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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 32c7262..b79892d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1512,10 +1512,6 @@ namespace OpenSim.Region.Framework.Scenes
1512 StatsReporter.AddPhysicsFPS(physicsFPS); 1512 StatsReporter.AddPhysicsFPS(physicsFPS);
1513 StatsReporter.AddTimeDilation(TimeDilation); 1513 StatsReporter.AddTimeDilation(TimeDilation);
1514 StatsReporter.AddFPS(1); 1514 StatsReporter.AddFPS(1);
1515 StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount());
1516 StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount());
1517 StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount());
1518 StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount());
1519 1515
1520 // frameMS currently records work frame times, not total frame times (work + any required sleep to 1516 // frameMS currently records work frame times, not total frame times (work + any required sleep to
1521 // reach min frame time. 1517 // reach min frame time.
@@ -1524,7 +1520,6 @@ namespace OpenSim.Region.Framework.Scenes
1524 StatsReporter.addAgentMS(agentMS); 1520 StatsReporter.addAgentMS(agentMS);
1525 StatsReporter.addPhysicsMS(physicsMS + physicsMS2); 1521 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1526 StatsReporter.addOtherMS(otherMS); 1522 StatsReporter.addOtherMS(otherMS);
1527 StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount());
1528 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); 1523 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1529 1524
1530 if (LoginsDisabled && Frame == 20) 1525 if (LoginsDisabled && Frame == 20)