diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 230 |
1 files changed, 167 insertions, 63 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index a2ed54f..7eebb99 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -124,13 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | 133 | ||
125 | protected internal void Close() | 134 | protected internal void Close() |
126 | { | 135 | { |
127 | lock (m_presenceLock) | 136 | m_scenePresencesLock.EnterWriteLock(); |
137 | try | ||
128 | { | 138 | { |
129 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 139 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
130 | List<ScenePresence> newlist = new List<ScenePresence>(); | 140 | List<ScenePresence> newlist = new List<ScenePresence>(); |
131 | m_scenePresenceMap = newmap; | 141 | m_scenePresenceMap = newmap; |
132 | m_scenePresenceArray = newlist; | 142 | m_scenePresenceArray = newlist; |
133 | } | 143 | } |
144 | finally | ||
145 | { | ||
146 | m_scenePresencesLock.ExitWriteLock(); | ||
147 | } | ||
134 | 148 | ||
135 | lock (SceneObjectGroupsByFullID) | 149 | lock (SceneObjectGroupsByFullID) |
136 | SceneObjectGroupsByFullID.Clear(); | 150 | SceneObjectGroupsByFullID.Clear(); |
@@ -259,6 +273,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | protected internal bool AddRestoredSceneObject( | 273 | protected internal bool AddRestoredSceneObject( |
260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 274 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
261 | { | 275 | { |
276 | if (!m_parentScene.CombineRegions) | ||
277 | { | ||
278 | // KF: Check for out-of-region, move inside and make static. | ||
279 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
280 | sceneObject.RootPart.GroupPosition.Y, | ||
281 | sceneObject.RootPart.GroupPosition.Z); | ||
282 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
283 | npos.X > Constants.RegionSize || | ||
284 | npos.Y > Constants.RegionSize)) | ||
285 | { | ||
286 | if (npos.X < 0.0) npos.X = 1.0f; | ||
287 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
288 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
289 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
290 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
291 | |||
292 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
293 | { | ||
294 | part.GroupPosition = npos; | ||
295 | } | ||
296 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
297 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
298 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
299 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
300 | } | ||
301 | } | ||
302 | |||
262 | if (attachToBackup && (!alreadyPersisted)) | 303 | if (attachToBackup && (!alreadyPersisted)) |
263 | { | 304 | { |
264 | sceneObject.ForceInventoryPersistence(); | 305 | sceneObject.ForceInventoryPersistence(); |
@@ -458,6 +499,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
458 | m_updateList[obj.UUID] = obj; | 499 | m_updateList[obj.UUID] = obj; |
459 | } | 500 | } |
460 | 501 | ||
502 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
503 | { | ||
504 | if (OnAttachToBackup != null) | ||
505 | { | ||
506 | OnAttachToBackup(obj); | ||
507 | } | ||
508 | } | ||
509 | |||
510 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
511 | { | ||
512 | if (OnDetachFromBackup != null) | ||
513 | { | ||
514 | OnDetachFromBackup(obj); | ||
515 | } | ||
516 | } | ||
517 | |||
518 | public void FireChangeBackup(SceneObjectGroup obj) | ||
519 | { | ||
520 | if (OnChangeBackup != null) | ||
521 | { | ||
522 | OnChangeBackup(obj); | ||
523 | } | ||
524 | } | ||
525 | |||
461 | /// <summary> | 526 | /// <summary> |
462 | /// Process all pending updates | 527 | /// Process all pending updates |
463 | /// </summary> | 528 | /// </summary> |
@@ -592,7 +657,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | 657 | ||
593 | Entities[presence.UUID] = presence; | 658 | Entities[presence.UUID] = presence; |
594 | 659 | ||
595 | lock (m_presenceLock) | 660 | m_scenePresencesLock.EnterWriteLock(); |
661 | try | ||
596 | { | 662 | { |
597 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 663 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
598 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 664 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -616,6 +682,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | m_scenePresenceMap = newmap; | 682 | m_scenePresenceMap = newmap; |
617 | m_scenePresenceArray = newlist; | 683 | m_scenePresenceArray = newlist; |
618 | } | 684 | } |
685 | finally | ||
686 | { | ||
687 | m_scenePresencesLock.ExitWriteLock(); | ||
688 | } | ||
619 | } | 689 | } |
620 | 690 | ||
621 | /// <summary> | 691 | /// <summary> |
@@ -630,7 +700,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
630 | agentID); | 700 | agentID); |
631 | } | 701 | } |
632 | 702 | ||
633 | lock (m_presenceLock) | 703 | m_scenePresencesLock.EnterWriteLock(); |
704 | try | ||
634 | { | 705 | { |
635 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 706 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
636 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 707 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -652,6 +723,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 723 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
653 | } | 724 | } |
654 | } | 725 | } |
726 | finally | ||
727 | { | ||
728 | m_scenePresencesLock.ExitWriteLock(); | ||
729 | } | ||
655 | } | 730 | } |
656 | 731 | ||
657 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 732 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -775,6 +850,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
775 | return m_scenePresenceArray; | 850 | return m_scenePresenceArray; |
776 | } | 851 | } |
777 | 852 | ||
853 | public int GetNumberOfScenePresences() | ||
854 | { | ||
855 | return m_scenePresenceArray.Count; | ||
856 | } | ||
857 | |||
778 | /// <summary> | 858 | /// <summary> |
779 | /// Request a scene presence by UUID. Fast, indexed lookup. | 859 | /// Request a scene presence by UUID. Fast, indexed lookup. |
780 | /// </summary> | 860 | /// </summary> |
@@ -1068,9 +1148,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1068 | /// <param name="action"></param> | 1148 | /// <param name="action"></param> |
1069 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1149 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1070 | { | 1150 | { |
1071 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1151 | EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>(); |
1072 | foreach (SceneObjectGroup obj in objlist) | 1152 | foreach (EntityBase ent in objlist) |
1073 | { | 1153 | { |
1154 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1155 | |||
1074 | try | 1156 | try |
1075 | { | 1157 | { |
1076 | action(obj); | 1158 | action(obj); |
@@ -1281,8 +1363,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | { | 1363 | { |
1282 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1364 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1283 | { | 1365 | { |
1284 | if (m_parentScene.AttachmentsModule != null) | 1366 | // Set the new attachment point data in the object |
1285 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1367 | byte attachmentPoint = group.GetAttachmentPoint(); |
1368 | group.UpdateGroupPosition(pos); | ||
1369 | group.RootPart.IsAttachment = false; | ||
1370 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1371 | group.SetAttachmentPoint(attachmentPoint); | ||
1372 | group.HasGroupChanged = true; | ||
1286 | } | 1373 | } |
1287 | else | 1374 | else |
1288 | { | 1375 | { |
@@ -1526,10 +1613,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1526 | /// <param name="childPrims"></param> | 1613 | /// <param name="childPrims"></param> |
1527 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1614 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1528 | { | 1615 | { |
1616 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1617 | if (parentGroup == null) return; | ||
1529 | Monitor.Enter(m_updateLock); | 1618 | Monitor.Enter(m_updateLock); |
1619 | |||
1530 | try | 1620 | try |
1531 | { | 1621 | { |
1532 | SceneObjectGroup parentGroup = root.ParentGroup; | 1622 | parentGroup.areUpdatesSuspended = true; |
1533 | 1623 | ||
1534 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1624 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1535 | if (parentGroup != null) | 1625 | if (parentGroup != null) |
@@ -1541,11 +1631,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1541 | 1631 | ||
1542 | if (child != null) | 1632 | if (child != null) |
1543 | { | 1633 | { |
1544 | // Make sure no child prim is set for sale | ||
1545 | // So that, on delink, no prims are unwittingly | ||
1546 | // left for sale and sold off | ||
1547 | child.RootPart.ObjectSaleType = 0; | ||
1548 | child.RootPart.SalePrice = 10; | ||
1549 | childGroups.Add(child); | 1634 | childGroups.Add(child); |
1550 | } | 1635 | } |
1551 | } | 1636 | } |
@@ -1568,12 +1653,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1568 | // occur on link to invoke this elsewhere (such as object selection) | 1653 | // occur on link to invoke this elsewhere (such as object selection) |
1569 | parentGroup.RootPart.CreateSelected = true; | 1654 | parentGroup.RootPart.CreateSelected = true; |
1570 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1655 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1571 | parentGroup.HasGroupChanged = true; | ||
1572 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1573 | |||
1574 | } | 1656 | } |
1575 | finally | 1657 | finally |
1576 | { | 1658 | { |
1659 | parentGroup.areUpdatesSuspended = false; | ||
1660 | parentGroup.HasGroupChanged = true; | ||
1661 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1662 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1577 | Monitor.Exit(m_updateLock); | 1663 | Monitor.Exit(m_updateLock); |
1578 | } | 1664 | } |
1579 | } | 1665 | } |
@@ -1605,21 +1691,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1605 | 1691 | ||
1606 | SceneObjectGroup group = part.ParentGroup; | 1692 | SceneObjectGroup group = part.ParentGroup; |
1607 | if (!affectedGroups.Contains(group)) | 1693 | if (!affectedGroups.Contains(group)) |
1694 | { | ||
1695 | group.areUpdatesSuspended = true; | ||
1608 | affectedGroups.Add(group); | 1696 | affectedGroups.Add(group); |
1697 | } | ||
1609 | } | 1698 | } |
1610 | } | 1699 | } |
1611 | } | 1700 | } |
1612 | 1701 | ||
1613 | foreach (SceneObjectPart child in childParts) | 1702 | if (childParts.Count > 0) |
1614 | { | 1703 | { |
1615 | // Unlink all child parts from their groups | 1704 | foreach (SceneObjectPart child in childParts) |
1616 | // | 1705 | { |
1617 | child.ParentGroup.DelinkFromGroup(child, true); | 1706 | // Unlink all child parts from their groups |
1618 | 1707 | // | |
1619 | // These are not in affected groups and will not be | 1708 | child.ParentGroup.DelinkFromGroup(child, true); |
1620 | // handled further. Do the honors here. | 1709 | child.ParentGroup.HasGroupChanged = true; |
1621 | child.ParentGroup.HasGroupChanged = true; | 1710 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1622 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1711 | } |
1623 | } | 1712 | } |
1624 | 1713 | ||
1625 | foreach (SceneObjectPart root in rootParts) | 1714 | foreach (SceneObjectPart root in rootParts) |
@@ -1629,56 +1718,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1629 | // However, editing linked parts and unlinking may be different | 1718 | // However, editing linked parts and unlinking may be different |
1630 | // | 1719 | // |
1631 | SceneObjectGroup group = root.ParentGroup; | 1720 | SceneObjectGroup group = root.ParentGroup; |
1721 | group.areUpdatesSuspended = true; | ||
1632 | 1722 | ||
1633 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1723 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1634 | int numChildren = newSet.Count; | 1724 | int numChildren = newSet.Count; |
1635 | 1725 | ||
1726 | if (numChildren == 1) | ||
1727 | break; | ||
1728 | |||
1636 | // If there are prims left in a link set, but the root is | 1729 | // If there are prims left in a link set, but the root is |
1637 | // slated for unlink, we need to do this | 1730 | // slated for unlink, we need to do this |
1731 | // Unlink the remaining set | ||
1638 | // | 1732 | // |
1639 | if (numChildren != 1) | 1733 | bool sendEventsToRemainder = true; |
1640 | { | 1734 | if (numChildren > 1) |
1641 | // Unlink the remaining set | 1735 | sendEventsToRemainder = false; |
1642 | // | ||
1643 | bool sendEventsToRemainder = true; | ||
1644 | if (numChildren > 1) | ||
1645 | sendEventsToRemainder = false; | ||
1646 | 1736 | ||
1647 | foreach (SceneObjectPart p in newSet) | 1737 | foreach (SceneObjectPart p in newSet) |
1738 | { | ||
1739 | if (p != group.RootPart) | ||
1648 | { | 1740 | { |
1649 | if (p != group.RootPart) | 1741 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1650 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1742 | if (numChildren > 2) |
1743 | { | ||
1744 | p.ParentGroup.areUpdatesSuspended = true; | ||
1745 | } | ||
1746 | else | ||
1747 | { | ||
1748 | p.ParentGroup.HasGroupChanged = true; | ||
1749 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1750 | } | ||
1651 | } | 1751 | } |
1752 | } | ||
1753 | |||
1754 | // If there is more than one prim remaining, we | ||
1755 | // need to re-link | ||
1756 | // | ||
1757 | if (numChildren > 2) | ||
1758 | { | ||
1759 | // Remove old root | ||
1760 | // | ||
1761 | if (newSet.Contains(root)) | ||
1762 | newSet.Remove(root); | ||
1652 | 1763 | ||
1653 | // If there is more than one prim remaining, we | 1764 | // Preserve link ordering |
1654 | // need to re-link | ||
1655 | // | 1765 | // |
1656 | if (numChildren > 2) | 1766 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1657 | { | 1767 | { |
1658 | // Remove old root | 1768 | return a.LinkNum.CompareTo(b.LinkNum); |
1659 | // | 1769 | }); |
1660 | if (newSet.Contains(root)) | ||
1661 | newSet.Remove(root); | ||
1662 | |||
1663 | // Preserve link ordering | ||
1664 | // | ||
1665 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1666 | { | ||
1667 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1668 | }); | ||
1669 | 1770 | ||
1670 | // Determine new root | 1771 | // Determine new root |
1671 | // | 1772 | // |
1672 | SceneObjectPart newRoot = newSet[0]; | 1773 | SceneObjectPart newRoot = newSet[0]; |
1673 | newSet.RemoveAt(0); | 1774 | newSet.RemoveAt(0); |
1674 | 1775 | ||
1675 | foreach (SceneObjectPart newChild in newSet) | 1776 | foreach (SceneObjectPart newChild in newSet) |
1676 | newChild.UpdateFlag = 0; | 1777 | newChild.UpdateFlag = 0; |
1677 | 1778 | ||
1678 | LinkObjects(newRoot, newSet); | 1779 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1679 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1780 | LinkObjects(newRoot, newSet); |
1680 | affectedGroups.Add(newRoot.ParentGroup); | 1781 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1681 | } | 1782 | affectedGroups.Add(newRoot.ParentGroup); |
1682 | } | 1783 | } |
1683 | } | 1784 | } |
1684 | 1785 | ||
@@ -1686,8 +1787,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1686 | // | 1787 | // |
1687 | foreach (SceneObjectGroup g in affectedGroups) | 1788 | foreach (SceneObjectGroup g in affectedGroups) |
1688 | { | 1789 | { |
1790 | // Child prims that have been unlinked and deleted will | ||
1791 | // return unless the root is deleted. This will remove them | ||
1792 | // from the database. They will be rewritten immediately, | ||
1793 | // minus the rows for the unlinked child prims. | ||
1794 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1689 | g.TriggerScriptChangedEvent(Changed.LINK); | 1795 | g.TriggerScriptChangedEvent(Changed.LINK); |
1690 | g.HasGroupChanged = true; // Persist | 1796 | g.HasGroupChanged = true; // Persist |
1797 | g.areUpdatesSuspended = false; | ||
1691 | g.ScheduleGroupForFullUpdate(); | 1798 | g.ScheduleGroupForFullUpdate(); |
1692 | } | 1799 | } |
1693 | } | 1800 | } |
@@ -1802,9 +1909,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1802 | child.ApplyNextOwnerPermissions(); | 1909 | child.ApplyNextOwnerPermissions(); |
1803 | } | 1910 | } |
1804 | } | 1911 | } |
1805 | |||
1806 | copy.RootPart.ObjectSaleType = 0; | ||
1807 | copy.RootPart.SalePrice = 10; | ||
1808 | } | 1912 | } |
1809 | 1913 | ||
1810 | Entities.Add(copy); | 1914 | Entities.Add(copy); |