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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index dc08b49..4fca261 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3861,14 +3861,16 @@ namespace OpenSim.Region.Framework.Scenes
3861 RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark)); 3861 RequestTeleportLocation(remoteClient, info.RegionHandle, position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark));
3862 } 3862 }
3863 3863
3864 public void CrossAgentToNewRegion(ScenePresence agent, bool isFlying) 3864 public bool CrossAgentToNewRegion(ScenePresence agent, bool isFlying)
3865 { 3865 {
3866 if (m_teleportModule != null) 3866 if (m_teleportModule != null)
3867 m_teleportModule.Cross(agent, isFlying); 3867 return m_teleportModule.Cross(agent, isFlying);
3868 else 3868 else
3869 { 3869 {
3870 m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule"); 3870 m_log.DebugFormat("[SCENE]: Unable to cross agent to neighbouring region, because there is no AgentTransferModule");
3871 } 3871 }
3872
3873 return false;
3872 } 3874 }
3873 3875
3874 public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) 3876 public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence)
@@ -4919,7 +4921,7 @@ namespace OpenSim.Region.Framework.Scenes
4919 // from logging into the region, teleporting into the region 4921 // from logging into the region, teleporting into the region
4920 // or corssing the broder walking, but will NOT prevent 4922 // or corssing the broder walking, but will NOT prevent
4921 // child agent creation, thereby emulating the SL behavior. 4923 // child agent creation, thereby emulating the SL behavior.
4922 public bool QueryAccess(UUID agentID) 4924 public bool QueryAccess(UUID agentID, Vector3 position)
4923 { 4925 {
4924 return true; 4926 return true;
4925 } 4927 }