diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 238 |
1 files changed, 156 insertions, 82 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 24d7334..b016065 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -124,13 +133,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | 133 | ||
125 | protected internal void Close() | 134 | protected internal void Close() |
126 | { | 135 | { |
127 | lock (m_presenceLock) | 136 | m_scenePresencesLock.EnterWriteLock(); |
137 | try | ||
128 | { | 138 | { |
129 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 139 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
130 | List<ScenePresence> newlist = new List<ScenePresence>(); | 140 | List<ScenePresence> newlist = new List<ScenePresence>(); |
131 | m_scenePresenceMap = newmap; | 141 | m_scenePresenceMap = newmap; |
132 | m_scenePresenceArray = newlist; | 142 | m_scenePresenceArray = newlist; |
133 | } | 143 | } |
144 | finally | ||
145 | { | ||
146 | m_scenePresencesLock.ExitWriteLock(); | ||
147 | } | ||
134 | 148 | ||
135 | lock (SceneObjectGroupsByFullID) | 149 | lock (SceneObjectGroupsByFullID) |
136 | SceneObjectGroupsByFullID.Clear(); | 150 | SceneObjectGroupsByFullID.Clear(); |
@@ -209,27 +223,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
209 | if (sp.IsChildAgent) | 223 | if (sp.IsChildAgent) |
210 | return; | 224 | return; |
211 | 225 | ||
212 | if (sp.ParentID != 0) | 226 | coarseLocations.Add(sp.AbsolutePosition); |
213 | { | 227 | avatarUUIDs.Add(sp.UUID); |
214 | // sitting avatar | ||
215 | SceneObjectPart sop = m_parentScene.GetSceneObjectPart(sp.ParentID); | ||
216 | if (sop != null) | ||
217 | { | ||
218 | coarseLocations.Add(sop.AbsolutePosition + sp.AbsolutePosition); | ||
219 | avatarUUIDs.Add(sp.UUID); | ||
220 | } | ||
221 | else | ||
222 | { | ||
223 | // we can't find the parent.. ! arg! | ||
224 | coarseLocations.Add(sp.AbsolutePosition); | ||
225 | avatarUUIDs.Add(sp.UUID); | ||
226 | } | ||
227 | } | ||
228 | else | ||
229 | { | ||
230 | coarseLocations.Add(sp.AbsolutePosition); | ||
231 | avatarUUIDs.Add(sp.UUID); | ||
232 | } | ||
233 | } | 228 | } |
234 | } | 229 | } |
235 | 230 | ||
@@ -259,6 +254,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
259 | protected internal bool AddRestoredSceneObject( | 254 | protected internal bool AddRestoredSceneObject( |
260 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
261 | { | 256 | { |
257 | if (!m_parentScene.CombineRegions) | ||
258 | { | ||
259 | // KF: Check for out-of-region, move inside and make static. | ||
260 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
261 | sceneObject.RootPart.GroupPosition.Y, | ||
262 | sceneObject.RootPart.GroupPosition.Z); | ||
263 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
264 | npos.X > Constants.RegionSize || | ||
265 | npos.Y > Constants.RegionSize)) | ||
266 | { | ||
267 | if (npos.X < 0.0) npos.X = 1.0f; | ||
268 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
269 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
270 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
271 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
272 | |||
273 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
274 | { | ||
275 | part.GroupPosition = npos; | ||
276 | } | ||
277 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
278 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
279 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
280 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
281 | } | ||
282 | } | ||
283 | |||
262 | if (!alreadyPersisted) | 284 | if (!alreadyPersisted) |
263 | { | 285 | { |
264 | sceneObject.ForceInventoryPersistence(); | 286 | sceneObject.ForceInventoryPersistence(); |
@@ -456,6 +478,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
456 | m_updateList[obj.UUID] = obj; | 478 | m_updateList[obj.UUID] = obj; |
457 | } | 479 | } |
458 | 480 | ||
481 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
482 | { | ||
483 | if (OnAttachToBackup != null) | ||
484 | { | ||
485 | OnAttachToBackup(obj); | ||
486 | } | ||
487 | } | ||
488 | |||
489 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
490 | { | ||
491 | if (OnDetachFromBackup != null) | ||
492 | { | ||
493 | OnDetachFromBackup(obj); | ||
494 | } | ||
495 | } | ||
496 | |||
497 | public void FireChangeBackup(SceneObjectGroup obj) | ||
498 | { | ||
499 | if (OnChangeBackup != null) | ||
500 | { | ||
501 | OnChangeBackup(obj); | ||
502 | } | ||
503 | } | ||
504 | |||
459 | /// <summary> | 505 | /// <summary> |
460 | /// Process all pending updates | 506 | /// Process all pending updates |
461 | /// </summary> | 507 | /// </summary> |
@@ -590,7 +636,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
590 | 636 | ||
591 | Entities[presence.UUID] = presence; | 637 | Entities[presence.UUID] = presence; |
592 | 638 | ||
593 | lock (m_presenceLock) | 639 | m_scenePresencesLock.EnterWriteLock(); |
640 | try | ||
594 | { | 641 | { |
595 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 642 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
596 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 643 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -614,6 +661,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | m_scenePresenceMap = newmap; | 661 | m_scenePresenceMap = newmap; |
615 | m_scenePresenceArray = newlist; | 662 | m_scenePresenceArray = newlist; |
616 | } | 663 | } |
664 | finally | ||
665 | { | ||
666 | m_scenePresencesLock.ExitWriteLock(); | ||
667 | } | ||
617 | } | 668 | } |
618 | 669 | ||
619 | /// <summary> | 670 | /// <summary> |
@@ -628,7 +679,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
628 | agentID); | 679 | agentID); |
629 | } | 680 | } |
630 | 681 | ||
631 | lock (m_presenceLock) | 682 | m_scenePresencesLock.EnterWriteLock(); |
683 | try | ||
632 | { | 684 | { |
633 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 685 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
634 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 686 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -650,6 +702,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
650 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 702 | m_log.WarnFormat("[SCENE]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
651 | } | 703 | } |
652 | } | 704 | } |
705 | finally | ||
706 | { | ||
707 | m_scenePresencesLock.ExitWriteLock(); | ||
708 | } | ||
653 | } | 709 | } |
654 | 710 | ||
655 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 711 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -773,6 +829,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
773 | return m_scenePresenceArray; | 829 | return m_scenePresenceArray; |
774 | } | 830 | } |
775 | 831 | ||
832 | public int GetNumberOfScenePresences() | ||
833 | { | ||
834 | return m_scenePresenceArray.Count; | ||
835 | } | ||
836 | |||
776 | /// <summary> | 837 | /// <summary> |
777 | /// Request a scene presence by UUID. Fast, indexed lookup. | 838 | /// Request a scene presence by UUID. Fast, indexed lookup. |
778 | /// </summary> | 839 | /// </summary> |
@@ -1066,9 +1127,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1066 | /// <param name="action"></param> | 1127 | /// <param name="action"></param> |
1067 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) | 1128 | protected internal void ForEachSOG(Action<SceneObjectGroup> action) |
1068 | { | 1129 | { |
1069 | List<SceneObjectGroup> objlist = new List<SceneObjectGroup>(SceneObjectGroupsByFullID.Values); | 1130 | EntityBase[] objlist = Entities.GetAllByType<SceneObjectGroup>(); |
1070 | foreach (SceneObjectGroup obj in objlist) | 1131 | foreach (EntityBase ent in objlist) |
1071 | { | 1132 | { |
1133 | SceneObjectGroup obj = (SceneObjectGroup)ent; | ||
1134 | |||
1072 | try | 1135 | try |
1073 | { | 1136 | { |
1074 | action(obj); | 1137 | action(obj); |
@@ -1524,10 +1587,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1524 | /// <param name="childPrims"></param> | 1587 | /// <param name="childPrims"></param> |
1525 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1588 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1526 | { | 1589 | { |
1590 | SceneObjectGroup parentGroup = root.ParentGroup; | ||
1591 | if (parentGroup == null) return; | ||
1527 | Monitor.Enter(m_updateLock); | 1592 | Monitor.Enter(m_updateLock); |
1593 | |||
1528 | try | 1594 | try |
1529 | { | 1595 | { |
1530 | SceneObjectGroup parentGroup = root.ParentGroup; | 1596 | parentGroup.areUpdatesSuspended = true; |
1531 | 1597 | ||
1532 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1598 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1533 | if (parentGroup != null) | 1599 | if (parentGroup != null) |
@@ -1539,11 +1605,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1539 | 1605 | ||
1540 | if (child != null) | 1606 | if (child != null) |
1541 | { | 1607 | { |
1542 | // Make sure no child prim is set for sale | ||
1543 | // So that, on delink, no prims are unwittingly | ||
1544 | // left for sale and sold off | ||
1545 | child.RootPart.ObjectSaleType = 0; | ||
1546 | child.RootPart.SalePrice = 10; | ||
1547 | childGroups.Add(child); | 1608 | childGroups.Add(child); |
1548 | } | 1609 | } |
1549 | } | 1610 | } |
@@ -1566,12 +1627,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1566 | // occur on link to invoke this elsewhere (such as object selection) | 1627 | // occur on link to invoke this elsewhere (such as object selection) |
1567 | parentGroup.RootPart.CreateSelected = true; | 1628 | parentGroup.RootPart.CreateSelected = true; |
1568 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1629 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1569 | parentGroup.HasGroupChanged = true; | ||
1570 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1571 | |||
1572 | } | 1630 | } |
1573 | finally | 1631 | finally |
1574 | { | 1632 | { |
1633 | parentGroup.areUpdatesSuspended = false; | ||
1634 | parentGroup.HasGroupChanged = true; | ||
1635 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1575 | Monitor.Exit(m_updateLock); | 1636 | Monitor.Exit(m_updateLock); |
1576 | } | 1637 | } |
1577 | } | 1638 | } |
@@ -1603,21 +1664,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1603 | 1664 | ||
1604 | SceneObjectGroup group = part.ParentGroup; | 1665 | SceneObjectGroup group = part.ParentGroup; |
1605 | if (!affectedGroups.Contains(group)) | 1666 | if (!affectedGroups.Contains(group)) |
1667 | { | ||
1668 | group.areUpdatesSuspended = true; | ||
1606 | affectedGroups.Add(group); | 1669 | affectedGroups.Add(group); |
1670 | } | ||
1607 | } | 1671 | } |
1608 | } | 1672 | } |
1609 | } | 1673 | } |
1610 | 1674 | ||
1611 | foreach (SceneObjectPart child in childParts) | 1675 | if (childParts.Count > 0) |
1612 | { | 1676 | { |
1613 | // Unlink all child parts from their groups | 1677 | foreach (SceneObjectPart child in childParts) |
1614 | // | 1678 | { |
1615 | child.ParentGroup.DelinkFromGroup(child, true); | 1679 | // Unlink all child parts from their groups |
1616 | 1680 | // | |
1617 | // These are not in affected groups and will not be | 1681 | child.ParentGroup.DelinkFromGroup(child, true); |
1618 | // handled further. Do the honors here. | 1682 | child.ParentGroup.HasGroupChanged = true; |
1619 | child.ParentGroup.HasGroupChanged = true; | 1683 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1620 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1684 | } |
1621 | } | 1685 | } |
1622 | 1686 | ||
1623 | foreach (SceneObjectPart root in rootParts) | 1687 | foreach (SceneObjectPart root in rootParts) |
@@ -1627,56 +1691,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1627 | // However, editing linked parts and unlinking may be different | 1691 | // However, editing linked parts and unlinking may be different |
1628 | // | 1692 | // |
1629 | SceneObjectGroup group = root.ParentGroup; | 1693 | SceneObjectGroup group = root.ParentGroup; |
1694 | group.areUpdatesSuspended = true; | ||
1630 | 1695 | ||
1631 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1696 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1632 | int numChildren = newSet.Count; | 1697 | int numChildren = newSet.Count; |
1633 | 1698 | ||
1699 | if (numChildren == 1) | ||
1700 | break; | ||
1701 | |||
1634 | // If there are prims left in a link set, but the root is | 1702 | // If there are prims left in a link set, but the root is |
1635 | // slated for unlink, we need to do this | 1703 | // slated for unlink, we need to do this |
1704 | // Unlink the remaining set | ||
1636 | // | 1705 | // |
1637 | if (numChildren != 1) | 1706 | bool sendEventsToRemainder = true; |
1638 | { | 1707 | if (numChildren > 1) |
1639 | // Unlink the remaining set | 1708 | sendEventsToRemainder = false; |
1640 | // | ||
1641 | bool sendEventsToRemainder = true; | ||
1642 | if (numChildren > 1) | ||
1643 | sendEventsToRemainder = false; | ||
1644 | 1709 | ||
1645 | foreach (SceneObjectPart p in newSet) | 1710 | foreach (SceneObjectPart p in newSet) |
1711 | { | ||
1712 | if (p != group.RootPart) | ||
1646 | { | 1713 | { |
1647 | if (p != group.RootPart) | 1714 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1648 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1715 | if (numChildren > 2) |
1716 | { | ||
1717 | p.ParentGroup.areUpdatesSuspended = true; | ||
1718 | } | ||
1719 | else | ||
1720 | { | ||
1721 | p.ParentGroup.HasGroupChanged = true; | ||
1722 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1723 | } | ||
1649 | } | 1724 | } |
1725 | } | ||
1726 | |||
1727 | // If there is more than one prim remaining, we | ||
1728 | // need to re-link | ||
1729 | // | ||
1730 | if (numChildren > 2) | ||
1731 | { | ||
1732 | // Remove old root | ||
1733 | // | ||
1734 | if (newSet.Contains(root)) | ||
1735 | newSet.Remove(root); | ||
1650 | 1736 | ||
1651 | // If there is more than one prim remaining, we | 1737 | // Preserve link ordering |
1652 | // need to re-link | ||
1653 | // | 1738 | // |
1654 | if (numChildren > 2) | 1739 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1655 | { | 1740 | { |
1656 | // Remove old root | 1741 | return a.LinkNum.CompareTo(b.LinkNum); |
1657 | // | 1742 | }); |
1658 | if (newSet.Contains(root)) | ||
1659 | newSet.Remove(root); | ||
1660 | |||
1661 | // Preserve link ordering | ||
1662 | // | ||
1663 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1664 | { | ||
1665 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1666 | }); | ||
1667 | 1743 | ||
1668 | // Determine new root | 1744 | // Determine new root |
1669 | // | 1745 | // |
1670 | SceneObjectPart newRoot = newSet[0]; | 1746 | SceneObjectPart newRoot = newSet[0]; |
1671 | newSet.RemoveAt(0); | 1747 | newSet.RemoveAt(0); |
1672 | 1748 | ||
1673 | foreach (SceneObjectPart newChild in newSet) | 1749 | foreach (SceneObjectPart newChild in newSet) |
1674 | newChild.UpdateFlag = 0; | 1750 | newChild.UpdateFlag = 0; |
1675 | 1751 | ||
1676 | LinkObjects(newRoot, newSet); | 1752 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1677 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1753 | LinkObjects(newRoot, newSet); |
1678 | affectedGroups.Add(newRoot.ParentGroup); | 1754 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1679 | } | 1755 | affectedGroups.Add(newRoot.ParentGroup); |
1680 | } | 1756 | } |
1681 | } | 1757 | } |
1682 | 1758 | ||
@@ -1686,6 +1762,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1686 | { | 1762 | { |
1687 | g.TriggerScriptChangedEvent(Changed.LINK); | 1763 | g.TriggerScriptChangedEvent(Changed.LINK); |
1688 | g.HasGroupChanged = true; // Persist | 1764 | g.HasGroupChanged = true; // Persist |
1765 | g.areUpdatesSuspended = false; | ||
1689 | g.ScheduleGroupForFullUpdate(); | 1766 | g.ScheduleGroupForFullUpdate(); |
1690 | } | 1767 | } |
1691 | } | 1768 | } |
@@ -1800,9 +1877,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1800 | child.ApplyNextOwnerPermissions(); | 1877 | child.ApplyNextOwnerPermissions(); |
1801 | } | 1878 | } |
1802 | } | 1879 | } |
1803 | |||
1804 | copy.RootPart.ObjectSaleType = 0; | ||
1805 | copy.RootPart.SalePrice = 10; | ||
1806 | } | 1880 | } |
1807 | 1881 | ||
1808 | Entities.Add(copy); | 1882 | Entities.Add(copy); |