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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs10
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f8ca047..7089368 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2487,7 +2487,7 @@ namespace OpenSim.Region.Framework.Scenes
2487 /// <returns></returns> 2487 /// <returns></returns>
2488 public bool IncomingCreateObject(ISceneObject sog) 2488 public bool IncomingCreateObject(ISceneObject sog)
2489 { 2489 {
2490 m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); 2490// m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
2491 SceneObjectGroup newObject; 2491 SceneObjectGroup newObject;
2492 try 2492 try
2493 { 2493 {
@@ -2559,7 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes
2559 2559
2560 if (sceneObject.IsAttachmentCheckFull()) // Attachment 2560 if (sceneObject.IsAttachmentCheckFull()) // Attachment
2561 { 2561 {
2562 m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); 2562// m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId);
2563 2563
2564 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); 2564 sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez);
2565 sceneObject.RootPart.AddFlag(PrimFlags.Phantom); 2565 sceneObject.RootPart.AddFlag(PrimFlags.Phantom);
@@ -2572,7 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes
2572 // Fix up attachment Parent Local ID 2572 // Fix up attachment Parent Local ID
2573 ScenePresence sp = GetScenePresence(sceneObject.OwnerID); 2573 ScenePresence sp = GetScenePresence(sceneObject.OwnerID);
2574 2574
2575 Console.WriteLine("AAAA"); 2575// Console.WriteLine("AAAA");
2576 2576
2577 //uint parentLocalID = 0; 2577 //uint parentLocalID = 0;
2578 if (sp != null) 2578 if (sp != null)
@@ -2605,11 +2605,11 @@ namespace OpenSim.Region.Framework.Scenes
2605 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2605 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2606 } 2606 }
2607 2607
2608 Console.WriteLine("BBBB"); 2608// Console.WriteLine("BBBB");
2609 } 2609 }
2610 else 2610 else
2611 { 2611 {
2612 m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); 2612// m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId);
2613 2613
2614 AddRestoredSceneObject(sceneObject, true, false); 2614 AddRestoredSceneObject(sceneObject, true, false);
2615 2615