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1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.Reflection;
31using System.Text;
32using System.Threading;
33using System.Timers;
34using Timer=System.Timers.Timer;
35using Nini.Config;
36using NUnit.Framework;
37using NUnit.Framework.SyntaxHelpers;
38using OpenMetaverse;
39using OpenSim.Framework;
40using OpenSim.Framework.Communications;
41using OpenSim.Region.Framework.Scenes;
42using OpenSim.Region.Framework.Interfaces;
43using OpenSim.Region.CoreModules.World.Serialiser;
44using OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47using OpenSim.Tests.Common.Setup;
48
49namespace OpenSim.Region.Framework.Scenes.Tests
50{
51 /// <summary>
52 /// Scene presence tests
53 /// </summary>
54 [TestFixture]
55 public class AttachmentTests
56 {
57 public Scene scene, scene2;
58 public UUID agent1;
59 public static Random random;
60 public ulong region1, region2;
61 public AgentCircuitData acd1;
62 public SceneObjectGroup sog1, sog2, sog3;
63
64 [TestFixtureSetUp]
65 public void Init()
66 {
67 TestHelper.InMethod();
68
69 scene = SceneSetupHelpers.SetupScene("Neighbour x", UUID.Random(), 1000, 1000);
70 scene2 = SceneSetupHelpers.SetupScene("Neighbour x+1", UUID.Random(), 1001, 1000);
71
72 ISharedRegionModule interregionComms = new LocalSimulationConnectorModule();
73 interregionComms.Initialise(new IniConfigSource());
74 interregionComms.PostInitialise();
75 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), interregionComms);
76 SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), interregionComms);
77
78 agent1 = UUID.Random();
79 random = new Random();
80 sog1 = NewSOG(UUID.Random(), scene, agent1);
81 sog2 = NewSOG(UUID.Random(), scene, agent1);
82 sog3 = NewSOG(UUID.Random(), scene, agent1);
83
84 //ulong neighbourHandle = Utils.UIntsToLong((uint)(neighbourx * Constants.RegionSize), (uint)(neighboury * Constants.RegionSize));
85 region1 = scene.RegionInfo.RegionHandle;
86 region2 = scene2.RegionInfo.RegionHandle;
87
88 SceneSetupHelpers.AddRootAgent(scene, agent1);
89 }
90
91 [TearDown]
92 public void TearDown()
93 {
94 if (MainServer.Instance != null) MainServer.Instance.Stop();
95 }
96
97 [Test]
98 public void T030_TestAddAttachments()
99 {
100 TestHelper.InMethod();
101
102 ScenePresence presence = scene.GetScenePresence(agent1);
103
104 presence.AddAttachment(sog1);
105 presence.AddAttachment(sog2);
106 presence.AddAttachment(sog3);
107
108 Assert.That(presence.HasAttachments(), Is.True);
109 Assert.That(presence.ValidateAttachments(), Is.True);
110 }
111
112 [Test]
113 public void T031_RemoveAttachments()
114 {
115 TestHelper.InMethod();
116
117 ScenePresence presence = scene.GetScenePresence(agent1);
118 presence.RemoveAttachment(sog1);
119 presence.RemoveAttachment(sog2);
120 presence.RemoveAttachment(sog3);
121 Assert.That(presence.HasAttachments(), Is.False);
122 }
123
124 // I'm commenting this test because scene setup NEEDS InventoryService to
125 // be non-null
126 //[Test]
127 public void T032_CrossAttachments()
128 {
129 TestHelper.InMethod();
130
131 ScenePresence presence = scene.GetScenePresence(agent1);
132 ScenePresence presence2 = scene2.GetScenePresence(agent1);
133 presence2.AddAttachment(sog1);
134 presence2.AddAttachment(sog2);
135
136 ISharedRegionModule serialiser = new SerialiserModule();
137 SceneSetupHelpers.SetupSceneModules(scene, new IniConfigSource(), serialiser);
138 SceneSetupHelpers.SetupSceneModules(scene2, new IniConfigSource(), serialiser);
139
140 Assert.That(presence.HasAttachments(), Is.False, "Presence has attachments before cross");
141
142 //Assert.That(presence2.CrossAttachmentsIntoNewRegion(region1, true), Is.True, "Cross was not successful");
143 Assert.That(presence2.HasAttachments(), Is.False, "Presence2 objects were not deleted");
144 Assert.That(presence.HasAttachments(), Is.True, "Presence has not received new objects");
145 }
146
147 private SceneObjectGroup NewSOG(UUID uuid, Scene scene, UUID agent)
148 {
149 SceneObjectPart sop = new SceneObjectPart();
150 sop.Name = RandomName();
151 sop.Description = RandomName();
152 sop.Text = RandomName();
153 sop.SitName = RandomName();
154 sop.TouchName = RandomName();
155 sop.UUID = uuid;
156 sop.Shape = PrimitiveBaseShape.Default;
157 sop.Shape.State = 1;
158 sop.OwnerID = agent;
159
160 SceneObjectGroup sog = new SceneObjectGroup(sop);
161 sog.SetScene(scene);
162
163 return sog;
164 }
165
166 private static string RandomName()
167 {
168 StringBuilder name = new StringBuilder();
169 int size = random.Next(5,12);
170 char ch;
171 for (int i = 0; i < size; i++)
172 {
173 ch = Convert.ToChar(Convert.ToInt32(Math.Floor(26 * random.NextDouble() + 65))) ;
174 name.Append(ch);
175 }
176
177 return name.ToString();
178 }
179 }
180} \ No newline at end of file