diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 0883913..2499460 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -4340,15 +4340,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4340 | /// Tell a single agent to disconnect from the region. | 4340 | /// Tell a single agent to disconnect from the region. |
4341 | /// </summary> | 4341 | /// </summary> |
4342 | /// <param name="agentID"></param> | 4342 | /// <param name="agentID"></param> |
4343 | /// <param name="childOnly"></param> | 4343 | /// <param name="force"> |
4344 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | 4344 | /// Force the agent to close even if it might be in the middle of some other operation. You do not want to |
4345 | /// force unless you are absolutely sure that the agent is dead and a normal close is not working. | ||
4346 | /// </param> | ||
4347 | public bool IncomingCloseAgent(UUID agentID, bool force) | ||
4345 | { | 4348 | { |
4346 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4349 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4347 | 4350 | ||
4348 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4351 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4349 | if (presence != null) | 4352 | if (presence != null) |
4350 | { | 4353 | { |
4351 | presence.ControllingClient.Close(); | 4354 | presence.ControllingClient.Close(true, force); |
4352 | return true; | 4355 | return true; |
4353 | } | 4356 | } |
4354 | 4357 | ||