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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 68c05f8..a3358a5 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2811,6 +2811,8 @@ namespace OpenSim.Region.Framework.Scenes
2811 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 2811 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2812 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2812 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2813 2813
2814 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
2815
2814 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 2816 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2815 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 2817 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2816 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 2818 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -2940,6 +2942,8 @@ namespace OpenSim.Region.Framework.Scenes
2940 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 2942 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
2941 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 2943 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2942 2944
2945 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
2946
2943 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 2947 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2944 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 2948 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2945 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 2949 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;