aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.cs
diff options
context:
space:
mode:
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs74
1 files changed, 43 insertions, 31 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index f501828..645b3d5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -129,9 +129,10 @@ namespace OpenSim.Region.Framework.Scenes
129 public bool m_strictAccessControl = true; 129 public bool m_strictAccessControl = true;
130 public bool m_seeIntoBannedRegion = false; 130 public bool m_seeIntoBannedRegion = false;
131 public int MaxUndoCount = 5; 131 public int MaxUndoCount = 5;
132
132 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 133 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
133 public bool LoginLock = false; 134 public bool LoginLock = false;
134 public bool LoginsDisabled = true; 135
135 public bool StartDisabled = false; 136 public bool StartDisabled = false;
136 public bool LoadingPrims; 137 public bool LoadingPrims;
137 public IXfer XferManager; 138 public IXfer XferManager;
@@ -727,6 +728,8 @@ namespace OpenSim.Region.Framework.Scenes
727 { 728 {
728 IConfig startupConfig = m_config.Configs["Startup"]; 729 IConfig startupConfig = m_config.Configs["Startup"];
729 730
731 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
732
730 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); 733 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
731 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); 734 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
732 if (!m_useBackup) 735 if (!m_useBackup)
@@ -1530,7 +1533,7 @@ namespace OpenSim.Region.Framework.Scenes
1530 // landMS = Util.EnvironmentTickCountSubtract(ldMS); 1533 // landMS = Util.EnvironmentTickCountSubtract(ldMS);
1531 //} 1534 //}
1532 1535
1533 if (LoginsDisabled && Frame == 20) 1536 if (!LoginsEnabled && Frame == 20)
1534 { 1537 {
1535 // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock); 1538 // m_log.DebugFormat("{0} {1} {2}", LoginsDisabled, m_sceneGraph.GetActiveScriptsCount(), LoginLock);
1536 1539
@@ -1538,31 +1541,34 @@ namespace OpenSim.Region.Framework.Scenes
1538 // this is a rare case where we know we have just went through a long cycle of heap 1541 // this is a rare case where we know we have just went through a long cycle of heap
1539 // allocations, and there is no more work to be done until someone logs in 1542 // allocations, and there is no more work to be done until someone logs in
1540 GC.Collect(); 1543 GC.Collect();
1541 1544
1542 IConfig startupConfig = m_config.Configs["Startup"]; 1545 if (!LoginLock)
1543 if (startupConfig == null || !startupConfig.GetBoolean("StartDisabled", false))
1544 { 1546 {
1545 // This handles a case of a region having no scripts for the RegionReady module 1547 if (!StartDisabled)
1546 if (m_sceneGraph.GetActiveScriptsCount() == 0)
1547 {
1548 // need to be able to tell these have changed in RegionReady
1549 LoginLock = false;
1550 EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
1551 }
1552
1553 // For RegionReady lockouts
1554 if (!LoginLock)
1555 { 1548 {
1556 m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName); 1549 m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
1557 LoginsDisabled = false; 1550 LoginsEnabled = true;
1558 } 1551 }
1559 1552
1560 m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); 1553 m_sceneGridService.InformNeighborsThatRegionisUp(
1554 RequestModuleInterface<INeighbourService>(), RegionInfo);
1555
1556 // Region ready should always be triggered whether logins are immediately enabled or not.
1557 EventManager.TriggerRegionReady(this);
1561 } 1558 }
1562 else 1559 else
1563 { 1560 {
1564 StartDisabled = true; 1561 // This handles a case of a region having no scripts for the RegionReady module
1565 LoginsDisabled = true; 1562 if (m_sceneGraph.GetActiveScriptsCount() == 0)
1563 {
1564 // In this case, we leave it to the IRegionReadyModule to enable logins
1565
1566 // LoginLock can currently only be set by a region module implementation.
1567 // If somehow this hasn't been done then the quickest way to bugfix is to see the
1568 // NullReferenceException
1569 IRegionReadyModule rrm = RequestModuleInterface<IRegionReadyModule>();
1570 rrm.TriggerRegionReady(this);
1571 }
1566 } 1572 }
1567 } 1573 }
1568 } 1574 }
@@ -3487,25 +3493,31 @@ namespace OpenSim.Region.Framework.Scenes
3487 if (AgentTransactionsModule != null) 3493 if (AgentTransactionsModule != null)
3488 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3494 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3489 3495
3490 avatar.Close();
3491
3492 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3496 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3493 m_log.Debug("[Scene] The avatar has left the building"); 3497 m_log.Debug("[Scene] The avatar has left the building");
3494 } 3498 }
3495 catch (Exception e) 3499 catch (Exception e)
3496 { 3500 {
3497 m_log.Error( 3501 m_log.Error(
3498 string.Format("[SCENE]: Exception removing {0} from {1}, ", avatar.Name, RegionInfo.RegionName), e); 3502 string.Format("[SCENE]: Exception removing {0} from {1}. Cleaning up. Exception ", avatar.Name, Name), e);
3499 } 3503 }
3500 finally 3504 finally
3501 { 3505 {
3502 // Always clean these structures up so that any failure above doesn't cause them to remain in the 3506 try
3503 // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering 3507 {
3504 // the same cleanup exception continually. 3508 // Always clean these structures up so that any failure above doesn't cause them to remain in the
3505 // TODO: This should probably extend to the whole method, but we don't want to also catch the NRE 3509 // scene with possibly bad effects (e.g. continually timing out on unacked packets and triggering
3506 // since this would hide the underlying failure and other associated problems. 3510 // the same cleanup exception continually.
3507 m_sceneGraph.RemoveScenePresence(agentID); 3511 m_sceneGraph.RemoveScenePresence(agentID);
3508 m_clientManager.Remove(agentID); 3512 m_clientManager.Remove(agentID);
3513
3514 avatar.Close();
3515 }
3516 catch (Exception e)
3517 {
3518 m_log.Error(
3519 string.Format("[SCENE]: Exception in final clean up of {0} in {1}. Exception ", avatar.Name, Name), e);
3520 }
3509 } 3521 }
3510 3522
3511 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3523 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
@@ -3619,7 +3631,7 @@ namespace OpenSim.Region.Framework.Scenes
3619 agent.startpos 3631 agent.startpos
3620 ); 3632 );
3621 3633
3622 if (LoginsDisabled) 3634 if (!LoginsEnabled)
3623 { 3635 {
3624 reason = "Logins Disabled"; 3636 reason = "Logins Disabled";
3625 return false; 3637 return false;