diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 69c1027..db45d6b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -176,7 +176,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
176 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 176 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
177 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 177 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
178 | protected string m_simulatorVersion = "OpenSimulator Server"; | 178 | protected string m_simulatorVersion = "OpenSimulator Server"; |
179 | protected ModuleLoader m_moduleLoader; | ||
180 | protected AgentCircuitManager m_authenticateHandler; | 179 | protected AgentCircuitManager m_authenticateHandler; |
181 | protected SceneCommunicationService m_sceneGridService; | 180 | protected SceneCommunicationService m_sceneGridService; |
182 | 181 | ||
@@ -659,7 +658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
659 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, | 658 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, |
660 | SceneCommunicationService sceneGridService, | 659 | SceneCommunicationService sceneGridService, |
661 | ISimulationDataService simDataService, IEstateDataService estateDataService, | 660 | ISimulationDataService simDataService, IEstateDataService estateDataService, |
662 | ModuleLoader moduleLoader, bool dumpAssetsToFile, | 661 | bool dumpAssetsToFile, |
663 | IConfigSource config, string simulatorVersion) | 662 | IConfigSource config, string simulatorVersion) |
664 | : this(regInfo) | 663 | : this(regInfo) |
665 | { | 664 | { |
@@ -670,7 +669,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
670 | Random random = new Random(); | 669 | Random random = new Random(); |
671 | 670 | ||
672 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); | 671 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4); |
673 | m_moduleLoader = moduleLoader; | ||
674 | m_authenticateHandler = authen; | 672 | m_authenticateHandler = authen; |
675 | m_sceneGridService = sceneGridService; | 673 | m_sceneGridService = sceneGridService; |
676 | m_SimulationDataService = simDataService; | 674 | m_SimulationDataService = simDataService; |