | 235 | } |
227 | 236 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs index 654b1a2..0076f41 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
61 | 61 | ||
62 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 62 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
63 | 63 | ||
64 | TestScene scene = SceneHelpers.SetupScene(); | 64 | TestScene scene = new SceneHelpers().SetupScene(); |
65 | IConfigSource configSource = new IniConfigSource(); | 65 | IConfigSource configSource = new IniConfigSource(); |
66 | IConfig config = configSource.AddConfig("Startup"); | 66 | IConfig config = configSource.AddConfig("Startup"); |
67 | config.Set("serverside_object_permissions", true); | 67 | config.Set("serverside_object_permissions", true); |
@@ -100,7 +100,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
100 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 100 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
101 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); | 101 | UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001"); |
102 | 102 | ||
103 | TestScene scene = SceneHelpers.SetupScene(); | 103 | TestScene scene = new SceneHelpers().SetupScene(); |
104 | IConfigSource configSource = new IniConfigSource(); | 104 | IConfigSource configSource = new IniConfigSource(); |
105 | IConfig config = configSource.AddConfig("Startup"); | 105 | IConfig config = configSource.AddConfig("Startup"); |
106 | config.Set("serverside_object_permissions", true); | 106 | config.Set("serverside_object_permissions", true); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs index be5b4a8..0e525c9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectLinkingTests.cs | |||
@@ -55,7 +55,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
55 | UUID ownerId = TestHelpers.ParseTail(0x1); | 55 | UUID ownerId = TestHelpers.ParseTail(0x1); |
56 | int nParts = 3; | 56 | int nParts = 3; |
57 | 57 | ||
58 | TestScene scene = SceneHelpers.SetupScene(); | 58 | TestScene scene = new SceneHelpers().SetupScene(); |
59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); | 59 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(nParts, ownerId, "TestLinkToSelf_", 0x10); |
60 | scene.AddSceneObject(sog1); | 60 | scene.AddSceneObject(sog1); |
61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); | 61 | scene.LinkObjects(ownerId, sog1.LocalId, new List<uint>() { sog1.Parts[1].LocalId }); |
@@ -71,11 +71,11 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
71 | 71 | ||
72 | bool debugtest = false; | 72 | bool debugtest = false; |
73 | 73 | ||
74 | Scene scene = SceneHelpers.SetupScene(); | 74 | Scene scene = new SceneHelpers().SetupScene(); |
75 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 75 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
76 | SceneObjectGroup grp1 = part1.ParentGroup; | 76 | SceneObjectPart part1 = grp1.RootPart; |
77 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 77 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
78 | SceneObjectGroup grp2 = part2.ParentGroup; | 78 | SceneObjectPart part2 = grp2.RootPart; |
79 | 79 | ||
80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | 80 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
81 | grp2.AbsolutePosition = Vector3.Zero; | 81 | grp2.AbsolutePosition = Vector3.Zero; |
@@ -153,15 +153,15 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
153 | 153 | ||
154 | bool debugtest = false; | 154 | bool debugtest = false; |
155 | 155 | ||
156 | Scene scene = SceneHelpers.SetupScene(); | 156 | Scene scene = new SceneHelpers().SetupScene(); |
157 | SceneObjectPart part1 = SceneHelpers.AddSceneObject(scene); | 157 | SceneObjectGroup grp1 = SceneHelpers.AddSceneObject(scene); |
158 | SceneObjectGroup grp1 = part1.ParentGroup; | 158 | SceneObjectPart part1 = grp1.RootPart; |
159 | SceneObjectPart part2 = SceneHelpers.AddSceneObject(scene); | 159 | SceneObjectGroup grp2 = SceneHelpers.AddSceneObject(scene); |
160 | SceneObjectGroup grp2 = part2.ParentGroup; | 160 | SceneObjectPart part2 = grp2.RootPart; |
161 | SceneObjectPart part3 = SceneHelpers.AddSceneObject(scene); | 161 | SceneObjectGroup grp3 = SceneHelpers.AddSceneObject(scene); |
162 | SceneObjectGroup grp3 = part3.ParentGroup; | 162 | SceneObjectPart part3 = grp3.RootPart; |
163 | SceneObjectPart part4 = SceneHelpers.AddSceneObject(scene); | 163 | SceneObjectGroup grp4 = SceneHelpers.AddSceneObject(scene); |
164 | SceneObjectGroup grp4 = part4.ParentGroup; | 164 | SceneObjectPart part4 = grp4.RootPart; |
165 | 165 | ||
166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); | 166 | grp1.AbsolutePosition = new Vector3(10, 10, 10); |
167 | grp2.AbsolutePosition = Vector3.Zero; | 167 | grp2.AbsolutePosition = Vector3.Zero; |
@@ -286,7 +286,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
286 | TestHelpers.InMethod(); | 286 | TestHelpers.InMethod(); |
287 | //log4net.Config.XmlConfigurator.Configure(); | 287 | //log4net.Config.XmlConfigurator.Configure(); |
288 | 288 | ||
289 | TestScene scene = SceneHelpers.SetupScene(); | 289 | TestScene scene = new SceneHelpers().SetupScene(); |
290 | 290 | ||
291 | string rootPartName = "rootpart"; | 291 | string rootPartName = "rootpart"; |
292 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 292 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
@@ -325,7 +325,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
325 | TestHelpers.InMethod(); | 325 | TestHelpers.InMethod(); |
326 | //log4net.Config.XmlConfigurator.Configure(); | 326 | //log4net.Config.XmlConfigurator.Configure(); |
327 | 327 | ||
328 | TestScene scene = SceneHelpers.SetupScene(); | 328 | TestScene scene = new SceneHelpers().SetupScene(); |
329 | 329 | ||
330 | string rootPartName = "rootpart"; | 330 | string rootPartName = "rootpart"; |
331 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); | 331 | UUID rootPartUuid = new UUID("00000000-0000-0000-0000-000000000001"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs index b49c6e7..e931859 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectResizeTests.cs | |||
@@ -52,8 +52,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | TestHelpers.InMethod(); | 52 | TestHelpers.InMethod(); |
53 | // log4net.Config.XmlConfigurator.Configure(); | 53 | // log4net.Config.XmlConfigurator.Configure(); |
54 | 54 | ||
55 | Scene scene = SceneHelpers.SetupScene(); | 55 | Scene scene = new SceneHelpers().SetupScene(); |
56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene).ParentGroup; | 56 | SceneObjectGroup g1 = SceneHelpers.AddSceneObject(scene); |
57 | 57 | ||
58 | g1.GroupResize(new Vector3(2, 3, 4)); | 58 | g1.GroupResize(new Vector3(2, 3, 4)); |
59 | 59 | ||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
75 | TestHelpers.InMethod(); | 75 | TestHelpers.InMethod(); |
76 | //log4net.Config.XmlConfigurator.Configure(); | 76 | //log4net.Config.XmlConfigurator.Configure(); |
77 | 77 | ||
78 | Scene scene = SceneHelpers.SetupScene(); | 78 | Scene scene = new SceneHelpers().SetupScene(); |
79 | 79 | ||
80 | SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); | 80 | SceneObjectGroup g1 = SceneHelpers.CreateSceneObject(2, UUID.Zero); |
81 | g1.RootPart.Scale = new Vector3(2, 3, 4); | 81 | g1.RootPart.Scale = new Vector3(2, 3, 4); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs index c582cf6..d2361f8 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectScriptTests.cs | |||
@@ -52,7 +52,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
52 | // UUID itemId = TestHelpers.ParseTail(0x2); | 52 | // UUID itemId = TestHelpers.ParseTail(0x2); |
53 | string itemName = "Test Script Item"; | 53 | string itemName = "Test Script Item"; |
54 | 54 | ||
55 | Scene scene = SceneHelpers.SetupScene(); | 55 | Scene scene = new SceneHelpers().SetupScene(); |
56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); | 56 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, userId); |
57 | scene.AddNewSceneObject(so, true); | 57 | scene.AddNewSceneObject(so, true); |
58 | 58 | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs new file mode 100644 index 0000000..6d255aa --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectSpatialTests.cs | |||
@@ -0,0 +1,154 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Reflection; | ||
30 | using System.Threading; | ||
31 | using NUnit.Framework; | ||
32 | using OpenMetaverse; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Region.Framework.Scenes; | ||
36 | using OpenSim.Tests.Common; | ||
37 | using OpenSim.Tests.Common.Mock; | ||
38 | |||
39 | namespace OpenSim.Region.Framework.Scenes.Tests | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Spatial scene object tests (will eventually cover root and child part position, rotation properties, etc.) | ||
43 | /// </summary> | ||
44 | [TestFixture] | ||
45 | public class SceneObjectSpatialTests | ||
46 | { | ||
47 | TestScene m_scene; | ||
48 | UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
49 | |||
50 | [SetUp] | ||
51 | public void SetUp() | ||
52 | { | ||
53 | m_scene = new SceneHelpers().SetupScene(); | ||
54 | } | ||
55 | |||
56 | [Test] | ||
57 | public void TestGetSceneObjectGroupPosition() | ||
58 | { | ||
59 | TestHelpers.InMethod(); | ||
60 | |||
61 | Vector3 position = new Vector3(10, 20, 30); | ||
62 | |||
63 | SceneObjectGroup so | ||
64 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
65 | so.AbsolutePosition = position; | ||
66 | m_scene.AddNewSceneObject(so, false); | ||
67 | |||
68 | Assert.That(so.AbsolutePosition, Is.EqualTo(position)); | ||
69 | } | ||
70 | |||
71 | [Test] | ||
72 | public void TestGetRootPartPosition() | ||
73 | { | ||
74 | TestHelpers.InMethod(); | ||
75 | |||
76 | Vector3 partPosition = new Vector3(10, 20, 30); | ||
77 | |||
78 | SceneObjectGroup so | ||
79 | = SceneHelpers.CreateSceneObject(1, m_ownerId, "obj1", 0x10); | ||
80 | so.AbsolutePosition = partPosition; | ||
81 | m_scene.AddNewSceneObject(so, false); | ||
82 | |||
83 | Assert.That(so.RootPart.AbsolutePosition, Is.EqualTo(partPosition)); | ||
84 | Assert.That(so.RootPart.GroupPosition, Is.EqualTo(partPosition)); | ||
85 | Assert.That(so.RootPart.GetWorldPosition(), Is.EqualTo(partPosition)); | ||
86 | Assert.That(so.RootPart.RelativePosition, Is.EqualTo(partPosition)); | ||
87 | Assert.That(so.RootPart.OffsetPosition, Is.EqualTo(Vector3.Zero)); | ||
88 | } | ||
89 | |||
90 | [Test] | ||
91 | public void TestGetChildPartPosition() | ||
92 | { | ||
93 | TestHelpers.InMethod(); | ||
94 | |||
95 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
96 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
97 | |||
98 | SceneObjectGroup so | ||
99 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
100 | so.AbsolutePosition = rootPartPosition; | ||
101 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
102 | |||
103 | m_scene.AddNewSceneObject(so, false); | ||
104 | |||
105 | // Calculate child absolute position. | ||
106 | Vector3 childPosition = new Vector3(rootPartPosition + childOffsetPosition); | ||
107 | |||
108 | SceneObjectPart childPart = so.Parts[1]; | ||
109 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(childPosition)); | ||
110 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
111 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
112 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
113 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
114 | } | ||
115 | |||
116 | [Test] | ||
117 | public void TestGetChildPartPositionAfterObjectRotation() | ||
118 | { | ||
119 | TestHelpers.InMethod(); | ||
120 | |||
121 | Vector3 rootPartPosition = new Vector3(10, 20, 30); | ||
122 | Vector3 childOffsetPosition = new Vector3(2, 3, 4); | ||
123 | |||
124 | SceneObjectGroup so | ||
125 | = SceneHelpers.CreateSceneObject(2, m_ownerId, "obj1", 0x10); | ||
126 | so.AbsolutePosition = rootPartPosition; | ||
127 | so.Parts[1].OffsetPosition = childOffsetPosition; | ||
128 | |||
129 | m_scene.AddNewSceneObject(so, false); | ||
130 | |||
131 | so.UpdateGroupRotationR(Quaternion.CreateFromEulers(0, 0, -90 * Utils.DEG_TO_RAD)); | ||
132 | |||
133 | // Calculate child absolute position. | ||
134 | Vector3 rotatedChildOffsetPosition | ||
135 | = new Vector3(childOffsetPosition.Y, -childOffsetPosition.X, childOffsetPosition.Z); | ||
136 | |||
137 | Vector3 childPosition = new Vector3(rootPartPosition + rotatedChildOffsetPosition); | ||
138 | |||
139 | SceneObjectPart childPart = so.Parts[1]; | ||
140 | |||
141 | // FIXME: Should be childPosition after rotation? | ||
142 | Assert.That(childPart.AbsolutePosition, Is.EqualTo(rootPartPosition + childOffsetPosition)); | ||
143 | |||
144 | Assert.That(childPart.GroupPosition, Is.EqualTo(rootPartPosition)); | ||
145 | Assert.That(childPart.GetWorldPosition(), Is.EqualTo(childPosition)); | ||
146 | |||
147 | // Relative to root part as (0, 0, 0) | ||
148 | Assert.That(childPart.RelativePosition, Is.EqualTo(childOffsetPosition)); | ||
149 | |||
150 | // Relative to root part as (0, 0, 0) | ||
151 | Assert.That(childPart.OffsetPosition, Is.EqualTo(childOffsetPosition)); | ||
152 | } | ||
153 | } | ||
154 | } \ No newline at end of file | ||
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs index 2a342d5..742c769 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectStatusTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using NUnit.Framework; | 31 | using NUnit.Framework; |
31 | using OpenMetaverse; | 32 | using OpenMetaverse; |
@@ -43,24 +44,141 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
43 | [TestFixture] | 44 | [TestFixture] |
44 | public class SceneObjectStatusTests | 45 | public class SceneObjectStatusTests |
45 | { | 46 | { |
47 | private TestScene m_scene; | ||
48 | private UUID m_ownerId = TestHelpers.ParseTail(0x1); | ||
49 | private SceneObjectGroup m_so1; | ||
50 | private SceneObjectGroup m_so2; | ||
51 | |||
52 | [SetUp] | ||
53 | public void Init() | ||
54 | { | ||
55 | m_scene = new SceneHelpers().SetupScene(); | ||
56 | m_so1 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so1", 0x10); | ||
57 | m_so2 = SceneHelpers.CreateSceneObject(1, m_ownerId, "so2", 0x20); | ||
58 | } | ||
59 | |||
46 | [Test] | 60 | [Test] |
47 | public void TestSetPhantom() | 61 | public void TestSetPhantomSinglePrim() |
48 | { | 62 | { |
49 | TestHelpers.InMethod(); | 63 | TestHelpers.InMethod(); |
50 | 64 | ||
51 | // Scene scene = SceneSetupHelpers.SetupScene(); | 65 | m_scene.AddSceneObject(m_so1); |
52 | SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, UUID.Zero); | 66 | |
53 | SceneObjectPart rootPart = so.RootPart; | 67 | SceneObjectPart rootPart = m_so1.RootPart; |
54 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 68 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
55 | 69 | ||
56 | so.ScriptSetPhantomStatus(true); | 70 | m_so1.ScriptSetPhantomStatus(true); |
57 | 71 | ||
58 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | 72 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); |
59 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); | 73 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Phantom)); |
60 | 74 | ||
61 | so.ScriptSetPhantomStatus(false); | 75 | m_so1.ScriptSetPhantomStatus(false); |
62 | 76 | ||
63 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | 77 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); |
64 | } | 78 | } |
79 | |||
80 | [Test] | ||
81 | public void TestSetPhysicsSinglePrim() | ||
82 | { | ||
83 | TestHelpers.InMethod(); | ||
84 | |||
85 | m_scene.AddSceneObject(m_so1); | ||
86 | |||
87 | SceneObjectPart rootPart = m_so1.RootPart; | ||
88 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
89 | |||
90 | m_so1.ScriptSetPhysicsStatus(true); | ||
91 | |||
92 | // Console.WriteLine("so.RootPart.Flags [{0}]", so.RootPart.Flags); | ||
93 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
94 | |||
95 | m_so1.ScriptSetPhysicsStatus(false); | ||
96 | |||
97 | Assert.That(rootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
98 | } | ||
99 | |||
100 | [Test] | ||
101 | public void TestSetPhysicsLinkset() | ||
102 | { | ||
103 | TestHelpers.InMethod(); | ||
104 | |||
105 | m_scene.AddSceneObject(m_so1); | ||
106 | m_scene.AddSceneObject(m_so2); | ||
107 | |||
108 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
109 | |||
110 | m_so1.ScriptSetPhysicsStatus(true); | ||
111 | |||
112 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
113 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
114 | |||
115 | m_so1.ScriptSetPhysicsStatus(false); | ||
116 | |||
117 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
118 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); | ||
119 | |||
120 | m_so1.ScriptSetPhysicsStatus(true); | ||
121 | |||
122 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
123 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
124 | } | ||
125 | |||
126 | /// <summary> | ||
127 | /// Test that linking results in the correct physical status for all linkees. | ||
128 | /// </summary> | ||
129 | [Test] | ||
130 | public void TestLinkPhysicsBothPhysical() | ||
131 | { | ||
132 | TestHelpers.InMethod(); | ||
133 | |||
134 | m_scene.AddSceneObject(m_so1); | ||
135 | m_scene.AddSceneObject(m_so2); | ||
136 | |||
137 | m_so1.ScriptSetPhysicsStatus(true); | ||
138 | m_so2.ScriptSetPhysicsStatus(true); | ||
139 | |||
140 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
141 | |||
142 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
143 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
144 | } | ||
145 | |||
146 | /// <summary> | ||
147 | /// Test that linking results in the correct physical status for all linkees. | ||
148 | /// </summary> | ||
149 | [Test] | ||
150 | public void TestLinkPhysicsRootPhysicalOnly() | ||
151 | { | ||
152 | TestHelpers.InMethod(); | ||
153 | |||
154 | m_scene.AddSceneObject(m_so1); | ||
155 | m_scene.AddSceneObject(m_so2); | ||
156 | |||
157 | m_so1.ScriptSetPhysicsStatus(true); | ||
158 | |||
159 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
160 | |||
161 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.Physics)); | ||
162 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.Physics)); | ||
163 | } | ||
164 | |||
165 | /// <summary> | ||
166 | /// Test that linking results in the correct physical status for all linkees. | ||
167 | /// </summary> | ||
168 | [Test] | ||
169 | public void TestLinkPhysicsChildPhysicalOnly() | ||
170 | { | ||
171 | TestHelpers.InMethod(); | ||
172 | |||
173 | m_scene.AddSceneObject(m_so1); | ||
174 | m_scene.AddSceneObject(m_so2); | ||
175 | |||
176 | m_so2.ScriptSetPhysicsStatus(true); | ||
177 | |||
178 | m_scene.LinkObjects(m_ownerId, m_so1.LocalId, new List<uint>() { m_so2.LocalId }); | ||
179 | |||
180 | Assert.That(m_so1.RootPart.Flags, Is.EqualTo(PrimFlags.None)); | ||
181 | Assert.That(m_so1.Parts[1].Flags, Is.EqualTo(PrimFlags.None)); | ||
182 | } | ||
65 | } | 183 | } |
66 | } \ No newline at end of file | 184 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs index c13d82e..c7eaff9 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectUserGroupTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
58 | 58 | ||
59 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); | 59 | UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001"); |
60 | 60 | ||
61 | TestScene scene = SceneHelpers.SetupScene(); | 61 | TestScene scene = new SceneHelpers().SetupScene(); |
62 | IConfigSource configSource = new IniConfigSource(); | 62 | IConfigSource configSource = new IniConfigSource(); |
63 | 63 | ||
64 | IConfig startupConfig = configSource.AddConfig("Startup"); | 64 | IConfig startupConfig = configSource.AddConfig("Startup"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs index ed9b179..02c45ef 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs | |||
@@ -67,10 +67,12 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
67 | public void Init() | 67 | public void Init() |
68 | { | 68 | { |
69 | TestHelpers.InMethod(); | 69 | TestHelpers.InMethod(); |
70 | 70 | ||
71 | scene = SceneHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); | 71 | SceneHelpers sh = new SceneHelpers(); |
72 | scene2 = SceneHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | 72 | |
73 | scene3 = SceneHelpers.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | 73 | scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); |
74 | scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); | ||
75 | scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000); | ||
74 | 76 | ||
75 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 77 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); |
76 | interregionComms.Initialise(new IniConfigSource()); | 78 | interregionComms.Initialise(new IniConfigSource()); |
@@ -99,9 +101,9 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
99 | public void TestCloseAgent() | 101 | public void TestCloseAgent() |
100 | { | 102 | { |
101 | TestHelpers.InMethod(); | 103 | TestHelpers.InMethod(); |
102 | // log4net.Config.XmlConfigurator.Configure(); | 104 | // TestHelpers.EnableLogging(); |
103 | 105 | ||
104 | TestScene scene = SceneHelpers.SetupScene(); | 106 | TestScene scene = new SceneHelpers().SetupScene(); |
105 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 107 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
106 | 108 | ||
107 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); | 109 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null); |
@@ -112,6 +114,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
112 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); | 114 | Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); |
113 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); | 115 | Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Null); |
114 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); | 116 | Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(0)); |
117 | |||
118 | // TestHelpers.DisableLogging(); | ||
115 | } | 119 | } |
116 | 120 | ||
117 | [Test] | 121 | [Test] |
@@ -126,7 +130,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
126 | IConfig config = configSource.AddConfig("Modules"); | 130 | IConfig config = configSource.AddConfig("Modules"); |
127 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); | 131 | config.Set("SimulationServices", "LocalSimulationConnectorModule"); |
128 | 132 | ||
129 | TestScene scene = SceneHelpers.SetupScene(); | 133 | SceneHelpers sceneHelpers = new SceneHelpers(); |
134 | TestScene scene = sceneHelpers.SetupScene(); | ||
130 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); | 135 | SceneHelpers.SetupSceneModules(scene, configSource, lsc); |
131 | 136 | ||
132 | UUID agentId = TestHelpers.ParseTail(0x01); | 137 | UUID agentId = TestHelpers.ParseTail(0x01); |
@@ -176,8 +181,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
176 | 181 | ||
177 | // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); | 182 | // UUID agent1Id = UUID.Parse("00000000-0000-0000-0000-000000000001"); |
178 | 183 | ||
179 | TestScene myScene1 = SceneHelpers.SetupScene("Neighbour y", UUID.Random(), 1000, 1000); | 184 | TestScene myScene1 = new SceneHelpers().SetupScene("Neighbour y", UUID.Random(), 1000, 1000); |
180 | TestScene myScene2 = SceneHelpers.SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); | 185 | TestScene myScene2 = new SceneHelpers().SetupScene("Neighbour y + 1", UUID.Random(), 1001, 1000); |
181 | 186 | ||
182 | IConfigSource configSource = new IniConfigSource(); | 187 | IConfigSource configSource = new IniConfigSource(); |
183 | IConfig config = configSource.AddConfig("Startup"); | 188 | IConfig config = configSource.AddConfig("Startup"); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs index 89f8007..646e5fa 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAnimationTests.cs | |||
@@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
59 | TestHelpers.InMethod(); | 59 | TestHelpers.InMethod(); |
60 | // log4net.Config.XmlConfigurator.Configure(); | 60 | // log4net.Config.XmlConfigurator.Configure(); |
61 | 61 | ||
62 | TestScene scene = SceneHelpers.SetupScene(); | 62 | TestScene scene = new SceneHelpers().SetupScene(); |
63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | 63 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); |
64 | sp.Flying = true; | 64 | sp.Flying = true; |
65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); | 65 | sp.PhysicsCollisionUpdate(new CollisionEventUpdate()); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs index cfea10d..1d1ff88 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAutopilotTests.cs | |||
@@ -64,7 +64,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
64 | [SetUp] | 64 | [SetUp] |
65 | public void Init() | 65 | public void Init() |
66 | { | 66 | { |
67 | m_scene = SceneHelpers.SetupScene(); | 67 | m_scene = new SceneHelpers().SetupScene(); |
68 | } | 68 | } |
69 | 69 | ||
70 | [Test] | 70 | [Test] |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs index b7b8db4..493ab70 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceSitTests.cs | |||
@@ -26,6 +26,7 @@ | |||
26 | */ | 26 | */ |
27 | 27 | ||
28 | using System; | 28 | using System; |
29 | using System.Collections.Generic; | ||
29 | using System.Reflection; | 30 | using System.Reflection; |
30 | using Nini.Config; | 31 | using Nini.Config; |
31 | using NUnit.Framework; | 32 | using NUnit.Framework; |
@@ -50,7 +51,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
50 | [SetUp] | 51 | [SetUp] |
51 | public void Init() | 52 | public void Init() |
52 | { | 53 | { |
53 | m_scene = SceneHelpers.SetupScene(); | 54 | m_scene = new SceneHelpers().SetupScene(); |
54 | m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); | 55 | m_sp = SceneHelpers.AddScenePresence(m_scene, TestHelpers.ParseTail(0x1)); |
55 | } | 56 | } |
56 | 57 | ||
@@ -64,11 +65,13 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
64 | Vector3 startPos = new Vector3(10.1f, 0, 0); | 65 | Vector3 startPos = new Vector3(10.1f, 0, 0); |
65 | m_sp.AbsolutePosition = startPos; | 66 | m_sp.AbsolutePosition = startPos; |
66 | 67 | ||
67 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 68 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
68 | 69 | ||
69 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 70 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
70 | 71 | ||
71 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 72 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
73 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); | ||
74 | Assert.That(part.GetSittingAvatars(), Is.Null); | ||
72 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); | 75 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
73 | } | 76 | } |
74 | 77 | ||
@@ -82,11 +85,17 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
82 | Vector3 startPos = new Vector3(9.9f, 0, 0); | 85 | Vector3 startPos = new Vector3(9.9f, 0, 0); |
83 | m_sp.AbsolutePosition = startPos; | 86 | m_sp.AbsolutePosition = startPos; |
84 | 87 | ||
85 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 88 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
86 | 89 | ||
87 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 90 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
88 | 91 | ||
92 | Assert.That(m_sp.PhysicsActor, Is.Null); | ||
93 | |||
89 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 94 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
95 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | ||
96 | HashSet<UUID> sittingAvatars = part.GetSittingAvatars(); | ||
97 | Assert.That(sittingAvatars.Count, Is.EqualTo(1)); | ||
98 | Assert.That(sittingAvatars.Contains(m_sp.UUID)); | ||
90 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | 99 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); |
91 | } | 100 | } |
92 | 101 | ||
@@ -100,14 +109,10 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
100 | Vector3 startPos = new Vector3(1, 1, 1); | 109 | Vector3 startPos = new Vector3(1, 1, 1); |
101 | m_sp.AbsolutePosition = startPos; | 110 | m_sp.AbsolutePosition = startPos; |
102 | 111 | ||
103 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 112 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
104 | 113 | ||
105 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 114 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
106 | 115 | ||
107 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
108 | Assert.That(m_sp.ParentID, Is.EqualTo(part.LocalId)); | ||
109 | Assert.That(m_sp.PhysicsActor, Is.Null); | ||
110 | |||
111 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the | 116 | // FIXME: This is different for live avatars - z position is adjusted. This is half the height of the |
112 | // default avatar. | 117 | // default avatar. |
113 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, | 118 | // Curiously, Vector3.ToString() will not display the last two places of the float. For example, |
@@ -119,6 +124,8 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
119 | m_sp.StandUp(); | 124 | m_sp.StandUp(); |
120 | 125 | ||
121 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 126 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
127 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); | ||
128 | Assert.That(part.GetSittingAvatars(), Is.Null); | ||
122 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); | 129 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
123 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); | 130 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); |
124 | } | 131 | } |
@@ -133,7 +140,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
133 | Vector3 startPos = new Vector3(128, 128, 30); | 140 | Vector3 startPos = new Vector3(128, 128, 30); |
134 | m_sp.AbsolutePosition = startPos; | 141 | m_sp.AbsolutePosition = startPos; |
135 | 142 | ||
136 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene); | 143 | SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; |
137 | part.SitTargetPosition = new Vector3(0, 0, 1); | 144 | part.SitTargetPosition = new Vector3(0, 0, 1); |
138 | 145 | ||
139 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); | 146 | m_sp.HandleAgentRequestSit(m_sp.ControllingClient, m_sp.UUID, part.UUID, Vector3.Zero); |
@@ -145,11 +152,20 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
145 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); | 152 | Is.EqualTo(part.AbsolutePosition + part.SitTargetPosition + ScenePresence.SIT_TARGET_ADJUSTMENT)); |
146 | Assert.That(m_sp.PhysicsActor, Is.Null); | 153 | Assert.That(m_sp.PhysicsActor, Is.Null); |
147 | 154 | ||
155 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(1)); | ||
156 | HashSet<UUID> sittingAvatars = part.GetSittingAvatars(); | ||
157 | Assert.That(sittingAvatars.Count, Is.EqualTo(1)); | ||
158 | Assert.That(sittingAvatars.Contains(m_sp.UUID)); | ||
159 | |||
148 | m_sp.StandUp(); | 160 | m_sp.StandUp(); |
149 | 161 | ||
150 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | 162 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); |
151 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); | 163 | Assert.That(m_sp.ParentID, Is.EqualTo(0)); |
152 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); | 164 | Assert.That(m_sp.PhysicsActor, Is.Not.Null); |
165 | |||
166 | Assert.That(part.SitTargetAvatar, Is.EqualTo(UUID.Zero)); | ||
167 | Assert.That(part.GetSittingAvatarsCount(), Is.EqualTo(0)); | ||
168 | Assert.That(part.GetSittingAvatars(), Is.Null); | ||
153 | } | 169 | } |
154 | 170 | ||
155 | [Test] | 171 | [Test] |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index bebc10c..a407f01 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -34,10 +34,14 @@ using OpenSim.Framework; | |||
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Servers; | 35 | using OpenSim.Framework.Servers; |
36 | using OpenSim.Region.Framework.Interfaces; | 36 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.CoreModules.Framework; | ||
38 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
37 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 39 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
40 | using OpenSim.Region.CoreModules.World.Permissions; | ||
38 | using OpenSim.Tests.Common; | 41 | using OpenSim.Tests.Common; |
39 | using OpenSim.Tests.Common.Mock; | 42 | using OpenSim.Tests.Common.Mock; |
40 | using System.Threading; | 43 | using System.IO; |
44 | using System.Text; | ||
41 | 45 | ||
42 | namespace OpenSim.Region.Framework.Scenes.Tests | 46 | namespace OpenSim.Region.Framework.Scenes.Tests |
43 | { | 47 | { |
@@ -47,145 +51,367 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | [TestFixture] | 51 | [TestFixture] |
48 | public class ScenePresenceTeleportTests | 52 | public class ScenePresenceTeleportTests |
49 | { | 53 | { |
50 | /// <summary> | 54 | [TestFixtureSetUp] |
51 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | 55 | public void FixtureInit() |
52 | /// </summary> | 56 | { |
53 | /// Does not yet do what is says on the tin. | 57 | // Don't allow tests to be bamboozled by asynchronous events. Execute everything on the same thread. |
54 | /// Commenting for now | 58 | Util.FireAndForgetMethod = FireAndForgetMethod.RegressionTest; |
55 | //[Test, LongRunning] | 59 | } |
56 | public void TestSimpleNotNeighboursTeleport() | 60 | |
61 | [TestFixtureTearDown] | ||
62 | public void TearDown() | ||
63 | { | ||
64 | // We must set this back afterwards, otherwise later tests will fail since they're expecting multiple | ||
65 | // threads. Possibly, later tests should be rewritten so none of them require async stuff (which regression | ||
66 | // tests really shouldn't). | ||
67 | Util.FireAndForgetMethod = Util.DefaultFireAndForgetMethod; | ||
68 | } | ||
69 | |||
70 | [Test] | ||
71 | public void TestSameRegionTeleport() | ||
57 | { | 72 | { |
58 | TestHelpers.InMethod(); | 73 | TestHelpers.InMethod(); |
59 | ThreadRunResults results = new ThreadRunResults(); | 74 | // log4net.Config.XmlConfigurator.Configure(); |
60 | results.Result = false; | 75 | |
61 | results.Message = "Test did not run"; | 76 | EntityTransferModule etm = new EntityTransferModule(); |
62 | TestRunning testClass = new TestRunning(results); | 77 | |
78 | IConfigSource config = new IniConfigSource(); | ||
79 | config.AddConfig("Modules"); | ||
80 | // Not strictly necessary since FriendsModule assumes it is the default (!) | ||
81 | config.Configs["Modules"].Set("EntityTransferModule", etm.Name); | ||
82 | |||
83 | TestScene scene = new SceneHelpers().SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
84 | SceneHelpers.SetupSceneModules(scene, config, etm); | ||
85 | |||
86 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
87 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
88 | |||
89 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
90 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
91 | scene.RequestTeleportLocation( | ||
92 | sp.ControllingClient, | ||
93 | scene.RegionInfo.RegionHandle, | ||
94 | teleportPosition, | ||
95 | teleportLookAt, | ||
96 | (uint)TeleportFlags.ViaLocation); | ||
63 | 97 | ||
64 | Thread testThread = new Thread(testClass.run); | 98 | Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
65 | 99 | ||
66 | // Seems kind of redundant to start a thread and then join it, however.. We need to protect against | 100 | Assert.That(scene.GetRootAgentCount(), Is.EqualTo(1)); |
67 | // A thread abort exception in the simulator code. | 101 | Assert.That(scene.GetChildAgentCount(), Is.EqualTo(0)); |
68 | testThread.Start(); | ||
69 | testThread.Join(); | ||
70 | 102 | ||
71 | Assert.That(testClass.results.Result, Is.EqualTo(true), testClass.results.Message); | 103 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
72 | // Console.WriteLine("Beginning test {0}", MethodBase.GetCurrentMethod()); | 104 | // position instead). |
105 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
73 | } | 106 | } |
74 | 107 | ||
75 | [TearDown] | 108 | [Test] |
76 | public void TearDown() | 109 | public void TestSameSimulatorSeparatedRegionsTeleport() |
77 | { | 110 | { |
78 | try | 111 | TestHelpers.InMethod(); |
79 | { | 112 | // log4net.Config.XmlConfigurator.Configure(); |
80 | if (MainServer.Instance != null) MainServer.Instance.Stop(); | 113 | |
81 | } | 114 | UUID userId = TestHelpers.ParseTail(0x1); |
82 | catch (NullReferenceException) | 115 | |
83 | { } | 116 | EntityTransferModule etmA = new EntityTransferModule(); |
117 | EntityTransferModule etmB = new EntityTransferModule(); | ||
118 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
119 | |||
120 | IConfigSource config = new IniConfigSource(); | ||
121 | IConfig modulesConfig = config.AddConfig("Modules"); | ||
122 | modulesConfig.Set("EntityTransferModule", etmA.Name); | ||
123 | modulesConfig.Set("SimulationServices", lscm.Name); | ||
124 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); | ||
125 | |||
126 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
127 | // for a callback from the destination scene before removing its avatar data. | ||
128 | entityTransferConfig.Set("wait_for_callback", false); | ||
129 | |||
130 | SceneHelpers sh = new SceneHelpers(); | ||
131 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
132 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
133 | |||
134 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); | ||
135 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
136 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
137 | |||
138 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
139 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
140 | |||
141 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
142 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
143 | |||
144 | // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole | ||
145 | // UDP stack (?) | ||
146 | // ((TestClient)sp.ControllingClient).TeleportTargetScene = sceneB; | ||
147 | |||
148 | sceneA.RequestTeleportLocation( | ||
149 | sp.ControllingClient, | ||
150 | sceneB.RegionInfo.RegionHandle, | ||
151 | teleportPosition, | ||
152 | teleportLookAt, | ||
153 | (uint)TeleportFlags.ViaLocation); | ||
154 | |||
155 | ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
156 | |||
157 | Assert.That(sceneA.GetScenePresence(userId), Is.Null); | ||
158 | |||
159 | ScenePresence sceneBSp = sceneB.GetScenePresence(userId); | ||
160 | Assert.That(sceneBSp, Is.Not.Null); | ||
161 | Assert.That(sceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | ||
162 | Assert.That(sceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); | ||
163 | |||
164 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); | ||
165 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
166 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); | ||
167 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
168 | |||
169 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
170 | |||
171 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
172 | // position instead). | ||
173 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
84 | } | 174 | } |
85 | 175 | ||
86 | } | 176 | /// <summary> |
177 | /// Test teleport procedures when the target simulator returns false when queried about access. | ||
178 | /// </summary> | ||
179 | [Test] | ||
180 | public void TestSameSimulatorSeparatedRegionsQueryAccessFails() | ||
181 | { | ||
182 | TestHelpers.InMethod(); | ||
183 | // TestHelpers.EnableLogging(); | ||
87 | 184 | ||
88 | public class ThreadRunResults | 185 | UUID userId = TestHelpers.ParseTail(0x1); |
89 | { | 186 | Vector3 preTeleportPosition = new Vector3(30, 31, 32); |
90 | public bool Result = false; | ||
91 | public string Message = string.Empty; | ||
92 | } | ||
93 | 187 | ||
94 | public class TestRunning | 188 | EntityTransferModule etmA = new EntityTransferModule(); |
95 | { | 189 | EntityTransferModule etmB = new EntityTransferModule(); |
96 | public ThreadRunResults results; | 190 | |
97 | public TestRunning(ThreadRunResults t) | 191 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
192 | |||
193 | IConfigSource config = new IniConfigSource(); | ||
194 | config.AddConfig("Modules"); | ||
195 | config.Configs["Modules"].Set("EntityTransferModule", etmA.Name); | ||
196 | config.Configs["Modules"].Set("SimulationServices", lscm.Name); | ||
197 | |||
198 | config.AddConfig("EntityTransfer"); | ||
199 | |||
200 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
201 | // for a callback from the destination scene before removing its avatar data. | ||
202 | config.Configs["EntityTransfer"].Set("wait_for_callback", false); | ||
203 | |||
204 | config.AddConfig("Startup"); | ||
205 | config.Configs["Startup"].Set("serverside_object_permissions", true); | ||
206 | |||
207 | SceneHelpers sh = new SceneHelpers(); | ||
208 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
209 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
210 | |||
211 | SceneHelpers.SetupSceneModules(sceneA, config, etmA ); | ||
212 | |||
213 | // We need to set up the permisions module on scene B so that our later use of agent limit to deny | ||
214 | // QueryAccess won't succeed anyway because administrators are always allowed in and the default | ||
215 | // IsAdministrator if no permissions module is present is true. | ||
216 | SceneHelpers.SetupSceneModules(sceneB, config, new object[] { new PermissionsModule(), etmB }); | ||
217 | |||
218 | // Shared scene modules | ||
219 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
220 | |||
221 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
222 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
223 | |||
224 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
225 | sp.AbsolutePosition = preTeleportPosition; | ||
226 | |||
227 | // Make sceneB return false on query access | ||
228 | sceneB.RegionInfo.RegionSettings.AgentLimit = 0; | ||
229 | |||
230 | sceneA.RequestTeleportLocation( | ||
231 | sp.ControllingClient, | ||
232 | sceneB.RegionInfo.RegionHandle, | ||
233 | teleportPosition, | ||
234 | teleportLookAt, | ||
235 | (uint)TeleportFlags.ViaLocation); | ||
236 | |||
237 | // ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
238 | |||
239 | Assert.That(sceneB.GetScenePresence(userId), Is.Null); | ||
240 | |||
241 | ScenePresence sceneASp = sceneA.GetScenePresence(userId); | ||
242 | Assert.That(sceneASp, Is.Not.Null); | ||
243 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | ||
244 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | ||
245 | |||
246 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); | ||
247 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
248 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0)); | ||
249 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
250 | |||
251 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
252 | |||
253 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
254 | // position instead). | ||
255 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
256 | |||
257 | // TestHelpers.DisableLogging(); | ||
258 | } | ||
259 | |||
260 | /// <summary> | ||
261 | /// Test teleport procedures when the target simulator create agent step is refused. | ||
262 | /// </summary> | ||
263 | [Test] | ||
264 | public void TestSameSimulatorSeparatedRegionsCreateAgentFails() | ||
98 | { | 265 | { |
99 | results = t; | 266 | TestHelpers.InMethod(); |
267 | // TestHelpers.EnableLogging(); | ||
268 | |||
269 | UUID userId = TestHelpers.ParseTail(0x1); | ||
270 | Vector3 preTeleportPosition = new Vector3(30, 31, 32); | ||
271 | |||
272 | EntityTransferModule etmA = new EntityTransferModule(); | ||
273 | EntityTransferModule etmB = new EntityTransferModule(); | ||
274 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); | ||
275 | |||
276 | IConfigSource config = new IniConfigSource(); | ||
277 | config.AddConfig("Modules"); | ||
278 | config.Configs["Modules"].Set("EntityTransferModule", etmA.Name); | ||
279 | config.Configs["Modules"].Set("SimulationServices", lscm.Name); | ||
280 | |||
281 | config.AddConfig("EntityTransfer"); | ||
282 | |||
283 | // In order to run a single threaded regression test we do not want the entity transfer module waiting | ||
284 | // for a callback from the destination scene before removing its avatar data. | ||
285 | config.Configs["EntityTransfer"].Set("wait_for_callback", false); | ||
286 | |||
287 | SceneHelpers sh = new SceneHelpers(); | ||
288 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
289 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1002, 1000); | ||
290 | |||
291 | SceneHelpers.SetupSceneModules(sceneA, config, etmA); | ||
292 | SceneHelpers.SetupSceneModules(sceneB, config, etmB); | ||
293 | |||
294 | // Shared scene modules | ||
295 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | ||
296 | |||
297 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
298 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
299 | |||
300 | ScenePresence sp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); | ||
301 | sp.AbsolutePosition = preTeleportPosition; | ||
302 | |||
303 | // Make sceneB refuse CreateAgent | ||
304 | sceneB.LoginsDisabled = true; | ||
305 | |||
306 | sceneA.RequestTeleportLocation( | ||
307 | sp.ControllingClient, | ||
308 | sceneB.RegionInfo.RegionHandle, | ||
309 | teleportPosition, | ||
310 | teleportLookAt, | ||
311 | (uint)TeleportFlags.ViaLocation); | ||
312 | |||
313 | // ((TestClient)sp.ControllingClient).CompleteTeleportClientSide(); | ||
314 | |||
315 | Assert.That(sceneB.GetScenePresence(userId), Is.Null); | ||
316 | |||
317 | ScenePresence sceneASp = sceneA.GetScenePresence(userId); | ||
318 | Assert.That(sceneASp, Is.Not.Null); | ||
319 | Assert.That(sceneASp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneA.RegionInfo.RegionName)); | ||
320 | Assert.That(sceneASp.AbsolutePosition, Is.EqualTo(preTeleportPosition)); | ||
321 | |||
322 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(1)); | ||
323 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(0)); | ||
324 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(0)); | ||
325 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); | ||
326 | |||
327 | // TODO: Add assertions to check correct circuit details in both scenes. | ||
328 | |||
329 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
330 | // position instead). | ||
331 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
332 | |||
333 | // TestHelpers.DisableLogging(); | ||
100 | } | 334 | } |
101 | public void run(object o) | 335 | |
336 | [Test] | ||
337 | public void TestSameSimulatorNeighbouringRegionsTeleport() | ||
102 | { | 338 | { |
103 | 339 | TestHelpers.InMethod(); | |
104 | //results.Result = true; | 340 | // TestHelpers.EnableLogging(); |
105 | log4net.Config.XmlConfigurator.Configure(); | 341 | |
106 | 342 | UUID userId = TestHelpers.ParseTail(0x1); | |
107 | UUID sceneAId = UUID.Parse("00000000-0000-0000-0000-000000000100"); | 343 | |
108 | UUID sceneBId = UUID.Parse("00000000-0000-0000-0000-000000000200"); | 344 | EntityTransferModule etmA = new EntityTransferModule(); |
109 | 345 | EntityTransferModule etmB = new EntityTransferModule(); | |
110 | // shared module | 346 | LocalSimulationConnectorModule lscm = new LocalSimulationConnectorModule(); |
111 | ISharedRegionModule interregionComms = new LocalSimulationConnectorModule(); | 347 | |
112 | 348 | IConfigSource config = new IniConfigSource(); | |
113 | 349 | IConfig modulesConfig = config.AddConfig("Modules"); | |
114 | Scene sceneB = SceneHelpers.SetupScene("sceneB", sceneBId, 1010, 1010); | 350 | modulesConfig.Set("EntityTransferModule", etmA.Name); |
115 | SceneHelpers.SetupSceneModules(sceneB, new IniConfigSource(), interregionComms); | 351 | modulesConfig.Set("SimulationServices", lscm.Name); |
116 | sceneB.RegisterRegionWithGrid(); | 352 | IConfig entityTransferConfig = config.AddConfig("EntityTransfer"); |
117 | 353 | ||
118 | Scene sceneA = SceneHelpers.SetupScene("sceneA", sceneAId, 1000, 1000); | 354 | // In order to run a single threaded regression test we do not want the entity transfer module waiting |
119 | SceneHelpers.SetupSceneModules(sceneA, new IniConfigSource(), interregionComms); | 355 | // for a callback from the destination scene before removing its avatar data. |
120 | sceneA.RegisterRegionWithGrid(); | 356 | entityTransferConfig.Set("wait_for_callback", false); |
121 | 357 | ||
122 | UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000041"); | 358 | SceneHelpers sh = new SceneHelpers(); |
123 | TestClient client = (TestClient)SceneHelpers.AddScenePresence(sceneA, agentId).ControllingClient; | 359 | TestScene sceneA = sh.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); |
124 | 360 | TestScene sceneB = sh.SetupScene("sceneB", TestHelpers.ParseTail(0x200), 1001, 1000); | |
125 | ICapabilitiesModule sceneACapsModule = sceneA.RequestModuleInterface<ICapabilitiesModule>(); | 361 | |
126 | 362 | SceneHelpers.SetupSceneModules(new Scene[] { sceneA, sceneB }, config, lscm); | |
127 | results.Result = (sceneACapsModule.GetCapsPath(agentId) == client.CapsSeedUrl); | 363 | SceneHelpers.SetupSceneModules(sceneA, config, new CapabilitiesModule(), etmA); |
128 | 364 | SceneHelpers.SetupSceneModules(sceneB, config, new CapabilitiesModule(), etmB); | |
129 | if (!results.Result) | 365 | |
130 | { | 366 | Vector3 teleportPosition = new Vector3(10, 11, 12); |
131 | results.Message = "Incorrect caps object path set up in sceneA"; | 367 | Vector3 teleportLookAt = new Vector3(20, 21, 22); |
132 | return; | 368 | |
133 | } | 369 | ScenePresence originalSp = SceneHelpers.AddScenePresence(sceneA, userId, sh.SceneManager); |
134 | 370 | originalSp.AbsolutePosition = new Vector3(30, 31, 32); | |
135 | /* | 371 | |
136 | Assert.That( | 372 | ScenePresence beforeSceneASp = sceneA.GetScenePresence(userId); |
137 | sceneACapsModule.GetCapsPath(agentId), | 373 | Assert.That(beforeSceneASp, Is.Not.Null); |
138 | Is.EqualTo(client.CapsSeedUrl), | 374 | Assert.That(beforeSceneASp.IsChildAgent, Is.False); |
139 | "Incorrect caps object path set up in sceneA"); | 375 | |
140 | */ | 376 | ScenePresence beforeSceneBSp = sceneB.GetScenePresence(userId); |
141 | // FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used. | 377 | Assert.That(beforeSceneBSp, Is.Not.Null); |
142 | 378 | Assert.That(beforeSceneBSp.IsChildAgent, Is.True); | |
143 | 379 | ||
144 | client.TeleportTargetScene = sceneB; | 380 | // XXX: A very nasty hack to tell the client about the destination scene without having to crank the whole |
145 | client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40)); | 381 | // UDP stack (?) |
146 | 382 | // ((TestClient)beforeSceneASp.ControllingClient).TeleportTargetScene = sceneB; | |
147 | results.Result = (sceneB.GetScenePresence(agentId) != null); | 383 | |
148 | if (!results.Result) | 384 | sceneA.RequestTeleportLocation( |
149 | { | 385 | beforeSceneASp.ControllingClient, |
150 | results.Message = "Client does not have an agent in sceneB"; | 386 | sceneB.RegionInfo.RegionHandle, |
151 | return; | 387 | teleportPosition, |
152 | } | 388 | teleportLookAt, |
153 | 389 | (uint)TeleportFlags.ViaLocation); | |
154 | //Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB"); | 390 | |
155 | 391 | ((TestClient)beforeSceneASp.ControllingClient).CompleteTeleportClientSide(); | |
156 | //Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA"); | 392 | |
157 | 393 | ScenePresence afterSceneASp = sceneA.GetScenePresence(userId); | |
158 | results.Result = (sceneA.GetScenePresence(agentId) == null); | 394 | Assert.That(afterSceneASp, Is.Not.Null); |
159 | if (!results.Result) | 395 | Assert.That(afterSceneASp.IsChildAgent, Is.True); |
160 | { | 396 | |
161 | results.Message = "Client still had an agent in sceneA"; | 397 | ScenePresence afterSceneBSp = sceneB.GetScenePresence(userId); |
162 | return; | 398 | Assert.That(afterSceneBSp, Is.Not.Null); |
163 | } | 399 | Assert.That(afterSceneBSp.IsChildAgent, Is.False); |
164 | 400 | Assert.That(afterSceneBSp.Scene.RegionInfo.RegionName, Is.EqualTo(sceneB.RegionInfo.RegionName)); | |
165 | ICapabilitiesModule sceneBCapsModule = sceneB.RequestModuleInterface<ICapabilitiesModule>(); | 401 | Assert.That(afterSceneBSp.AbsolutePosition, Is.EqualTo(teleportPosition)); |
166 | 402 | ||
167 | 403 | Assert.That(sceneA.GetRootAgentCount(), Is.EqualTo(0)); | |
168 | results.Result = ("http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + | 404 | Assert.That(sceneA.GetChildAgentCount(), Is.EqualTo(1)); |
169 | "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/" == client.CapsSeedUrl); | 405 | Assert.That(sceneB.GetRootAgentCount(), Is.EqualTo(1)); |
170 | if (!results.Result) | 406 | Assert.That(sceneB.GetChildAgentCount(), Is.EqualTo(0)); |
171 | { | 407 | |
172 | results.Message = "Incorrect caps object path set up in sceneB"; | 408 | // TODO: Add assertions to check correct circuit details in both scenes. |
173 | return; | 409 | |
174 | } | 410 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera |
175 | 411 | // position instead). | |
176 | // Temporary assertion - caps url construction should at least be doable through a method. | 412 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); |
177 | /* | 413 | |
178 | Assert.That( | 414 | // TestHelpers.DisableLogging(); |
179 | "http://" + sceneB.RegionInfo.ExternalHostName + ":" + sceneB.RegionInfo.HttpPort + "/CAPS/" + sceneBCapsModule.GetCapsPath(agentId) + "0000/", | ||
180 | Is.EqualTo(client.CapsSeedUrl), | ||
181 | "Incorrect caps object path set up in sceneB"); | ||
182 | */ | ||
183 | // This assertion will currently fail since we don't remove the caps paths when no longer needed | ||
184 | //Assert.That(sceneACapsModule.GetCapsPath(agentId), Is.Null, "sceneA still had a caps object path"); | ||
185 | |||
186 | // TODO: Check that more of everything is as it should be | ||
187 | |||
188 | // TODO: test what happens if we try to teleport to a region that doesn't exist | ||
189 | } | 415 | } |
190 | } | 416 | } |
191 | } | 417 | } \ No newline at end of file |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs index 5c9a77d..d722a09 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/SceneTests.cs | |||
@@ -60,7 +60,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
60 | { | 60 | { |
61 | TestHelpers.InMethod(); | 61 | TestHelpers.InMethod(); |
62 | 62 | ||
63 | Scene scene = SceneHelpers.SetupScene(); | 63 | Scene scene = new SceneHelpers().SetupScene(); |
64 | scene.Update(1); | 64 | scene.Update(1); |
65 | 65 | ||
66 | Assert.That(scene.Frame, Is.EqualTo(1)); | 66 | Assert.That(scene.Frame, Is.EqualTo(1)); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs index 55c80f5..a51e4e3 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/TaskInventoryTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests | |||
58 | TestHelpers.InMethod(); | 58 | TestHelpers.InMethod(); |
59 | // log4net.Config.XmlConfigurator.Configure(); | 59 | // log4net.Config.XmlConfigurator.Configure(); |
60 | 60 | ||
61 | Scene scene = SceneHelpers.SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
63 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 63 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
64 | SceneObjectPart sop1 = sog1.RootPart; | 64 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -81,7 +81,7 @@ namespace OpenSim.Region.Framework.Tests | |||
81 | TestHelpers.InMethod(); | 81 | TestHelpers.InMethod(); |
82 | // log4net.Config.XmlConfigurator.Configure(); | 82 | // log4net.Config.XmlConfigurator.Configure(); |
83 | 83 | ||
84 | Scene scene = SceneHelpers.SetupScene(); | 84 | Scene scene = new SceneHelpers().SetupScene(); |
85 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 85 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
86 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 86 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
87 | SceneObjectPart sop1 = sog1.RootPart; | 87 | SceneObjectPart sop1 = sog1.RootPart; |
@@ -124,11 +124,13 @@ namespace OpenSim.Region.Framework.Tests | |||
124 | TestHelpers.InMethod(); | 124 | TestHelpers.InMethod(); |
125 | // log4net.Config.XmlConfigurator.Configure(); | 125 | // log4net.Config.XmlConfigurator.Configure(); |
126 | 126 | ||
127 | Scene scene = SceneHelpers.SetupScene(); | 127 | Scene scene = new SceneHelpers().SetupScene(); |
128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 128 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 129 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
130 | SceneObjectPart sop1 = sog1.RootPart; | 130 | SceneObjectPart sop1 = sog1.RootPart; |
131 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | 131 | TaskInventoryItem sopItem1 |
132 | = TaskInventoryHelpers.AddNotecard( | ||
133 | scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
132 | 134 | ||
133 | InventoryFolderBase folder | 135 | InventoryFolderBase folder |
134 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; | 136 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; |
@@ -153,11 +155,14 @@ namespace OpenSim.Region.Framework.Tests | |||
153 | TestHelpers.InMethod(); | 155 | TestHelpers.InMethod(); |
154 | // log4net.Config.XmlConfigurator.Configure(); | 156 | // log4net.Config.XmlConfigurator.Configure(); |
155 | 157 | ||
156 | Scene scene = SceneHelpers.SetupScene(); | 158 | Scene scene = new SceneHelpers().SetupScene(); |
157 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); | 159 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); |
158 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); | 160 | SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); |
161 | |||
159 | SceneObjectPart sop1 = sog1.RootPart; | 162 | SceneObjectPart sop1 = sog1.RootPart; |
160 | TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); | 163 | TaskInventoryItem sopItem1 |
164 | = TaskInventoryHelpers.AddNotecard( | ||
165 | scene, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900)); | ||
161 | 166 | ||
162 | // Perform test | 167 | // Perform test |
163 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); | 168 | scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs index 55fc1e7..44d2d45 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UserInventoryTests.cs | |||
@@ -58,7 +58,7 @@ namespace OpenSim.Region.Framework.Tests | |||
58 | TestHelpers.InMethod(); | 58 | TestHelpers.InMethod(); |
59 | // log4net.Config.XmlConfigurator.Configure(); | 59 | // log4net.Config.XmlConfigurator.Configure(); |
60 | 60 | ||
61 | Scene scene = SceneHelpers.SetupScene(); | 61 | Scene scene = new SceneHelpers().SetupScene(); |
62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 62 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
63 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); | 63 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); |
64 | InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); | 64 | InventoryItemBase item1 = UserInventoryHelpers.CreateInventoryItem(scene, "item1", user1.PrincipalID); |
@@ -85,7 +85,7 @@ namespace OpenSim.Region.Framework.Tests | |||
85 | TestHelpers.InMethod(); | 85 | TestHelpers.InMethod(); |
86 | // log4net.Config.XmlConfigurator.Configure(); | 86 | // log4net.Config.XmlConfigurator.Configure(); |
87 | 87 | ||
88 | Scene scene = SceneHelpers.SetupScene(); | 88 | Scene scene = new SceneHelpers().SetupScene(); |
89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); | 89 | UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1001)); |
90 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); | 90 | UserAccount user2 = UserAccountHelpers.CreateUserWithInventory(scene, TestHelpers.ParseTail(1002)); |
91 | InventoryFolderBase folder1 | 91 | InventoryFolderBase folder1 |
diff --git a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs index d9fe87c..198e487 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/UuidGathererTests.cs | |||
@@ -47,7 +47,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | public void Init() | 47 | public void Init() |
48 | { | 48 | { |
49 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. | 49 | // FIXME: We don't need a full scene here - it would be enough to set up the asset service. |
50 | Scene scene = SceneHelpers.SetupScene(); | 50 | Scene scene = new SceneHelpers().SetupScene(); |
51 | m_assetService = scene.AssetService; | 51 | m_assetService = scene.AssetService; |
52 | m_uuidGatherer = new UuidGatherer(m_assetService); | 52 | m_uuidGatherer = new UuidGatherer(m_assetService); |
53 | } | 53 | } |