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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs15
1 files changed, 6 insertions, 9 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index d17814d..792115a 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2391,16 +2391,14 @@ namespace OpenSim.Region.Framework.Scenes
2391 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName); 2391 m_log.DebugFormat("[SCENE]: Problem adding scene object {0} in {1} ", sog.UUID, RegionInfo.RegionName);
2392 return false; 2392 return false;
2393 } 2393 }
2394 2394
2395 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 2); 2395 newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject));
2396 2396
2397 newObject.ResumeScripts(); 2397 newObject.ResumeScripts();
2398 2398
2399 // Do this as late as possible so that listeners have full access to the incoming object 2399 // Do this as late as possible so that listeners have full access to the incoming object
2400 EventManager.TriggerOnIncomingSceneObject(newObject); 2400 EventManager.TriggerOnIncomingSceneObject(newObject);
2401 2401
2402 TriggerChangedTeleport(newObject);
2403
2404 return true; 2402 return true;
2405 } 2403 }
2406 2404
@@ -2527,7 +2525,7 @@ namespace OpenSim.Region.Framework.Scenes
2527 return true; 2525 return true;
2528 } 2526 }
2529 2527
2530 private void TriggerChangedTeleport(SceneObjectGroup sog) 2528 private int GetStateSource(SceneObjectGroup sog)
2531 { 2529 {
2532 ScenePresence sp = GetScenePresence(sog.OwnerID); 2530 ScenePresence sp = GetScenePresence(sog.OwnerID);
2533 2531
@@ -2538,13 +2536,12 @@ namespace OpenSim.Region.Framework.Scenes
2538 if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) 2536 if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default))
2539 { 2537 {
2540 // This will get your attention 2538 // This will get your attention
2541 //m_log.Error("[XXX] Triggering "); 2539 //m_log.Error("[XXX] Triggering CHANGED_TELEPORT");
2542 2540
2543 // Trigger CHANGED_TELEPORT 2541 return 5; // StateSource.Teleporting
2544 sp.Scene.EventManager.TriggerOnScriptChangedEvent(sog.LocalId, (uint)Changed.TELEPORT);
2545 } 2542 }
2546
2547 } 2543 }
2544 return 2; // StateSource.PrimCrossing
2548 } 2545 }
2549 2546
2550 #endregion 2547 #endregion