diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 243 |
1 files changed, 161 insertions, 82 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 032c859..b2d9358 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -124,13 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | 133 | ||
125 | protected internal void Close() | 134 | protected internal void Close() |
126 | { | 135 | { |
127 | lock (m_presenceLock) | 136 | m_scenePresencesLock.EnterWriteLock(); |
137 | try | ||
128 | { | 138 | { |
129 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 139 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
130 | List<ScenePresence> newlist = new List<ScenePresence>(); | 140 | List<ScenePresence> newlist = new List<ScenePresence>(); |
131 | m_scenePresenceMap = newmap; | 141 | m_scenePresenceMap = newmap; |
132 | m_scenePresenceArray = newlist; | 142 | m_scenePresenceArray = newlist; |
133 | } | 143 | } |
144 | finally | ||
145 | { | ||
146 | m_scenePresencesLock.ExitWriteLock(); | ||
147 | } | ||
134 | 148 | ||
135 | lock (SceneObjectGroupsByFullID) | 149 | lock (SceneObjectGroupsByFullID) |
136 | SceneObjectGroupsByFullID.Clear(); | 150 | SceneObjectGroupsByFullID.Clear(); |
@@ -209,27 +223,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | if (sp.IsChildAgent) | 223 | if (sp.IsChildAgent) |
210 | return; | 224 | return; |
211 | 225 | ||
212 | if (sp.ParentID != 0) | 226 | coarseLocations.Add(sp.AbsolutePosition); |
213 | { | 227 | avatarUUIDs.Add(sp.UUID); |
214 | // sitting avatar | ||
215 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||
216 | if (sop != null) | ||
217 | { | ||
218 | coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); | ||
219 | avatarUUIDs.Add(sp.UUID); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | // we can't find the parent.. ! arg! | ||
224 | coarseLocations.Add(sp.AbsolutePosition); | ||
225 | avatarUUIDs.Add(sp.UUID); | ||
226 | } | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | coarseLocations.Add(sp.AbsolutePosition); | ||
231 | avatarUUIDs.Add(sp.UUID); | ||
232 | } | ||
233 | } | 228 | } |
234 | } | 229 | } |
235 | 230 | ||
@@ -259,6 +254,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | protected internal bool AddRestoredSceneObject( | 254 | protected internal bool AddRestoredSceneObject( |
260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
261 | { | 256 | { |
257 | if (!m_parentScene.CombineRegions) | ||
258 | { | ||
259 | // KF: Check for out-of-region, move inside and make static. | ||
260 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
261 | sceneObject.RootPart.GroupPosition.Y, | ||
262 | sceneObject.RootPart.GroupPosition.Z); | ||
263 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
264 | npos.X > Constants.RegionSize || | ||
265 | npos.Y > Constants.RegionSize)) | ||
266 | { | ||
267 | if (npos.X < 0.0) npos.X = 1.0f; | ||
268 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
269 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
270 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
271 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
272 | |||
273 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
274 | { | ||
275 | part.GroupPosition = npos; | ||
276 | } | ||
277 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
278 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
279 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
280 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
281 | } | ||
282 | } | ||
283 | |||
262 | if (attachToBackup && (!alreadyPersisted)) | 284 | if (attachToBackup && (!alreadyPersisted)) |
263 | { | 285 | { |
264 | sceneObject.ForceInventoryPersistence(); | 286 | sceneObject.ForceInventoryPersistence(); |
@@ -458,6 +480,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | m_updateList[obj.UUID] = obj; | 480 | m_updateList[obj.UUID] = obj; |
459 | } | 481 | } |
460 | 482 | ||
483 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
484 | { | ||
485 | if (OnAttachToBackup != null) | ||
486 | { | ||
487 | OnAttachToBackup(obj); | ||
488 | } | ||
489 | } | ||
490 | |||
491 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
492 | { | ||
493 | if (OnDetachFromBackup != null) | ||
494 | { | ||
495 | OnDetachFromBackup(obj); | ||
496 | } | ||
497 | } | ||
498 | |||
499 | public void FireChangeBackup(SceneObjectGroup obj) | ||
500 | { | ||
501 | if (OnChangeBackup != null) | ||
502 | { | ||
503 | OnChangeBackup(obj); | ||
504 | } | ||
505 | } | ||
506 | |||
461 | /// <summary> | 507 | /// <summary> |
462 | /// Process all pending updates | 508 | /// Process all pending updates |
463 | /// </summary> | 509 | /// </summary> |
@@ -592,7 +638,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | 638 | ||
593 | Entities[presence.UUID] = presence; | 639 | Entities[presence.UUID] = presence; |
594 | 640 | ||
595 | lock (m_presenceLock) | 641 | m_scenePresencesLock.EnterWriteLock(); |
642 | try | ||
596 | { | 643 | { |
597 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 644 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
598 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 645 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -616,6 +663,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | m_scenePresenceMap = newmap; | 663 | m_scenePresenceMap = newmap; |
617 | m_scenePresenceArray = newlist; | 664 | m_scenePresenceArray = newlist; |
618 | } | 665 | } |
666 | finally | ||
667 | { | ||
668 | m_scenePresencesLock.ExitWriteLock(); | ||
669 | } | ||
619 | } | 670 | } |
620 | 671 | ||
621 | /// <summary> | 672 | /// <summary> |
@@ -630,7 +681,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
630 | agentID); | 681 | agentID); |
631 | } | 682 | } |
632 | 683 | ||
633 | lock (m_presenceLock) | 684 | m_scenePresencesLock.EnterWriteLock(); |
685 | try | ||
634 | { | 686 | { |
635 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 687 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
636 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 688 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -652,6 +704,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 704 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
653 | } | 705 | } |
654 | } | 706 | } |
707 | finally | ||
708 | { | ||
709 | m_scenePresencesLock.ExitWriteLock(); | ||
710 | } | ||
655 | } | 711 | } |
656 | 712 | ||
657 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 713 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -775,6 +831,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | return m_scenePresenceArray; | 831 | return m_scenePresenceArray; |
776 | } | 832 | } |
777 | 833 | ||
834 | public int GetNumberOfScenePresences() | ||
835 | { | ||
836 | return m_scenePresenceArray.Count; | ||
837 | } | ||
838 | |||
778 | /// <summary> | 839 | /// <summary> |
779 | /// Request a scene presence by UUID. Fast, indexed lookup. | 840 | /// Request a scene presence by UUID. Fast, indexed lookup. |
780 | /// </summary> | 841 | /// </summary> |
@@ -1068,9 +1129,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | /// <param name="action"></param> | 1129 | /// <param name="action"></param> |
1069 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1130 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1070 | { | 1131 | { |
1071 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1132 | EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>(); |
1072 | foreach (SceneObjectGroup obj in objlist) | 1133 | foreach (EntityBase ent in objlist) |
1073 | { | 1134 | { |
1135 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1136 | |||
1074 | try | 1137 | try |
1075 | { | 1138 | { |
1076 | action(obj); | 1139 | action(obj); |
@@ -1531,10 +1594,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1531 | /// <param name="childPrims"></param> | 1594 | /// <param name="childPrims"></param> |
1532 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1595 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1533 | { | 1596 | { |
1597 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1598 | if (parentGroup == null) return; | ||
1534 | Monitor.Enter(m_updateLock); | 1599 | Monitor.Enter(m_updateLock); |
1600 | |||
1535 | try | 1601 | try |
1536 | { | 1602 | { |
1537 | SceneObjectGroup parentGroup = root.ParentGroup; | 1603 | parentGroup.areUpdatesSuspended = true; |
1538 | 1604 | ||
1539 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1605 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1540 | if (parentGroup != null) | 1606 | if (parentGroup != null) |
@@ -1546,11 +1612,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1546 | 1612 | ||
1547 | if (child != null) | 1613 | if (child != null) |
1548 | { | 1614 | { |
1549 | // Make sure no child prim is set for sale | ||
1550 | // So that, on delink, no prims are unwittingly | ||
1551 | // left for sale and sold off | ||
1552 | child.RootPart.ObjectSaleType = 0; | ||
1553 | child.RootPart.SalePrice = 10; | ||
1554 | childGroups.Add(child); | 1615 | childGroups.Add(child); |
1555 | } | 1616 | } |
1556 | } | 1617 | } |
@@ -1573,12 +1634,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1573 | // occur on link to invoke this elsewhere (such as object selection) | 1634 | // occur on link to invoke this elsewhere (such as object selection) |
1574 | parentGroup.RootPart.CreateSelected = true; | 1635 | parentGroup.RootPart.CreateSelected = true; |
1575 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1636 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1576 | parentGroup.HasGroupChanged = true; | ||
1577 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1578 | |||
1579 | } | 1637 | } |
1580 | finally | 1638 | finally |
1581 | { | 1639 | { |
1640 | parentGroup.areUpdatesSuspended = false; | ||
1641 | parentGroup.HasGroupChanged = true; | ||
1642 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1582 | Monitor.Exit(m_updateLock); | 1643 | Monitor.Exit(m_updateLock); |
1583 | } | 1644 | } |
1584 | } | 1645 | } |
@@ -1610,21 +1671,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1610 | 1671 | ||
1611 | SceneObjectGroup group = part.ParentGroup; | 1672 | SceneObjectGroup group = part.ParentGroup; |
1612 | if (!affectedGroups.Contains(group)) | 1673 | if (!affectedGroups.Contains(group)) |
1674 | { | ||
1675 | group.areUpdatesSuspended = true; | ||
1613 | affectedGroups.Add(group); | 1676 | affectedGroups.Add(group); |
1677 | } | ||
1614 | } | 1678 | } |
1615 | } | 1679 | } |
1616 | } | 1680 | } |
1617 | 1681 | ||
1618 | foreach (SceneObjectPart child in childParts) | 1682 | if (childParts.Count > 0) |
1619 | { | 1683 | { |
1620 | // Unlink all child parts from their groups | 1684 | foreach (SceneObjectPart child in childParts) |
1621 | // | 1685 | { |
1622 | child.ParentGroup.DelinkFromGroup(child, true); | 1686 | // Unlink all child parts from their groups |
1623 | 1687 | // | |
1624 | // These are not in affected groups and will not be | 1688 | child.ParentGroup.DelinkFromGroup(child, true); |
1625 | // handled further. Do the honors here. | 1689 | child.ParentGroup.HasGroupChanged = true; |
1626 | child.ParentGroup.HasGroupChanged = true; | 1690 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1627 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1691 | } |
1628 | } | 1692 | } |
1629 | 1693 | ||
1630 | foreach (SceneObjectPart root in rootParts) | 1694 | foreach (SceneObjectPart root in rootParts) |
@@ -1634,56 +1698,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1634 | // However, editing linked parts and unlinking may be different | 1698 | // However, editing linked parts and unlinking may be different |
1635 | // | 1699 | // |
1636 | SceneObjectGroup group = root.ParentGroup; | 1700 | SceneObjectGroup group = root.ParentGroup; |
1701 | group.areUpdatesSuspended = true; | ||
1637 | 1702 | ||
1638 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1703 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1639 | int numChildren = newSet.Count; | 1704 | int numChildren = newSet.Count; |
1640 | 1705 | ||
1706 | if (numChildren == 1) | ||
1707 | break; | ||
1708 | |||
1641 | // If there are prims left in a link set, but the root is | 1709 | // If there are prims left in a link set, but the root is |
1642 | // slated for unlink, we need to do this | 1710 | // slated for unlink, we need to do this |
1711 | // Unlink the remaining set | ||
1643 | // | 1712 | // |
1644 | if (numChildren != 1) | 1713 | bool sendEventsToRemainder = true; |
1645 | { | 1714 | if (numChildren > 1) |
1646 | // Unlink the remaining set | 1715 | sendEventsToRemainder = false; |
1647 | // | ||
1648 | bool sendEventsToRemainder = true; | ||
1649 | if (numChildren > 1) | ||
1650 | sendEventsToRemainder = false; | ||
1651 | 1716 | ||
1652 | foreach (SceneObjectPart p in newSet) | 1717 | foreach (SceneObjectPart p in newSet) |
1718 | { | ||
1719 | if (p != group.RootPart) | ||
1653 | { | 1720 | { |
1654 | if (p != group.RootPart) | 1721 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1655 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1722 | if (numChildren > 2) |
1723 | { | ||
1724 | p.ParentGroup.areUpdatesSuspended = true; | ||
1725 | } | ||
1726 | else | ||
1727 | { | ||
1728 | p.ParentGroup.HasGroupChanged = true; | ||
1729 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1730 | } | ||
1656 | } | 1731 | } |
1732 | } | ||
1733 | |||
1734 | // If there is more than one prim remaining, we | ||
1735 | // need to re-link | ||
1736 | // | ||
1737 | if (numChildren > 2) | ||
1738 | { | ||
1739 | // Remove old root | ||
1740 | // | ||
1741 | if (newSet.Contains(root)) | ||
1742 | newSet.Remove(root); | ||
1657 | 1743 | ||
1658 | // If there is more than one prim remaining, we | 1744 | // Preserve link ordering |
1659 | // need to re-link | ||
1660 | // | 1745 | // |
1661 | if (numChildren > 2) | 1746 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1662 | { | 1747 | { |
1663 | // Remove old root | 1748 | return a.LinkNum.CompareTo(b.LinkNum); |
1664 | // | 1749 | }); |
1665 | if (newSet.Contains(root)) | ||
1666 | newSet.Remove(root); | ||
1667 | |||
1668 | // Preserve link ordering | ||
1669 | // | ||
1670 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1671 | { | ||
1672 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1673 | }); | ||
1674 | 1750 | ||
1675 | // Determine new root | 1751 | // Determine new root |
1676 | // | 1752 | // |
1677 | SceneObjectPart newRoot = newSet[0]; | 1753 | SceneObjectPart newRoot = newSet[0]; |
1678 | newSet.RemoveAt(0); | 1754 | newSet.RemoveAt(0); |
1679 | 1755 | ||
1680 | foreach (SceneObjectPart newChild in newSet) | 1756 | foreach (SceneObjectPart newChild in newSet) |
1681 | newChild.UpdateFlag = 0; | 1757 | newChild.UpdateFlag = 0; |
1682 | 1758 | ||
1683 | LinkObjects(newRoot, newSet); | 1759 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1684 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1760 | LinkObjects(newRoot, newSet); |
1685 | affectedGroups.Add(newRoot.ParentGroup); | 1761 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1686 | } | 1762 | affectedGroups.Add(newRoot.ParentGroup); |
1687 | } | 1763 | } |
1688 | } | 1764 | } |
1689 | 1765 | ||
@@ -1691,8 +1767,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1691 | // | 1767 | // |
1692 | foreach (SceneObjectGroup g in affectedGroups) | 1768 | foreach (SceneObjectGroup g in affectedGroups) |
1693 | { | 1769 | { |
1770 | // Child prims that have been unlinked and deleted will | ||
1771 | // return unless the root is deleted. This will remove them | ||
1772 | // from the database. They will be rewritten immediately, | ||
1773 | // minus the rows for the unlinked child prims. | ||
1774 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1694 | g.TriggerScriptChangedEvent(Changed.LINK); | 1775 | g.TriggerScriptChangedEvent(Changed.LINK); |
1695 | g.HasGroupChanged = true; // Persist | 1776 | g.HasGroupChanged = true; // Persist |
1777 | g.areUpdatesSuspended = false; | ||
1696 | g.ScheduleGroupForFullUpdate(); | 1778 | g.ScheduleGroupForFullUpdate(); |
1697 | } | 1779 | } |
1698 | } | 1780 | } |
@@ -1807,9 +1889,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1807 | child.ApplyNextOwnerPermissions(); | 1889 | child.ApplyNextOwnerPermissions(); |
1808 | } | 1890 | } |
1809 | } | 1891 | } |
1810 | |||
1811 | copy.RootPart.ObjectSaleType = 0; | ||
1812 | copy.RootPart.SalePrice = 10; | ||
1813 | } | 1892 | } |
1814 | 1893 | ||
1815 | Entities.Add(copy); | 1894 | Entities.Add(copy); |