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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using Nini.Config;
32using NUnit.Framework;
33using NUnit.Framework.SyntaxHelpers;
34using OpenMetaverse;
35using OpenSim.Framework;
36using OpenSim.Framework.Communications;
37using OpenSim.Region.CoreModules.World.Permissions;
38using OpenSim.Region.Framework.Scenes;
39using OpenSim.Tests.Common;
40using OpenSim.Tests.Common.Mock;
41using OpenSim.Tests.Common.Setup;
42
43namespace OpenSim.Region.Framework.Scenes.Tests
44{
45 /// <summary>
46 /// Tests derez of scene objects by users.
47 /// </summary>
48 /// <remarks>
49 /// This is at a level above the SceneObjectBasicTests, which act on the scene directly.
50 /// TODO: These tests are very incomplete - they only test for a few conditions.
51 /// </remarks>
52 [TestFixture]
53 public class SceneObjectDeRezTests
54 {
55 /// <summary>
56 /// Test deleting an object from a scene.
57 /// </summary>
58 [Test]
59 public void TestDeRezSceneObject()
60 {
61 TestHelper.InMethod();
62// log4net.Config.XmlConfigurator.Configure();
63
64 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
65
66 TestScene scene = SceneSetupHelpers.SetupScene();
67 IConfigSource configSource = new IniConfigSource();
68 IConfig config = configSource.AddConfig("Startup");
69 config.Set("serverside_object_permissions", true);
70 SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
71 TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
72
73 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
74 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
75 sogd.Enabled = false;
76
77 SceneObjectPart part
78 = new SceneObjectPart(userId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
79 part.Name = "obj1";
80 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
81 List<uint> localIds = new List<uint>();
82 localIds.Add(part.LocalId);
83
84 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
85 sogd.InventoryDeQueueAndDelete();
86
87 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
88 Assert.That(retrievedPart, Is.Null);
89 }
90
91 /// <summary>
92 /// Test deleting an object from a scene where the deleter is not the owner
93 /// </summary>
94 ///
95 /// This test assumes that the deleter is not a god.
96 [Test]
97 public void TestDeRezSceneObjectNotOwner()
98 {
99 TestHelper.InMethod();
100// log4net.Config.XmlConfigurator.Configure();
101
102 UUID userId = UUID.Parse("10000000-0000-0000-0000-000000000001");
103 UUID objectOwnerId = UUID.Parse("20000000-0000-0000-0000-000000000001");
104
105 TestScene scene = SceneSetupHelpers.SetupScene();
106 IConfigSource configSource = new IniConfigSource();
107 IConfig config = configSource.AddConfig("Startup");
108 config.Set("serverside_object_permissions", true);
109 SceneSetupHelpers.SetupSceneModules(scene, configSource, new object[] { new PermissionsModule() });
110 TestClient client = SceneSetupHelpers.AddRootAgent(scene, userId);
111
112 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
113 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
114 sogd.Enabled = false;
115
116 SceneObjectPart part
117 = new SceneObjectPart(objectOwnerId, PrimitiveBaseShape.Default, Vector3.Zero, Quaternion.Identity, Vector3.Zero);
118 part.Name = "obj1";
119 scene.AddNewSceneObject(new SceneObjectGroup(part), false);
120 List<uint> localIds = new List<uint>();
121 localIds.Add(part.LocalId);
122
123 scene.DeRezObjects(client, localIds, UUID.Zero, DeRezAction.Delete, UUID.Zero);
124 sogd.InventoryDeQueueAndDelete();
125
126 // Object should still be in the scene.
127 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
128 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
129 }
130 }
131} \ No newline at end of file