diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneGraph.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneGraph.cs | 230 |
1 files changed, 174 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneGraph.cs b/OpenSim/Region/Framework/Scenes/SceneGraph.cs index 7d801b5..17563bd 100644 --- a/OpenSim/Region/Framework/Scenes/SceneGraph.cs +++ b/OpenSim/Region/Framework/Scenes/SceneGraph.cs | |||
@@ -41,6 +41,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
41 | { | 41 | { |
42 | public delegate void PhysicsCrash(); | 42 | public delegate void PhysicsCrash(); |
43 | 43 | ||
44 | public delegate void AttachToBackupDelegate(SceneObjectGroup sog); | ||
45 | |||
46 | public delegate void DetachFromBackupDelegate(SceneObjectGroup sog); | ||
47 | |||
48 | public delegate void ChangedBackupDelegate(SceneObjectGroup sog); | ||
49 | |||
44 | /// <summary> | 50 | /// <summary> |
45 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components | 51 | /// This class used to be called InnerScene and may not yet truly be a SceneGraph. The non scene graph components |
46 | /// should be migrated out over time. | 52 | /// should be migrated out over time. |
@@ -54,11 +60,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
54 | protected internal event PhysicsCrash UnRecoverableError; | 60 | protected internal event PhysicsCrash UnRecoverableError; |
55 | private PhysicsCrash handlerPhysicsCrash = null; | 61 | private PhysicsCrash handlerPhysicsCrash = null; |
56 | 62 | ||
63 | public event AttachToBackupDelegate OnAttachToBackup; | ||
64 | public event DetachFromBackupDelegate OnDetachFromBackup; | ||
65 | public event ChangedBackupDelegate OnChangeBackup; | ||
66 | |||
57 | #endregion | 67 | #endregion |
58 | 68 | ||
59 | #region Fields | 69 | #region Fields |
60 | 70 | ||
61 | protected object m_presenceLock = new object(); | 71 | protected OpenMetaverse.ReaderWriterLockSlim m_scenePresencesLock = new OpenMetaverse.ReaderWriterLockSlim(); |
62 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); | 72 | protected Dictionary<UUID, ScenePresence> m_scenePresenceMap = new Dictionary<UUID, ScenePresence>(); |
63 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); | 73 | protected List<ScenePresence> m_scenePresenceArray = new List<ScenePresence>(); |
64 | 74 | ||
@@ -120,13 +130,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
120 | 130 | ||
121 | protected internal void Close() | 131 | protected internal void Close() |
122 | { | 132 | { |
123 | lock (m_presenceLock) | 133 | m_scenePresencesLock.EnterWriteLock(); |
134 | try | ||
124 | { | 135 | { |
125 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); | 136 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(); |
126 | List<ScenePresence> newlist = new List<ScenePresence>(); | 137 | List<ScenePresence> newlist = new List<ScenePresence>(); |
127 | m_scenePresenceMap = newmap; | 138 | m_scenePresenceMap = newmap; |
128 | m_scenePresenceArray = newlist; | 139 | m_scenePresenceArray = newlist; |
129 | } | 140 | } |
141 | finally | ||
142 | { | ||
143 | m_scenePresencesLock.ExitWriteLock(); | ||
144 | } | ||
130 | 145 | ||
131 | lock (SceneObjectGroupsByFullID) | 146 | lock (SceneObjectGroupsByFullID) |
132 | SceneObjectGroupsByFullID.Clear(); | 147 | SceneObjectGroupsByFullID.Clear(); |
@@ -265,6 +280,33 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | protected internal bool AddRestoredSceneObject( | 280 | protected internal bool AddRestoredSceneObject( |
266 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 281 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
267 | { | 282 | { |
283 | if (!m_parentScene.CombineRegions) | ||
284 | { | ||
285 | // KF: Check for out-of-region, move inside and make static. | ||
286 | Vector3 npos = new Vector3(sceneObject.RootPart.GroupPosition.X, | ||
287 | sceneObject.RootPart.GroupPosition.Y, | ||
288 | sceneObject.RootPart.GroupPosition.Z); | ||
289 | if (!(((sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) && (sceneObject.RootPart.Shape.State != 0))) && (npos.X < 0.0 || npos.Y < 0.0 || npos.Z < 0.0 || | ||
290 | npos.X > Constants.RegionSize || | ||
291 | npos.Y > Constants.RegionSize)) | ||
292 | { | ||
293 | if (npos.X < 0.0) npos.X = 1.0f; | ||
294 | if (npos.Y < 0.0) npos.Y = 1.0f; | ||
295 | if (npos.Z < 0.0) npos.Z = 0.0f; | ||
296 | if (npos.X > Constants.RegionSize) npos.X = Constants.RegionSize - 1.0f; | ||
297 | if (npos.Y > Constants.RegionSize) npos.Y = Constants.RegionSize - 1.0f; | ||
298 | |||
299 | foreach (SceneObjectPart part in sceneObject.Parts) | ||
300 | { | ||
301 | part.GroupPosition = npos; | ||
302 | } | ||
303 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
304 | sceneObject.RootPart.AngularVelocity = Vector3.Zero; | ||
305 | sceneObject.RootPart.Acceleration = Vector3.Zero; | ||
306 | sceneObject.RootPart.Velocity = Vector3.Zero; | ||
307 | } | ||
308 | } | ||
309 | |||
268 | if (attachToBackup && (!alreadyPersisted)) | 310 | if (attachToBackup && (!alreadyPersisted)) |
269 | { | 311 | { |
270 | sceneObject.ForceInventoryPersistence(); | 312 | sceneObject.ForceInventoryPersistence(); |
@@ -354,6 +396,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
354 | /// </returns> | 396 | /// </returns> |
355 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 397 | protected bool AddSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
356 | { | 398 | { |
399 | if (sceneObject == null) | ||
400 | { | ||
401 | m_log.ErrorFormat("[SCENEGRAPH]: Tried to add null scene object"); | ||
402 | return false; | ||
403 | } | ||
357 | if (sceneObject.UUID == UUID.Zero) | 404 | if (sceneObject.UUID == UUID.Zero) |
358 | { | 405 | { |
359 | m_log.ErrorFormat( | 406 | m_log.ErrorFormat( |
@@ -488,6 +535,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
488 | m_updateList[obj.UUID] = obj; | 535 | m_updateList[obj.UUID] = obj; |
489 | } | 536 | } |
490 | 537 | ||
538 | public void FireAttachToBackup(SceneObjectGroup obj) | ||
539 | { | ||
540 | if (OnAttachToBackup != null) | ||
541 | { | ||
542 | OnAttachToBackup(obj); | ||
543 | } | ||
544 | } | ||
545 | |||
546 | public void FireDetachFromBackup(SceneObjectGroup obj) | ||
547 | { | ||
548 | if (OnDetachFromBackup != null) | ||
549 | { | ||
550 | OnDetachFromBackup(obj); | ||
551 | } | ||
552 | } | ||
553 | |||
554 | public void FireChangeBackup(SceneObjectGroup obj) | ||
555 | { | ||
556 | if (OnChangeBackup != null) | ||
557 | { | ||
558 | OnChangeBackup(obj); | ||
559 | } | ||
560 | } | ||
561 | |||
491 | /// <summary> | 562 | /// <summary> |
492 | /// Process all pending updates | 563 | /// Process all pending updates |
493 | /// </summary> | 564 | /// </summary> |
@@ -605,7 +676,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
605 | 676 | ||
606 | Entities[presence.UUID] = presence; | 677 | Entities[presence.UUID] = presence; |
607 | 678 | ||
608 | lock (m_presenceLock) | 679 | m_scenePresencesLock.EnterWriteLock(); |
680 | try | ||
609 | { | 681 | { |
610 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 682 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
611 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 683 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -629,6 +701,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
629 | m_scenePresenceMap = newmap; | 701 | m_scenePresenceMap = newmap; |
630 | m_scenePresenceArray = newlist; | 702 | m_scenePresenceArray = newlist; |
631 | } | 703 | } |
704 | finally | ||
705 | { | ||
706 | m_scenePresencesLock.ExitWriteLock(); | ||
707 | } | ||
632 | } | 708 | } |
633 | 709 | ||
634 | /// <summary> | 710 | /// <summary> |
@@ -643,7 +719,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | agentID); | 719 | agentID); |
644 | } | 720 | } |
645 | 721 | ||
646 | lock (m_presenceLock) | 722 | m_scenePresencesLock.EnterWriteLock(); |
723 | try | ||
647 | { | 724 | { |
648 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); | 725 | Dictionary<UUID, ScenePresence> newmap = new Dictionary<UUID, ScenePresence>(m_scenePresenceMap); |
649 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); | 726 | List<ScenePresence> newlist = new List<ScenePresence>(m_scenePresenceArray); |
@@ -665,6 +742,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); | 742 | m_log.WarnFormat("[SCENE GRAPH]: Tried to remove non-existent scene presence with agent ID {0} from scene ScenePresences list", agentID); |
666 | } | 743 | } |
667 | } | 744 | } |
745 | finally | ||
746 | { | ||
747 | m_scenePresencesLock.ExitWriteLock(); | ||
748 | } | ||
668 | } | 749 | } |
669 | 750 | ||
670 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) | 751 | protected internal void SwapRootChildAgent(bool direction_RC_CR_T_F) |
@@ -1380,8 +1461,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1380 | { | 1461 | { |
1381 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) | 1462 | if (group.IsAttachment || (group.RootPart.Shape.PCode == 9 && group.RootPart.Shape.State != 0)) |
1382 | { | 1463 | { |
1383 | if (m_parentScene.AttachmentsModule != null) | 1464 | // Set the new attachment point data in the object |
1384 | m_parentScene.AttachmentsModule.UpdateAttachmentPosition(group, pos); | 1465 | byte attachmentPoint = group.GetAttachmentPoint(); |
1466 | group.UpdateGroupPosition(pos); | ||
1467 | group.IsAttachment = false; | ||
1468 | group.AbsolutePosition = group.RootPart.AttachedPos; | ||
1469 | group.AttachmentPoint = attachmentPoint; | ||
1470 | group.HasGroupChanged = true; | ||
1385 | } | 1471 | } |
1386 | else | 1472 | else |
1387 | { | 1473 | { |
@@ -1653,8 +1739,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1653 | return; | 1739 | return; |
1654 | 1740 | ||
1655 | Monitor.Enter(m_updateLock); | 1741 | Monitor.Enter(m_updateLock); |
1742 | |||
1656 | try | 1743 | try |
1657 | { | 1744 | { |
1745 | parentGroup.areUpdatesSuspended = true; | ||
1746 | |||
1658 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); | 1747 | List<SceneObjectGroup> childGroups = new List<SceneObjectGroup>(); |
1659 | 1748 | ||
1660 | // We do this in reverse to get the link order of the prims correct | 1749 | // We do this in reverse to get the link order of the prims correct |
@@ -1665,9 +1754,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1665 | // Make sure no child prim is set for sale | 1754 | // Make sure no child prim is set for sale |
1666 | // So that, on delink, no prims are unwittingly | 1755 | // So that, on delink, no prims are unwittingly |
1667 | // left for sale and sold off | 1756 | // left for sale and sold off |
1668 | child.RootPart.ObjectSaleType = 0; | 1757 | |
1669 | child.RootPart.SalePrice = 10; | 1758 | if (child != null) |
1670 | childGroups.Add(child); | 1759 | { |
1760 | child.RootPart.ObjectSaleType = 0; | ||
1761 | child.RootPart.SalePrice = 10; | ||
1762 | childGroups.Add(child); | ||
1763 | } | ||
1671 | } | 1764 | } |
1672 | 1765 | ||
1673 | foreach (SceneObjectGroup child in childGroups) | 1766 | foreach (SceneObjectGroup child in childGroups) |
@@ -1686,12 +1779,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1686 | // occur on link to invoke this elsewhere (such as object selection) | 1779 | // occur on link to invoke this elsewhere (such as object selection) |
1687 | parentGroup.RootPart.CreateSelected = true; | 1780 | parentGroup.RootPart.CreateSelected = true; |
1688 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); | 1781 | parentGroup.TriggerScriptChangedEvent(Changed.LINK); |
1689 | parentGroup.HasGroupChanged = true; | ||
1690 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1691 | |||
1692 | } | 1782 | } |
1693 | finally | 1783 | finally |
1694 | { | 1784 | { |
1785 | lock (SceneObjectGroupsByLocalPartID) | ||
1786 | { | ||
1787 | foreach (SceneObjectPart part in parentGroup.Parts) | ||
1788 | SceneObjectGroupsByLocalPartID[part.LocalId] = parentGroup; | ||
1789 | } | ||
1790 | |||
1791 | parentGroup.areUpdatesSuspended = false; | ||
1792 | parentGroup.HasGroupChanged = true; | ||
1793 | parentGroup.ProcessBackup(m_parentScene.SimulationDataService, true); | ||
1794 | parentGroup.ScheduleGroupForFullUpdate(); | ||
1695 | Monitor.Exit(m_updateLock); | 1795 | Monitor.Exit(m_updateLock); |
1696 | } | 1796 | } |
1697 | } | 1797 | } |
@@ -1728,21 +1828,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1728 | 1828 | ||
1729 | SceneObjectGroup group = part.ParentGroup; | 1829 | SceneObjectGroup group = part.ParentGroup; |
1730 | if (!affectedGroups.Contains(group)) | 1830 | if (!affectedGroups.Contains(group)) |
1831 | { | ||
1832 | group.areUpdatesSuspended = true; | ||
1731 | affectedGroups.Add(group); | 1833 | affectedGroups.Add(group); |
1834 | } | ||
1732 | } | 1835 | } |
1733 | } | 1836 | } |
1734 | } | 1837 | } |
1735 | 1838 | ||
1736 | foreach (SceneObjectPart child in childParts) | 1839 | if (childParts.Count > 0) |
1737 | { | 1840 | { |
1738 | // Unlink all child parts from their groups | 1841 | foreach (SceneObjectPart child in childParts) |
1739 | // | 1842 | { |
1740 | child.ParentGroup.DelinkFromGroup(child, true); | 1843 | // Unlink all child parts from their groups |
1741 | 1844 | // | |
1742 | // These are not in affected groups and will not be | 1845 | child.ParentGroup.DelinkFromGroup(child, true); |
1743 | // handled further. Do the honors here. | 1846 | child.ParentGroup.HasGroupChanged = true; |
1744 | child.ParentGroup.HasGroupChanged = true; | 1847 | child.ParentGroup.ScheduleGroupForFullUpdate(); |
1745 | child.ParentGroup.ScheduleGroupForFullUpdate(); | 1848 | } |
1746 | } | 1849 | } |
1747 | 1850 | ||
1748 | foreach (SceneObjectPart root in rootParts) | 1851 | foreach (SceneObjectPart root in rootParts) |
@@ -1752,56 +1855,68 @@ namespace OpenSim.Region.Framework.Scenes | |||
1752 | // However, editing linked parts and unlinking may be different | 1855 | // However, editing linked parts and unlinking may be different |
1753 | // | 1856 | // |
1754 | SceneObjectGroup group = root.ParentGroup; | 1857 | SceneObjectGroup group = root.ParentGroup; |
1858 | group.areUpdatesSuspended = true; | ||
1755 | 1859 | ||
1756 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); | 1860 | List<SceneObjectPart> newSet = new List<SceneObjectPart>(group.Parts); |
1757 | int numChildren = newSet.Count; | 1861 | int numChildren = newSet.Count; |
1758 | 1862 | ||
1863 | if (numChildren == 1) | ||
1864 | break; | ||
1865 | |||
1759 | // If there are prims left in a link set, but the root is | 1866 | // If there are prims left in a link set, but the root is |
1760 | // slated for unlink, we need to do this | 1867 | // slated for unlink, we need to do this |
1868 | // Unlink the remaining set | ||
1761 | // | 1869 | // |
1762 | if (numChildren != 1) | 1870 | bool sendEventsToRemainder = true; |
1763 | { | 1871 | if (numChildren > 1) |
1764 | // Unlink the remaining set | 1872 | sendEventsToRemainder = false; |
1765 | // | ||
1766 | bool sendEventsToRemainder = true; | ||
1767 | if (numChildren > 1) | ||
1768 | sendEventsToRemainder = false; | ||
1769 | 1873 | ||
1770 | foreach (SceneObjectPart p in newSet) | 1874 | foreach (SceneObjectPart p in newSet) |
1875 | { | ||
1876 | if (p != group.RootPart) | ||
1771 | { | 1877 | { |
1772 | if (p != group.RootPart) | 1878 | group.DelinkFromGroup(p, sendEventsToRemainder); |
1773 | group.DelinkFromGroup(p, sendEventsToRemainder); | 1879 | if (numChildren > 2) |
1880 | { | ||
1881 | p.ParentGroup.areUpdatesSuspended = true; | ||
1882 | } | ||
1883 | else | ||
1884 | { | ||
1885 | p.ParentGroup.HasGroupChanged = true; | ||
1886 | p.ParentGroup.ScheduleGroupForFullUpdate(); | ||
1887 | } | ||
1774 | } | 1888 | } |
1889 | } | ||
1890 | |||
1891 | // If there is more than one prim remaining, we | ||
1892 | // need to re-link | ||
1893 | // | ||
1894 | if (numChildren > 2) | ||
1895 | { | ||
1896 | // Remove old root | ||
1897 | // | ||
1898 | if (newSet.Contains(root)) | ||
1899 | newSet.Remove(root); | ||
1775 | 1900 | ||
1776 | // If there is more than one prim remaining, we | 1901 | // Preserve link ordering |
1777 | // need to re-link | ||
1778 | // | 1902 | // |
1779 | if (numChildren > 2) | 1903 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) |
1780 | { | 1904 | { |
1781 | // Remove old root | 1905 | return a.LinkNum.CompareTo(b.LinkNum); |
1782 | // | 1906 | }); |
1783 | if (newSet.Contains(root)) | ||
1784 | newSet.Remove(root); | ||
1785 | |||
1786 | // Preserve link ordering | ||
1787 | // | ||
1788 | newSet.Sort(delegate (SceneObjectPart a, SceneObjectPart b) | ||
1789 | { | ||
1790 | return a.LinkNum.CompareTo(b.LinkNum); | ||
1791 | }); | ||
1792 | 1907 | ||
1793 | // Determine new root | 1908 | // Determine new root |
1794 | // | 1909 | // |
1795 | SceneObjectPart newRoot = newSet[0]; | 1910 | SceneObjectPart newRoot = newSet[0]; |
1796 | newSet.RemoveAt(0); | 1911 | newSet.RemoveAt(0); |
1797 | 1912 | ||
1798 | foreach (SceneObjectPart newChild in newSet) | 1913 | foreach (SceneObjectPart newChild in newSet) |
1799 | newChild.ClearUpdateSchedule(); | 1914 | newChild.ClearUpdateSchedule(); |
1800 | 1915 | ||
1801 | LinkObjects(newRoot, newSet); | 1916 | newRoot.ParentGroup.areUpdatesSuspended = true; |
1802 | if (!affectedGroups.Contains(newRoot.ParentGroup)) | 1917 | LinkObjects(newRoot, newSet); |
1803 | affectedGroups.Add(newRoot.ParentGroup); | 1918 | if (!affectedGroups.Contains(newRoot.ParentGroup)) |
1804 | } | 1919 | affectedGroups.Add(newRoot.ParentGroup); |
1805 | } | 1920 | } |
1806 | } | 1921 | } |
1807 | 1922 | ||
@@ -1809,8 +1924,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
1809 | // | 1924 | // |
1810 | foreach (SceneObjectGroup g in affectedGroups) | 1925 | foreach (SceneObjectGroup g in affectedGroups) |
1811 | { | 1926 | { |
1927 | // Child prims that have been unlinked and deleted will | ||
1928 | // return unless the root is deleted. This will remove them | ||
1929 | // from the database. They will be rewritten immediately, | ||
1930 | // minus the rows for the unlinked child prims. | ||
1931 | m_parentScene.SimulationDataService.RemoveObject(g.UUID, m_parentScene.RegionInfo.RegionID); | ||
1812 | g.TriggerScriptChangedEvent(Changed.LINK); | 1932 | g.TriggerScriptChangedEvent(Changed.LINK); |
1813 | g.HasGroupChanged = true; // Persist | 1933 | g.HasGroupChanged = true; // Persist |
1934 | g.areUpdatesSuspended = false; | ||
1814 | g.ScheduleGroupForFullUpdate(); | 1935 | g.ScheduleGroupForFullUpdate(); |
1815 | } | 1936 | } |
1816 | } | 1937 | } |
@@ -1912,9 +2033,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1912 | child.ApplyNextOwnerPermissions(); | 2033 | child.ApplyNextOwnerPermissions(); |
1913 | } | 2034 | } |
1914 | } | 2035 | } |
1915 | |||
1916 | copy.RootPart.ObjectSaleType = 0; | ||
1917 | copy.RootPart.SalePrice = 10; | ||
1918 | } | 2036 | } |
1919 | 2037 | ||
1920 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() | 2038 | // FIXME: This section needs to be refactored so that it just calls AddSceneObject() |