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-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs2
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs37
2 files changed, 22 insertions, 17 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
index 56723bf..4d2eb3f 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneGraphTests.cs
@@ -67,7 +67,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
67 67
68 SceneObjectGroup dupeSo 68 SceneObjectGroup dupeSo
69 = scene.SceneGraph.DuplicateObject( 69 = scene.SceneGraph.DuplicateObject(
70 part1.LocalId, new Vector3(10, 0, 0), 0, ownerId, UUID.Zero, Quaternion.Identity); 70 part1.LocalId, new Vector3(10, 0, 0), ownerId, UUID.Zero, Quaternion.Identity, false);
71 Assert.That(dupeSo.Parts.Length, Is.EqualTo(2)); 71 Assert.That(dupeSo.Parts.Length, Is.EqualTo(2));
72 72
73 SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1); 73 SceneObjectPart dupePart1 = dupeSo.GetLinkNumPart(1);
diff --git a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
index e1e973c..abf8c48 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/SceneObjectCrossingTests.cs
@@ -157,29 +157,28 @@ namespace OpenSim.Region.Framework.Scenes.Tests
157 157
158 // Cross 158 // Cross
159 sceneA.SceneGraph.UpdatePrimGroupPosition( 159 sceneA.SceneGraph.UpdatePrimGroupPosition(
160 so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), userId); 160 so1.LocalId, new Vector3(so1StartPos.X, so1StartPos.Y - 20, so1StartPos.Z), sp1SceneA.ControllingClient);
161 161
162 // crossing is async 162 // crossing is async
163 Thread.Sleep(500); 163 Thread.Sleep(500);
164 164
165 SceneObjectGroup so1PostCross; 165 SceneObjectGroup so1PostCross;
166 166
167 { 167 ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId);
168 ScenePresence sp1SceneAPostCross = sceneA.GetScenePresence(userId); 168 Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false");
169 Assert.IsTrue(sp1SceneAPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly false");
170 169
171 ScenePresence sp1SceneBPostCross = sceneB.GetScenePresence(userId); 170 ScenePresence sp1SceneBPostCross = sceneB.GetScenePresence(userId);
172 TestClient sceneBTc = ((TestClient)sp1SceneBPostCross.ControllingClient); 171 TestClient sceneBTc = ((TestClient)sp1SceneBPostCross.ControllingClient);
173 sceneBTc.CompleteMovement(); 172 sceneBTc.CompleteMovement();
174 173
175 Assert.IsFalse(sp1SceneBPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true"); 174 Assert.IsFalse(sp1SceneBPostCross.IsChildAgent, "sp1SceneAPostCross.IsChildAgent unexpectedly true");
176 Assert.IsTrue(sp1SceneBPostCross.IsSatOnObject); 175 Assert.IsTrue(sp1SceneBPostCross.IsSatOnObject);
176
177 Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id), "uck");
178 so1PostCross = sceneB.GetSceneObjectGroup(so1Id);
179 Assert.NotNull(so1PostCross);
180 Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount());
177 181
178 Assert.IsNull(sceneA.GetSceneObjectGroup(so1Id), "uck");
179 so1PostCross = sceneB.GetSceneObjectGroup(so1Id);
180 Assert.NotNull(so1PostCross);
181 Assert.AreEqual(1, so1PostCross.GetSittingAvatarsCount());
182 }
183 182
184 Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition; 183 Vector3 so1PostCrossPos = so1PostCross.AbsolutePosition;
185 184
@@ -187,7 +186,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests
187 186
188 // Recross 187 // Recross
189 sceneB.SceneGraph.UpdatePrimGroupPosition( 188 sceneB.SceneGraph.UpdatePrimGroupPosition(
190 so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), userId); 189 so1PostCross.LocalId, new Vector3(so1PostCrossPos.X, so1PostCrossPos.Y + 20, so1PostCrossPos.Z), sp1SceneBPostCross.ControllingClient);
191 190
192 // crossing is async 191 // crossing is async
193 Thread.Sleep(500); 192 Thread.Sleep(500);
@@ -255,13 +254,19 @@ namespace OpenSim.Region.Framework.Scenes.Tests
255 lmmA.EventManagerOnNoLandDataFromStorage(); 254 lmmA.EventManagerOnNoLandDataFromStorage();
256 lmmB.EventManagerOnNoLandDataFromStorage(); 255 lmmB.EventManagerOnNoLandDataFromStorage();
257 256
257 AgentCircuitData acd = SceneHelpers.GenerateAgentData(userId);
258 TestClient tc = new TestClient(acd, sceneA);
259 List<TestClient> destinationTestClients = new List<TestClient>();
260 EntityTransferHelpers.SetupInformClientOfNeighbourTriggersNeighbourClientCreate(tc, destinationTestClients);
261 ScenePresence sp1SceneA = SceneHelpers.AddScenePresence(sceneA, tc, acd);
262
258 SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail); 263 SceneObjectGroup so1 = SceneHelpers.AddSceneObject(sceneA, 1, userId, "", sceneObjectIdTail);
259 UUID so1Id = so1.UUID; 264 UUID so1Id = so1.UUID;
260 so1.AbsolutePosition = new Vector3(128, 10, 20); 265 so1.AbsolutePosition = new Vector3(128, 10, 20);
261 266
262 // Cross with a negative value. We must make this call rather than setting AbsolutePosition directly 267 // Cross with a negative value. We must make this call rather than setting AbsolutePosition directly
263 // because only this will execute permission checks in the source region. 268 // because only this will execute permission checks in the source region.
264 sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), userId); 269 sceneA.SceneGraph.UpdatePrimGroupPosition(so1.LocalId, new Vector3(128, -10, 20), sp1SceneA.ControllingClient);
265 270
266 // crossing is async 271 // crossing is async
267 Thread.Sleep(500); 272 Thread.Sleep(500);