diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 479 |
1 files changed, 342 insertions, 137 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 209a770..1beb584 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -127,13 +137,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
127 | 137 | ||
128 | protected internal void Close() | 138 | protected internal void Close() |
129 | { | 139 | { |
130 | lock (m_presenceLock) | 140 | m_scenePresencesLock.EnterWriteLock(); |
141 | try | ||
131 | { | 142 | { |
132 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 143 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
133 | List<ScenePresence> newlist = new List<ScenePresence>(); | 144 | List<ScenePresence> newlist = new List<ScenePresence>(); |
134 | m_scenePresenceMap = newmap; | 145 | m_scenePresenceMap = newmap; |
135 | m_scenePresenceArray = newlist; | 146 | m_scenePresenceArray = newlist; |
136 | } | 147 | } |
148 | finally | ||
149 | { | ||
150 | m_scenePresencesLock.ExitWriteLock(); | ||
151 | } | ||
137 | 152 | ||
138 | lock (SceneObjectGroupsByFullID) | 153 | lock (SceneObjectGroupsByFullID) |
139 | SceneObjectGroupsByFullID.Clear(); | 154 | SceneObjectGroupsByFullID.Clear(); |
@@ -254,6 +269,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | protected internal bool AddRestoredSceneObject( | 269 | protected internal bool AddRestoredSceneObject( |
255 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 270 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
256 | { | 271 | { |
272 | if (!m_parentScene.CombineRegions) | ||
273 | { | ||
274 | // KF: Check for out-of-region, move inside and make static. | ||
275 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
276 | sceneObject.RootPart.GroupPosition.Y, | ||
277 | sceneObject.RootPart.GroupPosition.Z); | ||
278 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
279 | npos.X > Constants.RegionSize || | ||
280 | npos.Y > Constants.RegionSize)) | ||
281 | { | ||
282 | if (npos.X < 0.0) npos.X = 1.0f; | ||
283 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
284 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
285 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
286 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
287 | |||
288 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
289 | { | ||
290 | part.GroupPosition = npos; | ||
291 | } | ||
292 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
293 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
294 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
295 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
296 | } | ||
297 | } | ||
298 | |||
257 | if (attachToBackup && (!alreadyPersisted)) | 299 | if (attachToBackup && (!alreadyPersisted)) |
258 | { | 300 | { |
259 | sceneObject.ForceInventoryPersistence(); | 301 | sceneObject.ForceInventoryPersistence(); |
@@ -317,9 +359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
317 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) | 359 | if (pa != null && pa.IsPhysical && vel != Vector3.Zero) |
318 | { | 360 | { |
319 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); | 361 | sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false); |
320 | sceneObject.Velocity = vel; | ||
321 | } | 362 | } |
322 | 363 | ||
323 | return true; | 364 | return true; |
324 | } | 365 | } |
325 | 366 | ||
@@ -344,6 +385,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
344 | /// </returns> | 385 | /// </returns> |
345 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 386 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
346 | { | 387 | { |
388 | if (sceneObject == null) | ||
389 | { | ||
390 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
391 | return false; | ||
392 | } | ||
347 | if (sceneObject.UUID == UUID.Zero) | 393 | if (sceneObject.UUID == UUID.Zero) |
348 | { | 394 | { |
349 | m_log.ErrorFormat( | 395 | m_log.ErrorFormat( |
@@ -475,6 +521,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
475 | m_updateList[obj.UUID] = obj; | 521 | m_updateList[obj.UUID] = obj; |
476 | } | 522 | } |
477 | 523 | ||
524 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
525 | { | ||
526 | if (OnAttachToBackup != null) | ||
527 | { | ||
528 | OnAttachToBackup(obj); | ||
529 | } | ||
530 | } | ||
531 | |||
532 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
533 | { | ||
534 | if (OnDetachFromBackup != null) | ||
535 | { | ||
536 | OnDetachFromBackup(obj); | ||
537 | } | ||
538 | } | ||
539 | |||
540 | public void FireChangeBackup(SceneObjectGroup obj) | ||
541 | { | ||
542 | if (OnChangeBackup != null) | ||
543 | { | ||
544 | OnChangeBackup(obj); | ||
545 | } | ||
546 | } | ||
547 | |||
478 | /// <summary> | 548 | /// <summary> |
479 | /// Process all pending updates | 549 | /// Process all pending updates |
480 | /// </summary> | 550 | /// </summary> |
@@ -519,12 +589,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
519 | 589 | ||
520 | protected internal void AddPhysicalPrim(int number) | 590 | protected internal void AddPhysicalPrim(int number) |
521 | { | 591 | { |
522 | m_physicalPrim++; | 592 | m_physicalPrim += number; |
523 | } | 593 | } |
524 | 594 | ||
525 | protected internal void RemovePhysicalPrim(int number) | 595 | protected internal void RemovePhysicalPrim(int number) |
526 | { | 596 | { |
527 | m_physicalPrim--; | 597 | m_physicalPrim -= number; |
528 | } | 598 | } |
529 | 599 | ||
530 | protected internal void AddToScriptLPS(int number) | 600 | protected internal void AddToScriptLPS(int number) |
@@ -592,7 +662,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | 662 | ||
593 | Entities[presence.UUID] = presence; | 663 | Entities[presence.UUID] = presence; |
594 | 664 | ||
595 | lock (m_presenceLock) | 665 | m_scenePresencesLock.EnterWriteLock(); |
666 | try | ||
596 | { | 667 | { |
597 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 668 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
598 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 669 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -616,6 +687,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
616 | m_scenePresenceMap = newmap; | 687 | m_scenePresenceMap = newmap; |
617 | m_scenePresenceArray = newlist; | 688 | m_scenePresenceArray = newlist; |
618 | } | 689 | } |
690 | finally | ||
691 | { | ||
692 | m_scenePresencesLock.ExitWriteLock(); | ||
693 | } | ||
619 | } | 694 | } |
620 | 695 | ||
621 | /// <summary> | 696 | /// <summary> |
@@ -630,7 +705,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
630 | agentID); | 705 | agentID); |
631 | } | 706 | } |
632 | 707 | ||
633 | lock (m_presenceLock) | 708 | m_scenePresencesLock.EnterWriteLock(); |
709 | try | ||
634 | { | 710 | { |
635 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 711 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
636 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 712 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -652,6 +728,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 728 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
653 | } | 729 | } |
654 | } | 730 | } |
731 | finally | ||
732 | { | ||
733 | m_scenePresencesLock.ExitWriteLock(); | ||
734 | } | ||
655 | } | 735 | } |
656 | 736 | ||
657 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 737 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1181,6 +1261,52 @@ namespace OpenSim.Region.Framework.Scenes | |||
1181 | 1261 | ||
1182 | #region Client Event handlers | 1262 | #region Client Event handlers |
1183 | 1263 | ||
1264 | protected internal void ClientChangeObject(uint localID, object odata, IClientAPI remoteClient) | ||
1265 | { | ||
1266 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1267 | ObjectChangeData data = (ObjectChangeData)odata; | ||
1268 | |||
1269 | if (part != null) | ||
1270 | { | ||
1271 | SceneObjectGroup grp = part.ParentGroup; | ||
1272 | if (grp != null) | ||
1273 | { | ||
1274 | if (m_parentScene.Permissions.CanEditObject(grp.UUID, remoteClient.AgentId)) | ||
1275 | { | ||
1276 | // These two are exceptions SL makes in the interpretation | ||
1277 | // of the change flags. Must check them here because otherwise | ||
1278 | // the group flag (see below) would be lost | ||
1279 | if (data.change == ObjectChangeType.groupS) | ||
1280 | data.change = ObjectChangeType.primS; | ||
1281 | if (data.change == ObjectChangeType.groupPS) | ||
1282 | data.change = ObjectChangeType.primPS; | ||
1283 | part.StoreUndoState(data.change); // lets test only saving what we changed | ||
1284 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1285 | } | ||
1286 | else | ||
1287 | { | ||
1288 | // Is this any kind of group operation? | ||
1289 | if ((data.change & ObjectChangeType.Group) != 0) | ||
1290 | { | ||
1291 | // Is a move and/or rotation requested? | ||
1292 | if ((data.change & (ObjectChangeType.Position | ObjectChangeType.Rotation)) != 0) | ||
1293 | { | ||
1294 | // Are we allowed to move it? | ||
1295 | if (m_parentScene.Permissions.CanMoveObject(grp.UUID, remoteClient.AgentId)) | ||
1296 | { | ||
1297 | // Strip all but move and rotation from request | ||
1298 | data.change &= (ObjectChangeType.Group | ObjectChangeType.Position | ObjectChangeType.Rotation); | ||
1299 | |||
1300 | part.StoreUndoState(data.change); | ||
1301 | grp.doChangeObject(part, (ObjectChangeData)data); | ||
1302 | } | ||
1303 | } | ||
1304 | } | ||
1305 | } | ||
1306 | } | ||
1307 | } | ||
1308 | } | ||
1309 | |||
1184 | /// <summary> | 1310 | /// <summary> |
1185 | /// Update the scale of an individual prim. | 1311 | /// Update the scale of an individual prim. |
1186 | /// </summary> | 1312 | /// </summary> |
@@ -1195,7 +1321,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1195 | { | 1321 | { |
1196 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) | 1322 | if (m_parentScene.Permissions.CanEditObject(part.ParentGroup.UUID, remoteClient.AgentId)) |
1197 | { | 1323 | { |
1324 | bool physbuild = false; | ||
1325 | if (part.ParentGroup.RootPart.PhysActor != null) | ||
1326 | { | ||
1327 | part.ParentGroup.RootPart.PhysActor.Building = true; | ||
1328 | physbuild = true; | ||
1329 | } | ||
1330 | |||
1198 | part.Resize(scale); | 1331 | part.Resize(scale); |
1332 | |||
1333 | if (physbuild) | ||
1334 | part.ParentGroup.RootPart.PhysActor.Building = false; | ||
1199 | } | 1335 | } |
1200 | } | 1336 | } |
1201 | } | 1337 | } |
@@ -1207,7 +1343,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1207 | { | 1343 | { |
1208 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1344 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1209 | { | 1345 | { |
1346 | bool physbuild = false; | ||
1347 | if (group.RootPart.PhysActor != null) | ||
1348 | { | ||
1349 | group.RootPart.PhysActor.Building = true; | ||
1350 | physbuild = true; | ||
1351 | } | ||
1352 | |||
1210 | group.GroupResize(scale); | 1353 | group.GroupResize(scale); |
1354 | |||
1355 | if (physbuild) | ||
1356 | group.RootPart.PhysActor.Building = false; | ||
1211 | } | 1357 | } |
1212 | } | 1358 | } |
1213 | } | 1359 | } |
@@ -1335,8 +1481,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1335 | { | 1481 | { |
1336 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1482 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1337 | { | 1483 | { |
1338 | if (m_parentScene.AttachmentsModule != null) | 1484 | // Set the new attachment point data in the object |
1339 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1485 | byte attachmentPoint = group.GetAttachmentPoint(); |
1486 | group.UpdateGroupPosition(pos); | ||
1487 | group.IsAttachment = false; | ||
1488 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1489 | group.AttachmentPoint = attachmentPoint; | ||
1490 | group.HasGroupChanged = true; | ||
1340 | } | 1491 | } |
1341 | else | 1492 | else |
1342 | { | 1493 | { |
@@ -1384,7 +1535,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1384 | /// <param name="SetPhantom"></param> | 1535 | /// <param name="SetPhantom"></param> |
1385 | /// <param name="remoteClient"></param> | 1536 | /// <param name="remoteClient"></param> |
1386 | protected internal void UpdatePrimFlags( | 1537 | protected internal void UpdatePrimFlags( |
1387 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, IClientAPI remoteClient) | 1538 | uint localID, bool UsePhysics, bool SetTemporary, bool SetPhantom, ExtraPhysicsData PhysData, IClientAPI remoteClient) |
1388 | { | 1539 | { |
1389 | SceneObjectGroup group = GetGroupByPrim(localID); | 1540 | SceneObjectGroup group = GetGroupByPrim(localID); |
1390 | if (group != null) | 1541 | if (group != null) |
@@ -1392,7 +1543,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
1392 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) | 1543 | if (m_parentScene.Permissions.CanEditObject(group.UUID, remoteClient.AgentId)) |
1393 | { | 1544 | { |
1394 | // VolumeDetect can't be set via UI and will always be off when a change is made there | 1545 | // VolumeDetect can't be set via UI and will always be off when a change is made there |
1395 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, false); | 1546 | // now only change volume dtc if phantom off |
1547 | |||
1548 | if (PhysData.PhysShapeType == PhysShapeType.invalid) // check for extraPhysics data | ||
1549 | { | ||
1550 | bool vdtc; | ||
1551 | if (SetPhantom) // if phantom keep volumedtc | ||
1552 | vdtc = group.RootPart.VolumeDetectActive; | ||
1553 | else // else turn it off | ||
1554 | vdtc = false; | ||
1555 | |||
1556 | group.UpdatePrimFlags(localID, UsePhysics, SetTemporary, SetPhantom, vdtc); | ||
1557 | } | ||
1558 | else | ||
1559 | { | ||
1560 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
1561 | if (part != null) | ||
1562 | { | ||
1563 | part.UpdateExtraPhysics(PhysData); | ||
1564 | if (part.UpdatePhysRequired) | ||
1565 | remoteClient.SendPartPhysicsProprieties(part); | ||
1566 | } | ||
1567 | } | ||
1396 | } | 1568 | } |
1397 | } | 1569 | } |
1398 | } | 1570 | } |
@@ -1536,6 +1708,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1536 | { | 1708 | { |
1537 | part.Material = Convert.ToByte(material); | 1709 | part.Material = Convert.ToByte(material); |
1538 | group.HasGroupChanged = true; | 1710 | group.HasGroupChanged = true; |
1711 | remoteClient.SendPartPhysicsProprieties(part); | ||
1539 | } | 1712 | } |
1540 | } | 1713 | } |
1541 | } | 1714 | } |
@@ -1600,6 +1773,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1600 | /// <param name="childPrims"></param> | 1773 | /// <param name="childPrims"></param> |
1601 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) | 1774 | protected internal void LinkObjects(SceneObjectPart root, List<SceneObjectPart> children) |
1602 | { | 1775 | { |
1776 | if (root.KeyframeMotion != null) | ||
1777 | { | ||
1778 | root.KeyframeMotion.Stop(); | ||
1779 | root.KeyframeMotion = null; | ||
1780 | } | ||
1781 | |||
1603 | SceneObjectGroup parentGroup = root.ParentGroup; | 1782 | SceneObjectGroup parentGroup = root.ParentGroup; |
1604 | if (parentGroup == null) return; | 1783 | if (parentGroup == null) return; |
1605 | 1784 | ||
@@ -1608,8 +1787,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1608 | return; | 1787 | return; |
1609 | 1788 | ||
1610 | Monitor.Enter(m_updateLock); | 1789 | Monitor.Enter(m_updateLock); |
1790 | |||
1611 | try | 1791 | try |
1612 | { | 1792 | { |
1793 | |||
1613 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1794 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1614 | 1795 | ||
1615 | // We do this in reverse to get the link order of the prims correct | 1796 | // We do this in reverse to get the link order of the prims correct |
@@ -1624,9 +1805,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1624 | // Make sure no child prim is set for sale | 1805 | // Make sure no child prim is set for sale |
1625 | // So that, on delink, no prims are unwittingly | 1806 | // So that, on delink, no prims are unwittingly |
1626 | // left for sale and sold off | 1807 | // left for sale and sold off |
1627 | child.RootPart.ObjectSaleType = 0; | 1808 | |
1628 | child.RootPart.SalePrice = 10; | 1809 | if (child != null) |
1629 | childGroups.Add(child); | 1810 | { |
1811 | child.RootPart.ObjectSaleType = 0; | ||
1812 | child.RootPart.SalePrice = 10; | ||
1813 | childGroups.Add(child); | ||
1814 | } | ||
1630 | } | 1815 | } |
1631 | 1816 | ||
1632 | foreach (SceneObjectGroup child in childGroups) | 1817 | foreach (SceneObjectGroup child in childGroups) |
@@ -1655,6 +1840,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1655 | } | 1840 | } |
1656 | finally | 1841 | finally |
1657 | { | 1842 | { |
1843 | lock (SceneObjectGroupsByLocalPartID) | ||
1844 | { | ||
1845 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1846 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1847 | } | ||
1848 | |||
1849 | parentGroup.AdjustChildPrimPermissions(); | ||
1850 | parentGroup.HasGroupChanged = true; | ||
1851 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1852 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1658 | Monitor.Exit(m_updateLock); | 1853 | Monitor.Exit(m_updateLock); |
1659 | } | 1854 | } |
1660 | } | 1855 | } |
@@ -1677,6 +1872,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1677 | { | 1872 | { |
1678 | if (part != null) | 1873 | if (part != null) |
1679 | { | 1874 | { |
1875 | if (part.KeyframeMotion != null) | ||
1876 | { | ||
1877 | part.KeyframeMotion.Stop(); | ||
1878 | part.KeyframeMotion = null; | ||
1879 | } | ||
1680 | if (part.ParentGroup.PrimCount != 1) // Skip single | 1880 | if (part.ParentGroup.PrimCount != 1) // Skip single |
1681 | { | 1881 | { |
1682 | if (part.LinkNum < 2) // Root | 1882 | if (part.LinkNum < 2) // Root |
@@ -1691,21 +1891,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
1691 | 1891 | ||
1692 | SceneObjectGroup group = part.ParentGroup; | 1892 | SceneObjectGroup group = part.ParentGroup; |
1693 | if (!affectedGroups.Contains(group)) | 1893 | if (!affectedGroups.Contains(group)) |
1894 | { | ||
1694 | affectedGroups.Add(group); | 1895 | affectedGroups.Add(group); |
1896 | } | ||
1695 | } | 1897 | } |
1696 | } | 1898 | } |
1697 | } | 1899 | } |
1698 | 1900 | ||
1699 | foreach (SceneObjectPart child in childParts) | 1901 | if (childParts.Count > 0) |
1700 | { | 1902 | { |
1701 | // Unlink all child parts from their groups | 1903 | foreach (SceneObjectPart child in childParts) |
1702 | // | 1904 | { |
1703 | child.ParentGroup.DelinkFromGroup(child, true); | 1905 | // Unlink all child parts from their groups |
1704 | 1906 | // | |
1705 | // These are not in affected groups and will not be | 1907 | child.ParentGroup.DelinkFromGroup(child, true); |
1706 | // handled further. Do the honors here. | 1908 | child.ParentGroup.HasGroupChanged = true; |
1707 | child.ParentGroup.HasGroupChanged = true; | 1909 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1708 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1910 | } |
1709 | } | 1911 | } |
1710 | 1912 | ||
1711 | foreach (SceneObjectPart root in rootParts) | 1913 | foreach (SceneObjectPart root in rootParts) |
@@ -1719,52 +1921,61 @@ namespace OpenSim.Region.Framework.Scenes | |||
1719 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1921 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1720 | int numChildren = newSet.Count; | 1922 | int numChildren = newSet.Count; |
1721 | 1923 | ||
1924 | if (numChildren == 1) | ||
1925 | break; | ||
1926 | |||
1722 | // If there are prims left in a link set, but the root is | 1927 | // If there are prims left in a link set, but the root is |
1723 | // slated for unlink, we need to do this | 1928 | // slated for unlink, we need to do this |
1929 | // Unlink the remaining set | ||
1724 | // | 1930 | // |
1725 | if (numChildren != 1) | 1931 | bool sendEventsToRemainder = true; |
1726 | { | 1932 | if (numChildren > 1) |
1727 | // Unlink the remaining set | 1933 | sendEventsToRemainder = false; |
1728 | // | ||
1729 | bool sendEventsToRemainder = true; | ||
1730 | if (numChildren > 1) | ||
1731 | sendEventsToRemainder = false; | ||
1732 | 1934 | ||
1733 | foreach (SceneObjectPart p in newSet) | 1935 | foreach (SceneObjectPart p in newSet) |
1936 | { | ||
1937 | if (p != group.RootPart) | ||
1734 | { | 1938 | { |
1735 | if (p != group.RootPart) | 1939 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1736 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1940 | if (numChildren > 2) |
1941 | { | ||
1942 | } | ||
1943 | else | ||
1944 | { | ||
1945 | p.ParentGroup.HasGroupChanged = true; | ||
1946 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1947 | } | ||
1737 | } | 1948 | } |
1949 | } | ||
1950 | |||
1951 | // If there is more than one prim remaining, we | ||
1952 | // need to re-link | ||
1953 | // | ||
1954 | if (numChildren > 2) | ||
1955 | { | ||
1956 | // Remove old root | ||
1957 | // | ||
1958 | if (newSet.Contains(root)) | ||
1959 | newSet.Remove(root); | ||
1738 | 1960 | ||
1739 | // If there is more than one prim remaining, we | 1961 | // Preserve link ordering |
1740 | // need to re-link | ||
1741 | // | 1962 | // |
1742 | if (numChildren > 2) | 1963 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1743 | { | 1964 | { |
1744 | // Remove old root | 1965 | return a.LinkNum.CompareTo(b.LinkNum); |
1745 | // | 1966 | }); |
1746 | if (newSet.Contains(root)) | ||
1747 | newSet.Remove(root); | ||
1748 | |||
1749 | // Preserve link ordering | ||
1750 | // | ||
1751 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1752 | { | ||
1753 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1754 | }); | ||
1755 | 1967 | ||
1756 | // Determine new root | 1968 | // Determine new root |
1757 | // | 1969 | // |
1758 | SceneObjectPart newRoot = newSet[0]; | 1970 | SceneObjectPart newRoot = newSet[0]; |
1759 | newSet.RemoveAt(0); | 1971 | newSet.RemoveAt(0); |
1760 | 1972 | ||
1761 | foreach (SceneObjectPart newChild in newSet) | 1973 | foreach (SceneObjectPart newChild in newSet) |
1762 | newChild.ClearUpdateSchedule(); | 1974 | newChild.ClearUpdateSchedule(); |
1763 | 1975 | ||
1764 | LinkObjects(newRoot, newSet); | 1976 | LinkObjects(newRoot, newSet); |
1765 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1977 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1766 | affectedGroups.Add(newRoot.ParentGroup); | 1978 | affectedGroups.Add(newRoot.ParentGroup); |
1767 | } | ||
1768 | } | 1979 | } |
1769 | } | 1980 | } |
1770 | 1981 | ||
@@ -1772,6 +1983,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1772 | // | 1983 | // |
1773 | foreach (SceneObjectGroup g in affectedGroups) | 1984 | foreach (SceneObjectGroup g in affectedGroups) |
1774 | { | 1985 | { |
1986 | // Child prims that have been unlinked and deleted will | ||
1987 | // return unless the root is deleted. This will remove them | ||
1988 | // from the database. They will be rewritten immediately, | ||
1989 | // minus the rows for the unlinked child prims. | ||
1990 | g.AdjustChildPrimPermissions(); | ||
1991 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1775 | g.TriggerScriptChangedEvent(Changed.LINK); | 1992 | g.TriggerScriptChangedEvent(Changed.LINK); |
1776 | g.HasGroupChanged = true; // Persist | 1993 | g.HasGroupChanged = true; // Persist |
1777 | g.ScheduleGroupForFullUpdate(); | 1994 | g.ScheduleGroupForFullUpdate(); |
@@ -1845,108 +2062,96 @@ namespace OpenSim.Region.Framework.Scenes | |||
1845 | /// <param name="GroupID"></param> | 2062 | /// <param name="GroupID"></param> |
1846 | /// <param name="rot"></param> | 2063 | /// <param name="rot"></param> |
1847 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> | 2064 | /// <returns>null if duplication fails, otherwise the duplicated object</returns> |
1848 | public SceneObjectGroup DuplicateObject( | 2065 | /// <summary> |
1849 | uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) | 2066 | public SceneObjectGroup DuplicateObject(uint originalPrimID, Vector3 offset, uint flags, UUID AgentID, UUID GroupID, Quaternion rot) |
1850 | { | 2067 | { |
1851 | Monitor.Enter(m_updateLock); | 2068 | // m_log.DebugFormat( |
2069 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | ||
2070 | // originalPrimID, offset, AgentID); | ||
1852 | 2071 | ||
1853 | try | 2072 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); |
2073 | if (original != null) | ||
1854 | { | 2074 | { |
1855 | // m_log.DebugFormat( | 2075 | if (m_parentScene.Permissions.CanDuplicateObject( |
1856 | // "[SCENE]: Duplication of object {0} at offset {1} requested by agent {2}", | 2076 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) |
1857 | // originalPrimID, offset, AgentID); | ||
1858 | |||
1859 | SceneObjectGroup original = GetGroupByPrim(originalPrimID); | ||
1860 | if (original == null) | ||
1861 | { | 2077 | { |
1862 | m_log.WarnFormat( | 2078 | SceneObjectGroup copy = original.Copy(true); |
1863 | "[SCENEGRAPH]: Attempt to duplicate nonexistant prim id {0} by {1}", originalPrimID, AgentID); | 2079 | copy.AbsolutePosition = copy.AbsolutePosition + offset; |
1864 | 2080 | ||
1865 | return null; | 2081 | if (original.OwnerID != AgentID) |
1866 | } | 2082 | { |
2083 | copy.SetOwnerId(AgentID); | ||
2084 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1867 | 2085 | ||
1868 | if (!m_parentScene.Permissions.CanDuplicateObject( | 2086 | SceneObjectPart[] partList = copy.Parts; |
1869 | original.PrimCount, original.UUID, AgentID, original.AbsolutePosition)) | ||
1870 | return null; | ||
1871 | 2087 | ||
1872 | SceneObjectGroup copy = original.Copy(true); | 2088 | if (m_parentScene.Permissions.PropagatePermissions()) |
1873 | copy.AbsolutePosition = copy.AbsolutePosition + offset; | 2089 | { |
2090 | foreach (SceneObjectPart child in partList) | ||
2091 | { | ||
2092 | child.Inventory.ChangeInventoryOwner(AgentID); | ||
2093 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
2094 | child.ApplyNextOwnerPermissions(); | ||
2095 | } | ||
2096 | } | ||
2097 | } | ||
1874 | 2098 | ||
1875 | if (original.OwnerID != AgentID) | 2099 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |
1876 | { | 2100 | Entities.Add(copy); |
1877 | copy.SetOwnerId(AgentID); | ||
1878 | copy.SetRootPartOwner(copy.RootPart, AgentID, GroupID); | ||
1879 | 2101 | ||
1880 | SceneObjectPart[] partList = copy.Parts; | 2102 | lock (SceneObjectGroupsByFullID) |
2103 | SceneObjectGroupsByFullID[copy.UUID] = copy; | ||
1881 | 2104 | ||
1882 | if (m_parentScene.Permissions.PropagatePermissions()) | 2105 | SceneObjectPart[] children = copy.Parts; |
2106 | |||
2107 | lock (SceneObjectGroupsByFullPartID) | ||
1883 | { | 2108 | { |
1884 | foreach (SceneObjectPart child in partList) | 2109 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; |
1885 | { | 2110 | foreach (SceneObjectPart part in children) |
1886 | child.Inventory.ChangeInventoryOwner(AgentID); | 2111 | SceneObjectGroupsByFullPartID[part.UUID] = copy; |
1887 | child.TriggerScriptChangedEvent(Changed.OWNER); | ||
1888 | child.ApplyNextOwnerPermissions(); | ||
1889 | } | ||
1890 | } | 2112 | } |
1891 | 2113 | ||
1892 | copy.RootPart.ObjectSaleType = 0; | 2114 | lock (SceneObjectGroupsByLocalPartID) |
1893 | copy.RootPart.SalePrice = 10; | 2115 | { |
1894 | } | 2116 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; |
2117 | foreach (SceneObjectPart part in children) | ||
2118 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
2119 | } | ||
2120 | // PROBABLE END OF FIXME | ||
1895 | 2121 | ||
1896 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2122 | // Since we copy from a source group that is in selected |
1897 | Entities.Add(copy); | 2123 | // state, but the copy is shown deselected in the viewer, |
1898 | 2124 | // We need to clear the selection flag here, else that | |
1899 | lock (SceneObjectGroupsByFullID) | 2125 | // prim never gets persisted at all. The client doesn't |
1900 | SceneObjectGroupsByFullID[copy.UUID] = copy; | 2126 | // think it's selected, so it will never send a deselect... |
1901 | 2127 | copy.IsSelected = false; | |
1902 | SceneObjectPart[] children = copy.Parts; | 2128 | |
1903 | 2129 | m_numPrim += copy.Parts.Length; | |
1904 | lock (SceneObjectGroupsByFullPartID) | 2130 | |
1905 | { | 2131 | if (rot != Quaternion.Identity) |
1906 | SceneObjectGroupsByFullPartID[copy.UUID] = copy; | 2132 | { |
1907 | foreach (SceneObjectPart part in children) | 2133 | copy.UpdateGroupRotationR(rot); |
1908 | SceneObjectGroupsByFullPartID[part.UUID] = copy; | 2134 | } |
1909 | } | ||
1910 | |||
1911 | lock (SceneObjectGroupsByLocalPartID) | ||
1912 | { | ||
1913 | SceneObjectGroupsByLocalPartID[copy.LocalId] = copy; | ||
1914 | foreach (SceneObjectPart part in children) | ||
1915 | SceneObjectGroupsByLocalPartID[part.LocalId] = copy; | ||
1916 | } | ||
1917 | // PROBABLE END OF FIXME | ||
1918 | |||
1919 | // Since we copy from a source group that is in selected | ||
1920 | // state, but the copy is shown deselected in the viewer, | ||
1921 | // We need to clear the selection flag here, else that | ||
1922 | // prim never gets persisted at all. The client doesn't | ||
1923 | // think it's selected, so it will never send a deselect... | ||
1924 | copy.IsSelected = false; | ||
1925 | |||
1926 | m_numPrim += copy.Parts.Length; | ||
1927 | |||
1928 | if (rot != Quaternion.Identity) | ||
1929 | { | ||
1930 | copy.UpdateGroupRotationR(rot); | ||
1931 | } | ||
1932 | 2135 | ||
1933 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); | 2136 | copy.CreateScriptInstances(0, false, m_parentScene.DefaultScriptEngine, 1); |
1934 | copy.HasGroupChanged = true; | 2137 | copy.HasGroupChanged = true; |
1935 | copy.ScheduleGroupForFullUpdate(); | 2138 | copy.ScheduleGroupForFullUpdate(); |
1936 | copy.ResumeScripts(); | 2139 | copy.ResumeScripts(); |
1937 | 2140 | ||
1938 | // required for physics to update it's position | 2141 | // required for physics to update it's position |
1939 | copy.AbsolutePosition = copy.AbsolutePosition; | 2142 | copy.AbsolutePosition = copy.AbsolutePosition; |
1940 | 2143 | ||
1941 | return copy; | 2144 | return copy; |
2145 | } | ||
1942 | } | 2146 | } |
1943 | finally | 2147 | else |
1944 | { | 2148 | { |
1945 | Monitor.Exit(m_updateLock); | 2149 | m_log.WarnFormat("[SCENE]: Attempted to duplicate nonexistant prim id {0}", GroupID); |
1946 | } | 2150 | } |
2151 | |||
2152 | return null; | ||
1947 | } | 2153 | } |
1948 | 2154 | ||
1949 | /// <summary> | ||
1950 | /// Calculates the distance between two Vector3s | 2155 | /// Calculates the distance between two Vector3s |
1951 | /// </summary> | 2156 | /// </summary> |
1952 | /// <param name="v1"></param> | 2157 | /// <param name="v1"></param> |