diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 224 |
1 files changed, 168 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index af95c28..c16038c 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -43,6 +43,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
43 | 43 | ||
44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); | 44 | public delegate void ObjectDuplicateDelegate(EntityBase original, EntityBase clone); |
45 | 45 | ||
46 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
50 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
51 | |||
46 | public delegate void ObjectCreateDelegate(EntityBase obj); | 52 | public delegate void ObjectCreateDelegate(EntityBase obj); |
47 | 53 | ||
48 | public delegate void ObjectDeleteDelegate(EntityBase obj); | 54 | public delegate void ObjectDeleteDelegate(EntityBase obj); |
@@ -61,6 +67,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
61 | private PhysicsCrash handlerPhysicsCrash = null; | 67 | private PhysicsCrash handlerPhysicsCrash = null; |
62 | 68 | ||
63 | public event ObjectDuplicateDelegate OnObjectDuplicate; | 69 | public event ObjectDuplicateDelegate OnObjectDuplicate; |
70 | public event AttachToBackupDelegate OnAttachToBackup; | ||
71 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
72 | public event ChangedBackupDelegate OnChangeBackup; | ||
64 | public event ObjectCreateDelegate OnObjectCreate; | 73 | public event ObjectCreateDelegate OnObjectCreate; |
65 | public event ObjectDeleteDelegate OnObjectRemove; | 74 | public event ObjectDeleteDelegate OnObjectRemove; |
66 | 75 | ||
@@ -68,7 +77,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
68 | 77 | ||
69 | #region Fields | 78 | #region Fields |
70 | 79 | ||
71 | protected object m_presenceLock = new object(); | 80 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 81 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 82 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
74 | 83 | ||
@@ -130,13 +139,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
130 | 139 | ||
131 | protected internal void Close() | 140 | protected internal void Close() |
132 | { | 141 | { |
133 | lock (m_presenceLock) | 142 | m_scenePresencesLock.EnterWriteLock(); |
143 | try | ||
134 | { | 144 | { |
135 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 145 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
136 | List<ScenePresence> newlist = new List<ScenePresence>(); | 146 | List<ScenePresence> newlist = new List<ScenePresence>(); |
137 | m_scenePresenceMap = newmap; | 147 | m_scenePresenceMap = newmap; |
138 | m_scenePresenceArray = newlist; | 148 | m_scenePresenceArray = newlist; |
139 | } | 149 | } |
150 | finally | ||
151 | { | ||
152 | m_scenePresencesLock.ExitWriteLock(); | ||
153 | } | ||
140 | 154 | ||
141 | lock (SceneObjectGroupsByFullID) | 155 | lock (SceneObjectGroupsByFullID) |
142 | SceneObjectGroupsByFullID.Clear(); | 156 | SceneObjectGroupsByFullID.Clear(); |
@@ -275,6 +289,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
275 | protected internal bool AddRestoredSceneObject( | 289 | protected internal bool AddRestoredSceneObject( |
276 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 290 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
277 | { | 291 | { |
292 | if (!m_parentScene.CombineRegions) | ||
293 | { | ||
294 | // KF: Check for out-of-region, move inside and make static. | ||
295 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
296 | sceneObject.RootPart.GroupPosition.Y, | ||
297 | sceneObject.RootPart.GroupPosition.Z); | ||
298 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
299 | npos.X > Constants.RegionSize || | ||
300 | npos.Y > Constants.RegionSize)) | ||
301 | { | ||
302 | if (npos.X < 0.0) npos.X = 1.0f; | ||
303 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
304 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
305 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
306 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
307 | |||
308 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
309 | { | ||
310 | part.GroupPosition = npos; | ||
311 | } | ||
312 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
313 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
314 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
315 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
316 | } | ||
317 | } | ||
318 | |||
278 | if (attachToBackup && (!alreadyPersisted)) | 319 | if (attachToBackup && (!alreadyPersisted)) |
279 | { | 320 | { |
280 | sceneObject.ForceInventoryPersistence(); | 321 | sceneObject.ForceInventoryPersistence(); |
@@ -492,6 +533,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
492 | m_updateList[obj.UUID] = obj; | 533 | m_updateList[obj.UUID] = obj; |
493 | } | 534 | } |
494 | 535 | ||
536 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
537 | { | ||
538 | if (OnAttachToBackup != null) | ||
539 | { | ||
540 | OnAttachToBackup(obj); | ||
541 | } | ||
542 | } | ||
543 | |||
544 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
545 | { | ||
546 | if (OnDetachFromBackup != null) | ||
547 | { | ||
548 | OnDetachFromBackup(obj); | ||
549 | } | ||
550 | } | ||
551 | |||
552 | public void FireChangeBackup(SceneObjectGroup obj) | ||
553 | { | ||
554 | if (OnChangeBackup != null) | ||
555 | { | ||
556 | OnChangeBackup(obj); | ||
557 | } | ||
558 | } | ||
559 | |||
495 | /// <summary> | 560 | /// <summary> |
496 | /// Process all pending updates | 561 | /// Process all pending updates |
497 | /// </summary> | 562 | /// </summary> |
@@ -623,7 +688,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
623 | 688 | ||
624 | Entities[presence.UUID] = presence; | 689 | Entities[presence.UUID] = presence; |
625 | 690 | ||
626 | lock (m_presenceLock) | 691 | m_scenePresencesLock.EnterWriteLock(); |
692 | try | ||
627 | { | 693 | { |
628 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 694 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
629 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 695 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -647,6 +713,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
647 | m_scenePresenceMap = newmap; | 713 | m_scenePresenceMap = newmap; |
648 | m_scenePresenceArray = newlist; | 714 | m_scenePresenceArray = newlist; |
649 | } | 715 | } |
716 | finally | ||
717 | { | ||
718 | m_scenePresencesLock.ExitWriteLock(); | ||
719 | } | ||
650 | } | 720 | } |
651 | 721 | ||
652 | /// <summary> | 722 | /// <summary> |
@@ -661,7 +731,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
661 | agentID); | 731 | agentID); |
662 | } | 732 | } |
663 | 733 | ||
664 | lock (m_presenceLock) | 734 | m_scenePresencesLock.EnterWriteLock(); |
735 | try | ||
665 | { | 736 | { |
666 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 737 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
667 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 738 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -683,6 +754,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 754 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
684 | } | 755 | } |
685 | } | 756 | } |
757 | finally | ||
758 | { | ||
759 | m_scenePresencesLock.ExitWriteLock(); | ||
760 | } | ||
686 | } | 761 | } |
687 | 762 | ||
688 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 763 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1396,8 +1471,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1396 | { | 1471 | { |
1397 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1472 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1398 | { | 1473 | { |
1399 | if (m_parentScene.AttachmentsModule != null) | 1474 | // Set the new attachment point data in the object |
1400 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1475 | byte attachmentPoint = group.GetAttachmentPoint(); |
1476 | group.UpdateGroupPosition(pos); | ||
1477 | group.IsAttachment = false; | ||
1478 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1479 | group.AttachmentPoint = attachmentPoint; | ||
1480 | group.HasGroupChanged = true; | ||
1401 | } | 1481 | } |
1402 | else | 1482 | else |
1403 | { | 1483 | { |
@@ -1669,8 +1749,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1669 | return; | 1749 | return; |
1670 | 1750 | ||
1671 | Monitor.Enter(m_updateLock); | 1751 | Monitor.Enter(m_updateLock); |
1752 | |||
1672 | try | 1753 | try |
1673 | { | 1754 | { |
1755 | parentGroup.areUpdatesSuspended = true; | ||
1756 | |||
1674 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1757 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1675 | 1758 | ||
1676 | // We do this in reverse to get the link order of the prims correct | 1759 | // We do this in reverse to get the link order of the prims correct |
@@ -1681,9 +1764,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1681 | // Make sure no child prim is set for sale | 1764 | // Make sure no child prim is set for sale |
1682 | // So that, on delink, no prims are unwittingly | 1765 | // So that, on delink, no prims are unwittingly |
1683 | // left for sale and sold off | 1766 | // left for sale and sold off |
1684 | child.RootPart.ObjectSaleType = 0; | 1767 | |
1685 | child.RootPart.SalePrice = 10; | 1768 | if (child != null) |
1686 | childGroups.Add(child); | 1769 | { |
1770 | child.RootPart.ObjectSaleType = 0; | ||
1771 | child.RootPart.SalePrice = 10; | ||
1772 | childGroups.Add(child); | ||
1773 | } | ||
1687 | } | 1774 | } |
1688 | 1775 | ||
1689 | foreach (SceneObjectGroup child in childGroups) | 1776 | foreach (SceneObjectGroup child in childGroups) |
@@ -1702,12 +1789,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1702 | // occur on link to invoke this elsewhere (such as object selection) | 1789 | // occur on link to invoke this elsewhere (such as object selection) |
1703 | parentGroup.RootPart.CreateSelected = true; | 1790 | parentGroup.RootPart.CreateSelected = true; |
1704 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1791 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1705 | parentGroup.HasGroupChanged = true; | ||
1706 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1707 | |||
1708 | } | 1792 | } |
1709 | finally | 1793 | finally |
1710 | { | 1794 | { |
1795 | lock (SceneObjectGroupsByLocalPartID) | ||
1796 | { | ||
1797 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1798 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1799 | } | ||
1800 | |||
1801 | parentGroup.areUpdatesSuspended = false; | ||
1802 | parentGroup.HasGroupChanged = true; | ||
1803 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1804 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1711 | Monitor.Exit(m_updateLock); | 1805 | Monitor.Exit(m_updateLock); |
1712 | } | 1806 | } |
1713 | } | 1807 | } |
@@ -1744,21 +1838,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1744 | 1838 | ||
1745 | SceneObjectGroup group = part.ParentGroup; | 1839 | SceneObjectGroup group = part.ParentGroup; |
1746 | if (!affectedGroups.Contains(group)) | 1840 | if (!affectedGroups.Contains(group)) |
1841 | { | ||
1842 | group.areUpdatesSuspended = true; | ||
1747 | affectedGroups.Add(group); | 1843 | affectedGroups.Add(group); |
1844 | } | ||
1748 | } | 1845 | } |
1749 | } | 1846 | } |
1750 | } | 1847 | } |
1751 | 1848 | ||
1752 | foreach (SceneObjectPart child in childParts) | 1849 | if (childParts.Count > 0) |
1753 | { | 1850 | { |
1754 | // Unlink all child parts from their groups | 1851 | foreach (SceneObjectPart child in childParts) |
1755 | // | 1852 | { |
1756 | child.ParentGroup.DelinkFromGroup(child, true); | 1853 | // Unlink all child parts from their groups |
1757 | 1854 | // | |
1758 | // These are not in affected groups and will not be | 1855 | child.ParentGroup.DelinkFromGroup(child, true); |
1759 | // handled further. Do the honors here. | 1856 | child.ParentGroup.HasGroupChanged = true; |
1760 | child.ParentGroup.HasGroupChanged = true; | 1857 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1761 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1858 | } |
1762 | } | 1859 | } |
1763 | 1860 | ||
1764 | foreach (SceneObjectPart root in rootParts) | 1861 | foreach (SceneObjectPart root in rootParts) |
@@ -1768,56 +1865,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1768 | // However, editing linked parts and unlinking may be different | 1865 | // However, editing linked parts and unlinking may be different |
1769 | // | 1866 | // |
1770 | SceneObjectGroup group = root.ParentGroup; | 1867 | SceneObjectGroup group = root.ParentGroup; |
1868 | group.areUpdatesSuspended = true; | ||
1771 | 1869 | ||
1772 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1870 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1773 | int numChildren = newSet.Count; | 1871 | int numChildren = newSet.Count; |
1774 | 1872 | ||
1873 | if (numChildren == 1) | ||
1874 | break; | ||
1875 | |||
1775 | // If there are prims left in a link set, but the root is | 1876 | // If there are prims left in a link set, but the root is |
1776 | // slated for unlink, we need to do this | 1877 | // slated for unlink, we need to do this |
1878 | // Unlink the remaining set | ||
1777 | // | 1879 | // |
1778 | if (numChildren != 1) | 1880 | bool sendEventsToRemainder = true; |
1779 | { | 1881 | if (numChildren > 1) |
1780 | // Unlink the remaining set | 1882 | sendEventsToRemainder = false; |
1781 | // | ||
1782 | bool sendEventsToRemainder = true; | ||
1783 | if (numChildren > 1) | ||
1784 | sendEventsToRemainder = false; | ||
1785 | 1883 | ||
1786 | foreach (SceneObjectPart p in newSet) | 1884 | foreach (SceneObjectPart p in newSet) |
1885 | { | ||
1886 | if (p != group.RootPart) | ||
1787 | { | 1887 | { |
1788 | if (p != group.RootPart) | 1888 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1789 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1889 | if (numChildren > 2) |
1890 | { | ||
1891 | p.ParentGroup.areUpdatesSuspended = true; | ||
1892 | } | ||
1893 | else | ||
1894 | { | ||
1895 | p.ParentGroup.HasGroupChanged = true; | ||
1896 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1897 | } | ||
1790 | } | 1898 | } |
1899 | } | ||
1900 | |||
1901 | // If there is more than one prim remaining, we | ||
1902 | // need to re-link | ||
1903 | // | ||
1904 | if (numChildren > 2) | ||
1905 | { | ||
1906 | // Remove old root | ||
1907 | // | ||
1908 | if (newSet.Contains(root)) | ||
1909 | newSet.Remove(root); | ||
1791 | 1910 | ||
1792 | // If there is more than one prim remaining, we | 1911 | // Preserve link ordering |
1793 | // need to re-link | ||
1794 | // | 1912 | // |
1795 | if (numChildren > 2) | 1913 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1796 | { | 1914 | { |
1797 | // Remove old root | 1915 | return a.LinkNum.CompareTo(b.LinkNum); |
1798 | // | 1916 | }); |
1799 | if (newSet.Contains(root)) | ||
1800 | newSet.Remove(root); | ||
1801 | |||
1802 | // Preserve link ordering | ||
1803 | // | ||
1804 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1805 | { | ||
1806 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1807 | }); | ||
1808 | 1917 | ||
1809 | // Determine new root | 1918 | // Determine new root |
1810 | // | 1919 | // |
1811 | SceneObjectPart newRoot = newSet[0]; | 1920 | SceneObjectPart newRoot = newSet[0]; |
1812 | newSet.RemoveAt(0); | 1921 | newSet.RemoveAt(0); |
1813 | 1922 | ||
1814 | foreach (SceneObjectPart newChild in newSet) | 1923 | foreach (SceneObjectPart newChild in newSet) |
1815 | newChild.ClearUpdateSchedule(); | 1924 | newChild.ClearUpdateSchedule(); |
1816 | 1925 | ||
1817 | LinkObjects(newRoot, newSet); | 1926 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1818 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1927 | LinkObjects(newRoot, newSet); |
1819 | affectedGroups.Add(newRoot.ParentGroup); | 1928 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1820 | } | 1929 | affectedGroups.Add(newRoot.ParentGroup); |
1821 | } | 1930 | } |
1822 | } | 1931 | } |
1823 | 1932 | ||
@@ -1825,8 +1934,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1825 | // | 1934 | // |
1826 | foreach (SceneObjectGroup g in affectedGroups) | 1935 | foreach (SceneObjectGroup g in affectedGroups) |
1827 | { | 1936 | { |
1937 | // Child prims that have been unlinked and deleted will | ||
1938 | // return unless the root is deleted. This will remove them | ||
1939 | // from the database. They will be rewritten immediately, | ||
1940 | // minus the rows for the unlinked child prims. | ||
1941 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1828 | g.TriggerScriptChangedEvent(Changed.LINK); | 1942 | g.TriggerScriptChangedEvent(Changed.LINK); |
1829 | g.HasGroupChanged = true; // Persist | 1943 | g.HasGroupChanged = true; // Persist |
1944 | g.areUpdatesSuspended = false; | ||
1830 | g.ScheduleGroupForFullUpdate(); | 1945 | g.ScheduleGroupForFullUpdate(); |
1831 | } | 1946 | } |
1832 | } | 1947 | } |
@@ -1944,9 +2059,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1944 | child.ApplyNextOwnerPermissions(); | 2059 | child.ApplyNextOwnerPermissions(); |
1945 | } | 2060 | } |
1946 | } | 2061 | } |
1947 | |||
1948 | copy.RootPart.ObjectSaleType = 0; | ||
1949 | copy.RootPart.SalePrice = 10; | ||
1950 | } | 2062 | } |
1951 | 2063 | ||
1952 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2064 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |