diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index fc89b2a..01ab199 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -5447,10 +5447,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
5447 | for (int i = 0; i < 5; i++) | 5447 | for (int i = 0; i < 5; i++) |
5448 | presence.PhysicsActor.IsColliding = true; | 5448 | presence.PhysicsActor.IsColliding = true; |
5449 | 5449 | ||
5450 | // Vector3 targetPos = presence.MoveToPositionTarget; | 5450 | if (presence.LandAtTarget) |
5451 | // if (m_avatars[presence.UUID].LandAtTarget) | 5451 | presence.PhysicsActor.Flying = false; |
5452 | // presence.PhysicsActor.Flying = false; | ||
5453 | 5452 | ||
5453 | // Vector3 targetPos = presence.MoveToPositionTarget; | ||
5454 | // float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y]; | 5454 | // float terrainHeight = (float)presence.Scene.Heightmap[(int)targetPos.X, (int)targetPos.Y]; |
5455 | // if (targetPos.Z - terrainHeight < 0.2) | 5455 | // if (targetPos.Z - terrainHeight < 0.2) |
5456 | // { | 5456 | // { |