diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 238 |
1 files changed, 185 insertions, 53 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index bc3400a..3cd4a10 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -120,13 +130,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | 130 | ||
121 | protected internal void Close() | 131 | protected internal void Close() |
122 | { | 132 | { |
123 | lock (m_presenceLock) | 133 | m_scenePresencesLock.EnterWriteLock(); |
134 | try | ||
124 | { | 135 | { |
125 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 136 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
126 | List<ScenePresence> newlist = new List<ScenePresence>(); | 137 | List<ScenePresence> newlist = new List<ScenePresence>(); |
127 | m_scenePresenceMap = newmap; | 138 | m_scenePresenceMap = newmap; |
128 | m_scenePresenceArray = newlist; | 139 | m_scenePresenceArray = newlist; |
129 | } | 140 | } |
141 | finally | ||
142 | { | ||
143 | m_scenePresencesLock.ExitWriteLock(); | ||
144 | } | ||
130 | 145 | ||
131 | lock (SceneObjectGroupsByFullID) | 146 | lock (SceneObjectGroupsByFullID) |
132 | SceneObjectGroupsByFullID.Clear(); | 147 | SceneObjectGroupsByFullID.Clear(); |
@@ -247,6 +262,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
247 | protected internal bool AddRestoredSceneObject( | 262 | protected internal bool AddRestoredSceneObject( |
248 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 263 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
249 | { | 264 | { |
265 | if (!m_parentScene.CombineRegions) | ||
266 | { | ||
267 | // KF: Check for out-of-region, move inside and make static. | ||
268 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
269 | sceneObject.RootPart.GroupPosition.Y, | ||
270 | sceneObject.RootPart.GroupPosition.Z); | ||
271 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
272 | npos.X > Constants.RegionSize || | ||
273 | npos.Y > Constants.RegionSize)) | ||
274 | { | ||
275 | if (npos.X < 0.0) npos.X = 1.0f; | ||
276 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
277 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
278 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
279 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
280 | |||
281 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
282 | { | ||
283 | part.GroupPosition = npos; | ||
284 | } | ||
285 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
286 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
287 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
288 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
289 | } | ||
290 | } | ||
291 | |||
250 | if (attachToBackup && (!alreadyPersisted)) | 292 | if (attachToBackup && (!alreadyPersisted)) |
251 | { | 293 | { |
252 | sceneObject.ForceInventoryPersistence(); | 294 | sceneObject.ForceInventoryPersistence(); |
@@ -336,6 +378,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
336 | /// </returns> | 378 | /// </returns> |
337 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 379 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
338 | { | 380 | { |
381 | if (sceneObject == null) | ||
382 | { | ||
383 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
384 | return false; | ||
385 | } | ||
339 | if (sceneObject.UUID == UUID.Zero) | 386 | if (sceneObject.UUID == UUID.Zero) |
340 | { | 387 | { |
341 | m_log.ErrorFormat( | 388 | m_log.ErrorFormat( |
@@ -470,6 +517,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
470 | m_updateList[obj.UUID] = obj; | 517 | m_updateList[obj.UUID] = obj; |
471 | } | 518 | } |
472 | 519 | ||
520 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
521 | { | ||
522 | if (OnAttachToBackup != null) | ||
523 | { | ||
524 | OnAttachToBackup(obj); | ||
525 | } | ||
526 | } | ||
527 | |||
528 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
529 | { | ||
530 | if (OnDetachFromBackup != null) | ||
531 | { | ||
532 | OnDetachFromBackup(obj); | ||
533 | } | ||
534 | } | ||
535 | |||
536 | public void FireChangeBackup(SceneObjectGroup obj) | ||
537 | { | ||
538 | if (OnChangeBackup != null) | ||
539 | { | ||
540 | OnChangeBackup(obj); | ||
541 | } | ||
542 | } | ||
543 | |||
473 | /// <summary> | 544 | /// <summary> |
474 | /// Process all pending updates | 545 | /// Process all pending updates |
475 | /// </summary> | 546 | /// </summary> |
@@ -587,7 +658,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
587 | 658 | ||
588 | Entities[presence.UUID] = presence; | 659 | Entities[presence.UUID] = presence; |
589 | 660 | ||
590 | lock (m_presenceLock) | 661 | m_scenePresencesLock.EnterWriteLock(); |
662 | try | ||
591 | { | 663 | { |
592 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 664 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
593 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 665 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -611,6 +683,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
611 | m_scenePresenceMap = newmap; | 683 | m_scenePresenceMap = newmap; |
612 | m_scenePresenceArray = newlist; | 684 | m_scenePresenceArray = newlist; |
613 | } | 685 | } |
686 | finally | ||
687 | { | ||
688 | m_scenePresencesLock.ExitWriteLock(); | ||
689 | } | ||
614 | } | 690 | } |
615 | 691 | ||
616 | /// <summary> | 692 | /// <summary> |
@@ -625,7 +701,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
625 | agentID); | 701 | agentID); |
626 | } | 702 | } |
627 | 703 | ||
628 | lock (m_presenceLock) | 704 | m_scenePresencesLock.EnterWriteLock(); |
705 | try | ||
629 | { | 706 | { |
630 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 707 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
631 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 708 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -647,6 +724,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 724 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
648 | } | 725 | } |
649 | } | 726 | } |
727 | finally | ||
728 | { | ||
729 | m_scenePresencesLock.ExitWriteLock(); | ||
730 | } | ||
650 | } | 731 | } |
651 | 732 | ||
652 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 733 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1362,8 +1443,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1362 | { | 1443 | { |
1363 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1444 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1364 | { | 1445 | { |
1365 | if (m_parentScene.AttachmentsModule != null) | 1446 | // Set the new attachment point data in the object |
1366 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1447 | byte attachmentPoint = group.GetAttachmentPoint(); |
1448 | group.UpdateGroupPosition(pos); | ||
1449 | group.IsAttachment = false; | ||
1450 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1451 | group.AttachmentPoint = attachmentPoint; | ||
1452 | group.HasGroupChanged = true; | ||
1367 | } | 1453 | } |
1368 | else | 1454 | else |
1369 | { | 1455 | { |
@@ -1627,6 +1713,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1627 | /// <param name="childPrims"></param> | 1713 | /// <param name="childPrims"></param> |
1628 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1714 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1629 | { | 1715 | { |
1716 | if (root.KeyframeMotion != null) | ||
1717 | { | ||
1718 | root.KeyframeMotion.Stop(); | ||
1719 | root.KeyframeMotion = null; | ||
1720 | } | ||
1721 | |||
1630 | SceneObjectGroup parentGroup = root.ParentGroup; | 1722 | SceneObjectGroup parentGroup = root.ParentGroup; |
1631 | if (parentGroup == null) return; | 1723 | if (parentGroup == null) return; |
1632 | 1724 | ||
@@ -1635,8 +1727,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1635 | return; | 1727 | return; |
1636 | 1728 | ||
1637 | Monitor.Enter(m_updateLock); | 1729 | Monitor.Enter(m_updateLock); |
1730 | |||
1638 | try | 1731 | try |
1639 | { | 1732 | { |
1733 | parentGroup.areUpdatesSuspended = true; | ||
1734 | |||
1640 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1735 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1641 | 1736 | ||
1642 | // We do this in reverse to get the link order of the prims correct | 1737 | // We do this in reverse to get the link order of the prims correct |
@@ -1651,9 +1746,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1651 | // Make sure no child prim is set for sale | 1746 | // Make sure no child prim is set for sale |
1652 | // So that, on delink, no prims are unwittingly | 1747 | // So that, on delink, no prims are unwittingly |
1653 | // left for sale and sold off | 1748 | // left for sale and sold off |
1654 | child.RootPart.ObjectSaleType = 0; | 1749 | |
1655 | child.RootPart.SalePrice = 10; | 1750 | if (child != null) |
1656 | childGroups.Add(child); | 1751 | { |
1752 | child.RootPart.ObjectSaleType = 0; | ||
1753 | child.RootPart.SalePrice = 10; | ||
1754 | childGroups.Add(child); | ||
1755 | } | ||
1657 | } | 1756 | } |
1658 | 1757 | ||
1659 | foreach (SceneObjectGroup child in childGroups) | 1758 | foreach (SceneObjectGroup child in childGroups) |
@@ -1680,6 +1779,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1680 | } | 1779 | } |
1681 | finally | 1780 | finally |
1682 | { | 1781 | { |
1782 | lock (SceneObjectGroupsByLocalPartID) | ||
1783 | { | ||
1784 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1785 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1786 | } | ||
1787 | |||
1788 | parentGroup.areUpdatesSuspended = false; | ||
1789 | parentGroup.HasGroupChanged = true; | ||
1790 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1791 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1683 | Monitor.Exit(m_updateLock); | 1792 | Monitor.Exit(m_updateLock); |
1684 | } | 1793 | } |
1685 | } | 1794 | } |
@@ -1702,6 +1811,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1702 | { | 1811 | { |
1703 | if (part != null) | 1812 | if (part != null) |
1704 | { | 1813 | { |
1814 | if (part.KeyframeMotion != null) | ||
1815 | { | ||
1816 | part.KeyframeMotion.Stop(); | ||
1817 | part.KeyframeMotion = null; | ||
1818 | } | ||
1705 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1819 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1706 | { | 1820 | { |
1707 | if (part.LinkNum < 2) // Root | 1821 | if (part.LinkNum < 2) // Root |
@@ -1716,21 +1830,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1716 | 1830 | ||
1717 | SceneObjectGroup group = part.ParentGroup; | 1831 | SceneObjectGroup group = part.ParentGroup; |
1718 | if (!affectedGroups.Contains(group)) | 1832 | if (!affectedGroups.Contains(group)) |
1833 | { | ||
1834 | group.areUpdatesSuspended = true; | ||
1719 | affectedGroups.Add(group); | 1835 | affectedGroups.Add(group); |
1836 | } | ||
1720 | } | 1837 | } |
1721 | } | 1838 | } |
1722 | } | 1839 | } |
1723 | 1840 | ||
1724 | foreach (SceneObjectPart child in childParts) | 1841 | if (childParts.Count > 0) |
1725 | { | 1842 | { |
1726 | // Unlink all child parts from their groups | 1843 | foreach (SceneObjectPart child in childParts) |
1727 | // | 1844 | { |
1728 | child.ParentGroup.DelinkFromGroup(child, true); | 1845 | // Unlink all child parts from their groups |
1729 | 1846 | // | |
1730 | // These are not in affected groups and will not be | 1847 | child.ParentGroup.DelinkFromGroup(child, true); |
1731 | // handled further. Do the honors here. | 1848 | child.ParentGroup.HasGroupChanged = true; |
1732 | child.ParentGroup.HasGroupChanged = true; | 1849 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1733 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1850 | } |
1734 | } | 1851 | } |
1735 | 1852 | ||
1736 | foreach (SceneObjectPart root in rootParts) | 1853 | foreach (SceneObjectPart root in rootParts) |
@@ -1740,56 +1857,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1740 | // However, editing linked parts and unlinking may be different | 1857 | // However, editing linked parts and unlinking may be different |
1741 | // | 1858 | // |
1742 | SceneObjectGroup group = root.ParentGroup; | 1859 | SceneObjectGroup group = root.ParentGroup; |
1860 | group.areUpdatesSuspended = true; | ||
1743 | 1861 | ||
1744 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1862 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1745 | int numChildren = newSet.Count; | 1863 | int numChildren = newSet.Count; |
1746 | 1864 | ||
1865 | if (numChildren == 1) | ||
1866 | break; | ||
1867 | |||
1747 | // If there are prims left in a link set, but the root is | 1868 | // If there are prims left in a link set, but the root is |
1748 | // slated for unlink, we need to do this | 1869 | // slated for unlink, we need to do this |
1870 | // Unlink the remaining set | ||
1749 | // | 1871 | // |
1750 | if (numChildren != 1) | 1872 | bool sendEventsToRemainder = true; |
1751 | { | 1873 | if (numChildren > 1) |
1752 | // Unlink the remaining set | 1874 | sendEventsToRemainder = false; |
1753 | // | ||
1754 | bool sendEventsToRemainder = true; | ||
1755 | if (numChildren > 1) | ||
1756 | sendEventsToRemainder = false; | ||
1757 | 1875 | ||
1758 | foreach (SceneObjectPart p in newSet) | 1876 | foreach (SceneObjectPart p in newSet) |
1877 | { | ||
1878 | if (p != group.RootPart) | ||
1759 | { | 1879 | { |
1760 | if (p != group.RootPart) | 1880 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1761 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1881 | if (numChildren > 2) |
1882 | { | ||
1883 | p.ParentGroup.areUpdatesSuspended = true; | ||
1884 | } | ||
1885 | else | ||
1886 | { | ||
1887 | p.ParentGroup.HasGroupChanged = true; | ||
1888 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1889 | } | ||
1762 | } | 1890 | } |
1891 | } | ||
1892 | |||
1893 | // If there is more than one prim remaining, we | ||
1894 | // need to re-link | ||
1895 | // | ||
1896 | if (numChildren > 2) | ||
1897 | { | ||
1898 | // Remove old root | ||
1899 | // | ||
1900 | if (newSet.Contains(root)) | ||
1901 | newSet.Remove(root); | ||
1763 | 1902 | ||
1764 | // If there is more than one prim remaining, we | 1903 | // Preserve link ordering |
1765 | // need to re-link | ||
1766 | // | 1904 | // |
1767 | if (numChildren > 2) | 1905 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1768 | { | 1906 | { |
1769 | // Remove old root | 1907 | return a.LinkNum.CompareTo(b.LinkNum); |
1770 | // | 1908 | }); |
1771 | if (newSet.Contains(root)) | ||
1772 | newSet.Remove(root); | ||
1773 | |||
1774 | // Preserve link ordering | ||
1775 | // | ||
1776 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1777 | { | ||
1778 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1779 | }); | ||
1780 | 1909 | ||
1781 | // Determine new root | 1910 | // Determine new root |
1782 | // | 1911 | // |
1783 | SceneObjectPart newRoot = newSet[0]; | 1912 | SceneObjectPart newRoot = newSet[0]; |
1784 | newSet.RemoveAt(0); | 1913 | newSet.RemoveAt(0); |
1785 | 1914 | ||
1786 | foreach (SceneObjectPart newChild in newSet) | 1915 | foreach (SceneObjectPart newChild in newSet) |
1787 | newChild.ClearUpdateSchedule(); | 1916 | newChild.ClearUpdateSchedule(); |
1788 | 1917 | ||
1789 | LinkObjects(newRoot, newSet); | 1918 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1790 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1919 | LinkObjects(newRoot, newSet); |
1791 | affectedGroups.Add(newRoot.ParentGroup); | 1920 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1792 | } | 1921 | affectedGroups.Add(newRoot.ParentGroup); |
1793 | } | 1922 | } |
1794 | } | 1923 | } |
1795 | 1924 | ||
@@ -1797,8 +1926,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1797 | // | 1926 | // |
1798 | foreach (SceneObjectGroup g in affectedGroups) | 1927 | foreach (SceneObjectGroup g in affectedGroups) |
1799 | { | 1928 | { |
1929 | // Child prims that have been unlinked and deleted will | ||
1930 | // return unless the root is deleted. This will remove them | ||
1931 | // from the database. They will be rewritten immediately, | ||
1932 | // minus the rows for the unlinked child prims. | ||
1933 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1800 | g.TriggerScriptChangedEvent(Changed.LINK); | 1934 | g.TriggerScriptChangedEvent(Changed.LINK); |
1801 | g.HasGroupChanged = true; // Persist | 1935 | g.HasGroupChanged = true; // Persist |
1936 | g.areUpdatesSuspended = false; | ||
1802 | g.ScheduleGroupForFullUpdate(); | 1937 | g.ScheduleGroupForFullUpdate(); |
1803 | } | 1938 | } |
1804 | } | 1939 | } |
@@ -1900,9 +2035,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1900 | child.ApplyNextOwnerPermissions(); | 2035 | child.ApplyNextOwnerPermissions(); |
1901 | } | 2036 | } |
1902 | } | 2037 | } |
1903 | |||
1904 | copy.RootPart.ObjectSaleType = 0; | ||
1905 | copy.RootPart.SalePrice = 10; | ||
1906 | } | 2038 | } |
1907 | 2039 | ||
1908 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2040 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |