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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using NUnit.Framework;
30using NUnit.Framework.SyntaxHelpers;
31using OpenMetaverse;
32using OpenSim.Framework;
33using OpenSim.Framework.Communications;
34using OpenSim.Framework.Communications.Cache;
35using OpenSim.Region.Communications.Local;
36using OpenSim.Region.Environment.Scenes;
37using OpenSim.Tests.Common.Mock;
38using OpenSim.Tests.Common.Setup;
39
40namespace OpenSim.Region.Environment.Scenes.Tests
41{
42 /// <summary>
43 /// Basic scene object tests (create, read and delete but not update).
44 /// </summary>
45 [TestFixture]
46 public class SceneObjectTests
47 {
48 /// <summary>
49 /// Test adding an object to a scene.
50 /// </summary>
51 [Test]
52 public void TestAddSceneObject()
53 {
54 Scene scene = SceneSetupHelpers.SetupScene();
55 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
56 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
57
58 //System.Console.WriteLine("retrievedPart : {0}", retrievedPart);
59 // If the parts have the same UUID then we will consider them as one and the same
60 Assert.That(retrievedPart.UUID, Is.EqualTo(part.UUID));
61 }
62
63 /// <summary>
64 /// Test deleting an object from a scene.
65 /// </summary>
66 [Test]
67 public void TestDeleteSceneObject()
68 {
69 TestScene scene = SceneSetupHelpers.SetupScene();
70 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
71 scene.DeleteSceneObject(part.ParentGroup, false);
72
73 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
74 Assert.That(retrievedPart, Is.Null);
75 }
76
77 /// <summary>
78 /// Test deleting an object asynchronously
79 /// </summary>
80 [Test]
81 public void TestDeleteSceneObjectAsync()
82 {
83 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
84
85 TestScene scene = SceneSetupHelpers.SetupScene();
86
87 // Turn off the timer on the async sog deleter - we'll crank it by hand for this test.
88 AsyncSceneObjectGroupDeleter sogd = scene.SceneObjectGroupDeleter;
89 sogd.Enabled = false;
90
91 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene);
92
93 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
94 scene.DeRezObject(client, part.LocalId, UUID.Zero, DeRezAction.Delete, UUID.Zero);
95
96 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
97 Assert.That(retrievedPart, Is.Not.Null);
98
99 sogd.InventoryDeQueueAndDelete();
100 SceneObjectPart retrievedPart2 = scene.GetSceneObjectPart(part.LocalId);
101 Assert.That(retrievedPart2, Is.Null);
102 }
103
104 /// <summary>
105 /// Test deleting an object asynchronously to user inventory.
106 /// </summary>
107 [Test]
108 public void TestDeleteSceneObjectAsyncToUserInventory()
109 {
110 //log4net.Config.XmlConfigurator.Configure();
111
112 UUID agentId = UUID.Parse("00000000-0000-0000-0000-000000000001");
113 string myObjectName = "Fred";
114
115 TestScene scene = SceneSetupHelpers.SetupScene();
116 SceneObjectPart part = SceneSetupHelpers.AddSceneObject(scene, myObjectName);
117
118 Assert.That(
119 scene.CommsManager.UserAdminService.AddUser(
120 "Bob", "Hoskins", "test", "test@test.com", 1000, 1000, agentId),
121 Is.EqualTo(agentId));
122
123 IClientAPI client = SceneSetupHelpers.AddRootAgent(scene, agentId);
124
125 CachedUserInfo userInfo = scene.CommsManager.UserProfileCacheService.GetUserDetails(agentId);
126 Assert.That(userInfo, Is.Not.Null);
127 Assert.That(userInfo.RootFolder, Is.Not.Null);
128
129 SceneSetupHelpers.DeleteSceneObjectAsync(scene, part, DeRezAction.Take, userInfo.RootFolder.ID, client);
130
131 // Check that we now have the taken part in our inventory
132 Assert.That(myObjectName, Is.EqualTo(userInfo.RootFolder.FindItemByPath(myObjectName).Name));
133
134 // Check that the taken part has actually disappeared
135 SceneObjectPart retrievedPart = scene.GetSceneObjectPart(part.LocalId);
136 Assert.That(retrievedPart, Is.Null);
137 }
138 }
139} \ No newline at end of file