diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs index bebc10c..eb7bfbd 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceTeleportTests.cs | |||
@@ -33,6 +33,7 @@ using OpenMetaverse; | |||
33 | using OpenSim.Framework; | 33 | using OpenSim.Framework; |
34 | using OpenSim.Framework.Communications; | 34 | using OpenSim.Framework.Communications; |
35 | using OpenSim.Framework.Servers; | 35 | using OpenSim.Framework.Servers; |
36 | using OpenSim.Region.CoreModules.Framework.EntityTransfer; | ||
36 | using OpenSim.Region.Framework.Interfaces; | 37 | using OpenSim.Region.Framework.Interfaces; |
37 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; | 38 | using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation; |
38 | using OpenSim.Tests.Common; | 39 | using OpenSim.Tests.Common; |
@@ -47,6 +48,41 @@ namespace OpenSim.Region.Framework.Scenes.Tests | |||
47 | [TestFixture] | 48 | [TestFixture] |
48 | public class ScenePresenceTeleportTests | 49 | public class ScenePresenceTeleportTests |
49 | { | 50 | { |
51 | [Test] | ||
52 | public void TestSameRegionTeleport() | ||
53 | { | ||
54 | TestHelpers.InMethod(); | ||
55 | // log4net.Config.XmlConfigurator.Configure(); | ||
56 | |||
57 | EntityTransferModule etm = new EntityTransferModule(); | ||
58 | |||
59 | IConfigSource config = new IniConfigSource(); | ||
60 | config.AddConfig("Modules"); | ||
61 | // Not strictly necessary since FriendsModule assumes it is the default (!) | ||
62 | config.Configs["Modules"].Set("EntityTransferModule", etm.Name); | ||
63 | |||
64 | TestScene scene = SceneHelpers.SetupScene("sceneA", TestHelpers.ParseTail(0x100), 1000, 1000); | ||
65 | SceneHelpers.SetupSceneModules(scene, config, etm); | ||
66 | |||
67 | Vector3 teleportPosition = new Vector3(10, 11, 12); | ||
68 | Vector3 teleportLookAt = new Vector3(20, 21, 22); | ||
69 | |||
70 | ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); | ||
71 | sp.AbsolutePosition = new Vector3(30, 31, 32); | ||
72 | scene.RequestTeleportLocation( | ||
73 | sp.ControllingClient, | ||
74 | scene.RegionInfo.RegionHandle, | ||
75 | teleportPosition, | ||
76 | teleportLookAt, | ||
77 | (uint)TeleportFlags.ViaLocation); | ||
78 | |||
79 | Assert.That(sp.AbsolutePosition, Is.EqualTo(teleportPosition)); | ||
80 | |||
81 | // Lookat is sent to the client only - sp.Lookat does not yield the same thing (calculation from camera | ||
82 | // position instead). | ||
83 | // Assert.That(sp.Lookat, Is.EqualTo(teleportLookAt)); | ||
84 | } | ||
85 | |||
50 | /// <summary> | 86 | /// <summary> |
51 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. | 87 | /// Test a teleport between two regions that are not neighbours and do not share any neighbours in common. |
52 | /// </summary> | 88 | /// </summary> |