diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 46 |
1 files changed, 36 insertions, 10 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 369552f..22613e9 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -229,7 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
229 | sceneObject.HasGroupChanged = true; | 229 | sceneObject.HasGroupChanged = true; |
230 | } | 230 | } |
231 | 231 | ||
232 | return AddSceneObject(sceneObject, attachToBackup); | 232 | return AddSceneObject(sceneObject, attachToBackup, true); |
233 | } | 233 | } |
234 | 234 | ||
235 | /// <summary> | 235 | /// <summary> |
@@ -244,12 +244,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
244 | /// <returns> | 244 | /// <returns> |
245 | /// true if the object was added, false if an object with the same uuid was already in the scene | 245 | /// true if the object was added, false if an object with the same uuid was already in the scene |
246 | /// </returns> | 246 | /// </returns> |
247 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 247 | protected internal bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
248 | { | 248 | { |
249 | // Ensure that we persist this new scene object | 249 | // Ensure that we persist this new scene object |
250 | sceneObject.HasGroupChanged = true; | 250 | sceneObject.HasGroupChanged = true; |
251 | 251 | ||
252 | return AddSceneObject(sceneObject, attachToBackup); | 252 | return AddSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
253 | } | 253 | } |
254 | 254 | ||
255 | /// <summary> | 255 | /// <summary> |
@@ -261,12 +261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | /// If true, the object is made persistent into the scene. | 261 | /// If true, the object is made persistent into the scene. |
262 | /// If false, the object will not persist over server restarts | 262 | /// If false, the object will not persist over server restarts |
263 | /// </param> | 263 | /// </param> |
264 | /// <returns>true if the object was added, false if an object with the same uuid was already in the scene | 264 | /// <param name="sendClientUpdates"> |
265 | /// If true, updates for the new scene object are sent to all viewers in range. | ||
266 | /// If false, it is left to the caller to schedule the update | ||
267 | /// </param> | ||
268 | /// <returns> | ||
269 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
265 | /// </returns> | 270 | /// </returns> |
266 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | 271 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
267 | { | 272 | { |
268 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) | 273 | if (sceneObject == null || sceneObject.RootPart == null || sceneObject.RootPart.UUID == UUID.Zero) |
269 | return false; | 274 | return false; |
275 | |||
276 | bool alreadyExisted = false; | ||
270 | 277 | ||
271 | if (m_parentScene.m_clampPrimSize) | 278 | if (m_parentScene.m_clampPrimSize) |
272 | { | 279 | { |
@@ -287,6 +294,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
287 | 294 | ||
288 | sceneObject.AttachToScene(m_parentScene); | 295 | sceneObject.AttachToScene(m_parentScene); |
289 | 296 | ||
297 | if (sendClientUpdates) | ||
298 | sceneObject.ScheduleGroupForFullUpdate(); | ||
299 | |||
290 | lock (sceneObject) | 300 | lock (sceneObject) |
291 | { | 301 | { |
292 | if (!Entities.ContainsKey(sceneObject.UUID)) | 302 | if (!Entities.ContainsKey(sceneObject.UUID)) |
@@ -310,12 +320,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; | 320 | SceneObjectGroupsByLocalID[part.LocalId] = sceneObject; |
311 | } | 321 | } |
312 | } | 322 | } |
313 | 323 | } | |
314 | return true; | 324 | else |
325 | { | ||
326 | alreadyExisted = true; | ||
315 | } | 327 | } |
316 | } | 328 | } |
317 | 329 | ||
318 | return false; | 330 | return alreadyExisted; |
319 | } | 331 | } |
320 | 332 | ||
321 | /// <summary> | 333 | /// <summary> |
@@ -525,7 +537,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
525 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, | 537 | itemID, Vector3.Zero, Vector3.Zero, UUID.Zero, (byte)1, true, |
526 | false, false, remoteClient.AgentId, true); | 538 | false, false, remoteClient.AgentId, true); |
527 | 539 | ||
528 | 540 | // m_log.DebugFormat( | |
541 | // "[SCENE GRAPH]: Retrieved single object {0} for attachment to {1} on point {2}", | ||
542 | // objatt.Name, remoteClient.Name, AttachmentPt); | ||
543 | |||
529 | if (objatt != null) | 544 | if (objatt != null) |
530 | { | 545 | { |
531 | bool tainted = false; | 546 | bool tainted = false; |
@@ -533,16 +548,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
533 | tainted = true; | 548 | tainted = true; |
534 | 549 | ||
535 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); | 550 | AttachObject(remoteClient, objatt.LocalId, AttachmentPt, Quaternion.Identity, objatt.AbsolutePosition, false); |
536 | objatt.ScheduleGroupForFullUpdate(); | 551 | //objatt.ScheduleGroupForFullUpdate(); |
537 | if (tainted) | 552 | if (tainted) |
538 | objatt.HasGroupChanged = true; | 553 | objatt.HasGroupChanged = true; |
539 | 554 | ||
540 | // Fire after attach, so we don't get messy perms dialogs | 555 | // Fire after attach, so we don't get messy perms dialogs |
541 | // 3 == AttachedRez | 556 | // 3 == AttachedRez |
542 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); | 557 | objatt.CreateScriptInstances(0, true, m_parentScene.DefaultScriptEngine, 3); |
558 | |||
559 | // Do this last so that event listeners have access to all the effects of the attachment | ||
560 | m_parentScene.EventManager.TriggerOnAttach(objatt.LocalId, itemID, remoteClient.AgentId); | ||
543 | } | 561 | } |
562 | else | ||
563 | { | ||
564 | m_log.WarnFormat( | ||
565 | "[SCENE GRAPH]: Could not retrieve item {0} for attaching to avatar {1} at point {2}", | ||
566 | itemID, remoteClient.Name, AttachmentPt); | ||
567 | } | ||
568 | |||
544 | return objatt; | 569 | return objatt; |
545 | } | 570 | } |
571 | |||
546 | return null; | 572 | return null; |
547 | } | 573 | } |
548 | 574 | ||