diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 39 |
1 files changed, 23 insertions, 16 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 87fdc41..17f3be7 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | |||
@@ -571,7 +571,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
571 | set { m_LoopSoundSlavePrims = value; } | 571 | set { m_LoopSoundSlavePrims = value; } |
572 | } | 572 | } |
573 | 573 | ||
574 | // The UUID for the Region this Object is in. | 574 | /// <summary> |
575 | /// The UUID for the region this object is in. | ||
576 | /// </summary> | ||
575 | public UUID RegionUUID | 577 | public UUID RegionUUID |
576 | { | 578 | { |
577 | get | 579 | get |
@@ -584,6 +586,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
584 | } | 586 | } |
585 | } | 587 | } |
586 | 588 | ||
589 | /// <summary> | ||
590 | /// The item ID that this object was rezzed from, if applicable. | ||
591 | /// </summary> | ||
592 | /// <remarks> | ||
593 | /// If not applicable will be UUID.Zero | ||
594 | /// </remarks> | ||
595 | public UUID FromItemID { get; set; } | ||
596 | |||
597 | /// <summary> | ||
598 | /// The folder ID that this object was rezzed from, if applicable. | ||
599 | /// </summary> | ||
600 | /// <remarks> | ||
601 | /// If not applicable will be UUID.Zero | ||
602 | /// </remarks> | ||
603 | public UUID FromFolderID { get; set; } | ||
604 | |||
587 | #endregion | 605 | #endregion |
588 | 606 | ||
589 | // ~SceneObjectGroup() | 607 | // ~SceneObjectGroup() |
@@ -646,18 +664,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
646 | } | 664 | } |
647 | } | 665 | } |
648 | 666 | ||
649 | public void SetFromItemID(UUID AssetId) | ||
650 | { | ||
651 | SceneObjectPart[] parts = m_parts.GetArray(); | ||
652 | for (int i = 0; i < parts.Length; i++) | ||
653 | parts[i].FromItemID = AssetId; | ||
654 | } | ||
655 | |||
656 | public UUID GetFromItemID() | ||
657 | { | ||
658 | return m_rootPart.FromItemID; | ||
659 | } | ||
660 | |||
661 | /// <summary> | 667 | /// <summary> |
662 | /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. | 668 | /// Hooks this object up to the backup event so that it is persisted to the database when the update thread executes. |
663 | /// </summary> | 669 | /// </summary> |
@@ -2687,6 +2693,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2687 | { | 2693 | { |
2688 | m_rootPart.AttachedPos = pos; | 2694 | m_rootPart.AttachedPos = pos; |
2689 | } | 2695 | } |
2696 | |||
2690 | if (RootPart.GetStatusSandbox()) | 2697 | if (RootPart.GetStatusSandbox()) |
2691 | { | 2698 | { |
2692 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) | 2699 | if (Util.GetDistanceTo(RootPart.StatusSandboxPos, pos) > 10) |
@@ -2697,8 +2704,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2697 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); | 2704 | ChatTypeEnum.DebugChannel, 0x7FFFFFFF, RootPart.AbsolutePosition, Name, UUID, false); |
2698 | } | 2705 | } |
2699 | } | 2706 | } |
2700 | AbsolutePosition = pos; | ||
2701 | 2707 | ||
2708 | AbsolutePosition = pos; | ||
2702 | HasGroupChanged = true; | 2709 | HasGroupChanged = true; |
2703 | } | 2710 | } |
2704 | 2711 | ||
@@ -3270,7 +3277,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3270 | 3277 | ||
3271 | public virtual string ExtraToXmlString() | 3278 | public virtual string ExtraToXmlString() |
3272 | { | 3279 | { |
3273 | return "<ExtraFromItemID>" + GetFromItemID().ToString() + "</ExtraFromItemID>"; | 3280 | return "<ExtraFromItemID>" + FromItemID.ToString() + "</ExtraFromItemID>"; |
3274 | } | 3281 | } |
3275 | 3282 | ||
3276 | public virtual void ExtraFromXmlString(string xmlstr) | 3283 | public virtual void ExtraFromXmlString(string xmlstr) |
@@ -3282,7 +3289,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3282 | UUID uuid = UUID.Zero; | 3289 | UUID uuid = UUID.Zero; |
3283 | UUID.TryParse(id, out uuid); | 3290 | UUID.TryParse(id, out uuid); |
3284 | 3291 | ||
3285 | SetFromItemID(uuid); | 3292 | FromItemID = uuid; |
3286 | } | 3293 | } |
3287 | 3294 | ||
3288 | #endregion | 3295 | #endregion |