diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f8ca047..7089368 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -2487,7 +2487,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2487 | /// <returns></returns> | 2487 | /// <returns></returns> |
2488 | public bool IncomingCreateObject(ISceneObject sog) | 2488 | public bool IncomingCreateObject(ISceneObject sog) |
2489 | { | 2489 | { |
2490 | m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); | 2490 | // m_log.Debug(" >>> IncomingCreateObject(sog) <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); |
2491 | SceneObjectGroup newObject; | 2491 | SceneObjectGroup newObject; |
2492 | try | 2492 | try |
2493 | { | 2493 | { |
@@ -2559,7 +2559,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2559 | 2559 | ||
2560 | if (sceneObject.IsAttachmentCheckFull()) // Attachment | 2560 | if (sceneObject.IsAttachmentCheckFull()) // Attachment |
2561 | { | 2561 | { |
2562 | m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); | 2562 | // m_log.DebugFormat("[SCENE]: Adding attachment {0} {1}", sceneObject.Name, sceneObject.LocalId); |
2563 | 2563 | ||
2564 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); | 2564 | sceneObject.RootPart.AddFlag(PrimFlags.TemporaryOnRez); |
2565 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); | 2565 | sceneObject.RootPart.AddFlag(PrimFlags.Phantom); |
@@ -2572,7 +2572,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2572 | // Fix up attachment Parent Local ID | 2572 | // Fix up attachment Parent Local ID |
2573 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); | 2573 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); |
2574 | 2574 | ||
2575 | Console.WriteLine("AAAA"); | 2575 | // Console.WriteLine("AAAA"); |
2576 | 2576 | ||
2577 | //uint parentLocalID = 0; | 2577 | //uint parentLocalID = 0; |
2578 | if (sp != null) | 2578 | if (sp != null) |
@@ -2605,11 +2605,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
2605 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2605 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2606 | } | 2606 | } |
2607 | 2607 | ||
2608 | Console.WriteLine("BBBB"); | 2608 | // Console.WriteLine("BBBB"); |
2609 | } | 2609 | } |
2610 | else | 2610 | else |
2611 | { | 2611 | { |
2612 | m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); | 2612 | // m_log.DebugFormat("[SCENE]: Adding ordinary object {0} {1}", sceneObject.Name, sceneObject.LocalId); |
2613 | 2613 | ||
2614 | AddRestoredSceneObject(sceneObject, true, false); | 2614 | AddRestoredSceneObject(sceneObject, true, false); |
2615 | 2615 | ||