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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/TerrainChannel.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/TerrainChannel.cs | 242 |
1 files changed, 242 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/TerrainChannel.cs b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs new file mode 100644 index 0000000..55c5181 --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/TerrainChannel.cs | |||
@@ -0,0 +1,242 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using OpenSim.Framework; | ||
29 | using OpenSim.Region.Framework.Interfaces; | ||
30 | using System; | ||
31 | using System.Text; | ||
32 | using System.Xml; | ||
33 | using System.IO; | ||
34 | using System.Xml.Serialization; | ||
35 | |||
36 | namespace OpenSim.Region.Framework.Scenes | ||
37 | { | ||
38 | /// <summary> | ||
39 | /// A new version of the old Channel class, simplified | ||
40 | /// </summary> | ||
41 | public class TerrainChannel : ITerrainChannel | ||
42 | { | ||
43 | private readonly bool[,] taint; | ||
44 | private double[,] map; | ||
45 | |||
46 | public TerrainChannel() | ||
47 | { | ||
48 | map = new double[Constants.RegionSize, Constants.RegionSize]; | ||
49 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | ||
50 | |||
51 | int x; | ||
52 | for (x = 0; x < Constants.RegionSize; x++) | ||
53 | { | ||
54 | int y; | ||
55 | for (y = 0; y < Constants.RegionSize; y++) | ||
56 | { | ||
57 | map[x, y] = TerrainUtil.PerlinNoise2D(x, y, 2, 0.125) * 10; | ||
58 | double spherFacA = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 50) * 0.01; | ||
59 | double spherFacB = TerrainUtil.SphericalFactor(x, y, Constants.RegionSize / 2.0, Constants.RegionSize / 2.0, 100) * 0.001; | ||
60 | if (map[x, y] < spherFacA) | ||
61 | map[x, y] = spherFacA; | ||
62 | if (map[x, y] < spherFacB) | ||
63 | map[x, y] = spherFacB; | ||
64 | } | ||
65 | } | ||
66 | } | ||
67 | |||
68 | public TerrainChannel(double[,] import) | ||
69 | { | ||
70 | map = import; | ||
71 | taint = new bool[import.GetLength(0),import.GetLength(1)]; | ||
72 | } | ||
73 | |||
74 | public TerrainChannel(bool createMap) | ||
75 | { | ||
76 | if (createMap) | ||
77 | { | ||
78 | map = new double[Constants.RegionSize,Constants.RegionSize]; | ||
79 | taint = new bool[Constants.RegionSize / 16,Constants.RegionSize / 16]; | ||
80 | } | ||
81 | } | ||
82 | |||
83 | public TerrainChannel(int w, int h) | ||
84 | { | ||
85 | map = new double[w,h]; | ||
86 | taint = new bool[w / 16,h / 16]; | ||
87 | } | ||
88 | |||
89 | #region ITerrainChannel Members | ||
90 | |||
91 | public int Width | ||
92 | { | ||
93 | get { return map.GetLength(0); } | ||
94 | } | ||
95 | |||
96 | public int Height | ||
97 | { | ||
98 | get { return map.GetLength(1); } | ||
99 | } | ||
100 | |||
101 | public ITerrainChannel MakeCopy() | ||
102 | { | ||
103 | TerrainChannel copy = new TerrainChannel(false); | ||
104 | copy.map = (double[,]) map.Clone(); | ||
105 | |||
106 | return copy; | ||
107 | } | ||
108 | |||
109 | public float[] GetFloatsSerialised() | ||
110 | { | ||
111 | // Move the member variables into local variables, calling | ||
112 | // member variables 256*256 times gets expensive | ||
113 | int w = Width; | ||
114 | int h = Height; | ||
115 | float[] heights = new float[w * h]; | ||
116 | |||
117 | int i, j; // map coordinates | ||
118 | int idx = 0; // index into serialized array | ||
119 | for (i = 0; i < h; i++) | ||
120 | { | ||
121 | for (j = 0; j < w; j++) | ||
122 | { | ||
123 | heights[idx++] = (float)map[j, i]; | ||
124 | } | ||
125 | } | ||
126 | |||
127 | return heights; | ||
128 | } | ||
129 | |||
130 | public double[,] GetDoubles() | ||
131 | { | ||
132 | return map; | ||
133 | } | ||
134 | |||
135 | public double this[int x, int y] | ||
136 | { | ||
137 | get { return map[x, y]; } | ||
138 | set | ||
139 | { | ||
140 | // Will "fix" terrain hole problems. Although not fantastically. | ||
141 | if (Double.IsNaN(value) || Double.IsInfinity(value)) | ||
142 | return; | ||
143 | |||
144 | if (map[x, y] != value) | ||
145 | { | ||
146 | taint[x / 16, y / 16] = true; | ||
147 | map[x, y] = value; | ||
148 | } | ||
149 | } | ||
150 | } | ||
151 | |||
152 | public bool Tainted(int x, int y) | ||
153 | { | ||
154 | if (taint[x / 16, y / 16]) | ||
155 | { | ||
156 | taint[x / 16, y / 16] = false; | ||
157 | return true; | ||
158 | } | ||
159 | return false; | ||
160 | } | ||
161 | |||
162 | #endregion | ||
163 | |||
164 | public TerrainChannel Copy() | ||
165 | { | ||
166 | TerrainChannel copy = new TerrainChannel(false); | ||
167 | copy.map = (double[,]) map.Clone(); | ||
168 | |||
169 | return copy; | ||
170 | } | ||
171 | |||
172 | public string SaveToXmlString() | ||
173 | { | ||
174 | XmlWriterSettings settings = new XmlWriterSettings(); | ||
175 | settings.Encoding = Encoding.UTF8; | ||
176 | using (StringWriter sw = new StringWriter()) | ||
177 | { | ||
178 | using (XmlWriter writer = XmlWriter.Create(sw, settings)) | ||
179 | { | ||
180 | WriteXml(writer); | ||
181 | } | ||
182 | string output = sw.ToString(); | ||
183 | return output; | ||
184 | } | ||
185 | } | ||
186 | |||
187 | private void WriteXml(XmlWriter writer) | ||
188 | { | ||
189 | writer.WriteStartElement(String.Empty, "TerrainMap", String.Empty); | ||
190 | ToXml(writer); | ||
191 | writer.WriteEndElement(); | ||
192 | } | ||
193 | |||
194 | public void LoadFromXmlString(string data) | ||
195 | { | ||
196 | StringReader sr = new StringReader(data); | ||
197 | XmlTextReader reader = new XmlTextReader(sr); | ||
198 | reader.Read(); | ||
199 | |||
200 | ReadXml(reader); | ||
201 | reader.Close(); | ||
202 | sr.Close(); | ||
203 | } | ||
204 | |||
205 | private void ReadXml(XmlReader reader) | ||
206 | { | ||
207 | reader.ReadStartElement("TerrainMap"); | ||
208 | FromXml(reader); | ||
209 | } | ||
210 | |||
211 | private void ToXml(XmlWriter xmlWriter) | ||
212 | { | ||
213 | float[] mapData = GetFloatsSerialised(); | ||
214 | byte[] buffer = new byte[mapData.Length * 4]; | ||
215 | for (int i = 0; i < mapData.Length; i++) | ||
216 | { | ||
217 | byte[] value = BitConverter.GetBytes(mapData[i]); | ||
218 | Array.Copy(value, 0, buffer, (i * 4), 4); | ||
219 | } | ||
220 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | ||
221 | serializer.Serialize(xmlWriter, buffer); | ||
222 | } | ||
223 | |||
224 | private void FromXml(XmlReader xmlReader) | ||
225 | { | ||
226 | XmlSerializer serializer = new XmlSerializer(typeof(byte[])); | ||
227 | byte[] dataArray = (byte[])serializer.Deserialize(xmlReader); | ||
228 | int index = 0; | ||
229 | |||
230 | for (int y = 0; y < Height; y++) | ||
231 | { | ||
232 | for (int x = 0; x < Width; x++) | ||
233 | { | ||
234 | float value; | ||
235 | value = BitConverter.ToSingle(dataArray, index); | ||
236 | index += 4; | ||
237 | this[x, y] = (double)value; | ||
238 | } | ||
239 | } | ||
240 | } | ||
241 | } | ||
242 | } | ||