diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectPart.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index c915e9f..ea6bc9c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | |||
@@ -142,7 +142,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
142 | public UUID FromItemID = UUID.Zero; | 142 | public UUID FromItemID = UUID.Zero; |
143 | 143 | ||
144 | /// <value> | 144 | /// <value> |
145 | /// The UUID of the user inventory item from which this object was rezzed if this is a root part. | 145 | /// The UUID of the user inventory item from which this object was rezzed if this is a root part. |
146 | /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item. | 146 | /// If UUID.Zero then either this is not a root part or there is no connection with a user inventory item. |
147 | /// </value> | 147 | /// </value> |
148 | private UUID m_fromUserInventoryItemID = UUID.Zero; | 148 | private UUID m_fromUserInventoryItemID = UUID.Zero; |
@@ -363,7 +363,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
363 | 363 | ||
364 | /// <summary> | 364 | /// <summary> |
365 | /// A relic from when we we thought that prims contained folder objects. In | 365 | /// A relic from when we we thought that prims contained folder objects. In |
366 | /// reality, prim == folder | 366 | /// reality, prim == folder |
367 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see | 367 | /// Exposing this is not particularly good, but it's one of the least evils at the moment to see |
368 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. | 368 | /// folder id from prim inventory item data, since it's not (yet) actually stored with the prim. |
369 | /// </summary> | 369 | /// </summary> |
@@ -3386,7 +3386,7 @@ if (m_shape != null) { | |||
3386 | } | 3386 | } |
3387 | else | 3387 | else |
3388 | { | 3388 | { |
3389 | IsPhantom = false; | 3389 | IsPhantom = false; |
3390 | // If volumedetect is active we don't want phantom to be applied. | 3390 | // If volumedetect is active we don't want phantom to be applied. |
3391 | // If this is a new call to VD out of the state "phantom" | 3391 | // If this is a new call to VD out of the state "phantom" |
3392 | // this will also cause the prim to be visible to physics | 3392 | // this will also cause the prim to be visible to physics |