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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
1 files changed, 11 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 6a0f472..2a1949d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -6041,10 +6041,17 @@ Environment.Exit(1);
6041 GC.Collect(); 6041 GC.Collect();
6042 } 6042 }
6043 6043
6044 // Wrappers to get physics modules retrieve assets. Has to be done this way 6044 /// <summary>
6045 // because we can't assign the asset service to physics directly - at the 6045 /// Wrappers to get physics modules retrieve assets.
6046 // time physics are instantiated it's not registered but it will be by 6046 /// </summary>
6047 // the time the first prim exists. 6047 /// <remarks>
6048 /// Has to be done this way
6049 /// because we can't assign the asset service to physics directly - at the
6050 /// time physics are instantiated it's not registered but it will be by
6051 /// the time the first prim exists.
6052 /// </remarks>
6053 /// <param name="assetID"></param>
6054 /// <param name="callback"></param>
6048 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) 6055 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
6049 { 6056 {
6050 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); 6057 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);