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-rwxr-xr-xOpenSim/Region/Framework/Scenes/Scene.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 1b6d483..db64eb7 100755
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2177,7 +2177,7 @@ namespace OpenSim.Region.Framework.Scenes
2177 //// stored in the GridService, because that's what the world map module uses 2177 //// stored in the GridService, because that's what the world map module uses
2178 //// to send the map image UUIDs (of other regions) to the viewer... 2178 //// to send the map image UUIDs (of other regions) to the viewer...
2179 if (m_generateMaptiles) 2179 if (m_generateMaptiles)
2180 RegenerateMaptile(); 2180 RegenerateMaptile();
2181 2181
2182 GridRegion region = new GridRegion(RegionInfo); 2182 GridRegion region = new GridRegion(RegionInfo);
2183 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region); 2183 string error = GridService.RegisterRegion(RegionInfo.ScopeID, region);
@@ -2709,6 +2709,8 @@ namespace OpenSim.Region.Framework.Scenes
2709 { 2709 {
2710 m_sceneGraph.updateScenePartGroup(part, grp); 2710 m_sceneGraph.updateScenePartGroup(part, grp);
2711 } 2711 }
2712
2713/* not in use, outdate by async method
2712 /// <summary> 2714 /// <summary>
2713 /// Move the given scene object into a new region depending on which region its absolute position has moved 2715 /// Move the given scene object into a new region depending on which region its absolute position has moved
2714 /// into. 2716 /// into.
@@ -2757,6 +2759,7 @@ namespace OpenSim.Region.Framework.Scenes
2757 if (EntityTransferModule != null) 2759 if (EntityTransferModule != null)
2758 EntityTransferModule.Cross(grp, attemptedPosition, silent); 2760 EntityTransferModule.Cross(grp, attemptedPosition, silent);
2759 } 2761 }
2762*/
2760 2763
2761 // Simple test to see if a position is in the current region. 2764 // Simple test to see if a position is in the current region.
2762 // This test is mostly used to see if a region crossing is necessary. 2765 // This test is mostly used to see if a region crossing is necessary.