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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs279
1 files changed, 144 insertions, 135 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
index 02c45ef..44c1396 100644
--- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
+++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceAgentTests.cs
@@ -53,48 +53,60 @@ namespace OpenSim.Region.Framework.Scenes.Tests
53 /// Scene presence tests 53 /// Scene presence tests
54 /// </summary> 54 /// </summary>
55 [TestFixture] 55 [TestFixture]
56 public class ScenePresenceAgentTests 56 public class ScenePresenceAgentTests : OpenSimTestCase
57 { 57 {
58 public Scene scene, scene2, scene3; 58// public Scene scene, scene2, scene3;
59 public UUID agent1, agent2, agent3; 59// public UUID agent1, agent2, agent3;
60 public static Random random; 60// public static Random random;
61 public ulong region1,region2,region3; 61// public ulong region1, region2, region3;
62 public AgentCircuitData acd1; 62// public AgentCircuitData acd1;
63 public SceneObjectGroup sog1, sog2, sog3; 63// public TestClient testclient;
64 public TestClient testclient; 64
65 65// [TestFixtureSetUp]
66 [TestFixtureSetUp] 66// public void Init()
67 public void Init() 67// {
68//// TestHelpers.InMethod();
69////
70//// SceneHelpers sh = new SceneHelpers();
71////
72//// scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
73//// scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
74//// scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
75////
76//// ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
77//// interregionComms.Initialise(new IniConfigSource());
78//// interregionComms.PostInitialise();
79//// SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
80//// SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
81//// SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
82//
83//// agent1 = UUID.Random();
84//// agent2 = UUID.Random();
85//// agent3 = UUID.Random();
86//
87//// region1 = scene.RegionInfo.RegionHandle;
88//// region2 = scene2.RegionInfo.RegionHandle;
89//// region3 = scene3.RegionInfo.RegionHandle;
90// }
91
92 [Test]
93 public void TestCreateRootScenePresence()
68 { 94 {
69 TestHelpers.InMethod(); 95 TestHelpers.InMethod();
96// TestHelpers.EnableLogging();
97
98 UUID spUuid = TestHelpers.ParseTail(0x1);
99
100 TestScene scene = new SceneHelpers().SetupScene();
101 SceneHelpers.AddScenePresence(scene, spUuid);
102
103 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(spUuid), Is.Not.Null);
104 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
70 105
71 SceneHelpers sh = new SceneHelpers(); 106 ScenePresence sp = scene.GetScenePresence(spUuid);
72 107 Assert.That(sp, Is.Not.Null);
73 scene = sh.SetupScene("Neighbour x", UUID.Random(), 1000, 1000); 108 Assert.That(sp.IsChildAgent, Is.False);
74 scene2 = sh.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000); 109 Assert.That(sp.UUID, Is.EqualTo(spUuid));
75 scene3 = sh.SetupScene("Neighbour x-1", UUID.Random(), 999, 1000);
76
77 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
78 interregionComms.Initialise(new IniConfigSource());
79 interregionComms.PostInitialise();
80 SceneHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
81 SceneHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
82 SceneHelpers.SetupSceneModules(scene3, new IniConfigSource(), interregionComms);
83
84 agent1 = UUID.Random();
85 agent2 = UUID.Random();
86 agent3 = UUID.Random();
87 random = new Random();
88 sog1 = SceneHelpers.CreateSceneObject(1, agent1);
89 scene.AddSceneObject(sog1);
90 sog2 = SceneHelpers.CreateSceneObject(1, agent1);
91 scene.AddSceneObject(sog2);
92 sog3 = SceneHelpers.CreateSceneObject(1, agent1);
93 scene.AddSceneObject(sog3);
94
95 region1 = scene.RegionInfo.RegionHandle;
96 region2 = scene2.RegionInfo.RegionHandle;
97 region3 = scene3.RegionInfo.RegionHandle;
98 } 110 }
99 111
100 [Test] 112 [Test]
@@ -106,9 +118,6 @@ namespace OpenSim.Region.Framework.Scenes.Tests
106 TestScene scene = new SceneHelpers().SetupScene(); 118 TestScene scene = new SceneHelpers().SetupScene();
107 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1)); 119 ScenePresence sp = SceneHelpers.AddScenePresence(scene, TestHelpers.ParseTail(0x1));
108 120
109 Assert.That(scene.AuthenticateHandler.GetAgentCircuitData(sp.UUID), Is.Not.Null);
110 Assert.That(scene.AuthenticateHandler.GetAgentCircuits().Count, Is.EqualTo(1));
111
112 scene.IncomingCloseAgent(sp.UUID); 121 scene.IncomingCloseAgent(sp.UUID);
113 122
114 Assert.That(scene.GetScenePresence(sp.UUID), Is.Null); 123 Assert.That(scene.GetScenePresence(sp.UUID), Is.Null);
@@ -266,99 +275,99 @@ namespace OpenSim.Region.Framework.Scenes.Tests
266 // but things are synchronous among them. So there should be 275 // but things are synchronous among them. So there should be
267 // 3 threads in here. 276 // 3 threads in here.
268 //[Test] 277 //[Test]
269 public void T021_TestCrossToNewRegion() 278// public void T021_TestCrossToNewRegion()
270 { 279// {
271 TestHelpers.InMethod(); 280// TestHelpers.InMethod();
272 281//
273 scene.RegisterRegionWithGrid(); 282// scene.RegisterRegionWithGrid();
274 scene2.RegisterRegionWithGrid(); 283// scene2.RegisterRegionWithGrid();
275 284//
276 // Adding child agent to region 1001 285// // Adding child agent to region 1001
277 string reason; 286// string reason;
278 scene2.NewUserConnection(acd1,0, out reason); 287// scene2.NewUserConnection(acd1,0, out reason);
279 scene2.AddNewClient(testclient, PresenceType.User); 288// scene2.AddNewClient(testclient, PresenceType.User);
280 289//
281 ScenePresence presence = scene.GetScenePresence(agent1); 290// ScenePresence presence = scene.GetScenePresence(agent1);
282 presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true); 291// presence.MakeRootAgent(new Vector3(0,unchecked(Constants.RegionSize-1),0), true);
283 292//
284 ScenePresence presence2 = scene2.GetScenePresence(agent1); 293// ScenePresence presence2 = scene2.GetScenePresence(agent1);
285 294//
286 // Adding neighbour region caps info to presence2 295// // Adding neighbour region caps info to presence2
287 296//
288 string cap = presence.ControllingClient.RequestClientInfo().CapsPath; 297// string cap = presence.ControllingClient.RequestClientInfo().CapsPath;
289 presence2.AddNeighbourRegion(region1, cap); 298// presence2.AddNeighbourRegion(region1, cap);
290 299//
291 Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region."); 300// Assert.That(presence.IsChildAgent, Is.False, "Did not start root in origin region.");
292 Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region."); 301// Assert.That(presence2.IsChildAgent, Is.True, "Is not a child on destination region.");
293 302//
294 // Cross to x+1 303// // Cross to x+1
295 presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100); 304// presence.AbsolutePosition = new Vector3(Constants.RegionSize+1,3,100);
296 presence.Update(); 305// presence.Update();
297 306//
298 EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing"); 307// EventWaitHandle wh = new EventWaitHandle (false, EventResetMode.AutoReset, "Crossing");
299 308//
300 // Mimicking communication between client and server, by waiting OK from client 309// // Mimicking communication between client and server, by waiting OK from client
301 // sent by TestClient.CrossRegion call. Originally, this is network comm. 310// // sent by TestClient.CrossRegion call. Originally, this is network comm.
302 if (!wh.WaitOne(5000,false)) 311// if (!wh.WaitOne(5000,false))
303 { 312// {
304 presence.Update(); 313// presence.Update();
305 if (!wh.WaitOne(8000,false)) 314// if (!wh.WaitOne(8000,false))
306 throw new ArgumentException("1 - Timeout waiting for signal/variable."); 315// throw new ArgumentException("1 - Timeout waiting for signal/variable.");
307 } 316// }
308 317//
309 // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which 318// // This is a TestClient specific method that fires OnCompleteMovementToRegion event, which
310 // would normally be fired after receiving the reply packet from comm. done on the last line. 319// // would normally be fired after receiving the reply packet from comm. done on the last line.
311 testclient.CompleteMovement(); 320// testclient.CompleteMovement();
312 321//
313 // Crossings are asynchronous 322// // Crossings are asynchronous
314 int timer = 10; 323// int timer = 10;
315 324//
316 // Make sure cross hasn't already finished 325// // Make sure cross hasn't already finished
317 if (!presence.IsInTransit && !presence.IsChildAgent) 326// if (!presence.IsInTransit && !presence.IsChildAgent)
318 { 327// {
319 // If not and not in transit yet, give it some more time 328// // If not and not in transit yet, give it some more time
320 Thread.Sleep(5000); 329// Thread.Sleep(5000);
321 } 330// }
322 331//
323 // Enough time, should at least be in transit by now. 332// // Enough time, should at least be in transit by now.
324 while (presence.IsInTransit && timer > 0) 333// while (presence.IsInTransit && timer > 0)
325 { 334// {
326 Thread.Sleep(1000); 335// Thread.Sleep(1000);
327 timer-=1; 336// timer-=1;
328 } 337// }
329 338//
330 Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1."); 339// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 2->1.");
331 Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected."); 340// Assert.That(presence.IsChildAgent, Is.True, "Did not complete region cross as expected.");
332 Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent."); 341// Assert.That(presence2.IsChildAgent, Is.False, "Did not receive root status after receiving agent.");
333 342//
334 // Cross Back 343// // Cross Back
335 presence2.AbsolutePosition = new Vector3(-10, 3, 100); 344// presence2.AbsolutePosition = new Vector3(-10, 3, 100);
336 presence2.Update(); 345// presence2.Update();
337 346//
338 if (!wh.WaitOne(5000,false)) 347// if (!wh.WaitOne(5000,false))
339 { 348// {
340 presence2.Update(); 349// presence2.Update();
341 if (!wh.WaitOne(8000,false)) 350// if (!wh.WaitOne(8000,false))
342 throw new ArgumentException("2 - Timeout waiting for signal/variable."); 351// throw new ArgumentException("2 - Timeout waiting for signal/variable.");
343 } 352// }
344 testclient.CompleteMovement(); 353// testclient.CompleteMovement();
345 354//
346 if (!presence2.IsInTransit && !presence2.IsChildAgent) 355// if (!presence2.IsInTransit && !presence2.IsChildAgent)
347 { 356// {
348 // If not and not in transit yet, give it some more time 357// // If not and not in transit yet, give it some more time
349 Thread.Sleep(5000); 358// Thread.Sleep(5000);
350 } 359// }
351 360//
352 // Enough time, should at least be in transit by now. 361// // Enough time, should at least be in transit by now.
353 while (presence2.IsInTransit && timer > 0) 362// while (presence2.IsInTransit && timer > 0)
354 { 363// {
355 Thread.Sleep(1000); 364// Thread.Sleep(1000);
356 timer-=1; 365// timer-=1;
357 } 366// }
358 367//
359 Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2."); 368// Assert.That(timer,Is.GreaterThan(0),"Timed out waiting to cross 1->2.");
360 Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected."); 369// Assert.That(presence2.IsChildAgent, Is.True, "Did not return from region as expected.");
361 Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again."); 370// Assert.That(presence.IsChildAgent, Is.False, "Presence was not made root in old region again.");
362 } 371// }
363 } 372 }
364} \ No newline at end of file 373} \ No newline at end of file