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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rwxr-xr-xOpenSim/Region/Framework/Scenes/SceneGraph.cs61
1 files changed, 16 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
index 7a97bfc..ba2ee04 100755
--- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs
@@ -1379,7 +1379,7 @@ namespace OpenSim.Region.Framework.Scenes
1379 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) 1379 if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0)
1380 { 1380 {
1381 // Are we allowed to move it? 1381 // Are we allowed to move it?
1382 if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) 1382 if (m_parentScene.Permissions.CanMoveObject(grp, remoteClient))
1383 { 1383 {
1384 // Strip all but move and rotation from request 1384 // Strip all but move and rotation from request
1385 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); 1385 data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation);
@@ -1474,7 +1474,7 @@ namespace OpenSim.Region.Framework.Scenes
1474 SceneObjectGroup group = GetGroupByPrim(localID); 1474 SceneObjectGroup group = GetGroupByPrim(localID);
1475 if (group != null) 1475 if (group != null)
1476 { 1476 {
1477 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) 1477 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
1478 { 1478 {
1479 group.UpdateSingleRotation(rot, localID); 1479 group.UpdateSingleRotation(rot, localID);
1480 } 1480 }
@@ -1492,7 +1492,7 @@ namespace OpenSim.Region.Framework.Scenes
1492 SceneObjectGroup group = GetGroupByPrim(localID); 1492 SceneObjectGroup group = GetGroupByPrim(localID);
1493 if (group != null) 1493 if (group != null)
1494 { 1494 {
1495 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) 1495 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
1496 { 1496 {
1497 group.UpdateSingleRotation(rot, pos, localID); 1497 group.UpdateSingleRotation(rot, pos, localID);
1498 } 1498 }
@@ -1510,7 +1510,7 @@ namespace OpenSim.Region.Framework.Scenes
1510 SceneObjectGroup group = GetGroupByPrim(localID); 1510 SceneObjectGroup group = GetGroupByPrim(localID);
1511 if (group != null) 1511 if (group != null)
1512 { 1512 {
1513 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) 1513 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
1514 { 1514 {
1515 group.UpdateGroupRotationR(rot); 1515 group.UpdateGroupRotationR(rot);
1516 } 1516 }
@@ -1529,7 +1529,7 @@ namespace OpenSim.Region.Framework.Scenes
1529 SceneObjectGroup group = GetGroupByPrim(localID); 1529 SceneObjectGroup group = GetGroupByPrim(localID);
1530 if (group != null) 1530 if (group != null)
1531 { 1531 {
1532 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId)) 1532 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient))
1533 { 1533 {
1534 group.UpdateGroupRotationPR(pos, rot); 1534 group.UpdateGroupRotationPR(pos, rot);
1535 } 1535 }
@@ -1547,7 +1547,7 @@ namespace OpenSim.Region.Framework.Scenes
1547 SceneObjectGroup group = GetGroupByPrim(localID); 1547 SceneObjectGroup group = GetGroupByPrim(localID);
1548 if (group != null) 1548 if (group != null)
1549 { 1549 {
1550 if (m_parentScene.Permissions.CanMoveObject(group.UUID, remoteClient.AgentId) || group.IsAttachment) 1550 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient) || group.IsAttachment)
1551 { 1551 {
1552 group.UpdateSinglePosition(pos, localID); 1552 group.UpdateSinglePosition(pos, localID);
1553 } 1553 }
@@ -1562,17 +1562,6 @@ namespace OpenSim.Region.Framework.Scenes
1562 /// <param name="remoteClient"></param> 1562 /// <param name="remoteClient"></param>
1563 public void UpdatePrimGroupPosition(uint localId, Vector3 pos, IClientAPI remoteClient) 1563 public void UpdatePrimGroupPosition(uint localId, Vector3 pos, IClientAPI remoteClient)
1564 { 1564 {
1565 UpdatePrimGroupPosition(localId, pos, remoteClient.AgentId);
1566 }
1567
1568 /// <summary>
1569 /// Update the position of the given group.
1570 /// </summary>
1571 /// <param name="localId"></param>
1572 /// <param name="pos"></param>
1573 /// <param name="updatingAgentId"></param>
1574 public void UpdatePrimGroupPosition(uint localId, Vector3 pos, UUID updatingAgentId)
1575 {
1576 SceneObjectGroup group = GetGroupByPrim(localId); 1565 SceneObjectGroup group = GetGroupByPrim(localId);
1577 1566
1578 if (group != null) 1567 if (group != null)
@@ -1589,7 +1578,7 @@ namespace OpenSim.Region.Framework.Scenes
1589 } 1578 }
1590 else 1579 else
1591 { 1580 {
1592 if (m_parentScene.Permissions.CanMoveObject(group.UUID, updatingAgentId) 1581 if (m_parentScene.Permissions.CanMoveObject(group, remoteClient)
1593 && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos)) 1582 && m_parentScene.Permissions.CanObjectEntry(group.UUID, false, pos))
1594 { 1583 {
1595 group.UpdateGroupPosition(pos); 1584 group.UpdateGroupPosition(pos);
@@ -2025,27 +2014,9 @@ namespace OpenSim.Region.Framework.Scenes
2025 2014
2026 protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID) 2015 protected internal void MakeObjectSearchable(IClientAPI remoteClient, bool IncludeInSearch, uint localID)
2027 { 2016 {
2028 UUID user = remoteClient.AgentId; 2017 SceneObjectGroup sog = GetGroupByPrim(localID);
2029 UUID objid = UUID.Zero; 2018 if(sog == null)
2030 SceneObjectPart obj = null; 2019 return;
2031
2032 EntityBase[] entityList = GetEntities();
2033 foreach (EntityBase ent in entityList)
2034 {
2035 if (ent is SceneObjectGroup)
2036 {
2037 SceneObjectGroup sog = ent as SceneObjectGroup;
2038
2039 foreach (SceneObjectPart part in sog.Parts)
2040 {
2041 if (part.LocalId == localID)
2042 {
2043 objid = part.UUID;
2044 obj = part;
2045 }
2046 }
2047 }
2048 }
2049 2020
2050 //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints 2021 //Protip: In my day, we didn't call them searchable objects, we called them limited point-to-point joints
2051 //aka ObjectFlags.JointWheel = IncludeInSearch 2022 //aka ObjectFlags.JointWheel = IncludeInSearch
@@ -2062,15 +2033,15 @@ namespace OpenSim.Region.Framework.Scenes
2062 // libomv will complain about PrimFlags.JointWheel being 2033 // libomv will complain about PrimFlags.JointWheel being
2063 // deprecated, so we 2034 // deprecated, so we
2064 #pragma warning disable 0612 2035 #pragma warning disable 0612
2065 if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(objid, user)) 2036 if (IncludeInSearch && m_parentScene.Permissions.CanEditObject(sog.UUID, remoteClient.AgentId))
2066 { 2037 {
2067 obj.ParentGroup.RootPart.AddFlag(PrimFlags.JointWheel); 2038 sog.RootPart.AddFlag(PrimFlags.JointWheel);
2068 obj.ParentGroup.HasGroupChanged = true; 2039 sog.HasGroupChanged = true;
2069 } 2040 }
2070 else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(objid,user)) 2041 else if (!IncludeInSearch && m_parentScene.Permissions.CanMoveObject(sog, remoteClient))
2071 { 2042 {
2072 obj.ParentGroup.RootPart.RemFlag(PrimFlags.JointWheel); 2043 sog.RootPart.RemFlag(PrimFlags.JointWheel);
2073 obj.ParentGroup.HasGroupChanged = true; 2044 sog.HasGroupChanged = true;
2074 } 2045 }
2075 #pragma warning restore 0612 2046 #pragma warning restore 0612
2076 } 2047 }