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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
1 files changed, 1 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index ef18d02..c9ae558 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3738,12 +3738,9 @@ namespace OpenSim.Region.Framework.Scenes
3738 3738
3739 // We have to wait until the viewer contacts this region after receiving EAC. 3739 // We have to wait until the viewer contacts this region after receiving EAC.
3740 // That calls AddNewClient, which finally creates the ScenePresence 3740 // That calls AddNewClient, which finally creates the ScenePresence
3741 m_log.Debug("ICADU -> pre wait");
3742 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); 3741 ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID);
3743 m_log.Debug("ICADU -> post wait");
3744 if (childAgentUpdate != null) 3742 if (childAgentUpdate != null)
3745 { 3743 {
3746 m_log.Debug("ICADU -> not child agent!");
3747 childAgentUpdate.ChildAgentDataUpdate(cAgentData); 3744 childAgentUpdate.ChildAgentDataUpdate(cAgentData);
3748 return true; 3745 return true;
3749 } 3746 }
@@ -3759,7 +3756,7 @@ namespace OpenSim.Region.Framework.Scenes
3759 /// <returns>true if we handled it.</returns> 3756 /// <returns>true if we handled it.</returns>
3760 public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) 3757 public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData)
3761 { 3758 {
3762 m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); 3759 //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
3763 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); 3760 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
3764 if (childAgentUpdate != null) 3761 if (childAgentUpdate != null)
3765 { 3762 {